Re: [crossfire] Re: Polymorph etc

2006-01-22 Thread Mark Wedel

Brendan Lally wrote:

On 1/19/06, Anton Oussik [EMAIL PROTECTED] wrote:

I did not necessarily mean more powerful spells. Some existing spells
can get moved up the chain, and intermediate interesting spells can
be added to fill the gaps, so a player always has a new spell just
within reach.  Either that, or spell could be made to not get more
powerful with level, and then players could learn more powerful
versions of a spell they already know, which would exist every 5-10
levels.


The problem with that is that skills already scale with level,
icestorm is one of the best cold spells at any level, because of how
well its damage and range scale, so unless you want to nerf the
scaling of all the low level spells, they are going to remain the best
option, especially if the base level of the supposedly 'better' spells
is increased, because then they will have fewer levels to scale over.


 Well, perhaps the scaling is too powerful then.  I'd make the case that 
icestorm (a pretty low level spell) shouldn't be the best spell in the game.


 Other possiblity is to put caps on scaling, ala dungeons  dragons - ice storm 
goes up in damage until skill level 20 or something, and then stops, where as 
large ice storm scales up to level 50, etc.


 I really should do a dump so all this can be reasonably compared.


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Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Anton Oussik
On 19/01/06, Mark Wedel [EMAIL PROTECTED] wrote:
 Anton Oussik wrote:
  On the note of adding/fixing spells, could some high level spells be
  added into CF, which need higher levels (like 40, 60, 80, 100) in a
  skill to be able to cast them? At the moment there is little point in
  levelling things like sourcery beyond level 15, when you can cast town
  portal. Either re-shuffling spells about or adding some more spells to
  fill the gaps would be needed for that.

   Reshuffling of spells may make sense.  The current spell levels where set 
 back
 in the days when I believe max level was much lower.

   I'd be a bit concerned about adding new spells that are even more powerful 
 - a
 fair number of the spells are already pretty powerful at high levels, and 
 adding
 more powerful spells doesn't necessarily seem like it would help things out
 much.  And I think most spells already have pretty large areas of effect -
 making even bigger fireballs/cones are likely to get to the point where one
 spell covers the entier map.

I did not necessarily mean more powerful spells. Some existing spells
can get moved up the chain, and intermediate interesting spells can
be added to fill the gaps, so a player always has a new spell just
within reach.  Either that, or spell could be made to not get more
powerful with level, and then players could learn more powerful
versions of a spell they already know, which would exist every 5-10
levels.

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Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Brendan Lally
On 1/19/06, Anton Oussik [EMAIL PROTECTED] wrote:
 I did not necessarily mean more powerful spells. Some existing spells
 can get moved up the chain, and intermediate interesting spells can
 be added to fill the gaps, so a player always has a new spell just
 within reach.  Either that, or spell could be made to not get more
 powerful with level, and then players could learn more powerful
 versions of a spell they already know, which would exist every 5-10
 levels.

The problem with that is that skills already scale with level,
icestorm is one of the best cold spells at any level, because of how
well its damage and range scale, so unless you want to nerf the
scaling of all the low level spells, they are going to remain the best
option, especially if the base level of the supposedly 'better' spells
is increased, because then they will have fewer levels to scale over.

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Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Miguel Ghobangieno
Could add some circular spells like in diablo... the
object to make that possible was added a few months
ago.

--- Anton Oussik [EMAIL PROTECTED] wrote:

 On 19/01/06, Mark Wedel [EMAIL PROTECTED] wrote:
  Anton Oussik wrote:
   On the note of adding/fixing spells, could some
 high level spells be
   added into CF, which need higher levels (like
 40, 60, 80, 100) in a
   skill to be able to cast them? At the moment
 there is little point in
   levelling things like sourcery beyond level 15,
 when you can cast town
   portal. Either re-shuffling spells about or
 adding some more spells to
   fill the gaps would be needed for that.
 
Reshuffling of spells may make sense.  The
 current spell levels where set back
  in the days when I believe max level was much
 lower.
 
I'd be a bit concerned about adding new spells
 that are even more powerful - a
  fair number of the spells are already pretty
 powerful at high levels, and adding
  more powerful spells doesn't necessarily seem like
 it would help things out
  much.  And I think most spells already have pretty
 large areas of effect -
  making even bigger fireballs/cones are likely to
 get to the point where one
  spell covers the entier map.
 
 I did not necessarily mean more powerful spells.
 Some existing spells
 can get moved up the chain, and intermediate
 interesting spells can
 be added to fill the gaps, so a player always has a
 new spell just
 within reach.  Either that, or spell could be made
 to not get more
 powerful with level, and then players could learn
 more powerful
 versions of a spell they already know, which would
 exist every 5-10
 levels.
 
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Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Miguel Ghobangieno
One could add new spells... like circular spells. 

--- Brendan Lally [EMAIL PROTECTED] wrote:

 On 1/19/06, Anton Oussik [EMAIL PROTECTED]
 wrote:
  I did not necessarily mean more powerful spells.
 Some existing spells
  can get moved up the chain, and intermediate
 interesting spells can
  be added to fill the gaps, so a player always has
 a new spell just
  within reach.  Either that, or spell could be
 made to not get more
  powerful with level, and then players could learn
 more powerful
  versions of a spell they already know, which would
 exist every 5-10
  levels.
 
 The problem with that is that skills already scale
 with level,
 icestorm is one of the best cold spells at any
 level, because of how
 well its damage and range scale, so unless you want
 to nerf the
 scaling of all the low level spells, they are going
 to remain the best
 option, especially if the base level of the
 supposedly 'better' spells
 is increased, because then they will have fewer
 levels to scale over.
 
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Re: [crossfire] Re: Polymorph etc

2006-01-18 Thread Brendan Lally
On 1/18/06, Anton Oussik [EMAIL PROTECTED] wrote:
 Adding fighting levels to weapons would also make sense, and in my
 opinion would be more consistent for things like swords and bows than
 item power is.

Having a minimum level for every object that can be applied wouldn't
be that difficult, I'd be inclined to say it could work well with item
power as well. (to wield sword of foo you must be level n at
one_handed_weapons and have x spare item power)

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