Re: [crossfire] 'get' and 'drop'

2021-01-20 Thread Kevin Zheng

On 1/17/21 10:22 AM, Nicolas Weeger wrote:

I'd like to rework 'get' (and 'take' and 'drop' (and 'dropall') to be more
consistent.

Syntax for both could be (samples with get):
- 'get all' or 'get *' => all items

- 'get part of name' => all items matching 'part of name', like now

- 'get *magic' => all known magic items ; same with '*cursed', then item types
('*armour', '*weapon', '*ring', ...). This is possible with pickup modes, so I
don't see why it shouldn't be possible with the simple command. 'dropall'
already implements that

- 'get #n' => the n-th item below the user or in the container. Could work
when dropping from a opened container too. 1-based because players aren't geek
:)


This seems reasonable; no objections from me.

I'd also like to mention that I don't actually use these commands much, 
preferring to click in the GUI. I don't think these changes would affect 
me much at all.


Thanks,
Kevin
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Re: [crossfire] Sounds

2021-01-20 Thread Kevin Zheng

On 1/17/21 1:38 AM, Nicolas Weeger wrote:

The "sounds" repository contains various sounds for use with the clients.

Unfortunately many don't have a proper license attached (especially the old
ones).

I therefore propose to remove files with an unknown origin, to (re)start with a
clean state.


I think this proposal seems reasonable. This might also be a good 
opportunity to improve the quality of the default set of sounds.

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