Re: [Csgo_servers] BUG pure 1
Just read in an other thread that sv_pure is bugged. Use sv_pure 0 :/ 26 aug 2012 kl. 00:57 skrev Alan Kennedy kenne...@3dgames.com.ar: Any news on this? I get same issue when cs_italy is voted or changed via rotation. For now i'll leave cs_italy out. -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 From: Nick Emson n...@nick-emson.co.uk To: csgo servers csgo_servers@list.valvesoftware.com Sent: Monday, August 20, 2012 2:17:24 PM Subject: Re: [Csgo_servers] BUG pure 1 I can confirm this – led to me disabling sv_pure for now. As it happened I had this as my 1st map, so I presumed it was a wider issue than just cs_italy. - Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ? Sent: 20 August 2012 13:55 To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] BUG pure 1 Hi notoced Bug with cs_italy with sv_pure 1 L 08/20/2012 - 23:51:49: Filoret368STEAM_1:1:13391165Unassigned disconnected (reason Pure server: file [GAME]\pak01_000.vpk does not match the server's file.) kicks all players made cache check - without changes ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] getting servers on the right ports
For those who wondered about SourceTV to CS:GO, I have read that the TV is not yet implemented but it hopefully will be and tv_enable 1 is the cvar to put in to your autoexec. Here is a link with all the cvar and commandlines. https://developer.valvesoftware.com/wiki/SourceTV 29 aug 2012 kl. 02:46 skrev Absurd Minds goabs...@absurdminds.net: Guess that was the problem. I re-launched them with -nohltv and they all loaded on the correct ports since there weren't random hltvs taking up these ports. On Tue, Aug 28, 2012 at 6:25 PM, Winnie Pooh win...@timetokill.net wrote: I think there is a launch parameter. I'm not at my desk but something along the lines of -nohltv? https://developer.valvesoftware.com/wiki/Command_Line_Options -winnie On Aug 28, 2012 3:21 PM, Absurd Minds goabs...@absurdminds.net wrote: So it does launch automatically and I can't disable it? On Aug 28, 2012 6:20 PM, Philip Giuliani giiul...@gmail.com wrote: try tv_port X in gamemodes_server.txt How you enabled sourcetv? 2012/8/29 Absurd Minds goabs...@absurdminds.net So TV starts automatically? How do I disable it to allow me to control my ports better? On Aug 28, 2012 6:02 PM, Winnie Pooh win...@timetokill.net wrote: 27020 is used for TV be default. Skip some ports if you don't want to disable TV on all your servers. 27039 should work fine. -winnie On Tue, Aug 28, 2012 at 2:59 PM, Absurd Minds goabs...@absurdminds.net wrote: I do both. On Aug 28, 2012 5:57 PM, Rowien Bolkensteyn r...@wgames.ch wrote: Maybe you could try to specify the IP adress in the launch and the port using : -hostport 2012/8/28 Absurd Minds goabs...@absurdminds.net I run a few servers from one machine. It was one nic, set to have five IP addresses. I used to run servers on all five IPs, ports 27015-27020 on all of them, running that many 1.6 and cz servers (plus a couple tf2 ones). It went fine. No problems whatsoever. I'm having a lot of problems with GO. Right now, I'm attempting to run servers on port 27015-27020. The problem is that when I try to launch the ones on 27020, that port, 27020, has already been assigned to another server. It just picks a random port to launch some component on. So instead of being able to launch on the appropriate port, it just picks one at random. How can I fix this? Is there a way to specify which port the other servers are choosing for that one aspect? Can I just launch them in reverse order because it always picks a port above the launch port? Any workarounds at all other than using non-standard ports? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Rowien 'r0w' Bolkensteyn ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Hashing all VPK files for pure server operation
+1 fore caching the hashes! It really kills the whole server if you want to start some servers at once! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Hashing all VPK files for pure server operation
+1 but if they get cached.. its not easier to manipulate them?! :D 2012/8/29 Marcel hlds_li...@vermasslt.de +1 fore caching the hashes! It really kills the whole server if you want to start some servers at once! __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Hashing all VPK files for pure server operation
On 29.08.2012 17:41, Philip Giuliani wrote: +1 but if they get cached.. its not easier to manipulate them?! :D This doesn't make sense. If you manipulate the hashes, then all clients need the manipulated files, otherwise the vanilla clients are detected as unpure. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Community Servers Quick Play
Hi there, Sorry if this has already been asked before but I'm new to the mailing list. For my CS:GO servers to be joinable via the Community Servers Quick Play function do I have to set any variable like in TF2 (tf_mm_servermode) ? Thanks in advance, Dimitrios PS. Is there a way to access the mailing list archives? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
I would like to know this as well. I never get players in my public server even when my friends and I are playing in it. I get more players joining my passworded private server while we're scrimming than the public lol. On Wed, Aug 29, 2012 at 11:35 AM, feugatos feuga...@ceidwarfare.net wrote: Hi there, Sorry if this has already been asked before but I'm new to the mailing list. For my CS:GO servers to be joinable via the Community Servers Quick Play function do I have to set any variable like in TF2 (tf_mm_servermode) ? Thanks in advance, Dimitrios PS. Is there a way to access the mailing list archives? __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
You don't have to set any cvars. Just start the server and it will be available for quickplay. As far as i know there is only one conditition, that it needs at least 3 players online. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jeff Morello Sent: Wednesday, August 29, 2012 8:54 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play I would like to know this as well. I never get players in my public server even when my friends and I are playing in it. I get more players joining my passworded private server while we're scrimming than the public lol. On Wed, Aug 29, 2012 at 11:35 AM, feugatos feuga...@ceidwarfare.net wrote: Hi there, Sorry if this has already been asked before but I'm new to the mailing list. For my CS:GO servers to be joinable via the Community Servers Quick Play function do I have to set any variable like in TF2 (tf_mm_servermode) ? Thanks in advance, Dimitrios PS. Is there a way to access the mailing list archives? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
On 29/8/2012 10:07 ??, Jeff Morello wrote: If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com mailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Andreas Grimm *Sent:* Wednesday, August 29, 2012 12:00 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play You don't have to set any cvars. Just start the server and it will be available for quickplay. As far as i know there is only one conditition, that it needs at least 3 players online. *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* Wednesday, August 29, 2012 8:54 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play I would like to know this as well. I never get players in my public server even when my friends and I are playing in it. I get more players joining my passworded private server while we're scrimming than the public lol. On Wed, Aug 29, 2012 at 11:35 AM, feugatos feuga...@ceidwarfare.net mailto:feuga...@ceidwarfare.net wrote: Hi there, Sorry if this has already been asked before but I'm new to the mailing list. For my CS:GO servers to be joinable via the Community Servers Quick Play function do I have to set any variable like in TF2 (tf_mm_servermode) ? Thanks in advance, Dimitrios PS. Is there a way to access the mailing list archives? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers Will I be OK with this as my server config file: //ip 91.215.159.133 //hostport 27045 //clientport 27045 //steamport 27046 (actually 27048) //tv_port 27049 hostname CEID Warfare - CS:GO Arms Race sv_contact supp...@ceidwarfare.net sv_lan 0 sv_region 3 sv_password rcon_password * sv_rcon_banpenalty 1440 sv_rcon_maxfailures 4 sv_logsdir logs/csgo_arms_race sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_log_onefile 1 log on sv_cheats 0 sv_consistency 0 sv_pure 1 sv_pure_kick_clients 1 //sv_allowupload 1 //sv_allowdownload 1 //net_maxfilesize 75 //sv_downloadurl gamefiles.ceidwarfare.net/Source/CSGO writeid writeip exec banned_user.cfg exec banned_ip.cfg And this as my start line: screen -d -m -S csgo-ar ./srcds_run -game csgo -console -usercon +ip 91.215.159.133 +hostport 27045 +clientport 27046 -steamport 27047 -nohltv +game_type 1 +game_mode 0 +mapgroup mg_armsrace +servercfgfile server_27045.cfg +map ar_shoots ? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Thank you, Ido. On Wed, Aug 29, 2012 at 12:31 PM, Ido Magal i...@valvesoftware.com wrote: No. The only requirements are that you meet the user’s minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. ** ** You could be running surf or zm or anything. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Nick Emson *Sent:* Wednesday, August 29, 2012 12:29 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play ** ** Also interested in the response to this question. To further simplify it, I guess the question might be “Do we have to be running the default Valve supplied mapgroup’s (mg_bomb etc)?” **- **Nick ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [ mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* 29 August 2012 20:08 *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play ** ** If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar ‘mm_csgo_community_search_players_min’ ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Awesome :) Ido Magal i...@valvesoftware.com wrote: No. The only requirements are that you meet the user's minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: Wednesday, August 29, 2012 12:29 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be Do we have to be running the default Valve supplied mapgroup's (mg_bomb etc)? - Nick From: csgo_servers-boun...@list.valvesoftware.commailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jeff Morello Sent: 29 August 2012 20:08 To: csgo_servers@list.valvesoftware.commailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.commailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user's minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Nick Emson *Sent:* Wednesday, August 29, 2012 12:29 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be Do we have to be running the default Valve supplied mapgroup's (mg_bomb etc)? -Nick *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* 29 August 2012 20:08 *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com mailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] GO TV
WE NEED: - GO TV - Password FIX (REAY IMPORTANT) 2012/8/29 S.Lund l...@allai.eu Hi all, Any information about when TV will be available in GO? Would be great with some sort of info regarding this. //Scotty.G ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] warmup round keeps looping forever, cant start a game
http://pastebin.com/raw.php?i=UmzxCyHs Here's my arms race server's config. Perhaps somebody can find an error? On Wed, Aug 29, 2012 at 6:46 AM, Absurd Minds goabs...@absurdminds.net wrote: I have mp_timelimit 60 and mp_maxrounds to 20 and still get the problem. On Tue, Aug 28, 2012 at 11:03 PM, Nomaan Ahmad n0man@gmail.com wrote: I think bug occurs when the map has just changed and everytime the round ends before the warmup timer's 25 seconds (default), when the new round starts the timer goes back to 25 seconds creating a loop. You can stop this by preventing to round to end. On 29 August 2012 03:53, Adam Piatek a...@galoregameservers.com wrote: As discussed above, the mp_timelimit 0 produces a looping @ the warmup round. Maybe this is simply an overlooked bug? So those settings are proper, but they don't work currently. -Adam On Tue, Aug 28, 2012 at 10:51 PM, Nomaan Ahmad n0man@gmail.com wrote: mp_timelimit 0 mp_maxrounds 0 Inside your gamemodes_server.cfg. On 29 August 2012 02:34, Adam Piatek a...@galoregameservers.com wrote: Anyone know why you cant set maptime as 0 now? Is there another way to make it not reset the map now? I'm wondering if there is a new cvar for that? Regards, On Tue, Aug 28, 2012 at 9:08 PM, Nomaan Ahmad n0man@gmail.com wrote: This was happening to me as well. I disabled the warmup completely by adding these in server.cfg: mp_do_warmup_period 0 mp_warmuptime 0 On 29 August 2012 01:57, Absurd Minds goabs...@absurdminds.net wrote: It was, but even after changing it I get the same problem. I join the team, the game hangs (I can switch through my weapons but can't move or even turn my mouse), saying it's a warmup round. After the warmup round ends, it tells me that the match is over and switches maps. On Tue, Aug 28, 2012 at 8:53 PM, Ido Magal i...@valvesoftware.com wrote: Is mp_maxrounds set to 0? -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Tuesday, August 28, 2012 5:52 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] warmup round keeps looping forever, cant start a game Something similar is happening to me on demolition and arms race. It gets stuck on warm up round, then after the warmup round it just changes maps. On Sun, Aug 26, 2012 at 7:35 AM, Adam Piatek a...@galoregameservers.com wrote: Hey guys, Just curious, I got all my gamemodes, and gamemodes_server done up properly, and server has been working however after the last update now the server just keeps restarting the warmup mode over and over. I have checked the list, and threads but everything suggested I've already done to no avail. I've re-validated the files, double checked the gamemodes, and gamemodes_server (which I have made read-only to avoid the overwriting issue). Any help would be greatly appreciated, this is driving me bannanas! -- Adam N Piatek a...@galoregameservers.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] warmup round keeps looping forever, cant start a game
Woops, sorry, wrong one. I forgot I had only made the changes to my demo server. HEre is my demo server's file: http://pastebin.com/raw.php?i=bBDmKX85 You can see I have set a timelimit and a round limit and still have it constantly changing maps. On Wed, Aug 29, 2012 at 5:24 PM, Absurd Minds goabs...@absurdminds.net wrote: http://pastebin.com/raw.php?i=UmzxCyHs Here's my arms race server's config. Perhaps somebody can find an error? On Wed, Aug 29, 2012 at 6:46 AM, Absurd Minds goabs...@absurdminds.net wrote: I have mp_timelimit 60 and mp_maxrounds to 20 and still get the problem. On Tue, Aug 28, 2012 at 11:03 PM, Nomaan Ahmad n0man@gmail.com wrote: I think bug occurs when the map has just changed and everytime the round ends before the warmup timer's 25 seconds (default), when the new round starts the timer goes back to 25 seconds creating a loop. You can stop this by preventing to round to end. On 29 August 2012 03:53, Adam Piatek a...@galoregameservers.com wrote: As discussed above, the mp_timelimit 0 produces a looping @ the warmup round. Maybe this is simply an overlooked bug? So those settings are proper, but they don't work currently. -Adam On Tue, Aug 28, 2012 at 10:51 PM, Nomaan Ahmad n0man@gmail.com wrote: mp_timelimit 0 mp_maxrounds 0 Inside your gamemodes_server.cfg. On 29 August 2012 02:34, Adam Piatek a...@galoregameservers.com wrote: Anyone know why you cant set maptime as 0 now? Is there another way to make it not reset the map now? I'm wondering if there is a new cvar for that? Regards, On Tue, Aug 28, 2012 at 9:08 PM, Nomaan Ahmad n0man@gmail.com wrote: This was happening to me as well. I disabled the warmup completely by adding these in server.cfg: mp_do_warmup_period 0 mp_warmuptime 0 On 29 August 2012 01:57, Absurd Minds goabs...@absurdminds.net wrote: It was, but even after changing it I get the same problem. I join the team, the game hangs (I can switch through my weapons but can't move or even turn my mouse), saying it's a warmup round. After the warmup round ends, it tells me that the match is over and switches maps. On Tue, Aug 28, 2012 at 8:53 PM, Ido Magal i...@valvesoftware.com wrote: Is mp_maxrounds set to 0? -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Tuesday, August 28, 2012 5:52 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] warmup round keeps looping forever, cant start a game Something similar is happening to me on demolition and arms race. It gets stuck on warm up round, then after the warmup round it just changes maps. On Sun, Aug 26, 2012 at 7:35 AM, Adam Piatek a...@galoregameservers.com wrote: Hey guys, Just curious, I got all my gamemodes, and gamemodes_server done up properly, and server has been working however after the last update now the server just keeps restarting the warmup mode over and over. I have checked the list, and threads but everything suggested I've already done to no avail. I've re-validated the files, double checked the gamemodes, and gamemodes_server (which I have made read-only to avoid the overwriting issue). Any help would be greatly appreciated, this is driving me bannanas! -- Adam N Piatek a...@galoregameservers.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com ___ Csgo_servers mailing
Re: [Csgo_servers] Community Servers Quick Play
We hope to push out an update by the end of the week. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi Sent: Wednesday, August 29, 2012 1:44 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.dehttp://www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user's minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. From: csgo_servers-boun...@list.valvesoftware.commailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: Wednesday, August 29, 2012 12:29 PM To: csgo_servers@list.valvesoftware.commailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be Do we have to be running the default Valve supplied mapgroup's (mg_bomb etc)? - Nick From: csgo_servers-boun...@list.valvesoftware.commailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jeff Morello Sent: 29 August 2012 20:08 To: csgo_servers@list.valvesoftware.commailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.commailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.commailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Ido Any chance of having the twitter account (csgo_dev) to tweet when the next update is being pushed out? It would mean that those on twitter can sign up for mobile (cell phone) alerts from that account and will be ready to update the servers as soon as the message is received? Regards Mike On 29/08/2012 23:08, Ido Magal wrote: We hope to push out an update by the end of the week. *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *haeufi *Sent:* Wednesday, August 29, 2012 1:44 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.de http://www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user's minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Nick Emson *Sent:* Wednesday, August 29, 2012 12:29 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be Do we have to be running the default Valve supplied mapgroup's (mg_bomb etc)? -Nick *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* 29 August 2012 20:08 *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com mailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Sounds like a fine idea. We'll try that. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ToG Admin Sent: Wednesday, August 29, 2012 3:13 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Ido Any chance of having the twitter account (csgo_dev) to tweet when the next update is being pushed out? It would mean that those on twitter can sign up for mobile (cell phone) alerts from that account and will be ready to update the servers as soon as the message is received? Regards Mike On 29/08/2012 23:08, Ido Magal wrote: We hope to push out an update by the end of the week. From: csgo_servers-boun...@list.valvesoftware.commailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi Sent: Wednesday, August 29, 2012 1:44 PM To: csgo_servers@list.valvesoftware.commailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.dehttp://www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user's minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. From: csgo_servers-boun...@list.valvesoftware.commailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: Wednesday, August 29, 2012 12:29 PM To: csgo_servers@list.valvesoftware.commailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be Do we have to be running the default Valve supplied mapgroup's (mg_bomb etc)? - Nick From: csgo_servers-boun...@list.valvesoftware.commailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jeff Morello Sent: 29 August 2012 20:08 To: csgo_servers@list.valvesoftware.commailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.commailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.commailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.commailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
JEEEA!!! :D finally a Password fix :) whats about GO TV? :P 2012/8/30 Ido Magal i...@valvesoftware.com We hope to push out an update by the end of the week. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *haeufi *Sent:* Wednesday, August 29, 2012 1:44 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play ** ** Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user’s minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. *From:* csgo_servers-boun...@list.valvesoftware.com [ mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Nick Emson *Sent:* Wednesday, August 29, 2012 12:29 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be “Do we have to be running the default Valve supplied mapgroup’s (mg_bomb etc)?” **- **Nick *From:* csgo_servers-boun...@list.valvesoftware.com [ mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* 29 August 2012 20:08 *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar ‘mm_csgo_community_search_players_min’ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Awesome idea and I hope that you will keeping on doing that. Because what I heared there is no other way to get to know that an update has released. :) 30 aug 2012 kl. 00:14 skrev Ido Magal i...@valvesoftware.com: Sounds like a fine idea. We’ll try that. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ToG Admin Sent: Wednesday, August 29, 2012 3:13 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Ido Any chance of having the twitter account (csgo_dev) to tweet when the next update is being pushed out? It would mean that those on twitter can sign up for mobile (cell phone) alerts from that account and will be ready to update the servers as soon as the message is received? Regards Mike On 29/08/2012 23:08, Ido Magal wrote: We hope to push out an update by the end of the week. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi Sent: Wednesday, August 29, 2012 1:44 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user’s minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: Wednesday, August 29, 2012 12:29 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be “Do we have to be running the default Valve supplied mapgroup’s (mg_bomb etc)?” - Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jeff Morello Sent: 29 August 2012 20:08 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar ‘mm_csgo_community_search_players_min’ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
I also think you should make a new account csgo_updates or something like that and restricts that account to only post news about updates so you get alerted for every tweet that account makes. 30 aug 2012 kl. 00:14 skrev Ido Magal i...@valvesoftware.com: Sounds like a fine idea. We’ll try that. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ToG Admin Sent: Wednesday, August 29, 2012 3:13 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Ido Any chance of having the twitter account (csgo_dev) to tweet when the next update is being pushed out? It would mean that those on twitter can sign up for mobile (cell phone) alerts from that account and will be ready to update the servers as soon as the message is received? Regards Mike On 29/08/2012 23:08, Ido Magal wrote: We hope to push out an update by the end of the week. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi Sent: Wednesday, August 29, 2012 1:44 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user’s minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: Wednesday, August 29, 2012 12:29 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be “Do we have to be running the default Valve supplied mapgroup’s (mg_bomb etc)?” - Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jeff Morello Sent: 29 August 2012 20:08 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar ‘mm_csgo_community_search_players_min’ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Help request: Demolition mode weapon order will not change
Hi, If this is the case, surely it is a bug - can we get any confirmation that this is a known issue and will be addressed? Regards, Brendan. - Original Message - From: Travis Brown tbrown7...@gmail.com To: csgo servers csgo_servers@list.valvesoftware.com Sent: Wednesday, 29 August, 2012 3:57:50 PM GMT +10:00 Brisbane Subject: Re: [Csgo_servers] Help request: Demolition mode weapon order will not change Servers only take weapon order changes i gamemodes.txt. Somewhat related. Ive edited a demolition servers weapon order. Is there any way to have more then 10 weapons/rounds? On Aug 28, 2012 9:14 PM, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: Hi All, I'm trying to alter the weapon order for a demolition server. I've attached the gamemodes_server.txt file for the server. The server console shows that it merges the file on startup. You'll see that there is a convars section, and I can confirm that the bot_quota variable on the server is set to 8, indicating the file is being read. However, the changes to the weapon order do not work. All I've done is swap the position of the starting weapon with the nova for each team (this isn't what I'm after, but its the simplest change I could think of for testing purposes), but when I join the server the weapon order is unchanged (CT's start with the M4, T's start with the AK). If I edit the gamemodes.txt file directly, copy and pasting in the changes from that gamemodes_server.txt file, the weapon order properly changes (starts with the nova). I even changed both gamemodes.txt and gamemodes_server.txt with different starting weapons (elites in gamemodes.txt and nova in gamemodes_server.txt) and the server starts with elites as the first weapon. The server is running the latest sourcemod and metamod snapshots, but disabling these didn't resolve the problem. I'd greatly appreciate any help with this. Regards, Brendan. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Arms Race Server crashes on map change
On 30/8/2012 1:53 ??, Philip Giuliani wrote: Have you tried to run only 1 instance out of 1 installation? 2012/8/30 feugatos feuga...@ceidwarfare.net mailto:feuga...@ceidwarfare.net Hi there, I run two cs-go servers from the same installation (I don't if that's relevant). One server is Classic Casual and the other is Arms Race. I have a problem with the Arms Race servers. Whenever a match ends and the servers tries to load the new map, it constantly crashes. I run the server with the -debug option but the debug log only contains this: -- CRASH: Thu Aug 30 00:06:13 CEST 2012 Start Line: ./srcds_linux -console -usercon -debug -pidfile /var/www/gameservers/data/CS-GO/PIDS/27045/THREAD.pid -game csgo +ip 91.215.159.133 +hostport 27045 +clientport 27046 -steamport 27047 -nohltv +servercfgfile server_27045.cfg +map ar_shoots End of Source crash report -- I run Ubuntu 12.04 with ia32-libs, build-essentials and gdb installed. What could be wrong? How can I get a more detailed debug.log? Thanks in advance, Dimitrios. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers When the server crashes that is the output in the server console. Going to intermission... L 08/30/2012 - 01:27:55: Team TERRORIST triggered SFUI_Notice_Terrorists_Win (CT 0) (T 0) L 08/30/2012 - 01:27:55: Team CT scored 0 with 5 players L 08/30/2012 - 01:27:55: Team TERRORIST scored 0 with 5 players L 08/30/2012 - 01:27:55: World triggered Round_End ./srcds_run: line 318: 16802 Alarm clock $HL_CMD email debug.log to li...@valvesoftware.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Arms Race Server crashes on map change
On Πέμπτη, 30 Αύγουστος 2012 2:31:58 πμ, feugatos wrote: On 30/8/2012 1:53 πμ, Philip Giuliani wrote: Have you tried to run only 1 instance out of 1 installation? 2012/8/30 feugatos feuga...@ceidwarfare.net mailto:feuga...@ceidwarfare.net Hi there, I run two cs-go servers from the same installation (I don't if that's relevant). One server is Classic Casual and the other is Arms Race. I have a problem with the Arms Race servers. Whenever a match ends and the servers tries to load the new map, it constantly crashes. I run the server with the -debug option but the debug log only contains this: -- CRASH: Thu Aug 30 00:06:13 CEST 2012 Start Line: ./srcds_linux -console -usercon -debug -pidfile /var/www/gameservers/data/CS-GO/PIDS/27045/THREAD.pid -game csgo +ip 91.215.159.133 +hostport 27045 +clientport 27046 -steamport 27047 -nohltv +servercfgfile server_27045.cfg +map ar_shoots End of Source crash report -- I run Ubuntu 12.04 with ia32-libs, build-essentials and gdb installed. What could be wrong? How can I get a more detailed debug.log? Thanks in advance, Dimitrios. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers No I haven't tried that. Will do... ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers Runnning each server with its own installation didn't help either. The Arms Race server keeps crashing. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CS:GO bot cvars not working
I run a CS:S adaptive bot server (poor man's man vs. machine) and am trying to get the CS:GO version operating a similar fashion. Here are some problems I am seeing: The bot_prefix cvar doesn't do anything to the bot's names. Sv_show_bot_difficulty_in_name (or something like that) does nothing as well. The server does not enforce the mp_humanteam and bot_join_team cvars. If you chose the wrong team, you are stuck. This is the biggest problem. There are a couple of others that I have not fully tested yet. ...Old and Slow [TxA] CS:S and CS:GO servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
I prefer this list. They usually give us an extended notice. Then a notice the day of and a notice when its out. There are ways of using steam api as well to tell you when updates drop. On Aug 29, 2012 6:55 PM, s...@aol.at s...@aol.at wrote: Von Samsung Mobile gesendet Andreas Grimm c...@saigns.de hat geschrieben: You don't have to set any cvars. Just start the server and it will be available for quickplay. As far as i know there is only one conditition, that it needs at least 3 players online. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* Wednesday, August 29, 2012 8:54 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play ** ** I would like to know this as well. I never get players in my public server even when my friends and I are playing in it. I get more players joining my passworded private server while we're scrimming than the public lol. On Wed, Aug 29, 2012 at 11:35 AM, feugatos feuga...@ceidwarfare.net wrote: Hi there, Sorry if this has already been asked before but I'm new to the mailing list. For my CS:GO servers to be joinable via the Community Servers Quick Play function do I have to set any variable like in TF2 (tf_mm_servermode) ? Thanks in advance, Dimitrios PS. Is there a way to access the mailing list archives? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ** ** ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
This list is archived back from the first messages. Mail-archive.com search for csgo_ servers On Aug 29, 2012 2:37 PM, feugatos feuga...@ceidwarfare.net wrote: Hi there, Sorry if this has already been asked before but I'm new to the mailing list. For my CS:GO servers to be joinable via the Community Servers Quick Play function do I have to set any variable like in TF2 (tf_mm_servermode) ? Thanks in advance, Dimitrios PS. Is there a way to access the mailing list archives? __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Sv crash [Core dumps]
Hi guys, my servers is crashing with a core dump error /tmp/dumps/crash_20120830005435_1.dmp that dmp is not actually a log.. it just displayed on console... Anyone getting this problem too ? Ty ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers