[Csgo_servers] CS:GO 128 tick bandwidth consumption?
So im running my CS:GO 128 tick server with following specs: Intel(R) Xeon(R) CPU W3520 @ 2.67GHz 24gb RAM 100/100 Internet w/ Unlimited Bandwidth Ubuntu 12.04 LTS Server And im having the following issue. I have it set to 14 slot server and still the var is going to like 1.4-2.0 at somepoint. I mean how is that even possible? I have good internet and CPU and still its unplayable for some clients. Any help on this? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CS-GO-128-tick-bandwidth-consumption-tp6469.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CS:GO 128 tick bandwidth consumption?
Hi, your CPU is no good at all. You need a way better CPU (faster clockspeed) to handle a 128tick server. Marco Padovan Chief Technical Officer http://www.hiperz.com On Thu, Feb 27, 2014 at 11:08 AM, JantsoP jantso.por...@gmail.com wrote: So im running my CS:GO 128 tick server with following specs: Intel(R) Xeon(R) CPU W3520 @ 2.67GHz 24gb RAM 100/100 Internet w/ Unlimited Bandwidth Ubuntu 12.04 LTS Server And im having the following issue. I have it set to 14 slot server and still the var is going to like 1.4-2.0 at somepoint. I mean how is that even possible? I have good internet and CPU and still its unplayable for some clients. Any help on this? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CS-GO-128-tick-bandwidth-consumption-tp6469.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CS:GO 128 tick bandwidth consumption?
Just to make this clear, your hardware isn't bad in general, but for csgo servers the most important thing you can have is a high clock frequency, which means that some 3.5 ghz-ish i5 will outperform a 2.6ghz xeon with more cores and ht. this has been criticized on this list for ages and it doesn't seem to be changed anytime soon, so the only option at this point for server providers is to use a suitable hardware for csgo... -- MfG Marc Leuser Am Donnerstag, 27. Februar 2014 12:18 CET, Marco Padovan e...@evcz.tk schrieb: Hi, your CPU is no good at all. You need a way better CPU (faster clockspeed) to handle a 128tick server. Marco PadovanChief Technical Officerhttp://www.hiperz.com On Thu, Feb 27, 2014 at 11:08 AM, JantsoP jantso.por...@gmail.com wrote:So im running my CS:GO 128 tick server with following specs: Intel(R) Xeon(R) CPU W3520 @ 2.67GHz 24gb RAM 100/100 Internet w/ Unlimited Bandwidth Ubuntu 12.04 LTS Server And im having the following issue. I have it set to 14 slot server and still the var is going to like 1.4-2.0 at somepoint. I mean how is that even possible? I have good internet and CPU and still its unplayable for some clients. Any help on this? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CS-GO-128-tick-bandwidth-consumption-tp6469.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Anyone running E3-1270v3?
I am running about six servers on this and it works amazing. On Feb 27, 2014 11:49 AM, Antix mtmu...@web.de wrote: Hi, is anyone running CS:GO servers on this CPU? I really need to know how well they are perfoming, before i get one myself like: how many servers are you running on it per core? Tickrate? Can i run 1 server per core with good performance? 128 tick ofc. Regards -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Anyone running E3-1270v3?
6x 128 tick servers? How are the var values? Performing well? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6474.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Anyone running E3-1270v3?
Yes. They rarely go above 1.5 but usually they're below 1 On Feb 27, 2014 11:56 AM, Antix mtmu...@web.de wrote: 6x 128 tick servers? How are the var values? Performing well? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6474.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Anyone running E3-1270v3?
I have 4 20's, 1 16, 1 10, and a 20 slot 64 tick On Feb 27, 2014 12:11 PM, Antix mtmu...@web.de wrote: And how many slots per server? Would be the most important part i guess :D -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6476.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Anyone running E3-1270v3?
4 20'syes! On Thu, Feb 27, 2014 at 12:30 PM, Antix mtmu...@web.de wrote: Thx dude, helped me a lot. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6478.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Anyone running E3-1270v3?
I think he was making a joke about the number 420. I don't think he was actually trying to say something. On Feb 27, 2014 1:11 PM, Antix mtmu...@web.de wrote: Could you give us some further explanation on wth you wanna tell us? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6480.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo 1.32.4.0
Thanks Ido! On Feb 27, 2014 3:02 PM, Ido Magal i...@valvesoftware.com wrote: We hope to have an update ready shortly. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo 1.32.4.0
The update is now live. The previous version has been pinned as 'feb_20'. Thanks. Release Notes for 2/27/2014 [GAMEPLAY] - Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have. [MISC] - Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1). [NETWORK] - GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries. [MAPS] - CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony From: Ido Magal Sent: Thursday, February 27, 2014 3:02 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: csgo 1.32.4.0 We hope to have an update ready shortly. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo 1.32.4.0
Is it me or is it impossible to login to update? :S From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Feb 2014 23:23:53 + Subject: Re: [Csgo_servers] csgo 1.32.4.0 The update is now live. The previous version has been pinned as ‘feb_20’. Thanks. Release Notes for 2/27/2014 [GAMEPLAY] - Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have. [MISC] - Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1). [NETWORK] - GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries. [MAPS] - CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony From: Ido Magal Sent: Thursday, February 27, 2014 3:02 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: csgo 1.32.4.0 We hope to have an update ready shortly. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo 1.32.4.0
We're experiencing the same in all our regions when attempting to login anonymously to steamcmd: Connecting anonymously to Steam Public...Login Failure: No Connection Regards,Matt RazzaCo-Founder | altPUG, llcmra...@altpug.com From: mi...@hs-s.com mi...@hs-s.com Sent: Thursday, February 27, 2014 6:34 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] csgo 1.32.4.0 Same in Germany. Want to ask it now too^ Am 28.02.2014 00:32, schrieb Ejziponken -: Is it me or is it impossible to login to update? :S From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Feb 2014 23:23:53 + Subject: Re: [Csgo_servers] csgo 1.32.4.0 The update is now live. The previous version has been pinned as 'feb_20'. Thanks. Release Notes for 2/27/2014 [GAMEPLAY] - Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have. [MISC] - Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1). [NETWORK] - GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convarhost_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convarhost_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convarhost_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries. [MAPS] - CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony From: Ido Magal Sent: Thursday, February 27, 2014 3:02 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: csgo 1.32.4.0 We hope to have an update ready shortly. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo 1.32.4.0
Steam web interfaces and GCs are currently dead. Friend lists in-client still work though. On 2/27/2014 5:32 PM, Ejziponken - wrote: Is it me or is it impossible to login to update? :S From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Feb 2014 23:23:53 + Subject: Re: [Csgo_servers] csgo 1.32.4.0 The update is now live. The previous version has been pinned as 'feb_20'. Thanks. Release Notes for 2/27/2014 [GAMEPLAY] - Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have. [MISC] - Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1). [NETWORK] - GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries. [MAPS] - CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony *From:*Ido Magal *Sent:* Thursday, February 27, 2014 3:02 PM *To:* 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' *Subject:* csgo 1.32.4.0 We hope to have an update ready shortly. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo 1.32.4.0
Same here, unable to log in. Date: Thu, 27 Feb 2014 17:44:04 -0600 From: wickedplayer...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] csgo 1.32.4.0 Steam web interfaces and GCs are currently dead. Friend lists in-client still work though. On 2/27/2014 5:32 PM, Ejziponken - wrote: Is it me or is it impossible to login to update? :S From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Feb 2014 23:23:53 + Subject: Re: [Csgo_servers] csgo 1.32.4.0 The update is now live. The previous version has been pinned as ‘feb_20’. Thanks. Release Notes for 2/27/2014 [GAMEPLAY] - Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have. [MISC] - Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1). [NETWORK] - GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries. [MAPS] - CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony From: Ido Magal Sent: Thursday, February 27, 2014 3:02 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: csgo 1.32.4.0 We hope to have an update ready shortly. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers
Re: [Csgo_servers] csgo 1.32.4.0
Hi, I can log in now normally. Thanks Ido. From: arnoldla...@hotmail.com To: csgo_servers@list.valvesoftware.com Date: Fri, 28 Feb 2014 07:46:29 +0800 Subject: Re: [Csgo_servers] csgo 1.32.4.0 Same here, unable to log in. Date: Thu, 27 Feb 2014 17:44:04 -0600 From: wickedplayer...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] csgo 1.32.4.0 Steam web interfaces and GCs are currently dead. Friend lists in-client still work though. On 2/27/2014 5:32 PM, Ejziponken - wrote: Is it me or is it impossible to login to update? :S From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Feb 2014 23:23:53 + Subject: Re: [Csgo_servers] csgo 1.32.4.0 The update is now live. The previous version has been pinned as ‘feb_20’. Thanks. Release Notes for 2/27/2014 [GAMEPLAY] - Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have. [MISC] - Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1). [NETWORK] - GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries. [MAPS] - CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony From: Ido Magal Sent: Thursday, February 27, 2014 3:02 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: csgo 1.32.4.0 We hope to have an update ready shortly. Thanks. ___ Csgo_servers mailing list
Re: [Csgo_servers] csgo 1.32.4.0
U can try it this way to have it 'oldschooL'. ;) host_name_store 1 // to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. host_info_show 2 // 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details host_players_show 2 // 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers