[Csgo_servers] CS:GO 128 tick bandwidth consumption?

2014-02-27 Thread JantsoP
So im running my CS:GO 128 tick server with following specs:
Intel(R) Xeon(R) CPU W3520 @ 2.67GHz
24gb RAM
100/100 Internet w/ Unlimited Bandwidth
Ubuntu 12.04 LTS Server

And im having the following issue. I have it set to 14 slot server and still
the var is going to like 1.4-2.0 at somepoint. I mean how is that even
possible? I have good internet and CPU and still its unplayable for some
clients. Any help on this?



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/CS-GO-128-tick-bandwidth-consumption-tp6469.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] CS:GO 128 tick bandwidth consumption?

2014-02-27 Thread Marco Padovan
Hi,

your CPU is no good at all.

You need a way better CPU (faster clockspeed) to handle a 128tick server.

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Thu, Feb 27, 2014 at 11:08 AM, JantsoP jantso.por...@gmail.com wrote:

 So im running my CS:GO 128 tick server with following specs:
 Intel(R) Xeon(R) CPU W3520 @ 2.67GHz
 24gb RAM
 100/100 Internet w/ Unlimited Bandwidth
 Ubuntu 12.04 LTS Server

 And im having the following issue. I have it set to 14 slot server and
 still
 the var is going to like 1.4-2.0 at somepoint. I mean how is that even
 possible? I have good internet and CPU and still its unplayable for some
 clients. Any help on this?



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/CS-GO-128-tick-bandwidth-consumption-tp6469.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] CS:GO 128 tick bandwidth consumption?

2014-02-27 Thread Marc Leuser

Just to make this clear, your hardware isn't bad in general, but for csgo 
servers the most important thing you can have is a high clock frequency, which 
means that some 3.5 ghz-ish i5 will outperform a 2.6ghz xeon with more cores 
and ht.

this has been criticized on this list for ages and it doesn't seem to be 
changed anytime soon, so the only option at this point for server providers is 
to use a suitable hardware for csgo...


--
MfG
Marc Leuser

Am Donnerstag, 27. Februar 2014 12:18 CET, Marco Padovan e...@evcz.tk schrieb:
 Hi, your CPU is no good at all. You need a way better CPU (faster clockspeed) 
to handle a 128tick server. Marco PadovanChief Technical 
Officerhttp://www.hiperz.com On Thu, Feb 27, 2014 at 11:08 AM, JantsoP 
jantso.por...@gmail.com wrote:So im running my CS:GO 128 tick server with 
following specs:
Intel(R) Xeon(R) CPU W3520 @ 2.67GHz
24gb RAM
100/100 Internet w/ Unlimited Bandwidth
Ubuntu 12.04 LTS Server

And im having the following issue. I have it set to 14 slot server and still
the var is going to like 1.4-2.0 at somepoint. I mean how is that even
possible? I have good internet and CPU and still its unplayable for some
clients. Any help on this?



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/CS-GO-128-tick-bandwidth-consumption-tp6469.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
 ___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Anyone running E3-1270v3?

2014-02-27 Thread Absurd Minds
I am running about six servers on this and it works amazing.
On Feb 27, 2014 11:49 AM, Antix mtmu...@web.de wrote:

 Hi,

 is anyone running CS:GO servers on this CPU? I really need to know how well
 they are perfoming, before i get one myself  like: how many servers are
 you running on it per core? Tickrate?

 Can i run 1 server per core with good performance? 128 tick ofc.

 Regards



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Anyone running E3-1270v3?

2014-02-27 Thread Antix
6x 128 tick servers? How are the var values? Performing well?



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6474.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] Anyone running E3-1270v3?

2014-02-27 Thread Absurd Minds
Yes. They rarely go above 1.5 but usually they're below 1
On Feb 27, 2014 11:56 AM, Antix mtmu...@web.de wrote:

 6x 128 tick servers? How are the var values? Performing well?



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6474.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Anyone running E3-1270v3?

2014-02-27 Thread Absurd Minds
I have 4 20's, 1 16, 1 10, and a 20 slot 64 tick
On Feb 27, 2014 12:11 PM, Antix mtmu...@web.de wrote:

 And how many slots per server? Would be the most important part i guess :D



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6476.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Anyone running E3-1270v3?

2014-02-27 Thread Michael Loveless
4 20'syes!


On Thu, Feb 27, 2014 at 12:30 PM, Antix mtmu...@web.de wrote:

 Thx dude, helped me a lot.



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6478.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Anyone running E3-1270v3?

2014-02-27 Thread Absurd Minds
I think he was making a joke about the number 420. I don't think he was
actually trying to say something.
On Feb 27, 2014 1:11 PM, Antix mtmu...@web.de wrote:

 Could you give us some further explanation on wth you wanna tell us?



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Anyone-running-E3-1270v3-tp6472p6480.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread Joseph Lopez
Thanks Ido!
 On Feb 27, 2014 3:02 PM, Ido Magal i...@valvesoftware.com wrote:

  We hope to have an update ready shortly.



 Thanks.

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread Ido Magal
The update is now live.

The previous version has been pinned as 'feb_20'.

Thanks.


Release Notes for 2/27/2014

[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the 
grenades.
- Fixed some grenades allowing visibility through them when they shouldn't and 
vice versa - this fixes bugs like seeing players through smoke volumes.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

[MISC]
- Fixed frequent connection errors when starting private casual matches with 
friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size 
of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds 
for selecting players when spectating and voting for maps at round end 
(spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv 
spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in 
queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 
to block server info queries; 1 (default) to respond with all details excluding 
identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 
0 to block server players queries; 1 (default) to respond only with max players 
and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, 
those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response 
packet to server management software and 3rd party clients. The total size of 
A2S_RULES response packet must be within approximately 1Kb (MTU). File 
gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register 
on GMS and will not respond to direct queries.

[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other 
polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite 
A balcony


From: Ido Magal
Sent: Thursday, February 27, 2014 3:02 PM
To: 'csgo_servers@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'
Subject: csgo 1.32.4.0

We hope to have an update ready shortly.

Thanks.
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread Ejziponken -
Is it me or is it impossible to login to update? :S

From: i...@valvesoftware.com
To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Date: Thu, 27 Feb 2014 23:23:53 +
Subject: Re: [Csgo_servers] csgo 1.32.4.0











The update is now live.
 
The previous version has been pinned as ‘feb_20’.
 
Thanks.
 
 
Release Notes for 2/27/2014
 
[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the 
grenades.
- Fixed some grenades allowing visibility through them when they shouldn't and 
vice versa - this fixes bugs like seeing players through smoke volumes.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.
 
[MISC]
- Fixed frequent connection errors when starting private casual matches with 
friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size 
of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds 
for selecting players when
spectating and voting for maps at round end (spec_usenumberkeys_nobinds, 
defaults to 1).
 
[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv 
spectators will always get directed to GOTV relays.
- Added convar 
host_name_store to indicate whether host name is revealed in queries and GOTV. 
Host name is always printed in status command output.
- Added convar 
host_info_show, operators can set it to the following values: 0 to block server 
info queries; 1 (default) to respond with all details excluding identities; 2 
to respond with all available details.
- Added convar 
host_players_show, operators can set it to the following values: 0 to block 
server players queries; 1 (default) to respond only with max players and 
uptime; 2 to respond with all players details.
- Server operators can now list game rules 
cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will 
be included in A2S_RULES response packet to server management software and 3rd 
party clients. The total size of A2S_RULES response packet must
 be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register 
on GMS and will not respond to direct queries.
 
[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in
Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other 
polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite 
A balcony
 
 


From: Ido
 Magal 

Sent: Thursday, February 27, 2014 3:02 PM

To: 'csgo_servers@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'

Subject: csgo 1.32.4.0


 
We hope to have an update ready shortly.
 
Thanks.




___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
  ___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread Matt Razza
We're experiencing the same in all our regions when attempting to login 
anonymously to steamcmd:
Connecting anonymously to Steam Public...Login Failure: No Connection

Regards,Matt RazzaCo-Founder | altPUG, llcmra...@altpug.com


From: mi...@hs-s.com mi...@hs-s.com
Sent: Thursday, February 27, 2014 6:34 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] csgo 1.32.4.0

Same in Germany. Want to ask it now   too^

  Am 28.02.2014 00:32, schrieb Ejziponken -:
   Is it me or is it impossible to login to update? :S


From: i...@valvesoftware.com
  To: csgo_servers@list.valvesoftware.com;   
hlds_annou...@list.valvesoftware.com
  Date: Thu, 27 Feb 2014 23:23:53 +
  Subject: Re: [Csgo_servers] csgo 1.32.4.0

The update is now live.



The previous version has been pinned as 'feb_20'.  



Thanks.





Release Notes for 2/27/2014



[GAMEPLAY]

- Fixed the molotov   not having the same collision bounds as the 
rest of the   grenades.

- Fixed some grenades allowing   visibility through them when they 
shouldn't and vice versa   - this fixes bugs like seeing players 
through smoke   volumes.

- Increased radarvispow   from 0.2 to 0.4.

- Fixed icons on the radar not   fading out properly when they 
should have.



[MISC]

- Fixed frequent connection errors   when starting private casual 
matches with friends on a   local server.

- With sv_grenade_trajectory   on, the debug overlay boxes now 
reflect the size of the   grenades bounds when they collide and 
bounce.

- Added an option to the options   menu to use raw number keys or 
weapon binds for selecting   players when   spectating 
and voting for   maps at round end (spec_usenumberkeys_nobinds, 
  defaults to 1).



[NETWORK]

- GOTV watch requests for matches   with significant number of 
twitch.tv spectators will   always get directed to GOTV relays.

- Added convarhost_name_store to indicate 
whether host name is   revealed in queries and GOTV. Host name is 
always printed   in status command output.

- Added convarhost_info_show, operators can set 
it to the   following values: 0 to block server info queries; 1 
  (default) to respond with all details excluding   
identities; 2 to respond with all available details.

- Added convarhost_players_show, operators can 
set it to the   following values: 0 to block server players 
queries; 1   (default) to respond only with max players and uptime; 
2   to respond with all players details.

- Server operators can now list game   rules  cvars 
in gamerulescvars.txt file, those cvars when marked as   
FCVAR_NOTIFY will be included in A2S_RULES response packet   to 
server management software and 3rd party clients. The   total size 
of A2S_RULES response packet must be within   approximately 1Kb 
(MTU). File gamerulescvars.txt.example   is provided. 

- When a server is running with the   -nomaster parameter, it   
will not register on GMS and will not respond to direct   
queries.



[MAPS]

- CS_Downtown:   Fixed bug where players could spawn outside of map 
in   Deathmatch

- DE_Favela:   Fixed exploits where players could get out of map, 
various   other polish

- DE_Inferno:   Fixed exploit where players could see through roof 
near   Bombsite A balcony





From: Ido Magal
Sent: Thursday, February 27, 2014 3:02 PM
To: 'csgo_servers@list.valvesoftware.com';  
   'hlds_annou...@list.valvesoftware.com'
Subject: csgo 1.32.4.0 



We hope to have an update ready   shortly.



Thanks.
  ___   
Csgo_servers mailing list   Csgo_servers@list.valvesoftware.com 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___ Csgo_servers mailing list 
Csgo_servers@list.valvesoftware.com 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread wickedplayer494
Steam web interfaces and GCs are currently dead. Friend lists in-client 
still work though.


On 2/27/2014 5:32 PM, Ejziponken - wrote:

Is it me or is it impossible to login to update? :S


From: i...@valvesoftware.com
To: csgo_servers@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Date: Thu, 27 Feb 2014 23:23:53 +
Subject: Re: [Csgo_servers] csgo 1.32.4.0

The update is now live.

The previous version has been pinned as 'feb_20'.

Thanks.

Release Notes for 2/27/2014

[GAMEPLAY]

- Fixed the molotov not having the same collision bounds as the rest 
of the grenades.


- Fixed some grenades allowing visibility through them when they 
shouldn't and vice versa - this fixes bugs like seeing players through 
smoke volumes.


- Increased radarvispow from 0.2 to 0.4.

- Fixed icons on the radar not fading out properly when they should have.

[MISC]

- Fixed frequent connection errors when starting private casual 
matches with friends on a local server.


- With sv_grenade_trajectory on, the debug overlay boxes now reflect 
the size of the grenades bounds when they collide and bounce.


- Added an option to the options menu to use raw number keys or weapon 
binds for selecting players when spectating and voting for maps at 
round end (spec_usenumberkeys_nobinds, defaults to 1).


[NETWORK]

- GOTV watch requests for matches with significant number of twitch.tv 
spectators will always get directed to GOTV relays.


- Added convar host_name_store to indicate whether host name is 
revealed in queries and GOTV. Host name is always printed in status 
command output.


- Added convar host_info_show, operators can set it to the following 
values: 0 to block server info queries; 1 (default) to respond with 
all details excluding identities; 2 to respond with all available details.


- Added convar host_players_show, operators can set it to the 
following values: 0 to block server players queries; 1 (default) to 
respond only with max players and uptime; 2 to respond with all 
players details.


- Server operators can now list game rules cvars in gamerulescvars.txt 
file, those cvars when marked as FCVAR_NOTIFY will be included in 
A2S_RULES response packet to server management software and 3rd party 
clients. The total size of A2S_RULES response packet must be within 
approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.


- When a server is running with the -nomaster parameter, it will not 
register on GMS and will not respond to direct queries.


[MAPS]

- CS_Downtown: Fixed bug where players could spawn outside of map in 
Deathmatch


- DE_Favela: Fixed exploits where players could get out of map, 
various other polish


- DE_Inferno: Fixed exploit where players could see through roof near 
Bombsite A balcony


*From:*Ido Magal
*Sent:* Thursday, February 27, 2014 3:02 PM
*To:* 'csgo_servers@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'

*Subject:* csgo 1.32.4.0

We hope to have an update ready shortly.

Thanks.


___ Csgo_servers mailing 
list Csgo_servers@list.valvesoftware.com 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread arnold lam
Same here, unable to log in.

Date: Thu, 27 Feb 2014 17:44:04 -0600
From: wickedplayer...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] csgo 1.32.4.0


  

  
  
Steam web interfaces and GCs are
  currently dead. Friend lists in-client still work though.

  

  On 2/27/2014 5:32 PM, Ejziponken - wrote:



  
  Is it me or is it impossible to login to update? :S




  From: i...@valvesoftware.com

  To: csgo_servers@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com

  Date: Thu, 27 Feb 2014 23:23:53 +

  Subject: Re: [Csgo_servers] csgo 1.32.4.0

  

  
  
The
update is now live.
 
The
previous version has been pinned as ‘feb_20’.
 
Thanks.
 
 
Release Notes for 2/27/2014
 
[GAMEPLAY]
- Fixed the molotov
  not having the same collision bounds as the rest of the
  grenades.
- Fixed some grenades allowing
  visibility through them when they shouldn't and vice versa
  - this fixes bugs like seeing players through smoke
  volumes.
- Increased radarvispow
  from 0.2 to 0.4.
- Fixed icons on the radar not
  fading out properly when they should have.
 
[MISC]
- Fixed frequent connection errors
  when starting private casual matches with friends on a
  local server.
- With sv_grenade_trajectory
  on, the debug overlay boxes now reflect the size of the
  grenades bounds when they collide and bounce.
- Added an option to the options
  menu to use raw number keys or weapon binds for selecting
  players when
  spectating and voting for
  maps at round end (spec_usenumberkeys_nobinds,
  defaults to 1).
 
[NETWORK]
- GOTV watch requests for matches
  with significant number of twitch.tv spectators will
  always get directed to GOTV relays.
- Added convar
  
host_name_store to indicate whether host name is
  revealed in queries and GOTV. Host name is always printed
  in status command output.
- Added convar
  
host_info_show, operators can set it to the
  following values: 0 to block server info queries; 1
  (default) to respond with all details excluding
  identities; 2 to respond with all available details.
- Added convar
  
host_players_show, operators can set it to the
  following values: 0 to block server players queries; 1
  (default) to respond only with max players and uptime; 2
  to respond with all players details.
- Server operators can now list game
  rules 
cvars in gamerulescvars.txt file, those cvars when marked as
  FCVAR_NOTIFY will be included in A2S_RULES response packet
  to server management software and 3rd party clients. The
  total size of A2S_RULES response packet must be within
  approximately 1Kb (MTU). File gamerulescvars.txt.example
  is provided.
- When a server is running with the
  -nomaster parameter, it
  will not register on GMS and will not respond to direct
  queries.
 
[MAPS]
- CS_Downtown:
  Fixed bug where players could spawn outside of map in
  Deathmatch
- DE_Favela:
  Fixed exploits where players could get out of map, various
  other polish
- DE_Inferno:
  Fixed exploit where players could see through roof near
  Bombsite A balcony
 
 

  
From:
Ido Magal 

Sent: Thursday, February 27, 2014 3:02 PM

To: 'csgo_servers@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'

Subject: csgo 1.32.4.0
  

 
We hope to have an update ready
  shortly.
 
Thanks.
  
  

  ___
  Csgo_servers mailing list
  Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
  
  

  
  

  ___
Csgo_servers 

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread arnold lam
Hi,
I can log in now normally. Thanks Ido.

From: arnoldla...@hotmail.com
To: csgo_servers@list.valvesoftware.com
Date: Fri, 28 Feb 2014 07:46:29 +0800
Subject: Re: [Csgo_servers] csgo 1.32.4.0




Same here, unable to log in.

Date: Thu, 27 Feb 2014 17:44:04 -0600
From: wickedplayer...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] csgo 1.32.4.0


  

  
  
Steam web interfaces and GCs are
  currently dead. Friend lists in-client still work though.

  

  On 2/27/2014 5:32 PM, Ejziponken - wrote:



  
  Is it me or is it impossible to login to update? :S




  From: i...@valvesoftware.com

  To: csgo_servers@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com

  Date: Thu, 27 Feb 2014 23:23:53 +

  Subject: Re: [Csgo_servers] csgo 1.32.4.0

  

  
  
The
update is now live.
 
The
previous version has been pinned as ‘feb_20’.
 
Thanks.
 
 
Release Notes for 2/27/2014
 
[GAMEPLAY]
- Fixed the molotov
  not having the same collision bounds as the rest of the
  grenades.
- Fixed some grenades allowing
  visibility through them when they shouldn't and vice versa
  - this fixes bugs like seeing players through smoke
  volumes.
- Increased radarvispow
  from 0.2 to 0.4.
- Fixed icons on the radar not
  fading out properly when they should have.
 
[MISC]
- Fixed frequent connection errors
  when starting private casual matches with friends on a
  local server.
- With sv_grenade_trajectory
  on, the debug overlay boxes now reflect the size of the
  grenades bounds when they collide and bounce.
- Added an option to the options
  menu to use raw number keys or weapon binds for selecting
  players when
  spectating and voting for
  maps at round end (spec_usenumberkeys_nobinds,
  defaults to 1).
 
[NETWORK]
- GOTV watch requests for matches
  with significant number of twitch.tv spectators will
  always get directed to GOTV relays.
- Added convar
  
host_name_store to indicate whether host name is
  revealed in queries and GOTV. Host name is always printed
  in status command output.
- Added convar
  
host_info_show, operators can set it to the
  following values: 0 to block server info queries; 1
  (default) to respond with all details excluding
  identities; 2 to respond with all available details.
- Added convar
  
host_players_show, operators can set it to the
  following values: 0 to block server players queries; 1
  (default) to respond only with max players and uptime; 2
  to respond with all players details.
- Server operators can now list game
  rules 
cvars in gamerulescvars.txt file, those cvars when marked as
  FCVAR_NOTIFY will be included in A2S_RULES response packet
  to server management software and 3rd party clients. The
  total size of A2S_RULES response packet must be within
  approximately 1Kb (MTU). File gamerulescvars.txt.example
  is provided.
- When a server is running with the
  -nomaster parameter, it
  will not register on GMS and will not respond to direct
  queries.
 
[MAPS]
- CS_Downtown:
  Fixed bug where players could spawn outside of map in
  Deathmatch
- DE_Favela:
  Fixed exploits where players could get out of map, various
  other polish
- DE_Inferno:
  Fixed exploit where players could see through roof near
  Bombsite A balcony
 
 

  
From:
Ido Magal 

Sent: Thursday, February 27, 2014 3:02 PM

To: 'csgo_servers@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'

Subject: csgo 1.32.4.0
  

 
We hope to have an update ready
  shortly.
 
Thanks.
  
  

  ___
  Csgo_servers mailing list
  

Re: [Csgo_servers] csgo 1.32.4.0

2014-02-27 Thread mi...@hs-s.com

U can try it this way to have it 'oldschooL'. ;)

host_name_store 1
//  to indicate whether host name is revealed in queries and GOTV. Host 
name is always printed in status command output.


host_info_show  2
// 0 to block server info queries; 1 (default) to respond with all 
details excluding identities; 2 to respond with all available details


host_players_show 2
// 0 to block server players queries; 1 (default) to respond only with 
max players and uptime; 2 to respond with all players details.



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers