Hi guys, the most recent CS:GO update introduced net_chan_limit_msec cvar.
Is any of you experimenting with some values that could be a good starting point on 128 tickservers? For now I'm just looking at net_chan_stats_dump on disconnections to keep track what are the worst values there I usually see. Don't want to kick everybody from the server in case there's some processing issue/delay, after I'gathered some data will start experimenting a bit with that limit. cheers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/