Hi guys,

the most recent CS:GO update introduced net_chan_limit_msec cvar.

Is any of you experimenting with some values that could be a good starting
point on 128 tickservers?

For now I'm just looking at net_chan_stats_dump on disconnections to keep
track what are the worst values there I usually see.
Don't want to kick everybody from the server in case there's some
processing issue/delay, after I'gathered some data will start experimenting
a bit with that limit.

cheers
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