Re: [Csgo_servers] Allow maps bigger than 150MB in CSGO client

2017-02-24 Thread Lukas Urbonas
Solution don't compress to bz2 or upload to workshop?

2017-02-23 16:59 GMT+02:00 darulo :

> Agreed, Im running a surf server and we have a bunch of maps that are
> bigger
> than 150mb, we even decline some maps due to its size because they cant be
> compressed. Why is there even a limit here Valve?
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
> n5.nabble.com/Allow-maps-bigger-than-150MB-in-CSGO-
> client-tp12301p12303.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-24 Thread Lukas Urbonas
I changed my server ip and 24 hours passed, why people don't get new ip? I
used tokens for few days!

2015-11-24 12:15 GMT+02:00 Kristóf Deli :

> I think no server will be blacklisted just non shown in the Game Master
> Server
> On Nov 23, 2015 11:23 PM, "Anders Ekman"  wrote:
>
>> Thanks for the info Ido. Does this also mean that you will be
>> transitioning blacklists to GSLTs instead of IPs starting tomorrow?
>>
>> 2015-11-23 23:05 GMT+01:00 Ido Magal :
>>
>>> We intend to transition to stage 4 tomorrow.
>>>
>>>
>>>
>>> Stage 4: Dedicated Servers that use anonymous login will no longer list
>>> in the GMS nor be connectable by CS:GO clients.
>>>
>>>
>>>
>>>
>>>
>>> Cheers.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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>>>
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-24 Thread Lukas Urbonas
if not week.

2015-11-24 18:09 GMT+02:00 Lukas Urbonas <prefix...@gmail.com>:

> I changed my server ip and 24 hours passed, why people don't get new ip? I
> used tokens for few days!
>
> 2015-11-24 12:15 GMT+02:00 Kristóf Deli <delikris...@gmail.com>:
>
>> I think no server will be blacklisted just non shown in the Game Master
>> Server
>> On Nov 23, 2015 11:23 PM, "Anders Ekman" <andersekma...@gmail.com> wrote:
>>
>>> Thanks for the info Ido. Does this also mean that you will be
>>> transitioning blacklists to GSLTs instead of IPs starting tomorrow?
>>>
>>> 2015-11-23 23:05 GMT+01:00 Ido Magal <i...@valvesoftware.com>:
>>>
>>>> We intend to transition to stage 4 tomorrow.
>>>>
>>>>
>>>>
>>>> Stage 4: Dedicated Servers that use anonymous login will no longer list
>>>> in the GMS nor be connectable by CS:GO clients.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Cheers.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
>>>
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>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-22 Thread Lukas Urbonas
I don't use workshop I would really hate it they would remove
sv_fastdownload

2015-11-22 18:28 GMT+02:00 Niko :

> Hey,
> I don't use gamemodes_server either. New maps end up in maplist.txt which
> is hard linked to mapcycle.txt.
> Sourcemod then handles the map changes and nominations.
>
> I also don't appreciate the fact that maps never change the name, unless
> you can stop guys like me from grabbing them and using them on local, then
> not renaming the maps will hurt both parties.
>
> A clean solution would be to md5 check the map and if the version is
> different then the local one is deleted and the new one is downloaded.
> But as we say in italian, i'm probably talking to the wind (nobody will
> care)
>
> I guess I will just happily continue using my method as it works fine
> until the day that workshop will be more interesting (not going to happen
> soon i guess).
>
> Greetings
> Niko
>
> PS: by 'cloud' i funnily referred to the fact that files are hosted on
> someone's else server where i have no control.
>
>
> On 11/22/2015 15:44, ham5 wrote:
>
>> It used to fetch the new version when it did it checks -
>> sv_ugc_manager_max_new_file_check_interval_secs  something got broken
>> with this too at some point, you see it doing its checks, but like you
>> said
>> it will only get the updated map when it is actually played.
>>
>>
>> niko
>>
>> I don't know what to say if you think a couple clicks to put a map into a
>> workshop collection is more efforts then editing the gamemodes_server.txt
>> file every time you add a map.
>>
>> maps show like that to lets users know your using the real workshop
>> version!
>> it's up to date and they are not going to get kicked because there map
>> version is different. :)
>>
>> you can use host_info_show 2 and it will just show id/name but then you
>> don't get the workshop icon in the community browser (another bug imo)
>>
>> 5) never trust the cloud
>>
>> very funny this term 'cloud'
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10752.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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Re: [Csgo_servers] CSGO server choke with latest september update !?

2015-10-03 Thread Lukas Urbonas
yeah choke increased for my servers too...

2015-10-04 8:31 GMT+03:00 Nguyen Danh :

> Hi everybody !
> Lately Valve has been update CSGO with new model animations . And my
> server getting very high choke 20-50%
> Before, it was all good, no choke , low sv and var , but now it messed up
> =.="
>
> I'm running a 34 slots 128 tickrate server.
> Some one pls help
>
> server.cfg settings:
>
> //exec gamemode_competitive_server_2.cfg // if run server2 , create
> server2.cfg and put this remove comment
> //exec banned_user.cfg
> //exec banned_ip.cfg
> writeid
> writeip
> hostname "[ 1Hp ] | Public Competitive HCM - 1"
> rcon_password ""
> sv_password "" //Only set this if you intend to have a private server!
> sv_tags "dust2,vietnam,fun,knife,anticheat,competitive,classic,asia,south
> east asia,1hp,vn,rank"
> sv_voiceenable "1"
> host_name_store 1
> host_info_show 2
> host_players_show 2
> sv_max_queries_sec 5
> mp_backup_round_file ""
> sv_hibernate_when_empty "1"
> sv_hibernate_postgame_delay "1"
> bot_join_after_player 0
> sv_reservation_timeout 5
> sv_region 4
> mp_match_end_restart 0
> mp_endmatch_votenextmap 0
> mp_endmatch_votenextleveltime 2
>
>
> //RCON PENALTY
> sv_rcon_banpenalty 999
> sv_rcon_maxfailures 2
> sv_rcon_minfailures 1
> sv_rcon_minfailuretime 300
>
> //LOG
> log "off" // Enables logging to file, console, and udp < on | off >.
> //sv_rcon_log "1" // Enable/disable rcon logging.
> sv_logfile "1" // Log server information in the log file.
> //sv_logecho "0" // Echo log information to the console.
> sv_log_onefile "0" // Log server information to only one file.
> //sv_logbans "1" // Log server bans in the server logs.
> mp_logdetail "1" // Log attacks
> mp_logmessages "0" // Log chat messages
>
> //FASTDL
> l_allowdownload 1
> cl_allowupload 1
> net_maxfilesize 100
> sv_allowdownload 1
> sv_allowupload 1
> sv_downloadurl ""
> sv_pure 0
>
> // RESTART SERVER
> sm_scheduledshutdown_hintsay 1 //Sets whether messages are shown in the
> hint area
> sm_scheduledshutdown_chatsay 1 //Sets whether messages are shown in chat
> sm_scheduledshutdown_centersay 1 //Sets whether messages are shown in the
> center of the screen
> sm_scheduledshutdown_time 0300 //Sets the time to shutdown the server
>
> //Server graphic
> sv_server_graphic1 a.png
> sv_server_graphic2 a1.png
>
> //spectators
> sm_cvar mp_spectators_max 4
>
> // SM MOTD Rules URL
> //sm_motd_url "http://1hp-gaming.com;
>
> //Game setting
> mp_freezetime 5 //The amount of time players are frozen to buy items
> mp_join_grace_time 15 //The amount of time players can join teams after a
> round has started
> mp_tkpunish 0
> mp_autokick 0
> sv_cheats 0 //This should always be set, so you know it's not on
> sv_lan 0
> sv_allow_votes 0
> sv_allow_lobby_connect_only 0
> sv_consistency 0
>
> //CLIENT LIMITER
> //sm_admin_slots 2
> //sv_visiblemaxplayers 34
>
> //sv_competitive_official_5v5 0
> sv_gameinstructor_disable 0
> sv_spawn_afk_bomb_drop_time 10
> sm_cvar mp_weapons_allow_zeus 1
>
>
> //RATE
> sm_cvar sv_minrate 128000
> sm_cvar sv_maxrate 0
> sm_cvar sv_minupdaterate 66
> sm_cvar sv_maxupdaterate 128
> sm_cvar sv_mincmdrate 66
> sm_cvar sv_maxcmdrate 128
> sm_cvar sv_unlag 1
> sm_cvar sv_unlag .5
> sm_cvar net_splitpacketsplitpacket_maxrate "1048576"
> sm_cvar host_framerate "0"
> sm_cvar fps_max "1000"
> sm_cvar sv_forcepreload 1
> //sv_competitive_minspec "1"
> //sv_use_steam_voice "0"
> sm_cvar mp_limitteams 2
>
>
>
> //Tag block
> sm_tagblocker_adminflag "a"
>
> //SOUNDCLOUD
> sm_sc_url "minhthanh.com/soundcloud.php" // Soundcloud php script
> location. Needs to follow the default format
> sm_sc_visible 0 // 1 = makes the window popup, 0 = plays in background
>
>
> Thanks and best regards!
>
> __
>
> *Nguyen Bao Danh *
>
> *Vice Director*
>
> Head Office:374/25 Le Hong Phong, Ward 1, District 10, Ho Chi Minh City ,
> Vietnam
>
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>
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>
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>
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>
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>
>
>
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