Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Mike Rogers
Well if you find one please share with the rest of us.   Yes, all those
things would be nice but from what I have seen over this past week.
Community servers are the last thing they care about.  No plugins for
skins, okay no problem,  Ban offending IPs or just randomly ban most.  I am
not even sure they knew what they were doing when they started this
debacle.   We have gone elsewhere for functions since the beginning, why
would it change all of the sudden.

On Sun, Jul 19, 2015 at 10:22 AM, Absurd Minds goabs...@absurdminds.net
wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
 old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change gravity,
 or whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers).
 Is an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of 
 using
 it

 -- Server process optimization, i have noticed that same csgo server
 a year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Mike Rogers
Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
old and broke most of the time but better than regular rcon.

On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
wrote:

 Of you want to give administrative access, it's all or nothing. I want an
 admin to be able to ban, for example, but not be able to change gravity, or
 whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers). Is
 an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation and
 how much extra load does it give to server, what are the cons of using it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Request to Server Operators

2015-07-18 Thread Mike Rogers
This will be a tough decision,  I use sourcemod to keep tabs on a few
things for control and admins.  I rent from a major provider and did
support for another.I did a test and moved one and it is now back
online.   It will be hard to ask owners to not use sourcemod.  I have no
problem not using any plugins except for the default.  Just give us a heads
up as to what is okay and not.  We had 2 with just knife and 2 without.
ALL were blacklisted.  What is the criteria to ban and notification to the
host would have been great.


Mike

On Sat, Jul 18, 2015 at 4:05 AM, Anders Ekman he...@andersekman.net wrote:

 Hi,

 Sorry if this has already been answered, but we're a gameserver provider
 and is curious on how this will affect us. Do we need to actively prevent
 our clients from running these types of plugins to prevent all our servers
 becoming blacklisted, or will only the actual instance running the banned
 plugins be blacklisted? Additionally, how do we know a server is
 blacklisted or not?

 Not sure if anyone even knows the answer to this?

 2015-07-18 9:35 GMT+02:00 Roland Mondek st...@gunz.sk:

 Also I do not understand why servers which I have removed plugins 2 days
 ago were banned too. Maybe sv_tags ?

 On Sat, Jul 18, 2015 at 9:10 AM, Roland Mondek st...@gunz.sk wrote:

 Hello,

 1. My servers never offered any kind of VIP or anything for real life
 money.
 2. 3 Days ago I've got warned about removing those plugins.
 4. I've removed the plugins
 5. On the next day all other servers even offering skins for real life
 money were still using the plugin and playerbase on my servers were
 decreased for about 60%
 6. Installed plugins again
 7. Today all servers banned.


 I congratulate Valve for destroying the community base of csgo. 95% of
 servers in my country are banned. (Czech Republic / Slovakia)

 I do not really understand why you did not change the game engine and
 put the restritctions here so it won't be even possible to use those
 plugins.




 On Sat, Jul 18, 2015 at 9:01 AM, 404 ad...@heavy-game.ru wrote:

 I deleted from my server the plugins (knife, skins, etc) a 2 weeks ago!
 But I forgot to delete tags from sv_tags and now my server is
 blacklisted
 and not work! Why?
 Can you delete my servers from blacklist :(
 IP: 77.37.204.112



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Re: [Csgo_servers] reserved slots

2015-06-19 Thread Mike Rogers
If you wish to have reserved slots with source mod, you have to edit the
file or send it through sm commands

https://wiki.alliedmods.net/Reserved_Slots_(SourceMod)

On Fri, Jun 19, 2015 at 12:02 PM, Geo B. bachel...@gmail.com wrote:

 found something interesting :
 https://forums.alliedmods.net/showthread.php?t=263596

 thanks

 2015-06-19 18:44 GMT+02:00 Kevin C s...@serveredirect.com:

  This type of reserved slots was possible with the connect extension(and
 plugins that used it). Unfortunately that extension is not compatible with
 CS:GO. Without it I don't think what you want is possible.


 On 6/19/2015 12:41 PM, Geo B. wrote:

 Forgot to mention it but i already use sm 1.7.2-dev+5202.

  I also triied h-reserved (
 https://forums.alliedmods.net/showthread.php?p=541827) but i haven't
 found to do it with each plugins.

 2015-06-19 18:29 GMT+02:00 Gordon Reynolds thisisgordonsem...@gmail.com
 :

 For this level of control over reserved slots you're going to have to
 check out some kind of plugin like SourceMod.

   On Fri, Jun 19, 2015 at 6:55 AM Geo B. bachel...@gmail.com wrote:

  Hi everyone, i am a bit confused atm. I'm trying to configure
 reserved slots but it doesn't go on the way i want.

  To keep it simple, i would like to have 1 or 2 (better) reserved
 slots on my servers. Those servers are 9 slots.

  I want it to work like that :
 Each slots (9) are public and everyone can join.
 If a VIP join, then it kick the highest ping or lowest conenction time
 (doesn't matter)
 If a second VIP join, it will expand the servers to 10 slots.

  I'm pretty sure it is possible but i am not able to do it.

  I have played with maxplayers and sv_visiblemaxplayers but ... nope.

  Any help is greatly appreciated !
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