Re: [Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

2017-06-25 Thread Marco Padovan
add

tv_delay1 105

to your config and it will take care of high memory usage

On Sat, Jun 24, 2017 at 11:51 AM, spyrek10  wrote:

> https://scr.hu/dRwqM3
> CPU i5-7600K @ 3.8GHz
> csgo2 is server with 10 players and tv_enable 1 and tv_enable1 1
> csgo1 is server with 10 players and gotv disabled
>
> No sourcemod on both servers.
> GOTV config:
> tv_advertise_watchable "1"
> tv_allow_camera_man "0"
> tv_allow_static_shots "1"
> tv_autorecord "0"
> tv_autoretry "1"
> tv_chatgroupsize "0"
> tv_chattimelimit "8"
> tv_debug "0"
> tv_delay "105"
> tv_delaymapchange "1"
> tv_deltacache "2"
> tv_dispatchmode "1"
> tv_maxclients "256"
> tv_maxrate "128000"
> tv_name "gotv"
> tv_title "gotv"
> tv_nochat "1"
> tv_overridemaster "0"
> tv_relaypassword ""
> tv_relayvoice "0"
> tv_snapshotrate "128"
> tv_timeout "60"
> tv_transmitall "1"
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
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> update-tp12437p12444.html
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>
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Re: [Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

2017-06-24 Thread spyrek10
https://scr.hu/dRwqM3
CPU i5-7600K @ 3.8GHz
csgo2 is server with 10 players and tv_enable 1 and tv_enable1 1
csgo1 is server with 10 players and gotv disabled

No sourcemod on both servers. 
GOTV config:
tv_advertise_watchable "1"
tv_allow_camera_man "0"   
tv_allow_static_shots "1"   
tv_autorecord "0"
tv_autoretry "1"
tv_chatgroupsize "0"   
tv_chattimelimit "8"
tv_debug "0"
tv_delay "105"   
tv_delaymapchange "1" 
tv_deltacache "2" 
tv_dispatchmode "1" 
tv_maxclients "256"  
tv_maxrate "128000"  
tv_name "gotv"
tv_title "gotv" 
tv_nochat "1"   
tv_overridemaster "0"  
tv_relaypassword "" 
tv_relayvoice "0"   
tv_snapshotrate "128"   
tv_timeout "60"   
tv_transmitall "1"  



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Re: [Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

2017-06-22 Thread Vitaliy Genkin
We are still looking at the problem, but it’s highly likely related to the new 
setting tv_delay1 not being set in your server configuration. Can you try 
setting tv_delay1 value equal to tv_delay as a workaround for now…

From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com] On 
Behalf Of Marco Padovan
Sent: Thursday, June 22, 2017 7:44 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

We are experiencing identical issues.

Gameservers that were perfectly fine before are having issues now due to high 
memory and high cpu.

nothing changed on the configs on our side, and we are not making use of the 
second TV

On Thu, Jun 22, 2017 at 12:52 PM, spyrek10 
<spyre...@hotmail.com<mailto:spyre...@hotmail.com>> wrote:
Yes, it may be related. Servers may be running out of memory, each 14 slots
srcds can eat up to 4GB RAM, servers usually got 16GB so it's impossible to
host 7-8 srcds instances. SWAP is not enough. So it can lead to crash.
Additionally some gameserver providers can limit max memory usage per srcds
instance



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Re: [Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

2017-06-22 Thread Marco Padovan
We are experiencing identical issues.

Gameservers that were perfectly fine before are having issues now due to
high memory and high cpu.

nothing changed on the configs on our side, and we are not making use of
the second TV

On Thu, Jun 22, 2017 at 12:52 PM, spyrek10  wrote:

> Yes, it may be related. Servers may be running out of memory, each 14 slots
> srcds can eat up to 4GB RAM, servers usually got 16GB so it's impossible to
> host 7-8 srcds instances. SWAP is not enough. So it can lead to crash.
> Additionally some gameserver providers can limit max memory usage per srcds
> instance
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
> n5.nabble.com/GOTV-cpu-usage-up-to-100-after-6-20-2017-
> update-tp12437p12439.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

2017-06-22 Thread spyrek10
Yes, it may be related. Servers may be running out of memory, each 14 slots
srcds can eat up to 4GB RAM, servers usually got 16GB so it's impossible to
host 7-8 srcds instances. SWAP is not enough. So it can lead to crash.
Additionally some gameserver providers can limit max memory usage per srcds
instance



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Re: [Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

2017-06-21 Thread Michael Loveless
​I wonder if this has anything to do with the increased number of
complaints about MM server lag and crashing since this update.

On Wed, Jun 21, 2017 at 7:51 PM, spyrek10  wrote:

> Hello,
> after 6/20 csgo update the empty server with gotv enabled can eat up to
> 100%
> cpu.
> Memory usage is also increased a lot.
> https://scr.hu/oz500P
> First column is the user name, all this servers are empty.
> https://scr.hu/8eNXGr
> Last server was empty with gotv enabled, not hibernating.
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
> n5.nabble.com/GOTV-cpu-usage-up-to-100-after-6-20-2017-update-tp12437.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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[Csgo_servers] GOTV cpu usage up to 100% after 6/20/2017 update

2017-06-21 Thread spyrek10
Hello,
after 6/20 csgo update the empty server with gotv enabled can eat up to 100%
cpu.
Memory usage is also increased a lot.
https://scr.hu/oz500P
First column is the user name, all this servers are empty.
https://scr.hu/8eNXGr
Last server was empty with gotv enabled, not hibernating.



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