Re: bsdgames
Yitzchak Scott-Thoennes wrote: How big is a complete bsdgames binary package for Cygwin? the tarball is about 750k. That doesn't seem excessive for a single package.
Re: bsdgames
On Jan 18 00:03, Warren Young wrote: Yitzchak Scott-Thoennes wrote: I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. I don't see people wanting 'just' fortune, or 'just' wtf. More likely, a person will be making a decision about whether they want their Cygwin installation to include entertainment options or not. As long as it doesn't collide with the robots package we already have, it's ok. Cygwin's robots is a clone of the System V version, the BSD version is a bit boring and with a pretty small playfield. I'd rather keep System V robots. Or we could rename BSD robots to bsdrobots. Corinna -- Corinna Vinschen Please, send mails regarding Cygwin to Cygwin Project Co-Leader mailto:cygwin@cygwin.com Red Hat, Inc.
Re: bsdgames
On Tue, Jan 18, 2005 at 12:03:01AM -0700, Warren Young wrote: Yitzchak Scott-Thoennes wrote: I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. I don't see people wanting 'just' fortune, or 'just' wtf. More likely, a person will be making a decision about whether they want their Cygwin installation to include entertainment options or not. How big is a complete bsdgames binary package for Cygwin? Leaving out banner, factor, fortune, robots, and wtf, which we already have in other packages, and dm, hunt, and monop which have build problems, the tarball is about 750k.
Re: bsdgames
On Tue, Jan 18, 2005 at 10:31:07AM +0100, Corinna Vinschen wrote: On Jan 18 00:03, Warren Young wrote: Yitzchak Scott-Thoennes wrote: I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. I don't see people wanting 'just' fortune, or 'just' wtf. More likely, a person will be making a decision about whether they want their Cygwin installation to include entertainment options or not. As long as it doesn't collide with the robots package we already have, it's ok. Cygwin's robots is a clone of the System V version, the BSD version is a bit boring and with a pretty small playfield. I'd rather keep System V robots. Or we could rename BSD robots to bsdrobots. I would just leave robots out. One thing I note is that the package by default puts the binaries in /usr/games, in accordance with FHS 2.2 and 2.3 (I didn't look at any earlier versions of FHS). Is this what we want? If so, fortune and robots at least should also be there. If we use /usr/games, should it be added to people's path?
Re: bsdgames
On Jan 18 03:01, Yitzchak Scott-Thoennes wrote: On Tue, Jan 18, 2005 at 10:31:07AM +0100, Corinna Vinschen wrote: As long as it doesn't collide with the robots package we already have, it's ok. Cygwin's robots is a clone of the System V version, the BSD version is a bit boring and with a pretty small playfield. I'd rather keep System V robots. Or we could rename BSD robots to bsdrobots. I would just leave robots out. One thing I note is that the package by default puts the binaries in /usr/games, in accordance with FHS 2.2 and 2.3 (I didn't look at any earlier versions of FHS). Is this what we want? If so, fortune and robots at least should also be there. If we use /usr/games, should it be added to people's path? I'm fine with adding the /usr/games directory, but it shouldn't necessarily be part of the default PATH. Corinna -- Corinna Vinschen Please, send mails regarding Cygwin to Cygwin Project Co-Leader mailto:cygwin@cygwin.com Red Hat, Inc.
Re: bsdgames
Yitzchak Scott-Thoennes wrote: by default puts the binaries in /usr/games, in accordance with FHS 2.2 and 2.3 (I didn't look at any earlier versions of FHS). Is this what we want? If so, fortune and robots at least should also be there. If we use /usr/games, should it be added to people's path? Two possiblities jump to mind, 1) I can add /usr/games to /etc/profile 2) You can add /usr/games to the path in a /etc/profile.d script Either option would be OK with me. J. (base-files maintainer) PS, sorry to the list if this comes through twice!
Re: bsdgames
On Tue, 18 Jan 2005, John Morrison wrote: Yitzchak Scott-Thoennes wrote: by default puts the binaries in /usr/games, in accordance with FHS 2.2 and 2.3 (I didn't look at any earlier versions of FHS). Is this what we want? If so, fortune and robots at least should also be there. If we use /usr/games, should it be added to people's path? Two possiblities jump to mind, 1) I can add /usr/games to /etc/profile 2) You can add /usr/games to the path in a /etc/profile.d script Either option would be OK with me. Definitely an /etc/profile.d script. We don't want to change /etc/profile for every package with non-standard install paths. Igor -- http://cs.nyu.edu/~pechtcha/ |\ _,,,---,,_[EMAIL PROTECTED] ZZZzz /,`.-'`'-. ;-;;,_[EMAIL PROTECTED] |,4- ) )-,_. ,\ ( `'-' Igor Pechtchanski, Ph.D. '---''(_/--' `-'\_) fL a.k.a JaguaR-R-R-r-r-r-.-.-. Meow! The Sun will pass between the Earth and the Moon tonight for a total Lunar eclipse... -- WCBS Radio Newsbrief, Oct 27 2004, 12:01 pm EDT
Re: bsdgames
On Tue, 18 Jan 2005, John Morrison wrote: Yitzchak Scott-Thoennes wrote: by default puts the binaries in /usr/games, in accordance with FHS 2.2 and 2.3 (I didn't look at any earlier versions of FHS). Is this what we want? If so, fortune and robots at least should also be there. If we use /usr/games, should it be added to people's path? Two possiblities jump to mind, 1) I can add /usr/games to /etc/profile 2) You can add /usr/games to the path in a /etc/profile.d script Either option would be OK with me. Definitely an /etc/profile.d script. We don't want to change /etc/profile for every package with non-standard install paths. *shrug* on my Debian box, /usr/games is in the path... anyone have a RedHat/Fedora install they could check? Does anyone have a link to a more understandable version of the LSB rules? All I keep finding is stuff to do with binary interfaces! J.
Re: bsdgames
On Mon, Jan 17, 2005 at 07:59:10PM -0800, Yitzchak Scott-Thoennes wrote: Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all one package, or one per game? How are they packaged elsewhere? cgf
Re: bsdgames
On Mon, Jan 17, 2005 at 11:21:24PM -0500, Christopher Faylor wrote: On Mon, Jan 17, 2005 at 07:59:10PM -0800, Yitzchak Scott-Thoennes wrote: Is there any interest in a bsdgames package? Most of the games to compile with very little in the way of modifications needed. If so, ought it to be all one package, or one per game? How are they packaged elsewhere? Debian has a bsdgames package (http://packages.debian.org/unstable/source/bsdgames) and a bsdgames-nonfree package (http://packages.debian.org/unstable/games/bsdgames-nonfree) where the latter has games that have modification or commercial distribution restrictions (I think just rogue). I also see rpms out there with the games all in one. The games are: adventure: the original adventure by Crowther and Woods arithmetic: arithmetic quiz/speed test atc:air traffic control backgammon: backgammon banner: display a message in big letters battlestar: adventure game on a battlestar bcd:outputs text in an antique form boggle: boggle caesar: reads fortunes from the game fortune, also some internet posts canfield: curses-based solitaire countmail: tell you how much new mail you have cribbage: cribbage dab:dots and boxes dm: dungeon master, regulates games playing factor: factor a number fish: go fish fortune:displays a random silly message gomoku: gomoku hack: exploring the Dungeons of Doom hangman:guess the word before it is too late hunt: hunt each other in a maze (multiplayer -- great) mille: mille borne against the computer monop: monopoly morse: output morse code number: output the English text for a number phantasia: interterminal fantasy game pig:output text in Pig Latin pom:display the phase of the moon ppt:outputs text in another antique form primes: generate primes quiz: random knowledge tests rain: attempts to create a rain drop effect (best at 9600 baud) random: random lines from a file or random numbers robots: well... avoid the robots sail: sail your ship into battle snake: grab the cash and avoid the snake and exit tetris: tetris trek: We come in peace, shoot to kill. It's worse than that, he's dead Jim. Ye cannot change the laws of physics. It's life Jim, but not as we know it. There's Klingons on the starboard bow ... wargames: would you like to play a game? worm: eat the numbers without running into anything worms: random worms scurrying across your screen wtf:translate acronyms, e.g. wtf is WTF wump: hunt the wumpus I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. Note that some of the games require dictionaries in /usr/share/dict/. I'd have to look more into how to possibly package dictionaries.
Re: bsdgames
Christopher Faylor wrote: How are they packaged elsewhere? I seem to recall that the practice of packaging all the BSD games together is most common on more 'traditional' *ixes, like the BSDs and Slackware. It's been awhile since I played with any of those systems, though, so my memory is fuzzy.
Re: bsdgames
Yitzchak Scott-Thoennes wrote: I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune, etc.) or ones that don't build easily. I don't see people wanting 'just' fortune, or 'just' wtf. More likely, a person will be making a decision about whether they want their Cygwin installation to include entertainment options or not. How big is a complete bsdgames binary package for Cygwin? (P.S. Sorry about sending the other copy to the main Cygwin list. I slipped...)