Bug#962291: 9base: please include ssam executable

2020-06-05 Thread Karl Bartel
Package: 9base
Version: 1:6-7+b1
Severity: wishlist

Dear Maintainer,

It would be great to include the `ssam` executable in the 9base
package, as that is an excellent way to execute structured regular
expressions on a linux system. The script is present upstream:
https://git.suckless.org/9base/file/ssam/ssam.html

Thanks,
Karl

-- System Information:
Debian Release: 10.4
  APT prefers stable
  APT policy: (990, 'stable'), (500, 'stable-updates'), (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.19.0-8-amd64 (SMP w/8 CPU cores)
Kernel taint flags: TAINT_WARN, TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8),
LANGUAGE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages 9base depends on:
ii  libc6  2.28-10

9base recommends no packages.

Versions of packages 9base suggests:
pn  wmii2  

-- no debconf information



Bug#916865: [bumprace] Replaced audio files

2019-01-01 Thread Karl Bartel
Hi and a happy new year!

I've included the new files in the upstream release, updated the
credits screen and tagged a 1.5.7 release.
https://bitbucket.org/karlb/bumprace/downloads/?tab=tags

If you can spot any problem with this release let me know
Karl

On Wed, Dec 19, 2018 at 10:12 PM Christian T. Steigies  wrote:
>
> On Wed, Dec 19, 2018 at 06:15:21PM +0100, Bruno Kleinert wrote:
> > Package: bumprace
> > Version: 1.5.4-3
> > Severity: normal
> > Tags: patch
> >
> > --- Please enter the report below this line. ---
> > Hi Christian,
> >
> > since audio files were removed in #613344, I gathered free/libre
> > replacements at https://opengameart.org/. Please find attached a
> > modified source package and consider forwarding the changes to the
> > upstream author. Thank you in advance!
>
> This is great, thanks! I already started to upgrade the packaging, there is
> also a new upstream version, so chances are good to get this upstream.
>
> Looking at the FAQ:
> https://opengameart.org/content/faq#q-how-to-credit
> it seems that the artists should be mentioned in the credits screen of
> bumprace as well?
>
> I am a bit busy the next month, in case I can not finish this in time,
> please upload this version.
>
> thanks,
> Christian



Bug#756525: black-box: update config.{sub, guess} to fix FTBFS for ppc64el port"

2014-11-08 Thread Karl Bartel
I've resigned as a debian developer, so I can't push any changes. As
far as I can see, there is no new maintainer, yet. Maybe some debian
dev can do a NMU upload.

On Thu, Oct 30, 2014 at 7:35 PM, Paulo Flabiano Smorigo
 wrote:
> Dear Maintainer,
>
> Can you please consider the patch from Ravi in order to build this
> package for all archs?
>
> Currently, black-box is failing to build for ppc64el and arm64:
> https://buildd.debian.org/status/package.php?p=black-box&suite=sid
>
> Thanks in advance!
> --
> Paulo Flabiano Smorigo
> IBM Linux Technology Center


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Bug#728868: O: black-box

2013-11-06 Thread Karl Bartel
Package: wnpp
Severity: normal

I'm orphaning black-box. If I spend any time on this game, it would be better
spent fixing bugs upstream than improving the debian package.

The package is pretty low on maintenance, so feel free to adopt it.


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Bug#728867: O: penguin-command

2013-11-06 Thread Karl Bartel
Package: wnpp
Severity: normal

I'm orphaning penguin-command. If I spend any time on this game, it would be
better spent fixing bugs upstream than improving the debian package.

The package is pretty low on maintenance, so feel free to adopt it.


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Bug#528345: python-zsi: Error on import ('DefaultHandlerChain' is not defined)

2009-05-12 Thread Karl Bartel
> I am unable to import ZSI.twisted.WSresource. Tested with python2.4
> and 2.5. As there is not much to do wrong on import, I assume this is
> a bug in the package.

Moving the DefaultHandlerChain class to the top of the file seems to
solve this problem.

Bye,
Karl



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Bug#528345: python-zsi: Error on import ('DefaultHandlerChain' is not defined)

2009-05-12 Thread Karl Bartel
Package: python-zsi
Version: 2.1~a1-2
Severity: important

I am unable to import ZSI.twisted.WSresource. Tested with python2.4 and 2.5. As 
there is not much to do wrong on import, I assume this is a bug in the package.

Any information on this will be appreciated.

Thanks,
Karl

Python 2.5.2 (r252:60911, Jan  4 2009, 17:40:26) 
[GCC 4.3.2] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import ZSI.twisted.WSresource
Traceback (most recent call last):
  File "", line 1, in 
  File "/var/lib/python-support/python2.5/ZSI/twisted/WSresource.py", line 256, 
in 
class WSAddressHandlerChainFactory:
  File "/var/lib/python-support/python2.5/ZSI/twisted/WSresource.py", line 257, 
in WSAddressHandlerChainFactory
protocol = DefaultHandlerChain
NameError: name 'DefaultHandlerChain' is not defined


-- System Information:
Debian Release: 5.0.1
  APT prefers proposed-updates
  APT policy: (500, 'proposed-updates'), (500, 'stable')
Architecture: i386 (i686)

Kernel: Linux 2.6.26-2-686 (SMP w/2 CPU cores)
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)
Shell: /bin/sh linked to /bin/bash

Versions of packages python-zsi depends on:
ii  python2.5.2-3An interactive high-level object-o
ii  python-support0.8.4  automated rebuilding support for P
ii  python-xml0.8.4-10.1 XML tools for Python

python-zsi recommends no packages.

python-zsi suggests no packages.

-- no debconf information



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Bug#500796: black-box: new upstream version available

2008-10-09 Thread Karl Bartel

Hi Javier,

I just uploaded the new package. I tried to split your changes  
correctly between upstream and the debian diff, so that non-debian  
users can also take advantage of your changes. I currently only have a  
stable dev system here, so I could only verify debhelper 5 compat and  
standards 3.7.2 . But apart from that, everything should be included.


Thanks a lot for your help,
Karl

On 05.10.2008, at 01:56, Javier Serrano Polo wrote:

El ds 04 de 10 de 2008 a les 18:24 +0200, en/na Karl Bartel va  
escriure:

Where can I find your patch (preferably with a short summary of bugs
it fixes)?


I'll send you my last packaging.

The changes are:
 * Clean up dependencies (shlibdeps).
 * Remove compilation warnings.
 * Fix buffer overflows (very important).
 * Erase previous level text.
 * Fix level command option.
 * Reuse path calculation function.
 * Avoid repeated crystal generation.
 * Fix window title.
 * Added menu icon.
 * Added desktop file.
 * Upgrade rules to compat 7.
 * Install manpage.

The binary package is lintian clean.






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Bug#500796: black-box: new upstream version available

2008-10-07 Thread Karl Bartel

The patch looks great!
I've already put together a new upstream release and I plan to upload  
a new deb sometime this week.


Thanks,
Karl

On 05.10.2008, at 01:56, Javier Serrano Polo wrote:

El ds 04 de 10 de 2008 a les 18:24 +0200, en/na Karl Bartel va  
escriure:

Where can I find your patch (preferably with a short summary of bugs
it fixes)?


I'll send you my last packaging.

The changes are:
 * Clean up dependencies (shlibdeps).
 * Remove compilation warnings.
 * Fix buffer overflows (very important).
 * Erase previous level text.
 * Fix level command option.
 * Reuse path calculation function.
 * Avoid repeated crystal generation.
 * Fix window title.
 * Added menu icon.
 * Added desktop file.
 * Upgrade rules to compat 7.
 * Install manpage.

The binary package is lintian clean.






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Bug#500796: black-box: new upstream version available

2008-10-04 Thread Karl Bartel

Hi Javier,

Do you have any intention to package version 1.4.7? Current version  
has

an important bug (not in the BTS). My patch's against 1.4.6-2.2 and
fixes several issues but I'm likely to upgrade to 1.4.7.


I intend to package a more recent version. I'm sorry for the enormous  
delay. I would like to do a round of bug fixing before uploading.  
Where can I find your patch (preferably with a short summary of bugs  
it fixes)?


Thanks,
Karl




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Bug#184437: Patch applied upstream

2007-03-18 Thread Karl Bartel
This patch really seems to work around the problem. I applied it  
upstream and I'll update the debian package soon. Better solutions  
than the one in this patch are still welcome, of course.


-- Karl


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Bug#184437: Please, God. Make this patch work.

2007-03-11 Thread Karl Bartel

Hi Brandon,


I have a simple patch that fixes this segfault for me. Here it is:


This seems to work well. It's a pity not to use this nice music, but  
since it is clearly better than an occasional crash.



While debugging, I tried replacing that line in sound.c with 4
pennights. I thought it would crash more. It didn't crash at all. I
also tried moving it to the front, back, and second position. It  
didn't

crash under those seemingly identical situations. Like I said, weird.


I guess this is the reason why I didn't succeed in identifying the  
mod file, which causes the crash.



Also worthy of note, is that every time I got penguin-command to crash
, it was playing song #2 (starting from 0). Here is a log I have been
keeping. I only added to this log sometimes when penguin-command would
crash. I am not including the core dumps. If someone wants them, email
me.


Interesting. I will think a bit more about this (and test a bit more  
myself). It might be a good clue.



Core was generated by `penguin-command'.
Program terminated with signal 11, Segmentation fault.
#0  0xb7eb1413 in SDL_LowerBlit () from /usr/lib/libSDL-1.2.so.0
(gdb) backtrace
#0  0xb7eb1413 in SDL_LowerBlit () from /usr/lib/libSDL-1.2.so.0
#1  0xb7eb16b4 in SDL_UpperBlit () from /usr/lib/libSDL-1.2.so.0
#2  0x0804ceea in Blit (Xpos=136111496, Ypos=510, image=0x805a750) at
gfx.c:331 #3  0x0804bdab in DrawCannon (x=20, y=0) at game.c:160
#4  0x0804c0ad in ProcessEvents () at game.c:322
#5  0x0804c314 in StartGame () at game.c:429
#6  0x0804b1df in main (argc=136100536, argv=0x0) at main.c:460
(gdb)

Notice that this has some things in common with the trace that Karl
provided a few years ago, but some things are distinctly different.


It probably crashes in Blit, because the function is the most memory  
intensive one. This really looks like memory corruption.


Thanks for your hard work. I'd like to do some more testing before  
applying the patch, to get sure it really works around this bug (and  
hopefully get some more details). The crash doesn't occur very  
frequently, so It'll probably take some time. I'll write again within  
the next week.


Thanks again,
Karl


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Bug#409602: Fixed in upstream

2007-02-11 Thread Karl Bartel
This bug could be reproduced and is fixed in upstream release 1.4.3 .  
Thanks for your detailed bug description. This made finding the bug  
fairly easy.


-- Karl


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Bug#380704: Please stop Build-Depending on automake

2006-09-05 Thread Karl Bartel

Hi Karl,

You're one of the last holdouts for this transition. So you said in
your previous email you would upload near the end of August. Will you
upload soon, or can I NMU your black-box?


You can NMU. I'm terribly sorry for being slow and as well as giving  
you a false estimate.


-- Karl




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Bug#380704: Please stop Build-Depending on automake

2006-08-04 Thread Karl Bartel
Thanks for the bug report and patch. I'll fix it in the next upload,  
which will probably be done near the end of this month.


-- Karl

On 01.08.2006, at 04:10, Eric Dorland wrote:


Package: black-box
Severity: wishlist
Tags: patch

The automake maintainer is working towards reclaiming the automake
package name, which currently rests on automake1.4, the oldest version
of automake. Your package Build-Depends on automake, hence this bug
report. Please see http://wiki.debian.org/AutomakeTransition for more
information on this transition.

Your package appears to work with the latest automake1.9 package.
Attached is a patch to update the build-dependency.

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.16
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)





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Bug#369551: castle-combat: Unhandled error in Deferred when shooting

2006-06-20 Thread Karl Bartel


On 06.06.2006, at 11:15, Karl Bartel wrote:

Thanks for the patch. It will be included in the next upstream  
release, which will be released this month, if everything works out  
as planned.


I just uploaded a new release. The code worked out quite different  
than in the patch, because I wanted to add a "Sound on/off" switch  
without adding an additional conditional around each line where a  
sound is played. This bug should be fixed nevertheless.
I didn't manage to disable my sound card (well, I didn't try very  
hard...) to verify this, so it would be great if you could let me  
know whether it works for you.


Thanks for your help,
Karl


On 05.06.2006, at 18:46, John Lightsey wrote:


On Tue, 2006-05-30 at 18:07 +0300, Timo Juhani Lindfors wrote:

Package: castle-combat
Version: 0.8.0-2
Severity: grave
Justification: renders package unusable

When two local players play the game it throws


...

  File "/usr/share/games/castle-combat/scripts/cannon.py", line  
21, in __init__

sound.cannon.play()
exceptions.AttributeError: 'module' object has no attribute 'cannon'

when player #1 tries to fire the cannon. If you can't reproduce this
please ask for more info.


Thanks for pointing this out.  This problem comes up when you play
castle-combat without any sound device.  The cannon sound is  
loaded in
sound.py after "if pygame.mixer.get_init():".  This will be false  
when
there is no sound device and the cannon sounds will not be  
loaded.  When

the cannon (and wall hit) sounds are played in cannon.py there is no
test to see if the sounds were successfully loaded.

I'm not certain if calling pygame.mixer.get_init() each time a cannon
shot sound is played would cause a notable performance hit and my
knowledge of python is still very limited, so I'll just add an  
"enabled"
flag to sound.py and check it in cannon.py before the sounds are  
played.


A patch with the changes I'm applying to the next Debian release of
castle-combat is attached to this message.

John
<16-no_sound_device.dpatch>






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Bug#369551: castle-combat: Unhandled error in Deferred when shooting

2006-06-06 Thread Karl Bartel
Thanks for the patch. It will be included in the next upstream  
release, which will be released this month, if everything works out  
as planned.


-- Karl

On 05.06.2006, at 18:46, John Lightsey wrote:


On Tue, 2006-05-30 at 18:07 +0300, Timo Juhani Lindfors wrote:

Package: castle-combat
Version: 0.8.0-2
Severity: grave
Justification: renders package unusable

When two local players play the game it throws


...

  File "/usr/share/games/castle-combat/scripts/cannon.py", line  
21, in __init__

sound.cannon.play()
exceptions.AttributeError: 'module' object has no attribute 'cannon'

when player #1 tries to fire the cannon. If you can't reproduce this
please ask for more info.


Thanks for pointing this out.  This problem comes up when you play
castle-combat without any sound device.  The cannon sound is loaded in
sound.py after "if pygame.mixer.get_init():".  This will be false when
there is no sound device and the cannon sounds will not be loaded.   
When

the cannon (and wall hit) sounds are played in cannon.py there is no
test to see if the sounds were successfully loaded.

I'm not certain if calling pygame.mixer.get_init() each time a cannon
shot sound is played would cause a notable performance hit and my
knowledge of python is still very limited, so I'll just add an  
"enabled"
flag to sound.py and check it in cannon.py before the sounds are  
played.


A patch with the changes I'm applying to the next Debian release of
castle-combat is attached to this message.

John
<16-no_sound_device.dpatch>




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Bug#335421: penguin-command(GNU/k*BSD): FTBFS: out of date config.sub/config.guess

2005-10-24 Thread Karl Bartel

The current version of penguin-command fails to build on GNU/kFreeBSD,
because of outdated config.guess and config.sub.


I will take care of this tomorrow.

-- Karl




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Bug#335402: penguin-command: FTBFS: missing build-depends on libsdl-image1.2-dev

2005-10-23 Thread Karl Bartel
it seems you forgot a build-depends on libsdl-image1.2-dev, the  
package has

failed to build on six arches so far.


You are right. I removed the old sdl-image code from the penguin- 
command sources, which were included in earlier versions and forgot  
to update the build deps.


Thanks,
Karl


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Bug#303705: penguin-command now uninstallable on non-i386

2005-10-23 Thread Karl Bartel

Thanks! I'll fix this in the next upload.


I guess it is about time for that next upload.


Absolutely.


  Hope you're OK, Karl.


I'm OK, but sometimes a grave bug is needed to bring my attention  
back to my old games. I just uploaded a new version.


Thanks for the heads up and sorry that it took me so long,
Karl


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Bug#303705: Incorrect libpng build-dependencies

2005-04-08 Thread Karl Bartel
Package: penguin-command
Currently, penguin-command build-depends on libpng2-dev | libpng3-dev |
libpng12-0-dev. On i386, it was built against libpng12, but on other
architectures it makes it build against libpng10. This is wrong, as SDL
uses libpng12. In some cases, it can make some partial upgrades from
woody fail.
Thanks! I'll fix this in the next upload.
Karl

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