Hi,
It's a problem that persists in 117 on unstable, although on the
Chrome unstable channel (version 118.x) it seems to be resolved.
Graphics Feature Status
===
* Canvas: Hardware accelerated
* Canvas out-of-process rasterization: Disabled
* Direct Rendering Display Compositor: Disabled
* Compositing: Hardware accelerated
* Multiple Raster Threads: Enabled
* OpenGL: Enabled
* Rasterization: Hardware accelerated
* Raw Draw: Disabled
* Skia Graphite: Disabled
* Video Decode: Software only. Hardware acceleration disabled
* Video Encode: Software only. Hardware acceleration disabled
* Vulkan: Enabled
* WebGL: Hardware accelerated
* WebGL2: Hardware accelerated
* WebGPU: Disabled
Driver Bug Workarounds
==
* adjust_src_dst_region_for_blitframebuffer
* clear_uniforms_before_first_program_use
* count_all_in_varyings_packing
* disable_post_sub_buffers_for_onscreen_surfaces
* enable_webgl_timer_query_extensions
* exit_on_context_lost
* msaa_is_slow
* rely_on_implicit_sync_for_swap_buffers
* disabled_extension_GL_KHR_blend_equation_advanced
* disabled_extension_GL_KHR_blend_equation_advanced_coherent
* disabled_extension_GL_MESA_framebuffer_flip_y
Problems Detected
=
* WebGPU has been disabled via blocklist or the command line.
Disabled Features: webgpu
* Accelerated video encode has been disabled, either via blocklist,
about:flags or the command line.
Disabled Features: video_encode
* Accelerated video decode has been disabled, either via blocklist,
about:flags or the command line.
Disabled Features: video_decode
* Clear uniforms before first program use on all platforms:
(http://crbug.com/124764), (http://crbug.com/349137)
Applied Workarounds: clear_uniforms_before_first_program_use
* Mesa drivers in Linux handle varyings without static use incorrectly:
(http://crbug.com/333885)
Applied Workarounds: count_all_in_varyings_packing
* On Intel GPUs MSAA performance is not acceptable for GPU rasterization:
(http://crbug.com/527565), (http://crbug.com/1298585)
Applied Workarounds: msaa_is_slow
* Disable partial swaps on Mesa drivers (detected with GL_VERSION):
(http://crbug.com/339493)
Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
* adjust src/dst region if blitting pixels outside framebuffer on Linux Intel:
(http://crbug.com/664740)
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
* Disable KHR_blend_equation_advanced until cc shaders are updated:
(http://crbug.com/661715)
Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
disable(GL_KHR_blend_equation_advanced_coherent)
* Expose WebGL's disjoint_timer_query extensions on platforms with
site isolation:
(http://crbug.com/808744), (http://crbug.com/870491)
Applied Workarounds: enable_webgl_timer_query_extensions
* Some drivers can't recover after OUT_OF_MEM and context lost:
(http://crbug.com/893177)
Applied Workarounds: exit_on_context_lost
* Avoid waiting on a egl fence before swapping buffers and rely on
implicit sync on Intel GPUs:
(http://crbug.com/938286)
Applied Workarounds: rely_on_implicit_sync_for_swap_buffers
* Disable GL_MESA_framebuffer_flip_y for desktop GL:
(http://crbug.com/964010)
Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
ANGLE Features
==
* allowCompressedFormats (Frontend workarounds): Enabled
condition: true
Allow compressed formats
* cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Enabled
condition: true
Enable to cache compiled shaders
* disableAnisotropicFiltering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
* disableDrawBuffersIndexed (Frontend features)
(http://anglebug.com/7724): Disabled
Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
* disableProgramBinary (Frontend features)
(http://anglebug.com/5007): Disabled
Disable support for GL_OES_get_program_binary
* disableProgramCaching (Frontend features)
(http://anglebug.com/1423136): Disabled
Disables saving programs to the cache
* disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
* dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled
Write shader source to temp directory
* dumpTranslatedShaders (Frontend features)
(http://anglebug.com/8280): Disabled
Write translated shaders to temp directory
* emulatePixelLocalStorage (Frontend features)
(http://anglebug.com/7279): Enabled
condition: true
Emulate ANGLE_shader_pixel_local_storage using shader images
* enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled
Set the context limits like frame capturing was enabled
*