Hi,

I just encountered the same problem.

I'm fairly certain the root cause is that the game assumes some specific
named font is available, and fails when it isn't (i.e. missing dependency).

I looked at it using xtruss
(https://www.chiark.greenend.org.uk/~sgtatham/xtruss/) and it seems to try
to use a font called "8x16":

OpenFont(fid=f#04600003, name="8x16")
ChangeGC(gc=g#04600002, foreground=0x0000FFFF, background=0x00000000, 
font=f#04600003)
ChangeWindowAttributes(window=w#04600001, event-mask=Exposure)
ConfigureWindow(window=w#04600001, stack-mode=Above)
MapWindow(window=w#04600001)
 ... OpenFont(fid=f#04600003, name="8x16") = BadName
 ... ChangeGC(gc=g#04600002, foreground=0x0000FFFF, background=0x00000000, 
font=f#04600003) = BadFont(font=f#00000000)
--- Expose(window=w#04600001, x=0, y=0, width=1, height=1, count=0)
X Error of failed request:  BadName (named color or font does not exist)
  Major opcode of failed request:  45 (X_OpenFont)
  Serial number of failed request:  27
  Current serial number in output stream:  31

I have no idea how to provide the game with the required font; the
xfonts-base package, which contains /usr/share/fonts/X11/misc/8x16.pcf.gz,
is installed, fwiw.

HTH.

Andras

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