Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-28 Thread Raul Miller
On 5/27/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
 On 5/27/05, Matthijs Kooijman [EMAIL PROTECTED] wrote:
   That's correct; and, with or without that dependency, OpenTTD
   infringes the copyright on Transport Tycoon Deluxe under a mise en
   scene theory, as discussed on debian-legal.  (Not to say there's a
  What do you mean by that exactly?
 
 A video game with even the skimpiest of original story lines (see Duke
 Nukem 3-D, as described in Micro Star v. FormGen) is a literary or
 artistic work at run-time, over and above the expressive content of
 its source code.  Hence an additional form of copyright infringement
 is possible -- the creation of an unauthorized sequel using the
 original's characters and mise en scene (a term borrowed by lawyers
 from the theater; imagine the accent grave).

There's a difference between the kind of thing prohibited in the
Duke Nukem case and the kind of thing permitted in the Nintendo
case (Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.).  In both 
cases, the scene changed.

In the Duke Nukem case, the additional scene elements were
permanent -- new scene elements were added to the game
data.

In the Nintendo case, the changed scene elements were 
ephemeral -- they only existed at execution time.

In my opinion (one M.K.Edwards does not share), OpenTTD is more like
the Nintendo case than the Duke Nukem case.  We're dealing with an
alternate game engine here (which is primarily functional in
character).  If you use the original game engine, at all, the
changes introduced by OpenTTD vanish.  In other words, these
changes appear to be ephemeral.

Since the court is treating these cases using concepts from theatre,
an analogy might be relevant:  The Nintendo case was analogous
to presenting the play on a different stage.  The Duke Nukem case
was analogous to presenting the play with a revised script.

-- 
Raul



Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-27 Thread Matthijs Kooijman
Package: wnpp
Severity: wishlist
Owner: Matthijs Kooijman [EMAIL PROTECTED]


* Package name: openttd
  Version : 0.4.0.1
  Upstream Author : Various
* URL : http://www.openttd.org/
* License : GPL
  Description : open source clone of the Microprose game Transport Tycoon 
Deluxe

I am working on this package and would like to see it in debian. I am still
looking for a sponsor until I can apply as NM.

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Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Kernel: Linux 2.6.10
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)


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Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-27 Thread Reinhard Tartler
On 5/27/05, Matthijs Kooijman [EMAIL PROTECTED] wrote:
 Package: wnpp
 Severity: wishlist
 Owner: Matthijs Kooijman [EMAIL PROTECTED]
 
 
 * Package name: openttd
   Version : 0.4.0.1
   Upstream Author : Various
 * URL : http://www.openttd.org/
 * License : GPL
   Description : open source clone of the Microprose game Transport 
 Tycoon Deluxe
 
 I am working on this package and would like to see it in debian. I am still
 looking for a sponsor until I can apply as NM.

As far as I understood it, it requires media files from the original
game. Is this correct? Or are there free media files available?

-- 
regards,
Reinhard



Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-27 Thread Matthijs Kooijman
On Fri, May 27, 2005 at 06:24:50PM +0200, Reinhard Tartler wrote:
  * Package name: openttd
 As far as I understood it, it requires media files from the original
 game. Is this correct? Or are there free media files available?
It does. We are working on support for free media files, but for now it is not
yet playable without the original game. This means it will be included in
contrib instead of main.

Gr.

Matthijs


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Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-27 Thread Michael K. Edwards
On 5/27/05, Reinhard Tartler [EMAIL PROTECTED] wrote:
 On 5/27/05, Matthijs Kooijman [EMAIL PROTECTED] wrote:
  Package: wnpp
  Severity: wishlist
  Owner: Matthijs Kooijman [EMAIL PROTECTED]
 
 
  * Package name: openttd
Version : 0.4.0.1
Upstream Author : Various
  * URL : http://www.openttd.org/
  * License : GPL
Description : open source clone of the Microprose game Transport 
  Tycoon Deluxe
 
  I am working on this package and would like to see it in debian. I am still
  looking for a sponsor until I can apply as NM.
 
 As far as I understood it, it requires media files from the original
 game. Is this correct? Or are there free media files available?

That's correct; and, with or without that dependency, OpenTTD
infringes the copyright on Transport Tycoon Deluxe under a mise en
scene theory, as discussed on debian-legal.  (Not to say there's a
consensus or anything; but it's not that complicated an issue, and you
can draw conclusions from cases like Micro Star v. FormGen even if
YANAL.)  Though it looks like a lot of fun, OpenTTD belongs on an
abandonware site and not on the Debian mirror network, even in
non-free.

The same, really, applies to freeciv and the innumerable clones of
games, from Pac-Man to Doom, with anything resembling characters and a
storyline; but that's not a problem for debian-mentors.

Cheers,
- Michael
(IANADD, IANAL, TINLA)



Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-27 Thread Grzegorz Bizon
Hello,

Fri, 27 May 2005 17:30:20 +0200
Matthijs Kooijman [EMAIL PROTECTED] wrote:

 * Package name: openttd
   Version : 0.4.0.1
   Upstream Author : Various
 * URL : http://www.openttd.org/
 * License : GPL
   Description : open source clone of the Microprose game
   Transport Tycoon Deluxe

Remember it will not be included in main as long as openttd depends on
several files from Microprose version, that are not free.
Even if you try downloading those files at postinst, openttd goes to
contrib (take a look at `msttcorefonts' package for example).

Regards,
 Grzegorz Bizon

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Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-27 Thread Matthijs Kooijman
 That's correct; and, with or without that dependency, OpenTTD
 infringes the copyright on Transport Tycoon Deluxe under a mise en
 scene theory, as discussed on debian-legal.  (Not to say there's a
What do you mean by that exactly?

 consensus or anything; but it's not that complicated an issue, and you
 can draw conclusions from cases like Micro Star v. FormGen even if
 YANAL.)  Though it looks like a lot of fun, OpenTTD belongs on an
 abandonware site and not on the Debian mirror network, even in
 non-free.
I have posted this issue on debian-legal before, where people seemed to agree
to put it into contrib, which is what I am planning to.
OpenTTD has IMHO nothing to do with abandonware, since it is still actively
maintained and improved. Actually, there is an immense difference between the
original TTD and OpenTTD by now.
(I am aware that an immense difference doesn't really buy you anything,
legally)

 The same, really, applies to freeciv and the innumerable clones of
 games, from Pac-Man to Doom, with anything resembling characters and a
 storyline; but that's not a problem for debian-mentors.
I expect that this discussion has already been done for those games and that
apparently the consensus was to do include them.

Gr.

Matthijs


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Bug#310994: ITP: openttd -- open source clone of the Microprose game Transport Tycoon Deluxe

2005-05-27 Thread Michael K. Edwards
On 5/27/05, Matthijs Kooijman [EMAIL PROTECTED] wrote:
  That's correct; and, with or without that dependency, OpenTTD
  infringes the copyright on Transport Tycoon Deluxe under a mise en
  scene theory, as discussed on debian-legal.  (Not to say there's a
 What do you mean by that exactly?

A video game with even the skimpiest of original story lines (see Duke
Nukem 3-D, as described in Micro Star v. FormGen) is a literary or
artistic work at run-time, over and above the expressive content of
its source code.  Hence an additional form of copyright infringement
is possible -- the creation of an unauthorized sequel using the
original's characters and mise en scene (a term borrowed by lawyers
from the theater; imagine the accent grave).

The right to create sequels is reserved to the copyright holder,
absent the sort of potent First Amendment defense which prevailed in
SunTrust Bank v. Houghton Mifflin (The Wind Done Gone).  Similar
reasoning holds in many non-US jurisdictions, under national
implementations of Article 2.3 of the Berne Convention.

OpenTTD -- a reimplementation of Transport Tycoon Deluxe with
enhancements -- is precisely such an unauthorized sequel.  It may
not have characters, but it has some story line and has mise en
scene out the wazoo.  Basically harmless, if TTD is abandonware; but
unambiguously (IANAL) an infringement of the copyright on the
original, whether any literal copying is involved or not.

 I have posted this issue on debian-legal before, where people seemed to agree
 to put it into contrib, which is what I am planning to.
 OpenTTD has IMHO nothing to do with abandonware, since it is still actively
 maintained and improved. Actually, there is an immense difference between the
 original TTD and OpenTTD by now.
 (I am aware that an immense difference doesn't really buy you anything,
 legally)

Unfortunately, the people who agreed to that don't seem to be applying
a sufficient knowledge of the law.  I myself am no lawyer, nor am I a
DD, nor have I been a debian-legal denizen for long; but I fear I have
the misfortune of being right on this one, consensus or no consensus.

  The same, really, applies to freeciv and the innumerable clones of
  games, from Pac-Man to Doom, with anything resembling characters and a
  storyline; but that's not a problem for debian-mentors.
 I expect that this discussion has already been done for those games and that
 apparently the consensus was to do include them.

Apparently so.  Lots of things get onto Debian's mirror network
without the degree of scrutiny that an organization with assets to
protect should be applying.

Cheers,
- Michael