Bug#446561: rocksndiamonds: audio is scratchy

2007-10-14 Thread Dmitry E. Oboukhov
severity 446561 wishlist
thanks

MG hello, the music and sfx in rocksndiamonds are scratchy on my system.
MG note that i have an onboard AC'97 sound card.  i ran into the same issue
MG with wesnoth, freedroidrpg, and neverball recently
MG (http://bugs.debian.org/405841, http://bugs.debian.org/406437,
MG http://bugs.debian.org/410489 respectively).  the solution for those games
MG was to set the audio sampling rate on the sound card to 44100 Hz (see the
MG bug reports for more detail including patches).  is there any way to set
MG the audio sampling rate in rocksndiamonds?  otherwise, this capability
MG needs to be added in.

I think, you are necessary to speak to the developers of drivers of
sound card. This bug has little attitude toward games. Them scarcely
someone will redo from after one wrong working driver.




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Bug#446561: rocksndiamonds: audio is scratchy

2007-10-14 Thread Dmitry E. Oboukhov
MG hello, the music and sfx in rocksndiamonds are scratchy on my system.
MG note that i have an onboard AC'97 sound card.  i ran into the same issue
MG with wesnoth, freedroidrpg, and neverball recently
MG (http://bugs.debian.org/405841, http://bugs.debian.org/406437,
MG http://bugs.debian.org/410489 respectively).  the solution for those games
MG was to set the audio sampling rate on the sound card to 44100 Hz (see the
MG bug reports for more detail including patches).  is there any way to set
MG the audio sampling rate in rocksndiamonds?  otherwise, this capability
MG needs to be added in.

MG thank you very much for the hard work.

Please test this patch (attache).

(But I consider that utillizing this patch is wrong. It is necessary to
correct a your sound device driver.)

--- rocksndiamonds-3.2.4+dfsg.orig/src/libgame/sound.h
+++ rocksndiamonds-3.2.4+dfsg/src/libgame/sound.h
@@ -32,6 +32,7 @@
 /* values for platform specific sound initialization */
 #define AUDIO_SAMPLE_RATE_8000		8000
 #define AUDIO_SAMPLE_RATE_22050		22050
+#define AUDIO_SAMPLE_RATE_44100   44100
 
 #define AUDIO_FRAGMENT_SIZE_512		512
 #define AUDIO_FRAGMENT_SIZE_1024	1024
@@ -51,7 +52,7 @@
 #if defined(AUDIO_UNIX_NATIVE)  !defined(AUDIO_STREAMING_DSP)
 #define DEFAULT_AUDIO_SAMPLE_RATE	AUDIO_SAMPLE_RATE_8000
 #else
-#define DEFAULT_AUDIO_SAMPLE_RATE	AUDIO_SAMPLE_RATE_22050
+#define DEFAULT_AUDIO_SAMPLE_RATE	AUDIO_SAMPLE_RATE_44100
 #endif
 
 #if defined(PLATFORM_HPUX)


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Bug#446561: rocksndiamonds: audio is scratchy

2007-10-14 Thread Dmitry E. Oboukhov
reassign 446561 linux-2.6
thanks

it is problems of driver of card of Ac97

reassigned to linux-2.6

MG hello, the music and sfx in rocksndiamonds are scratchy on my system.
MG note that i have an onboard AC'97 sound card.  i ran into the same issue
MG with wesnoth, freedroidrpg, and neverball recently
MG (http://bugs.debian.org/405841, http://bugs.debian.org/406437,
MG http://bugs.debian.org/410489 respectively).  the solution for those games
MG was to set the audio sampling rate on the sound card to 44100 Hz (see the
MG bug reports for more detail including patches).  is there any way to set
MG the audio sampling rate in rocksndiamonds?  otherwise, this capability
MG needs to be added in.

MG thank you very much for the hard work.




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Bug#446561: rocksndiamonds: audio is scratchy

2007-10-13 Thread Michael Gilbert
Package: rocksndiamonds
Version: 3.2.3-4
Severity: normal

hello, the music and sfx in rocksndiamonds are scratchy on my system.
note that i have an onboard AC'97 sound card.  i ran into the same issue 
with wesnoth, freedroidrpg, and neverball recently 
(http://bugs.debian.org/405841, http://bugs.debian.org/406437,
http://bugs.debian.org/410489 respectively).  the solution for those games
was to set the audio sampling rate on the sound card to 44100 Hz (see the
bug reports for more detail including patches).  is there any way to set 
the audio sampling rate in rocksndiamonds?  otherwise, this capability 
needs to be added in.

thank you very much for the hard work.

mike

Debian Release: lenny/sid
  APT prefers testing
  APT policy: (500, 'testing'), (400, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)

Kernel: Linux 2.6.22-2-686 (SMP w/1 CPU core)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages rocksndiamonds depends on:
ii  debconf [debconf- 1.5.14 Debian configuration management sy
ii  libc6 2.6.1-1+b1 GNU C Library: Shared libraries
ii  libsdl-image1.2   1.2.6-1image loading library for Simple D
ii  libsdl-mixer1.2   1.2.6-3mixer library for Simple DirectMed
ii  libsdl-net1.2 1.2.7-2network library for Simple DirectM
ii  libsdl1.2debian   1.2.11-9   Simple DirectMedia Layer
ii  libsmpeg0 0.4.5+cvs20030824-2+b1 SDL MPEG Player Library - shared l
ii  p7zip 4.51~dfsg.1-2  7zr file archiver with high compre
ii  perl-modules  5.8.8-7Core Perl modules
ii  unzip 5.52-10De-archiver for .zip files
ii  wget  1.10.2-3   retrieves files from the web

rocksndiamonds recommends no packages.

-- debconf information:
* rocksndiamonds/begin: false
  rocksndiamonds/util_notfound:
* rocksndiamonds/select_games: Legend Of Zelda



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