Bug#473128: ITP: openal-soft -- linux-port of the windows implementation of the cross-platform 3D-audio library OpenAL

2008-04-24 Thread Reinhard Tartler
Andres Mejia [EMAIL PROTECTED] writes:

 Could anyone provide a list of the reverse dependencies for openal? I would 
 like to test a few more packages with the new openal libraries.

 grep-dctrl -FBuild-Depends,Build-Depends-Indep \
-s Package libopenal-dev -n /var/lib/apt/lists/*_Sources
funguloids
glest
tremulous
warsow
antigrav
boson
btanks
chromium
crystalspace
fgfs-atlas
flightgear
freealut
haskell-openal
hugs98
mplayer
nel
openarena
osgal
pyopenal
rss-glx
scorched3d
simgear
soya
supertuxkart
taoframework
torcs
trigger
vegastrike
warzone2100
xpilot-ng


-- 
Gruesse/greetings,
Reinhard Tartler, KeyID 945348A4



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Bug#473128: ITP: openal-soft -- linux-port of the windows implementation of the cross-platform 3D-audio library OpenAL

2008-04-23 Thread Andres Mejia
I hope you don't mind, but I did some work on this package as well. Here's 
what I've done so far.

  [Andres Mejia]
  * Make the build output verbose.
  * Allow options passed to cmake to be overridable using DEB_CMAKE_OPTIONS.
  * Support nostrip option.
  * Build Release type libraries by default.
  * Support building of static libraries.
  * Added myself in Uploaders field.
  * Set libopenal-dev to depend on binary version.
  * Added new todo. Also renamed TODO to TODO.Debian.
  * Added README.Debian.

The changes have been committed to SVN of course. I have some questions. Isn't 
there going to be a problem with having a binary package (libopenal-dev) in 
two source packages? Wouldn't it be better if this package replaced the old 
openal package?

-- 
Regards,
Andres



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Bug#473128: ITP: openal-soft -- linux-port of the windows implementation of the cross-platform 3D-audio library OpenAL

2008-04-23 Thread Andres Mejia
I did some testing with the new OpenAL libraries with ogreal. ogreal performs 
better on the new libraries then they do with the other ones. When I 
say perform better, I mean all the ogreal demos actually run (as opposed to 
some of them segfaulting).

I think openal-soft should instead be named openal and thus be the new 
version of openal. Maybe we could upload a package to experimental first to 
start testing it.

Could anyone provide a list of the reverse dependencies for openal? I would 
like to test a few more packages with the new openal libraries.

-- 
Regards,
Andres



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Bug#473128: ITP: openal-soft -- linux-port of the windows implementation of the cross-platform 3D-audio library OpenAL

2008-03-28 Thread Bruno Kleinert
Package: wnpp
Severity: wishlist
X-Debbugs-CC: [EMAIL PROTECTED]

--- Please fill out the fields below. ---

   Package name: openal-soft
Version: 1.3.253
Upstream Author: 
URL: http://kcat.strangesoft.net/openal.html
License: GPL
Description: A portable library for 3D spatialized audio

OpenAL Soft is a cross-platform software implementation of the OpenAL
3D audio API. It's built off of the open-sourced Windows version
available originally from the SVN repository at openal.org. OpenAL
provides capabilities for playing audio in a virtual 3d environment.
Distance attenuation, doppler shift, and directional sound emitters are
among the features handled by the API. More advanced effects, including
air absorption, low-pass filters, and reverb, are available through the
EFX extension. It also facilitates streaming audio, multi-channel
buffers, and audio capture.

This library is meant as a compatible update/replacement to the OpenAL
Sample Implementation (the SI). The SI has been unmaintained for quite
a while, and would require a lot of work to clean up.

OpenAL Soft supports mono, stereo, 4-channel, 5.1, 6.1, and 7.1 output,
as opposed to the SI's 4-channel max (though it did have some
provisions for 6 channel, this was not 5.1, and was seemingly a late
addition). OpenAL Soft does not support the Vorbis and MP3 extensions,
however those were considered deprecated even in the SI. It does,
though, support some of the newer extensions like AL_EXT_FLOAT32 and
AL_EXT_MCFORMATS for multi-channel and floating-point formats, as well
as ALC_EXT_EFX for environmental audio effects, and others.


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