Bug#601493: [Pkg-fglrx-devel] Bug#601493: fglrx 10.9 not working with Savage 2 and Hon

2010-10-26 Thread Michael Gilbert
On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote:
 Package: fglrx-glx
 Version: 1:10-9-3
 Severity: normal
 
 Hello,
 i have the same issue as it have been reported in  586102 .
 Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
 from console.log you see:
 []
 Fragment shader was successfully compiled to run on hardware.
 
 Loading VertexShader 'mesh_depth'
 Compiling vertex shader: mesh_depth.vsh (vs_glsl)
 Vertex shader was successfully compiled to run on hardware.
 Compiling vertex shader: mesh_depth.vsh (vs_glsl)
 Shutting down CSoundManager...
 
 and crash.log :
 
 Signal: Segmentation Fault
 
 Backtrace:
 ./savage2.bin() [0x40b1d5]
 /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
 /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
 /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
 [...]
 
 From a search on google i've found it looks like it's an issue with
 ATI 57xx series, they still haven't fixed it since 10-4 .
 Downgrading it's impossible since the changes in xorg. 
 
 I'm reporting to you mainly to send a public information about that to
 other users.
 I'll try to fill the bug to ATI hoping for a fix.

you may also want to send a message to the game developer.  who knows,
they may be able to provide a rebuild with a workaround.  s2games seems
fairly linux-friendly, so they may be proactive about this.

best of luck,
mike



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Bug#601493: [Pkg-fglrx-devel] Bug#601493: fglrx 10.9 not working with Savage 2 and Hon

2010-10-26 Thread Samuele Giovanni Tonon
On 10/26/10 19:52, Michael Gilbert wrote:
 On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote:
 Package: fglrx-glx
 Version: 1:10-9-3
 Severity: normal

 Hello,
 i have the same issue as it have been reported in  586102 .
 Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
 from console.log you see:
 []
 Fragment shader was successfully compiled to run on hardware.

 Loading VertexShader 'mesh_depth'
 Compiling vertex shader: mesh_depth.vsh (vs_glsl)
 Vertex shader was successfully compiled to run on hardware.
 Compiling vertex shader: mesh_depth.vsh (vs_glsl)
 Shutting down CSoundManager...

 and crash.log :

 Signal: Segmentation Fault

 Backtrace:
 ./savage2.bin() [0x40b1d5]
 /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
 /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
 /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
 [...]

 From a search on google i've found it looks like it's an issue with
 ATI 57xx series, they still haven't fixed it since 10-4 .
 Downgrading it's impossible since the changes in xorg. 

 I'm reporting to you mainly to send a public information about that to
 other users.
 I'll try to fill the bug to ATI hoping for a fix.
 
 you may also want to send a message to the game developer.  who knows,
 they may be able to provide a rebuild with a workaround.  s2games seems
 fairly linux-friendly, so they may be proactive about this.

hello mike
there isn't a client workaround: i already asked heroes of newerth
developers and they replied me the only way is to switch back to 10.4 ;
i think Savage 2 falls in the same category.

Btw i saw newer ati catalist is out with 10.10, before opening a bug
with them i'll test both games with it, hoping. :-D

Regards
Samuele



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