Bug#601493: [Pkg-fglrx-devel] Bug#601493: fglrx 10.9 not working with Savage 2 and Hon

2010-10-26 Thread Samuele Giovanni Tonon
On 10/26/10 19:52, Michael Gilbert wrote:
> On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote:
>> Package: fglrx-glx
>> Version: 1:10-9-3
>> Severity: normal
>>
>> Hello,
>> i have the same issue as it have been reported in  586102 .
>> Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
>> from console.log you see:
>> []
>> Fragment shader was successfully compiled to run on hardware.
>>
>> Loading VertexShader 'mesh_depth'
>> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
>> Vertex shader was successfully compiled to run on hardware.
>> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
>> Shutting down CSoundManager...
>>
>> and crash.log :
>>
>> Signal: Segmentation Fault
>>
>> Backtrace:
>> ./savage2.bin() [0x40b1d5]
>> /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
>> /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
>> /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
>> [...]
>>
>> From a search on google i've found it looks like it's an issue with
>> ATI 57xx series, they still haven't fixed it since 10-4 .
>> Downgrading it's impossible since the changes in xorg. 
>>
>> I'm reporting to you mainly to send a public information about that to
>> other users.
>> I'll try to fill the bug to ATI hoping for a fix.
> 
> you may also want to send a message to the game developer.  who knows,
> they may be able to provide a rebuild with a workaround.  s2games seems
> fairly linux-friendly, so they may be proactive about this.

hello mike
there isn't a "client" workaround: i already asked heroes of newerth
developers and they replied me the only way is to switch back to 10.4 ;
i think Savage 2 falls in the same category.

Btw i saw newer ati catalist is out with 10.10, before opening a bug
with them i'll test both games with it, hoping. :-D

Regards
Samuele



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Bug#601493: [Pkg-fglrx-devel] Bug#601493: fglrx 10.9 not working with Savage 2 and Hon

2010-10-26 Thread Michael Gilbert
On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote:
> Package: fglrx-glx
> Version: 1:10-9-3
> Severity: normal
> 
> Hello,
> i have the same issue as it have been reported in  586102 .
> Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
> from console.log you see:
> []
> Fragment shader was successfully compiled to run on hardware.
> 
> Loading VertexShader 'mesh_depth'
> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
> Vertex shader was successfully compiled to run on hardware.
> Compiling vertex shader: mesh_depth.vsh (vs_glsl)
> Shutting down CSoundManager...
> 
> and crash.log :
> 
> Signal: Segmentation Fault
> 
> Backtrace:
> ./savage2.bin() [0x40b1d5]
> /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
> /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
> /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
> [...]
> 
> From a search on google i've found it looks like it's an issue with
> ATI 57xx series, they still haven't fixed it since 10-4 .
> Downgrading it's impossible since the changes in xorg. 
> 
> I'm reporting to you mainly to send a public information about that to
> other users.
> I'll try to fill the bug to ATI hoping for a fix.

you may also want to send a message to the game developer.  who knows,
they may be able to provide a rebuild with a workaround.  s2games seems
fairly linux-friendly, so they may be proactive about this.

best of luck,
mike



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Bug#601493: fglrx 10.9 not working with Savage 2 and Hon

2010-10-26 Thread Samuele Giovanni Tonon
Package: fglrx-glx
Version: 1:10-9-3
Severity: normal

Hello,
i have the same issue as it have been reported in  586102 .
Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault :
from console.log you see:
[]
Fragment shader was successfully compiled to run on hardware.

Loading VertexShader 'mesh_depth'
Compiling vertex shader: mesh_depth.vsh (vs_glsl)
Vertex shader was successfully compiled to run on hardware.
Compiling vertex shader: mesh_depth.vsh (vs_glsl)
Shutting down CSoundManager...

and crash.log :

Signal: Segmentation Fault

Backtrace:
./savage2.bin() [0x40b1d5]
/lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0]
/usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92]
/usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2]
[...]

>From a search on google i've found it looks like it's an issue with
ATI 57xx series, they still haven't fixed it since 10-4 .
Downgrading it's impossible since the changes in xorg. 

I'm reporting to you mainly to send a public information about that to
other users.
I'll try to fill the bug to ATI hoping for a fix.

p.s. Keep the good work you are doing with fglrx guys i owe you a lot
of beers :-D

Regards
Samuele


-- Package-specific info:
VGA-compatible devices on PCI bus:
01:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5700 
Series]

DRM and fglrx Informations from dmesg:
No AGP bridge found
No AGP bridge found
PCI-DMA: Disabling AGP.
PCI-DMA: Reserving 64MB of IOMMU area in the AGP aperture
Linux agpgart interface v0.103
fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, 
GERMANY' taints kernel.
[fglrx] Maximum main memory to use for locked dma buffers: 3799 MBytes.
[fglrx]   vendor: 1002 device: 68b8 count: 1
[fglrx] ioport: bar 4, base 0xc000, size: 0x100
[fglrx] Kernel PAT support is enabled
[fglrx] module loaded - fglrx 8.77.5 [Aug 25 2010] with 1 minors
[fglrx] Firegl kernel thread PID: 3970
[fglrx] IRQ 45 Enabled
[fglrx] Gart USWC size:1240 M.
[fglrx] Gart cacheable size:491 M.
[fglrx] Reserved FB block: Shared offset:0, size:100 
[fglrx] Reserved FB block: Unshared offset:f91f000, size:3e1000 
[fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 

Xorg X server configuration file status:
-rw-r--r-- 1 root root 2581 Aug 18 20:46 /etc/X11/xorg.conf

Contents of /etc/X11/xorg.conf:
Section "ServerLayout"
Identifier "aticonfig Layout"
Screen  0  "aticonfig-Screen[0]-0" 0 0
EndSection

Section "Files"
EndSection

Section "Module"
EndSection

Section "ServerFlags"
Option  "Xinerama" "off"
EndSection

Section "Monitor"
Identifier   "aticonfig-Monitor[0]-0"
Option  "VendorName" "ATI Proprietary Driver"
Option  "ModelName" "Generic Autodetecting Monitor"
Option  "DPMS" "true"
EndSection

Section "Monitor"
Identifier   "aticonfig-Monitor[0]-1"
Option  "VendorName" "ATI Proprietary Driver"
Option  "ModelName" "Generic Autodetecting Monitor"
Option  "DPMS" "true"
EndSection

Section "Monitor"
Identifier   "0-DFP3"
Option  "VendorName" "ATI Proprietary Driver"
Option  "ModelName" "Generic Autodetecting Monitor"
Option  "DPMS" "true"
Option  "PreferredMode" "1920x1080"
Option  "TargetRefresh" "60"
##Option"Position" "0 0"
Option  "Position" "1280 0"
Option  "Rotate" "normal"
Option  "Disable" "false"
EndSection

Section "Monitor"
Identifier   "0-CRT1"
Option  "VendorName" "ATI Proprietary Driver"
Option  "ModelName" "Generic Autodetecting Monitor"
Option  "DPMS" "true"
Option  "PreferredMode" "1280x1024"
Option  "TargetRefresh" "75"
##Option"Position" "1920 19"
Option  "Position" "0 0"
Option  "Rotate" "normal"
Option  "Disable" "false"
EndSection

Section "Monitor"
Identifier   "0-DFP2"
Option  "VendorName" "ATI Proprietary Driver"
Option  "ModelName" "Generic Autodetecting Monitor"
Option  "DPMS" "true"
Option  "PreferredMode" "1920x1080"
Option  "TargetRefresh" "60"
Option  "Position" "1280 0"
Option  "Rotate" "normal"
Option  "Disable" "false"
EndSection

Section "Device"
Identifier  "aticonfig-Device[0]-0"
Driver  "fglrx"
Option  "DesktopSetup" "clone"
Option  "Monitor-DFP3" "0-DFP3"
Option  "Monitor-CRT1" "0-CRT1"
BusID   "PCI:1:0:0"
EndSection

Section "Device"
Identifier  "aticonfig-Device[0]-1"
Driver  "fglrx"
Option  "Monitor-CRT1" "0-CRT1"
BusID   "PCI:1:0:0"
Screen  1
EndSection

Section "Screen"
Identifier "aticonfig-Screen[0]-0"
Device "aticonfig-Device[0]-0"
DefaultDe