Bug#601493: [Pkg-fglrx-devel] Bug#601493: fglrx 10.9 not working with Savage 2 and Hon
On 10/26/10 19:52, Michael Gilbert wrote: > On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote: >> Package: fglrx-glx >> Version: 1:10-9-3 >> Severity: normal >> >> Hello, >> i have the same issue as it have been reported in 586102 . >> Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault : >> from console.log you see: >> [] >> Fragment shader was successfully compiled to run on hardware. >> >> Loading VertexShader 'mesh_depth' >> Compiling vertex shader: mesh_depth.vsh (vs_glsl) >> Vertex shader was successfully compiled to run on hardware. >> Compiling vertex shader: mesh_depth.vsh (vs_glsl) >> Shutting down CSoundManager... >> >> and crash.log : >> >> Signal: Segmentation Fault >> >> Backtrace: >> ./savage2.bin() [0x40b1d5] >> /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0] >> /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92] >> /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2] >> [...] >> >> From a search on google i've found it looks like it's an issue with >> ATI 57xx series, they still haven't fixed it since 10-4 . >> Downgrading it's impossible since the changes in xorg. >> >> I'm reporting to you mainly to send a public information about that to >> other users. >> I'll try to fill the bug to ATI hoping for a fix. > > you may also want to send a message to the game developer. who knows, > they may be able to provide a rebuild with a workaround. s2games seems > fairly linux-friendly, so they may be proactive about this. hello mike there isn't a "client" workaround: i already asked heroes of newerth developers and they replied me the only way is to switch back to 10.4 ; i think Savage 2 falls in the same category. Btw i saw newer ati catalist is out with 10.10, before opening a bug with them i'll test both games with it, hoping. :-D Regards Samuele -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org
Bug#601493: [Pkg-fglrx-devel] Bug#601493: fglrx 10.9 not working with Savage 2 and Hon
On Mon, 25 Oct 2010 22:27:39 +0200, Samuele Giovanni Tonon wrote: > Package: fglrx-glx > Version: 1:10-9-3 > Severity: normal > > Hello, > i have the same issue as it have been reported in 586102 . > Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault : > from console.log you see: > [] > Fragment shader was successfully compiled to run on hardware. > > Loading VertexShader 'mesh_depth' > Compiling vertex shader: mesh_depth.vsh (vs_glsl) > Vertex shader was successfully compiled to run on hardware. > Compiling vertex shader: mesh_depth.vsh (vs_glsl) > Shutting down CSoundManager... > > and crash.log : > > Signal: Segmentation Fault > > Backtrace: > ./savage2.bin() [0x40b1d5] > /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0] > /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92] > /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2] > [...] > > From a search on google i've found it looks like it's an issue with > ATI 57xx series, they still haven't fixed it since 10-4 . > Downgrading it's impossible since the changes in xorg. > > I'm reporting to you mainly to send a public information about that to > other users. > I'll try to fill the bug to ATI hoping for a fix. you may also want to send a message to the game developer. who knows, they may be able to provide a rebuild with a workaround. s2games seems fairly linux-friendly, so they may be proactive about this. best of luck, mike -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org
Bug#601493: fglrx 10.9 not working with Savage 2 and Hon
Package: fglrx-glx Version: 1:10-9-3 Severity: normal Hello, i have the same issue as it have been reported in 586102 . Savage 2 (and Heroes of Newerth) doesn't work and end up with a segfault : from console.log you see: [] Fragment shader was successfully compiled to run on hardware. Loading VertexShader 'mesh_depth' Compiling vertex shader: mesh_depth.vsh (vs_glsl) Vertex shader was successfully compiled to run on hardware. Compiling vertex shader: mesh_depth.vsh (vs_glsl) Shutting down CSoundManager... and crash.log : Signal: Segmentation Fault Backtrace: ./savage2.bin() [0x40b1d5] /lib/libc.so.6(+0x321e0) [0x7ffc14bbb1e0] /usr/lib/dri/fglrx_dri.so(+0xf02f92) [0x7ffc0db5af92] /usr/lib/dri/fglrx_dri.so(+0xf051c2) [0x7ffc0db5d1c2] [...] >From a search on google i've found it looks like it's an issue with ATI 57xx series, they still haven't fixed it since 10-4 . Downgrading it's impossible since the changes in xorg. I'm reporting to you mainly to send a public information about that to other users. I'll try to fill the bug to ATI hoping for a fix. p.s. Keep the good work you are doing with fglrx guys i owe you a lot of beers :-D Regards Samuele -- Package-specific info: VGA-compatible devices on PCI bus: 01:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5700 Series] DRM and fglrx Informations from dmesg: No AGP bridge found No AGP bridge found PCI-DMA: Disabling AGP. PCI-DMA: Reserving 64MB of IOMMU area in the AGP aperture Linux agpgart interface v0.103 fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [fglrx] Maximum main memory to use for locked dma buffers: 3799 MBytes. [fglrx] vendor: 1002 device: 68b8 count: 1 [fglrx] ioport: bar 4, base 0xc000, size: 0x100 [fglrx] Kernel PAT support is enabled [fglrx] module loaded - fglrx 8.77.5 [Aug 25 2010] with 1 minors [fglrx] Firegl kernel thread PID: 3970 [fglrx] IRQ 45 Enabled [fglrx] Gart USWC size:1240 M. [fglrx] Gart cacheable size:491 M. [fglrx] Reserved FB block: Shared offset:0, size:100 [fglrx] Reserved FB block: Unshared offset:f91f000, size:3e1000 [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 Xorg X server configuration file status: -rw-r--r-- 1 root root 2581 Aug 18 20:46 /etc/X11/xorg.conf Contents of /etc/X11/xorg.conf: Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Files" EndSection Section "Module" EndSection Section "ServerFlags" Option "Xinerama" "off" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "0-DFP3" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1080" Option "TargetRefresh" "60" ##Option"Position" "0 0" Option "Position" "1280 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "75" ##Option"Position" "1920 19" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-DFP2" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1080" Option "TargetRefresh" "60" Option "Position" "1280 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" Option "DesktopSetup" "clone" Option "Monitor-DFP3" "0-DFP3" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "aticonfig-Device[0]-1" Driver "fglrx" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" DefaultDe