Bug#776061: game-data-packager: please add a game-data-competn package containing the Compet-N set of PWADs
Am Freitag, den 23.01.2015, 14:24 +0100 schrieb Fabian Greffrath: - Memento Mori - Memento Mori 2 - Requiem - Hell Revealed - The Classic Episode (1st Ed.) - Alien Vendetta (2nd Ed.) I am not sure how to proceed with this one... One the one hand, each of these MegaWADs replaces either a complete episode of Doom 1 (class_ep) or the entire of Doom 2 (the others) and should thus be considered separate games in their own regard. On the other hand, I'd like to keep them as a bundle (just like the Master Levels) and don't think that it makes sense to create a separate DEB file for each. Then, I don't think adding a launcher application (ala Master Levels) for them makes sense, as they are most often used for recording or playing back of demos which requires at least some command line skills. On the other hand, I think that each of them should have their own .desktop file. The WADs are freely (as in Beer) available from various sites, though I'd recommend to download them from the Doom Speed Demos Archive http://doomedsda.us which has most of them repacked in reasonable all-in-one ZIP files which sometimes contain some goodies (like e.g. the MAP21 fix required for Requiem). Since they are strictly third party and also strictly special interest, I'd say they shouldn't get downloaded automatically if one runs g-d-p with only the doom or doom2 parameters. They could be made into a special option for both games. But then, haven't we reached a point where this feature is already too special to be part of g-d-p? Phew... Cheers, - Fabian signature.asc Description: This is a digitally signed message part
Bug#776061: game-data-packager: please add a game-data-competn package containing the Compet-N set of PWADs
Le lundi 11 mai 2015 10:49:56, vous avez écrit : Am Freitag, den 23.01.2015, 14:24 +0100 schrieb Fabian Greffrath: - Memento Mori - Memento Mori 2 - Requiem - Hell Revealed - The Classic Episode (1st Ed.) - Alien Vendetta (2nd Ed.) I am not sure how to proceed with this one... ... On the other hand, I think that each of them should have their own .desktop file. Current .desktop generator expect 1 package = 1 wad = 1 .desktop but that could be moved in a loop. I guess all the with TemporaryUmask(0o022): are not needed anymore after changes to the 755 vs 644 chmod() heuristic; so I don't even need to re-ident everything. http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/__init__.py#n1956 The WADs are freely (as in Beer) available from various sites, though I'd recommend to download them from the Doom Speed Demos Archive http://doomedsda.us which has most of them repacked in reasonable all-in-one ZIP files which sometimes contain some goodies (like e.g. the MAP21 fix required for Requiem). Different versions means different hashes :-| Since they are strictly third party and also strictly special interest, I'd say they shouldn't get downloaded automatically if one runs g-d-p with only the doom or doom2 parameters. They could be made into a special option for both games. But then, haven't we reached a point where this feature is already too special to be part of g-d-p? Generally: This is an already known problem: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=775080 GDP currently doesn't have any prompt, one justs set the rights parameters, type enter, and hopes for the rest. *) If we want to keep this behaviour we could download optional contents only if the --package extension is given. With bash auto-completion, this is not a big hurdle: game-tab doom2 --patab comptab *) Or we need a GUI or a TUI or some crude text prompt. For this game precisely: I would say There Is No Such Thing as Notability, as long as it is of interrest to _several_ people why not ? http://tvtropes.org/pmwiki/pmwiki.php/Administrivia/ThereIsNoSuchThingAsNotability If someone came around with fan-made japanese dubbing for some scummvm game, as long as the files are final - don't want to track md5 changes like for GOG.com setup_*.exe - I would take it. It would weight about 1kb of text that'll get compressed with 'xz'; and that's so small compared to most games assets. And generaly GDP would enable users to reclaim space by not having tens of dosbox.exe and other .dll/.ovl/.drv/.cab useless stuff... as files for each game are hand-picked. Cheers signature.asc Description: This is a digitally signed message part.
Bug#776061: game-data-packager: please add a game-data-competn package containing the Compet-N set of PWADs
Control: clone 776061 -2 -3 Control: retitle -2 g-d-p: please add support for the Doom 2 Master Levels Control: retitle -3 g-d-p: please add support for No Rest For The Living In a similar manner, please add packages to keep the Master Levels for Doom 2 and the No Rest For The Living episode. The former is an officially released set of 20 PWADs (with accompanying TXT files) that were created by selected community members who were contracted by ID for that very purpose. The disadvantage of this set is that all maps are in individual PWADs and often occupy the same map slot, so they need to get loaded and played separately. Ideally, the package g-d-p creates for them comes with a Zenity frontend that allows for selecting one of them and automatically calls 'doom-engine' with the correct '-file' and '-warp' parameters. The latter is the latest addition to the official Doom canon and comes bundled with the Doom 3 BFG Edition, which is sold on Steam and rather common nowadays. It is a PWAD that needs to get loaded alongside DOOM2.WAD. Some maps exceed Vanilla Doom's static engine limits, so a 'boom-engine' is required to run it. Prboom-Plus, for example, recognizes the PWAD at startup and already sets the correct map names, par times, music, etc. - Fabian -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#776061: game-data-packager: please add a game-data-competn package containing the Compet-N set of PWADs
Package: game-data-packager Version: 37 Severity: wishlist Hi there, Compet-N is a speedrunning competition for Doom which is highly appreciated in the Doom community. Supported maps are - besides the official Ultimate Doom, Doom 2 and Final Doom maps - a handful of carefully selected Megawads from the community. They are: - Memento Mori - Memento Mori 2 - Requiem - Hell Revealed - The Classic Episode (1st Ed.) - Alien Vendetta (2nd Ed.) The fact that these 6 maps are accepted for speed running competitions (besides the official maps, of course) makes them somehow special. Plus, they are most probably the best maps that were available at that time (i.e. up to 2002). Thanks, Fabian -- System Information: Debian Release: 8.0 APT prefers testing APT policy: (990, 'testing'), (500, 'unstable'), (1, 'experimental') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 3.16.0-4-amd64 (SMP w/4 CPU cores) Locale: LANG=de_DE.utf8, LC_CTYPE=de_DE.utf8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) Versions of packages game-data-packager depends on: ii dynamite0.1.1-2 ii fakeroot1.20.2-1 ii p7zip-full 9.20.1~dfsg.1-4.1 ii unzip 6.0-14 game-data-packager recommends no packages. Versions of packages game-data-packager suggests: ii binutils 2.24.90.20141023-1 ii cdparanoia 3.10.2+debian-11 ii gcc4:4.9.1-5 pn lgc-pg none pn lhasa | jlha-utils | lhz-archiver none ii make 4.0-8 ii vorbis-tools 1.4.0-6 -- no debconf information -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org