Bug#900248: Direct Render problem

2018-05-28 Thread Dean Loros
Yes---the change in xorg caused the problem. I linked the nvidia  libglx.so
from
/usr/lib/xorg/modules/linux/ to /usr/lib/xorg/modules/extensions/ (renamed
the libglx.so in /extensions to libglx.so.bak). Restarted my system & now
have direct rendering.

dean@debian:~$ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 960/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 390.59
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 390.59
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 390.59
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:

That is a "temporary" fix that works.



Bug#900248: Direct Render problem

2018-05-28 Thread Dean Loros
Greetingstwo more of us have commented on this bug. I have a fully
updated install & am experiencing this problem (nothing pinned). I have
posted the nvidia-bug-report via a google drive link in the bug report.
Still running 390.59-1, the system works with no GL apps working properly.
Cairo Dock shows artifacts during animations. GLXGears looks "normal"
(several 100fps low). My baseline game (Linux version of UT2004) runs at
about 10~15fps. All newer games run about 1~2fps. I have not reverted
back--am able to test if more information is needed.

-- 
Cheers!!!
Dean Loros
Performance by Design Ltd.
autocrosser at http://forums.linuxmint.com