Bug#706556: RFS: decibel-audio-player

2013-08-03 Thread Bart Martens
Hi Paolo,

Do you intend to adopt this package (to maintain it for a longer time) or do
you just want to do one update now ? Depending on that, you should retitle bug
614275 from O to ITA and set yourself as the owner, or modify the package at
mentors to include QA upload.

Regards,

Bart Martens


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Bug#703178: marked as done (RFS: vizigrep/1.0-1 [ITP])

2013-08-03 Thread Debian Bug Tracking System
Your message dated Sun, 04 Aug 2013 04:23:28 +
with message-id e1v5pqq-000528...@quantz.debian.org
and subject line closing RFS: vizigrep/1.0-1 [ITP]
has caused the Debian Bug report #703178,
regarding RFS: vizigrep/1.0-1 [ITP]
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
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703178: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=703178
Debian Bug Tracking System
Contact ow...@bugs.debian.org with problems
---BeginMessage---
Package: sponsorship-requests
Severity: wishlist

Dear mentors,

I am looking for a sponsor for my package vizigrep

Package name: vizigrep
Version : 1.0-1
Upstream Author : Jason J. Herne (hern...@gmail.com)
URL : https://github.com/hernejj/vizigrep
License : GPL
Section : python

Vizigrep is a graphical user interface for performing fast and powerful
searches inside a group of files.  Simply tell Vizigrep which folder you want
to search and what you want to search for and it will quickly find all
occurrences of your search string within the files and folders you have
selected.  The search results are annotated to show you the lines containing
your search term and color coding is used to help you quickly lock your eyes on
to what you are searching for. If simple search strings are not powerful enough
Vizigrep also understands regular expressions.

To access further information about this package, please visit the
following URL:
http://mentors.debian.net/package/vizigrep

Alternatively, one can download the package with dget using this command:
dget -x http://mentors.debian.net/debian/pool/main/v/vizigrep/vizigrep_1.0-1.dsc

More information on Vizigrep can be obtained from
https://github.com/hernejj/vizigrep and by reading the README file
included with the package.

Regards,
  Jason J. Herne
---End Message---
---BeginMessage---
Package vizigrep has been removed from mentors.---End Message---


Re: Bug#718323: RFS: hyperrogue/3.7+dfsg-1 [ITP] -- non-euclidean graphical rogue-like game

2013-08-03 Thread Adam Borowski
On Fri, Aug 02, 2013 at 01:21:26PM +0200, chrysn wrote:
 On Wed, Jul 31, 2013 at 12:39:13AM +0200, Adam Borowski wrote:
  If the player grinds long enough, he will gain access to an unfinished
  land that doesn't work yet.  In game.cpp, you'd want to comment out
  the following lines:
if(tkills() = 2000  gold() = 2000)
  tab[cnt++] = laCocytus;
 
 that's far beyond the game's high score

Well, this is a roguelike game, and thus, players looking for degenerate
ways to break the game is probably more prevalent than playing it straight.

I've found three ways to get an infinite score so far (bounded by patience,
as it's hard to connect a bot to a graphics-only game):

* Alchemist Lab (tested):
  0. don't touch any gold anywhere else
  1. get 30 gold in, say, the Jungle
  2. stand at the edge of the Lab with no Jungle in sight, kill 5000 slimes
  3. harvest infinite gold with no slimes being able to spawn
* sandworm farming (tested):
  1. find a Desert entrance that forms a corridor
 a. they sometimes occur naturally
 b. Living Caves trolls can be used for terrain modification
 c. a well-fed sandworm with its head out of range stays dormant
  2. ensure no interlopers come from the other side.  This might be either
 a land you picked no gold in (thus no respawns), a trolled-off
 Living Cave, crossroads with all lands in sight harmless (Lab,
 Eternal Motion, overgrown Jungle, blocked Living Caves), etc
  3. kill all spawning desert men, watch sandworms explode, pick up spice
* edge dipping:
  1. take gold from only one land
  2. walk in a safe[ish] land, at some distance parallel to an edge
  3. find an entrance with no other entrances close
  4. fight hordes upon hordes of pre-spawned enemies
  5. walk closer, fighting respawns, and hordes from areas that just came
 into view
  6. grab a few gold (there's one in every cell, but dipping too far wakes
 new hordes, and respawns come too fast)
  7. tediously repeat the whole process
  This works for only some combinations of farmed/safe lands, it is easy
  to make a mistake, and I have no proof it can be done infinitely.

You may edit the source to set a land's items/monsters to 10, this is
an easy way to see how a land degenerates, and to test strategies how to
keep collecting gold even in such a degenerate state.

Possible fixes against these strategies:
* allow purple slimes to spawn on items, or
* don't allow any spawn chance to reach 100% (other than asymptotically)
* allow sandworms out of the Desert

 cocytus may be visually and balancing-wise unfinished, but it's not like
 it makes the game crash.  (it's inaccessible even without orbs of
 teleport).

I'd say it's in a bad enough state that it shouldn't spawn in a released
version, and thus if I were you, I'd comment that out.

  The desc of Dead Orb (classes.cpp) is actively misleading: it claims
  these orbs have no use, while they can be used to flip slime colours.
  No matter what is one's stance on spoilers, documentation shouldn't
  outright lie.
 
 i think it's ok for an in-game help (which the text in classes.cpp is;
 it gets displayed when pressing F1 on the orb item) in a role playing
 game to lie, even more to omit particular uses. (i presume its primary
 use is to serve as breadcrumbs to mark the way back to an orb of yendor
 from its key).

Even games that heavily rely on spoilers (like Nethack) don't provide false
information, merely omit it.  It's especially jarring in a spoiler-less
game like Hyperrogue where the docs are otherwise complete[1].

What about a wording like [...] No _apparent_ way to use them [...]?


[1]. Other than the bizarre rules for greater-lesser demon conversion in
Hell.
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