That's curious. Who are they ? It doesn't sound like any floating point
implementation I ever came across in Delphi (or anywhere else, for that
matter). O.o
On 17 August 2014 12:28, Pieter De Wit pie...@insync.za.net wrote:
Hi Jolyon,
From memory, they used 2 int32's to make a float - this could have been
int16's - memory is very vague on this :) The one was used to represent the
whole numbers and the other was to show the decimal numbers
Cheers,
Pieter
On 17/08/2014 12:05, Jolyon Smith wrote:
@Pieter - I don't understand what you mean when you say that float was
int32.int32. For starters, float is an imprecise term. If you mean
single then the entire value was always 32 bit in it's entirety. If you
mean double then it was always 64 bit. What is this in32.int32 type of
which you speak ? O.o
On 17 August 2014 11:52, Jolyon Smith jsm...@deltics.co.nz wrote:
I think there are too many variables involved to give an answer to this
question without some of those variables being reduced to known values.
e.g. what hardware ? what version of Delphi ? x64 target or x86 ?
what precision of floating point ?
Having said that, in a quick test knocked up in my Smoketest framework I
found that Double comfortably outperforms Int64 when compiling for Win32
but that both Double and Int64 demonstrated improved performance when
compiling for Win64 and that whilst Double still showed some advantage it
was not as significant (and in some test runs the difference was
negligible).
If you are targeting FireMonkey you will have to bear in mind that the
back-end compiler is different to the x86/x64 backend, so results obtained
using the WinXX compilers will not necessarily be indicative of performance
on the ARM or LLVM platforms.
Conditions:
- Delphi XE4
- Running in a 64-bit Win 7 VM
- No testing was done for correctness of the results.
On 16 August 2014 15:30, Ross Levis r...@stationplaylist.com wrote:
Would I be correct that int64 multiplications would be faster than
floating point in Delphi? My app needs to do several million.
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