Re: [Design-team] Supplemental backgrounds

2011-09-09 Thread Patrick Connelly
Martin,

I finally got a message back from the user.  Her email is:
e.hernanzpe...@gmail.com

--pcon

On Tue, Sep 6, 2011 at 2:53 PM, Patrick Connelly  wrote:
> Here is the users' flicker page:
>
> http://www.flickr.com/photos/elenclix/
>
> And here is the direct link to the photo
>
> http://www.flickr.com/photos/elenclix/4393159618/in/photostream
>
> --pcon
>
> On Tue, Sep 6, 2011 at 11:25 AM, Martin Sourada
>  wrote:
>> On Tue, 6 Sep 2011 09:50:08 -0400
>> Patrick Connelly wrote:
>>
>>> Martin,
>>>
>>> The last user that we need an email from I have not gotten back from.
>>> I contacted them via Flickr's messaging system and got an ACK to use
>>> it.  However, I have not gotten a reply back w/ their email.
>>>
>> Actually, IMHO link to the Flickr account would suffice.
>>
>> Cheers,
>> Martin
>>
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Re: [Design-team] Supplemental backgrounds

2011-09-06 Thread Patrick Connelly
Here is the users' flicker page:

http://www.flickr.com/photos/elenclix/

And here is the direct link to the photo

http://www.flickr.com/photos/elenclix/4393159618/in/photostream

--pcon

On Tue, Sep 6, 2011 at 11:25 AM, Martin Sourada
 wrote:
> On Tue, 6 Sep 2011 09:50:08 -0400
> Patrick Connelly wrote:
>
>> Martin,
>>
>> The last user that we need an email from I have not gotten back from.
>> I contacted them via Flickr's messaging system and got an ACK to use
>> it.  However, I have not gotten a reply back w/ their email.
>>
> Actually, IMHO link to the Flickr account would suffice.
>
> Cheers,
> Martin
>
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Re: [Design-team] Supplemental backgrounds

2011-09-06 Thread Patrick Connelly
Martin,

The last user that we need an email from I have not gotten back from.
I contacted them via Flickr's messaging system and got an ACK to use
it.  However, I have not gotten a reply back w/ their email.

--pcon

On Tue, Sep 6, 2011 at 6:26 AM, Martin Sourada  wrote:
> On Fri, 26 Aug 2011 14:23:05 -0400
> Patrick Connelly wrote:
>
>> Good news!  We've got the OK and verification of CC info for all the
>> supplemental backgrounds [1].  Now, on to packaging!
>>
> Got a little bit busy, but finally done. Please add karma here:
> https://admin.fedoraproject.org/updates/verne-backgrounds-15.92.0-1.fc16
>
> It's almost done (the attribution is only a stub so far, it has only
> names or nicknames, not whole name + nick + contact), I was doing it
> half-off-line and forgot to fill in the missing bits before building...
> I will finish that together with beta wallpapers -- what's the progress
> on that front?
>
> Patrick, unless I'm not fully up2date, there's still contact to one
> person missing (her userpage on wiki doesn't exist). If you have the
> contact, it's ok to just e-mail it to me, thanks :)
>
> Cheers,
> Martin
>
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Re: [Design-team] Supplemental backgrounds

2011-08-26 Thread Patrick Connelly
I will get the information for both of them and will update the wiki
as soon as I can.

--Patrick

On Fri, Aug 26, 2011 at 7:38 PM, Martin Sourada
 wrote:
> Hi Patrick,
>
> On Fri, 26 Aug 2011 14:23:05 -0400
> Patrick Connelly wrote:
>
>> Good news!  We've got the OK and verification of CC info for all the
>> supplemental backgrounds [1].  Now, on to packaging!
>>
>> Martin: Let me know if you need anything from myself or anyone else
>> on the team.
>>
> I can look into it no sooner than Sunday, but if any issue comes up,
> I'll ask you ;-)
>
> As a quick start: I usually need the image (we obviously have
> that ;-)), name or nick of the submitter and some contact to him (either
> an e-mail or a web page), name of the wallpaper, and license. From a
> quick look it seems we don't have any contact to Karl Abbott and Elena
> Hernanz on the wiki [1], otherwise it seems good. If you could provide
> me with those it would be helpful!
>
> Cheers,
> Martin
>
> References:
> [1]
> https://fedoraproject.org/wiki/F16_Artwork/Submissions/Supplemental_Wallpapers
>
> PS: Forgive me if I'm not entirely clear (or have too much grammar
> errors, or made some dumb mistakes), I've drunk some alcohol with
> friends prior to writing this message. Thanks.
>
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[Design-team] Supplemental backgrounds

2011-08-26 Thread Patrick Connelly
Good news!  We've got the OK and verification of CC info for all the
supplemental backgrounds [1].  Now, on to packaging!

Martin: Let me know if you need anything from myself or anyone else on the team.

--pcon

[1] 
https://fedoraproject.org/wiki/F16_Artwork/Submissions/Supplemental_Wallpapers#Selected_Backgrounds
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[Design-team] Contact information for supplemental wallpaper owners

2011-08-18 Thread Patrick Connelly
Can anyone help me track down an email address for the following people:

- Elena Hernanz
- Arlinton Bourne
- Pierre VERNAY

I need to contact them to verify the licensing of their submissions.

--pcon
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Re: [Design-team] Supplemental wallpaper voting

2011-08-02 Thread Patrick Connelly
Whoops!  So we got a little mixed up, and didn't realize that the
deadline was next week.  So, I'll resend this email next week.  So if
you've got some images you want to add in, you have a reprieve!

--pcon

On Tue, Aug 2, 2011 at 2:01 PM, Martin Sourada  wrote:
> On Tue, 2 Aug 2011 08:43:04 -0400
> Patrick Connelly wrote:
>
>> Thanks to everyone who submitted supplemental wallpapers for this
>> release and last release (which have been rolled into this release).
>> But, now it's time to pick our favorites.  We will take voting from
>> now until the team meeting in two days.  For this release, we will
>> pick 15 from our submission page [1]. Please either reply back to the
>> list or to mizmo so we can tally up your votes.
>>
>> [1]
>> https://fedoraproject.org/wiki/F16_Artwork/Submissions/Supplemental_Wallpapers
>>
>> NOTE:  I know 15 is a lot to choose, put please try.  If you can't
>> find 15 that you like just send in the ones that you do like.
>>
> Ok, I also didn't didn't find 15 I like enough to vote for, but pretty
> close to that ;-) In no particular order:
>
> * Dandelion by Pierre VERNAY
> * Sunflower by John (J5) Palmier
> * UK Seed Cathedral by Corey Welton
> * Bee on Flower by Peter Jones
> * Skye by Karl Abbott
> * Splash by Suchakra
> * butterfly2 by Elad Alfassa
> * Cactus by Ryan Rix
> * Bee on Flower by Peter Jones
> * Icecycles by Peter Jones
> * Sunset by susmit
> * Lake by susmit
> * Shanghai Red Flower by Corey Welton
> * Beijing Purple Flower by Corey Welton
>
> Cheers,
> Martin
>
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[Design-team] Supplemental wallpaper voting

2011-08-02 Thread Patrick Connelly
Thanks to everyone who submitted supplemental wallpapers for this
release and last release (which have been rolled into this release).
But, now it's time to pick our favorites.  We will take voting from
now until the team meeting in two days.  For this release, we will
pick 15 from our submission page [1]. Please either reply back to the
list or to mizmo so we can tally up your votes.

[1] 
https://fedoraproject.org/wiki/F16_Artwork/Submissions/Supplemental_Wallpapers

NOTE:  I know 15 is a lot to choose, put please try.  If you can't
find 15 that you like just send in the ones that you do like.

--pcon
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Re: [Design-team] Fedora Project Board Design Team Status Meeting [Fwd: Fedora Board Recap 2010-05-20]

2010-05-21 Thread Patrick Connelly
I haven't had much time to contribute, however I would be more than happy on
helping people ramp up on open source tool via irc.

--pcon

Ps thanks to everyone that did a wonderful job with f13

On May 21, 2010 3:23 PM, "Máirín Duffy"  wrote:

Hello my design rockstar colleagues,

Yesterday I was invited to represent our team at a public Fedora Board
meeting. In the past couple weeks or so the Board has been setting up
meetings with Fedora team representatives, to provide updates on what
their team has been working on both for F13 and outside of the release,
and to talk about the team's future plans and any ways the Board can
help.

The log from that meeting is here:
http://meetbot.fedoraproject.org/fedora-board-meeting/2010-05-20/fedora_board.2010-05-20-16.01.log.html

I'd like to give you a summary:

OUR STATUS ==

One of our ongoing goals is to get greater community participation in
creating the release artwork for Fedora. For F13 we've done quite well.

We were able to have artwork checked in the Alpha, the earliest yet.
We also had wide participation on the artwork, perhaps the widest yet:

- We worked together on a single concept for the wallpaper rather than
battling each other, so we had a cooperative and collaborative process
for F13. Many, many folks were involved in the ideation and rendering
process for the wallpaper, including Luya Tshimbalanga, Charlie Brej,
Mel Chua, Samuele Storari, Mola Pahnadayan, and Kyle Baker (new
contributor!)

- Alexander Smirnov rocked the house with both the small release banner
designs, countdown banners, and media artwork

- The main banner for release day was designed by Fabian Scherschel (new
contributor!)

- Martha Benitez contributed additional media art (new contributor!)

- Nelson Marques contributed light scribe media art designs (new
contributor!)

- Tatica Leandro and myself designed the release party poster

- I did only the firstboot and anaconda splashes on my own!

Of course we can always improve and of course we can always use more
contributors but I think we did ourselves pretty proud this
release, so congrats everybody!!!

OUR FUTURE ==

I think you'll agree our biggest challenges for the future are:

- retaining our current talent
- recruiting more talent
- continuing to pump out awesome artwork using FLOSS tools,
 improving our reputation.
- spreading the usage of FLOSS creative tools and assets!

Recently Red Hat hired an extremely talented new visual designer, Kyle
Baker, who you've met here on the list before. Kyle's background is in
design - he does not have a technical background - and his experience is
from using Adobe products (as much as we hate it, the current industry
standard.) However, Kyle is excited to be contributing to free & open
source software and is interested in converting over to the FLOSS design
tools that we use - so he is highly motivated to make the jump.

That being said, through the process of trying to get him set up to join
in our community and start contributing to some of the things that we
do, we've gained a fresh perspective on just how hard it is for talented
folks who really want to help our cause but have the technical chops of
a designer. Actually, I think Kyle has a lot more tech knowledge than a
lot of typical designers.

With the Board then I brought up the three challenges designers face in
trying to join our team:

1 - Most designers are familiar with the Adobe tools. Our tools are
foreign to them and will take time to ramp up on.

2 - Open source and free licensing, especially for imagery/content and
fonts, is complicated. Designers need to understand the licenses we work
with in order to contribute effectively.

3 - The workflow we follow and the tools we use to collaborate are
foreign to most designers. Initial setup is the most difficult - ssh
keys, learning trac, learning mediawiki, learning how to use a mailing
list, IRC, sshing into fedorapeople.org to make a .planet file, mounting
our shared drive on fedorapeopleorg - each one is not too bad on its
own, but pile them up together and you have a mess.

We don't have any choice on #2 we have a little bit of wiggle room
with #1 on how strict we decide to be. #3, however, seems like it hurts
all of us to no good end and it seems to be something maybe we as a
community could solve.

The bulk of the log with the Board is discussion of these problems and
how we might solve them. Kyle and I had a brainstorming session on this
yesterday morning; we were thinking maybe some kind of single webui
front end to some of the tools we already use might help alleviate the
problem.

Kyle just posted an awesome blog post on our ideas to Planet Fedora
today, check it out here:
http://blogs.fedoraproject.org/wp/kybaker/2010/05/21/creative-open-sorcery/

What do you think? Ideas? Critique? Rants? :)

~m

 Forwarded Message 
From: Paul W. Frields 
Reply-to: advisory-bo...@lists.fedoraproject.org
To: Fedora Advisory Board 
Subject: Fed

Re: [Design-team] 13 anaconda banner mockup

2010-04-25 Thread Patrick Connelly
That would be really cool.

--pcon

On Apr 25, 2010 9:43 PM, "Máirín Duffy"  wrote:

On Sun, 2010-04-25 at 21:26 -0400, Patrick Connelly wrote: > I like the
color version better, and I ...
Maybe it's an overused trick, in movies and such, but what if we opened
with the greyscale one, and closed with the colored one? E.g. your
computer is waking up / seeing in color once Fedora starts getting
installed :)

? ~m ___ design-team mailing
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Re: [Design-team] 13 anaconda banner mockup

2010-04-25 Thread Patrick Connelly
I like the color version better, and I love the second iteration.

--pcon

On Apr 25, 2010 9:19 PM, "Máirín Duffy"  wrote:

On Sun, 2010-04-25 at 21:07 -0400, Máirín Duffy wrote: > On Sat, 2010-04-24
at 19:46 -0400, Máirín ...
oh here it is in greyscale. I kind of like it better grey but I'm not
sure?

~m

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Re: [Design-team] Proper resolution instead of scaling (Help out in Bugzilla)

2010-04-04 Thread Patrick Connelly
I think I can take a stab at explaining what is going on.  They are
requesting that the system tray icon for transmission be "refactored"
(for lack of a better word).  When you design an icon at 48x48 it will
not necessarily look correct at 24x24 or 16x16, because of the way the
lines become rendered.  The svg it self should be resized to the
appropriate size and aligned to the pixel grid of that size.  There is
an official term for it and Mizmo has given me a link to this but I
can't find it right now.  If someone doesn't chime in with it by
tomorrow morning (EST) I can dig it out of my chat logs.  Hope this
helps a little bit.

--pcon

On Sun, Apr 4, 2010 at 2:55 AM, Misha Shnurapet  wrote:
> Hello, Design Team!
>
> I would like to ask for a little help of a designer with my report in
> bugzilla:
> https://bugzilla.redhat.com/show_bug.cgi?id=579124
>
> I would very much appreciate someone having good vision help me explain
> the matter of the requested fix to the programmers maintaining the
> package.
>
>
> Thank you.
>
> --
> Best regards,
> Misha Shnurapet
>
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Re: [Design-team] f13 rockets simple sketch

2010-01-14 Thread Patrick Connelly
I love where that idea is going.  I think you could make the rocket
trails do something like a DNA strand or something like that would be
cool.  I also like the kind of one sidedness of the background.

--pcon

2010/1/14 Máirín Duffy :
> Hi,
>
> I had this idea in my head all week; I did a very simple sketch and
> posted it to the f13 artwork wiki:
>
> https://fedoraproject.org/wiki/File:F13-concept-rocketlines.png
>
> It's a really rough sketch. The concept is really along the lines of
> what all of our sketches have, I think. But the visual style I'd want to
> go for is like this Modest Mouse album:
>
> http://www.kolnstyle.com/lbmcvrz/Modest%20Mouse-GNFPQLBN.jpg
>
> I think it would be cool for the trails of the rockets to have an
> organic shape to them like they're flower stems or something.
>
> Maybe a kooky idea, just something that's been in my head this week.
>
> ~m
>
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Re: [Design-team] Still need help on the Games Spin Screenshots :)

2009-11-19 Thread Patrick Connelly
I'll take set 2

--pcon

2009/11/19 Máirín Duffy :
> Hi,
>
> Here's an update on the shots left to do; see the guidelines quoted
> below that.
>
> Only 19 left to go! :) I split them into 4 sets, claim a set if you're
> interested in helping out! :)
>
> ~m
>
> Set 1 (5 games):
>
> • NetHack: Vulture's Eye and Vulture's Claw
>        ∘ screenshot: http://nethack.wikia.com/wiki/File:Vultures_eye.png
> • Net Panzer
>        ∘ homepage with screenshots: http://www.netpanzer.org/
> • Pachi El Marciano
>        ∘ homepage with screenshots:
> http://dragontech.sourceforge.net/index.php?main=pachi&lang=en
> • Emilia Pinball
>        ∘ homepage with screenshots: http://pinball.sourceforge.net/
> • Pingus
>        ∘ homepage with screenshots: http://pingus.seul.org/
>
> Set 2 (5 games):
>
> • Pioneers
>        ∘ homepage with screenshots:
> http://pio.sourceforge.net/screenshots0.11.html
> • Pipe Night Dreams
>        ∘ homepage with screenshots:
> http://www.libsdl.org/projects/pipenightdreams/screenshots.html
> • Pipe Panic
>        ∘ homepage with screenshots:
> http://www.users.waitrose.com/~thunor/pipepanic/
> • Planets
>        ∘ homepage with screenshot: http://planets.homedns.org/
> • Poker 2D
>        ∘ screenshot: http://fedoraproject.org/wiki/Games/poker2d
>
>
> Set 3 (4 games):
>
> • Power Manga
>        ∘ homepage with screenshots: http://linux.tlk.fr/games/Powermanga/
> • PyChess
>        ∘ homepage with screenshots: http://pychess.googlepages.com/screenshots
> • PySolFC
>        ∘ screenshots: http://sourceforge.net/projects/pysolfc/
> • Rogue
>        ∘ some screenshots here although it might be better to runt he game to
> get one http://en.wikipedia.org/wiki/Rogue_%28computer_game%29
>
> Set 4:
>
>
> • Scorch Went Bonkers
>        ∘ screenshot: http://www.allegro.cc/depot/ScorchWentBonkers/screenshots
> • Seahorse Adventures
>        ∘ homepage with screenshots: http://www.imitationpickles.org/barbie/
> • Sopwith
>        ∘ screenshots http://sdl-sopwith.sourceforge.net/sshot.shtml
> • Stellarium
>        ∘ screenshots http://www.stellarium.org/screenshots.html
> • Stormbaan Coureur
>        ∘ homepage with screenshots
> http://bram.creative4vision.nl/stormbaancoureur/
>
>
>
> On Wed, 2009-11-18 at 16:31 -0500, Máirín Duffy wrote:
>> Some guidelines:
>>
>> * The images should be 300px x 225 px
>> * The image should include a screenshot and put a logo in it too.
>> * If the game doesn't have a logo, make a simple one for it and put it
>> in the image.
>> * You don't need to run the game to obtain the screenshot. Many of the
>> games have screenshots posted on their homepages that you can use.
>>
>
>
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Re: [Design-team] Still need help on the Games Spin Screenshots :)

2009-11-18 Thread Patrick Connelly
Take a look at the ones posted here:

http://spins-test.fedoraproject.org/games/

Under the "Games" tab.

--pcon

On Wed, Nov 18, 2009 at 4:51 PM, Ryan Lerch  wrote:
> I'll will take
>
> 2) R (4) - (Raid 'em, Ri-Li, Rocks 'N Diamonds, Rogue)
>
> where should i post the screenshots, and do i include window chrome?
>
> cheers,
> ryanlerch
>
> 2009/11/19 Máirín Duffy :
>> Hi folks,
>>
>> So we still have a few screenshots left for the Games Spin. I was
>> wondering if anyone is interested in helping fill the gaps - we are very
>> close to full coverage.
>>
>> Here's what we need, please claim a letter if you're interested in
>> helping out!
>>
>> 1) P (11) - (Pachi El Marciano, Emilia Pinball, Pingu, Pioneers, Pipe
>> Night Dreams, Pipe Panic, Planets, Poker 2D, Power Manga, PyChess,
>> PySolFC)
>>
>> 2) R (4) - (Raid 'em, Ri-Li, Rocks 'N Diamonds, Rogue)
>>
>> 3) S (10) - (Scorched 3D, Scorch Went Bonkers, Seahorse Adventures,
>> Shippy, SolarWolf, Sopwith, Stellarium, Stormbaan Coureur, SuperTux,
>> SuperTux Kart)
>>
>> Some guidelines:
>>
>> * The images should be 300px x 225 px
>> * The image should include a screenshot and put a logo in it too.
>> * If the game doesn't have a logo, make a simple one for it and put it
>> in the image.
>> * You don't need to run the game to obtain the screenshot. Many of the
>> games have screenshots posted on their homepages that you can use.
>>
>>
>> Other missing images that I think Hisham is going to cover:
>> Net Panzer
>> Quarry
>>
>> The upstream on this game is dead so we may drop it from the page:
>>
>> NetHack: Vulture's Eye and Vulture's Claw
>>
>> Thanks to everyone for your help so far! We are very close, let's finish
>> this!
>>
>> ~m
>>
>>
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Re: [Design-team] need your help!!!! bonus: you get to check out lots of FOSS games!

2009-11-03 Thread Patrick Connelly
I can go through the G's.  Like Hisham asked.  What's the time frame?
And are you just taking the logo from the project and putting on
there?

--pcon

2009/11/3 Máirín Duffy :
> Check out the test server for the new Fedora spins site, here's the
> games spin on it:
> http://spins-test.fedoraproject.org/games/
>
> Click on the games tab That's a LOT of games. Bert (bertie) and I
> started creating some screenshots for it last night. But a lot more are
> needed. Can you help us out? We made them 300px x 225 px, and took a
> screenshot and put a logo in too. Where the game didn't have a logo we
> made one.
>
> Let me know if you can help! You can claim a whole letter (e.g., I took
> care of all the games that begin with A) and churn them out. Then zip
> them up or put them in a tarball and email it to me, and I'll check it
> into git (giving you credit of course) and it'll show up on the site.
>
> P.S. This is a great way for new team members to take on a task as part
> of the design team membership requirements.
>
> ~m
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Re: [Design-team] Inkscape Course for Jr. High Students

2009-10-29 Thread Patrick Connelly
I love the idea and overall concepts that you've given here.  I tend to agree
with what's been said that it seems pretty fast.  I think that you might want to
look at removing 8 & 9 and extending some of the other ones.  Maybe leave those
there for the students that are ahead.  Or maybe have the last day be a
"free-for-all" day where you can let them do whatever they want.  And offer up
8 & 9 as suggestions to get them started.

I would also take the time to talk about file formats and their differences when
you get to exercise 6.  A lot of people don't know when you should use what
type.

But overall I'm jealous and wish I could be doing it!

Patrick

On Thu, Oct 29, 2009 at 12:59:50AM -0400, Máirín Duffy wrote:
> Hi folks,
> 
> My Red Hat office, the Boston office, is going to be doing a program
> with a local middle school / jr. high (students are 11-14 I think) and
> I'm going to be teaching a 9 session (45 minutes a piece) course in
> Inkscape to the students. We are trying to introduce the students to the
> concept of free software & open content licenses such as Creative
> Commons, plus teach them how to use this useful tool that might help
> them in their academic career.
> 
> I'm trying to put together a lesson plan for the course. But I fear that
> it moves way too fast, especially for 45-minute sessions. I know many of
> you, I am sure, have given Inkscape tutorials to other folks, and I am
> wondering if any of you would have time to give me advice or even help
> me develop the lesson plan.
> 
> I set up a wiki to store all the materials:
> 
> http://linuxgrrl.com/learn/Introduction_To_Inkscape
> 
> (I also have materials from a 1-week class I taught at Red Hat High with
> John Bintz and MentalGuy from Inkscape:
> http://linuxgrrl.com/learn/Comic_Book_Creation_with_Inkscape)
> 
> ~m
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