Public bug reported:

Binary package hint: gnome-games

Specifically, there is no contrast between red and green tiles, which is
usually caused by designers attempting to maintain the same brightness
between all colours:  choosing a lower intensity of green so as to
better match the red.  (ff0000 is darker than 00ff00, and both are
lighter than 0000ff).

An option to use shapes would be ideal, indeed the previous version had
the option of planet images which provided very effective texturing cues
in addition to colour.

Failing that, a better band of colours would alleviate the problem,
taking more care to introduce contrast.  This is probably easier to
implement given the new feature of selecting the number of distinct
object types.

ProblemType: Bug
DistroRelease: Ubuntu 10.04
Package: swell-foop 1:2.30.0-0ubuntu6
ProcVersionSignature: Ubuntu 2.6.32-21.31-generic 2.6.32.11+drm33.2
Uname: Linux 2.6.32-21-generic i686
NonfreeKernelModules: nvidia
Architecture: i386
Date: Sun Apr 25 08:07:33 2010
ProcEnviron:
 LANGUAGE=en_CA:en
 PATH=(custom, no user)
 LANG=en_CA.utf8
 SHELL=/bin/bash
SourcePackage: gnome-games

** Affects: gnome-games (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: apport-bug i386 lucid

-- 
fellswoop uses bad choices for constrasting colors, making the game unplayable 
for the red-green color-blind [regression]
https://bugs.launchpad.net/bugs/569789
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