[Desktop-packages] [Bug 1043277] Re: Dash previews don't automatically update geometry when changing dash form factor (desktop/netbook)

2012-09-21 Thread Daniel van Vugt
** Changed in: unity
   Status: Fix Committed = Fix Released

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to unity in Ubuntu.
Matching subscriptions: dp-unity
https://bugs.launchpad.net/bugs/1043277

Title:
  Dash previews don't automatically update geometry when changing dash
  form factor (desktop/netbook)

Status in Unity:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  As in the summary, if you have the dash previews opened and you resize
  the dash, they keep the previous geometry until you perform an action.

  Might be easy to fix, just connect to the signal emitted when the dash
  resizes and queue a draw.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1043277/+subscriptions

-- 
Mailing list: https://launchpad.net/~desktop-packages
Post to : desktop-packages@lists.launchpad.net
Unsubscribe : https://launchpad.net/~desktop-packages
More help   : https://help.launchpad.net/ListHelp


[Desktop-packages] [Bug 1043277] Re: Dash previews don't automatically update geometry when changing dash form factor (desktop/netbook)

2012-09-20 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 6.6.0-0ubuntu1

---
unity (6.6.0-0ubuntu1) quantal-proposed; urgency=low

  * New upstream release.
- Fixes non-escaped character sequences in dash previews (LP: #1039020)
- Updated background layer for preview cover-art and details panels
  to be 10% low-light
- Expand a PlacesGroup if it is the only category that contains results
  (LP: #950710)
- Update unity autopilot tests to match autopilot API
- Updated the convert files to fix some typos in the key names
- Add gmodule dependency
- Activate proper result if the categories aren't displayed in-order
  (LP: #1040101)
- Refactor device launcher icons (LP: #713423)
- LauncherController: make the controller enable the launcher struts,
  based on hide-mode option (LP: #1044005)
- Launcher: make always possible to drag an icon to the bottom or top
  of its sub list (LP: #1043968)
- Don't desat bfb/hud icon in DNDReset (LP: #1043963)
- Progressively adjust the speed of the minimize animation. First
  time it is used is slower, then speeds up the more it is used.
  (LP: #1017510)
- Implement new ordering of categories for home lens. (LP: #1043915)
- UnityWindow now implements ScaleWindowInterface (LP: #876017)
- Launcher: restore an icon position after that the dragging has been
  cancelled (LP: #955561)
- LauncherDragWindow: cancel drag on window mapped/unmapped
  (LP: #1044723)
- Now there is a check of an override color in RefreshColor (which is
  called when a PropertyNotify event happens). Also added a check in
  FullySaturateColor to a void division by zero. (LP: #975350)
- Queue redraw after cover-art texture is updated from a url/file source.
  (LP: #1043947)
- Fixed ability to delete glib::Source wrapper during its callback
  (LP: #1044823)
- Close preview when dash is hidden. (LP: #1045298)
- LauncherModel: rewrite the Reordering functions to keep the icon
  priority deltas (LP: #761155)
- Make sure we can pass extra hints when activating preview actions.
  (LP: #1046352)
- UnityWindow: scale window code improved (LP: #1033935)
- The mouse will now cause the HUD buttons to change selection
  (LP: #1042692)
- Alt+Space shortcut to reveal the window menu is not hardcoded, but a
   Compiz key option.  (Hold) should also be translated. Made all
   Compiz plug-in names and all Compiz plug-in option names in
   unityshell.cpp static constants.
- remove unity --reset, it's not anymore really needed now that we are
  in stable days of unity and we moved to gsettings
- Removed the variables 'oldPrev' and 'oldNext' which got assigned the
  value NULL, but then were never used
- Fixed the size of the previews to 770x380 pixels. (LP: #1045243)
- UnityWindow: use smart pointers, use static close_icon (with dynamic
  state) and PanelStyle context (LP: #1033935) (LP: #1045127)
  (LP: #1046124) (LP: #1046126)
- Remove everything in the #ifndef USE_MODERN_COMPIZ_GL ifdefs and remove
  the ifdefs alltogether. unity now requires compiz 0.9.8.0.
- Re-add code to draw panel background texture when the dash is open and
  there is a maximized window (LP: #1044460)
- EdgeBarrierController: Temporary disable the edge barriers also when
  autohide is set (LP: #1020058)
- a11y: Port unity3d and panel service accessibility init to atk-bridge
  (LP: #1023542) (LP: #1046582)
- Dash and Hud get drawn correctly no matter which monitor the mouse is in
  (LP: #1002260)
- Fix minor problem with the Hud/Dash being drawn while closing on a
  different monitor.
- Extended track play/pause mouse discovery for entire track row.
  (LP: #1043997)
- Implemented DBus interface for DashController and made HideDash()
  method available via DBus. This is needed by music-preview-player
  codec installation functionality for hiding the dash when codec
  installation starts. (LP: #1043825)
- Adds the extra_text property to preview Action (LP: #1049008)
- Fixed a layout flicker when first opening previews (LP: #1038944)
  (LP: #1043277)
- Update sizing of elements to match designs, update assets (LP: #1049096)
- Fix crash in unity::dash::CoverflowResultView::Impl::Impl()
  (LP: #1047420)
- UnityShell: remove scale_highlighted_window_ variable, using scale's
  getSelectedWindow instead (LP: #1046795)
- Fixed dash dismissal when changing focus to a window on monitor external
  to that of the dash. (LP: #923657) Improved panel update speed when
  opening dash. (LP: #1044086)
- Added two new special icons for missing album cover; to be used by
  music lens. They don't really fit into unity-asset-pool as they don't
  have regular sizes. (LP: #1049217)
- Register file delete events in zeitgeist when file is dropped