[Desktop-packages] [Bug 1063249] Re: Unity Show Desktop fade back in function not smooth

2013-04-03 Thread Stephen M. Webb
Fix Released in Unity Unity 7.0.0 "R series".

** Changed in: unity
   Status: Fix Committed => Fix Released

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https://bugs.launchpad.net/bugs/1063249

Title:
  Unity Show Desktop fade back in function not smooth

Status in Compiz:
  Invalid
Status in Unity:
  Fix Released
Status in Unity 6.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Quantal:
  Fix Released

Bug description:
  [Impact]

  The fade-the-hidden-windows-back-in function (to restore the windows after 
the desktop has been shown) is broken:
  It pops in and pulses the opacity instead of smoothly fading it in.
  This effect is visually very unpleasant.

  [Test Case]

  How to reproduce:
  (Enable the slow animations function in the CCSM-Composite plug-in to clearly 
notice what exactly is happening.)
  Press "Super+D" to show the desktop.
  Notice that visible windows fade out smoothly until the desktop is fully 
visible.
  Wait a few seconds to make sure the fade-out has finished.
  Now press "Super+D" again to restore the hidden windows.

  What you would expect:
  The windows should fade back in smoothly in the same manner they faded out.

  What actually happens:
  The windows pop back in partially visible, then first fade out a bit until 
they finally start to smoothly fade back in.

  Also note that this popping/pulsing effect does not happen if you
  invoke "Super+D" to restore the hidden windows before the fade-out
  animation has finished - then the fade-in works as expected.

  [Regression Potential]

  The fix for this bug just changes initial opacity when fading windows
  back in and has no potential for any regressions.

To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz/+bug/1063249/+subscriptions

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[Desktop-packages] [Bug 1063249] Re: Unity Show Desktop fade back in function not smooth

2013-02-16 Thread MC Return
** Changed in: compiz
   Status: In Progress => Invalid

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Title:
  Unity Show Desktop fade back in function not smooth

Status in Compiz:
  Invalid
Status in Unity:
  Fix Committed
Status in Unity 6.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Quantal:
  Fix Released

Bug description:
  [Impact]

  The fade-the-hidden-windows-back-in function (to restore the windows after 
the desktop has been shown) is broken:
  It pops in and pulses the opacity instead of smoothly fading it in.
  This effect is visually very unpleasant.

  [Test Case]

  How to reproduce:
  (Enable the slow animations function in the CCSM-Composite plug-in to clearly 
notice what exactly is happening.)
  Press "Super+D" to show the desktop.
  Notice that visible windows fade out smoothly until the desktop is fully 
visible.
  Wait a few seconds to make sure the fade-out has finished.
  Now press "Super+D" again to restore the hidden windows.

  What you would expect:
  The windows should fade back in smoothly in the same manner they faded out.

  What actually happens:
  The windows pop back in partially visible, then first fade out a bit until 
they finally start to smoothly fade back in.

  Also note that this popping/pulsing effect does not happen if you
  invoke "Super+D" to restore the hidden windows before the fade-out
  animation has finished - then the fade-in works as expected.

  [Regression Potential]

  The fix for this bug just changes initial opacity when fading windows
  back in and has no potential for any regressions.

To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz/+bug/1063249/+subscriptions

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[Desktop-packages] [Bug 1063249] Re: Unity Show Desktop fade back in function not smooth

2012-11-09 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 6.10.0-0ubuntu3

---
unity (6.10.0-0ubuntu3) raring; urgency=low

  * Upload to raring

unity (6.10.0-0ubuntu2) quantal-proposed; urgency=low

  * Cherry-picked from upstream:
- [SRU Regression] Launcher icon corruption while rearranging
  (LP: #1071813)

unity (6.10.0-0ubuntu1) quantal-proposed; urgency=low

  [ Timo Jyrinki ]
  * New upstream release.
- Gap between the dash gradient and the panel one (LP: #1062375)
- [regression] Dash closes if the onscreen keyboard is outside of
  Dash' geometry (LP: #1058705)
- Dash - Category expander arrow is in expanded mode no matter if
  category is actually expanded (LP: #1053047)
- Unity panel does not show the kate menus in the correct order
  (LP: #1062283)
- compiz crashed with SIGSEGV in g_type_check_instance_is_a() from
  g_object_unref() from _g_file_attribute_value_clear() from ... from
  query_info_async_cb() [libgvfsdbus.so] (LP: #1061510)
- dash's music album previews: can't drag the scrollbar (LP: #1056995)
- Small chunks of the panel shadow appear individually (and very dark)
  (LP: #1057528)
- compiz crashed with SIGSEGV on Unity "Unmount" (LP: #1055812)
- [regression] Dash - 'More suggestions' icons in App Lens are too
  large (LP: #1052513)
- BamfLauncherIcon: ensure the icon and name values when the running
  state changes (LP: #772986)
- Changes the swapping order of the detail mode. Now the currently
  active window gets moved to the end, instead of getting swapped
  with the last used window (LP: #1061229)
- Fixes GetRegion tex coord maths (LP: #1058391)
- Fixed fade-in behavior of Unity's showdesktop function (LP: #1063249)
- Added showdesktop to unityshell.xml.in, because
  the feature showdesktop is provided by unityshell. (LP: #1006429)
  (LP: #1006434) (LP: #1063171)
- Make HudLauncherIcon::ubus_manager_ "un-static" (LP: #1048274)
- Fix reference counting problem which leads to memory leaks and a
  crash in MT grab handles (LP: #1046201)
- Ensure categories with non-personal results can show up before empty
  categories with personal results (LP: #1067327)
- fix a backup error (LP: #1066646)

  [ Łukasz 'sil2100' Zemczak ]
  * Cherry-picked from upstream:
- Reverted the switch from boost to std which was part of the fix for
  LP: #1046201. The crash is still fixed without this change, so it was
  actually unneeded
 -- Didier RocheFri, 09 Nov 2012 08:06:47 +0100

** Changed in: unity (Ubuntu)
   Status: In Progress => Fix Released

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You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/1063249

Title:
  Unity Show Desktop fade back in function not smooth

Status in Compiz:
  In Progress
Status in Unity:
  Fix Committed
Status in Unity 6.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Quantal:
  Fix Released

Bug description:
  [Impact]

  The fade-the-hidden-windows-back-in function (to restore the windows after 
the desktop has been shown) is broken:
  It pops in and pulses the opacity instead of smoothly fading it in.
  This effect is visually very unpleasant.

  [Test Case]

  How to reproduce:
  (Enable the slow animations function in the CCSM-Composite plug-in to clearly 
notice what exactly is happening.)
  Press "Super+D" to show the desktop.
  Notice that visible windows fade out smoothly until the desktop is fully 
visible.
  Wait a few seconds to make sure the fade-out has finished.
  Now press "Super+D" again to restore the hidden windows.

  What you would expect:
  The windows should fade back in smoothly in the same manner they faded out.

  What actually happens:
  The windows pop back in partially visible, then first fade out a bit until 
they finally start to smoothly fade back in.

  Also note that this popping/pulsing effect does not happen if you
  invoke "Super+D" to restore the hidden windows before the fade-out
  animation has finished - then the fade-in works as expected.

  [Regression Potential]

  The fix for this bug just changes initial opacity when fading windows
  back in and has no potential for any regressions.

To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz/+bug/1063249/+subscriptions

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[Desktop-packages] [Bug 1063249] Re: Unity Show Desktop fade back in function not smooth

2012-11-07 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 6.10.0-0ubuntu2

---
unity (6.10.0-0ubuntu2) quantal-proposed; urgency=low

  * Cherry-picked from upstream:
- [SRU Regression] Launcher icon corruption while rearranging
  (LP: #1071813)

unity (6.10.0-0ubuntu1) quantal-proposed; urgency=low

  [ Timo Jyrinki ]
  * New upstream release.
- Gap between the dash gradient and the panel one (LP: #1062375)
- [regression] Dash closes if the onscreen keyboard is outside of
  Dash' geometry (LP: #1058705)
- Dash - Category expander arrow is in expanded mode no matter if
  category is actually expanded (LP: #1053047)
- Unity panel does not show the kate menus in the correct order
  (LP: #1062283)
- compiz crashed with SIGSEGV in g_type_check_instance_is_a() from
  g_object_unref() from _g_file_attribute_value_clear() from ... from
  query_info_async_cb() [libgvfsdbus.so] (LP: #1061510)
- dash's music album previews: can't drag the scrollbar (LP: #1056995)
- Small chunks of the panel shadow appear individually (and very dark)
  (LP: #1057528)
- compiz crashed with SIGSEGV on Unity "Unmount" (LP: #1055812)
- [regression] Dash - 'More suggestions' icons in App Lens are too
  large (LP: #1052513)
- BamfLauncherIcon: ensure the icon and name values when the running
  state changes (LP: #772986)
- Changes the swapping order of the detail mode. Now the currently
  active window gets moved to the end, instead of getting swapped
  with the last used window (LP: #1061229)
- Fixes GetRegion tex coord maths (LP: #1058391)
- Fixed fade-in behavior of Unity's showdesktop function (LP: #1063249)
- Added showdesktop to unityshell.xml.in, because
  the feature showdesktop is provided by unityshell. (LP: #1006429)
  (LP: #1006434) (LP: #1063171)
- Make HudLauncherIcon::ubus_manager_ "un-static" (LP: #1048274)
- Fix reference counting problem which leads to memory leaks and a
  crash in MT grab handles (LP: #1046201)
- Ensure categories with non-personal results can show up before empty
  categories with personal results (LP: #1067327)
- fix a backup error (LP: #1066646)

  [ Łukasz 'sil2100' Zemczak ]
  * Cherry-picked from upstream:
- Reverted the switch from boost to std which was part of the fix for
  LP: #1046201. The crash is still fixed without this change, so it was
  actually unneeded
 -- Lukasz 'sil2100' ZemczakTue, 30 Oct 2012 
18:00:00 +0100

** Changed in: unity (Ubuntu Quantal)
   Status: Fix Committed => Fix Released

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to unity in Ubuntu.
Matching subscriptions: dp-unity
https://bugs.launchpad.net/bugs/1063249

Title:
  Unity Show Desktop fade back in function not smooth

Status in Compiz:
  In Progress
Status in Unity:
  Fix Committed
Status in Unity 6.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  In Progress
Status in “unity” source package in Quantal:
  Fix Released

Bug description:
  [Impact]

  The fade-the-hidden-windows-back-in function (to restore the windows after 
the desktop has been shown) is broken:
  It pops in and pulses the opacity instead of smoothly fading it in.
  This effect is visually very unpleasant.

  [Test Case]

  How to reproduce:
  (Enable the slow animations function in the CCSM-Composite plug-in to clearly 
notice what exactly is happening.)
  Press "Super+D" to show the desktop.
  Notice that visible windows fade out smoothly until the desktop is fully 
visible.
  Wait a few seconds to make sure the fade-out has finished.
  Now press "Super+D" again to restore the hidden windows.

  What you would expect:
  The windows should fade back in smoothly in the same manner they faded out.

  What actually happens:
  The windows pop back in partially visible, then first fade out a bit until 
they finally start to smoothly fade back in.

  Also note that this popping/pulsing effect does not happen if you
  invoke "Super+D" to restore the hidden windows before the fade-out
  animation has finished - then the fade-in works as expected.

  [Regression Potential]

  The fix for this bug just changes initial opacity when fading windows
  back in and has no potential for any regressions.

To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz/+bug/1063249/+subscriptions

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[Desktop-packages] [Bug 1063249] Re: Unity Show Desktop fade back in function not smooth

2012-10-18 Thread Timo Jyrinki
** Changed in: unity/6.0
   Status: Fix Committed => Fix Released

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to unity in Ubuntu.
Matching subscriptions: dp-unity
https://bugs.launchpad.net/bugs/1063249

Title:
  Unity Show Desktop fade back in function not smooth

Status in Compiz:
  In Progress
Status in Unity:
  Fix Committed
Status in Unity 6.0 series:
  Fix Released
Status in “unity” package in Ubuntu:
  In Progress
Status in “unity” source package in Quantal:
  In Progress

Bug description:
  [Impact]

  The fade-the-hidden-windows-back-in function (to restore the windows after 
the desktop has been shown) is broken:
  It pops in and pulses the opacity instead of smoothly fading it in.
  This effect is visually very unpleasant.

  [Test Case]

  How to reproduce:
  (Enable the slow animations function in the CCSM-Composite plug-in to clearly 
notice what exactly is happening.)
  Press "Super+D" to show the desktop.
  Notice that visible windows fade out smoothly until the desktop is fully 
visible.
  Wait a few seconds to make sure the fade-out has finished.
  Now press "Super+D" again to restore the hidden windows.

  What you would expect:
  The windows should fade back in smoothly in the same manner they faded out.

  What actually happens:
  The windows pop back in partially visible, then first fade out a bit until 
they finally start to smoothly fade back in.

  Also note that this popping/pulsing effect does not happen if you
  invoke "Super+D" to restore the hidden windows before the fade-out
  animation has finished - then the fade-in works as expected.

  [Regression Potential]

  The fix for this bug just changes initial opacity when fading windows
  back in and has no potential for any regressions.

To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz/+bug/1063249/+subscriptions

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