[Desktop-packages] [Bug 1340996] Re: Overlay scrollbars doesn't scale to match the current DPI settings

2015-02-11 Thread Stephen M. Webb
** Changed in: unity
   Status: Fix Committed => Fix Released

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https://bugs.launchpad.net/bugs/1340996

Title:
  Overlay scrollbars doesn't scale to match the current DPI settings

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  Fix Released
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Released

Bug description:
  [Impact]
  Dash scrollbars do not respect the configured monitor scaling

  [Test case]
  1. From Unity Control Center -> Displays -> Change the monitor scaling to 
somewhat
 different from 1.0 (might be both bigger and smaller, your choice).
  2. Open the dash, expand the results so that the scrollbars show
  3. Hover a scrollbar and the overlay scrollbar thumb should appear
  4. Both the scrollbar and the thumb should be scaled matching the current DPI 
settings
 for the monitor the dash is in

  The same should happen in previews.

  [Regression potential]
  Very low. A possibility might be missing scrollbars somewhere in the dash.

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[Desktop-packages] [Bug 1340996] Re: Overlay scrollbars doesn't scale to match the current DPI settings

2014-10-29 Thread Treviño
** Changed in: unity/7.2
   Status: Fix Committed => Fix Released

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https://bugs.launchpad.net/bugs/1340996

Title:
  Overlay scrollbars doesn't scale to match the current DPI settings

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Fix Released

Bug description:
  [Impact]
  Dash scrollbars do not respect the configured monitor scaling

  [Test case]
  1. From Unity Control Center -> Displays -> Change the monitor scaling to 
somewhat
 different from 1.0 (might be both bigger and smaller, your choice).
  2. Open the dash, expand the results so that the scrollbars show
  3. Hover a scrollbar and the overlay scrollbar thumb should appear
  4. Both the scrollbar and the thumb should be scaled matching the current DPI 
settings
 for the monitor the dash is in

  The same should happen in previews.

  [Regression potential]
  Very low. A possibility might be missing scrollbars somewhere in the dash.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1340996/+subscriptions

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[Desktop-packages] [Bug 1340996] Re: Overlay scrollbars doesn't scale to match the current DPI settings

2014-10-28 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 7.2.3+14.04.20140826-0ubuntu1

---
unity (7.2.3+14.04.20140826-0ubuntu1) trusty; urgency=medium

  [ Andrea Azzarone ]
  * Remove cross fade effect during lock/unlocking. A simple fading
works just fine. (LP: #1312107)
  * Manually emit nux::Area::geometry_changed beucase nux can fail to
emit it. (LP: #1292391)

  [ Pawel Szubert ]
  * Reduce the scope of the kill command when restarting Compiz.
(LP: #1324114)

  [ Marco Trevisan (Treviño) ]
  * LockScreenAcceleratorController: do ther configured action on power
special keys press. We finally can suspend, shutdown, hibernate or
start the screensaver when the screen is locked, using the Suspend,
Sleep, Hibernate and PowerOff hardware keys. Also the Shutdown
dialog doesn't allow now to lock the session if it is not allowed by
settings. (LP: #1306211) (LP: #1320051) (LP: #1320071)
  * Previews: scale the dash preview contents to match current monitor
scaling. Improved also the scaling of search-bar, spinner, categories
and many other components. (LP: #1339629)
  * FilterWidgets: add support for scaling (LP: #1340171)
  * OverlayRendering: correctly scale the overlays borders and edges to
match settings. DashStyle has been modified to return smart pointers
of textures that are loaded depending on the scale level. The cache
will make sure that we don't duplicate the textures and that they
get removed when not needed anymore. Also thanks to this the
SearchBarSpinner textures (and the other spinners as well) uses the
SVGs scaled at the proper size (I desgined a new SVG for the
magnifier, as we only had a PNG). (LP: #1283415) (LP: #1340394)
  * Hud: scale to match current DPI settings for monitor. (LP: #1340477)

  [ Eleni Maria Stea ]
  * Previews: scale the dash preview contents to match current monitor
scaling. Improved also the scaling of search-bar, spinner, categories
and many other components. (LP: #1339629)

  [ Stephen M. Webb ]
  * Reduce the scope of the kill command when restarting Compiz.
(LP: #1324114)

  [ Chris Townsend ]
  * Bump version to 7.2.3.

unity (7.2.2+14.04.20140714-0ubuntu2) trusty; urgency=medium

  [ Andrea Azzarone ]
  * Remove cross fade effect during lock/unlocking. A simple fading
works just fine. (LP: #1312107)
  * Manually emit nux::Area::geometry_changed beucase nux can fail to
emit it. (LP: #1292391)
  * TextInput: use GdkKeymap to check the caps-lock status (LP: #1347735)

  [ Pawel Szubert ]
  * Reduce the scope of the kill command when restarting Compiz.
(LP: #1324114)

  [ Marco Trevisan (Treviño) ]
  * LockScreenAcceleratorController: do ther configured action on power
special keys press. We finally can suspend, shutdown, hibernate or
start the screensaver when the screen is locked, using the Suspend,
Sleep, Hibernate and PowerOff hardware keys. Also the Shutdown
dialog doesn't allow now to lock the session if it is not allowed by
settings. (LP: #1306211) (LP: #1320051) (LP: #1320071)
  * Previews: scale the dash preview contents to match current monitor
scaling. Improved also the scaling of search-bar, spinner, categories
and many other components. (LP: #1339629)
  * FilterWidgets: add support for scaling (LP: #1340171)
  * OverlayRendering: correctly scale the overlays borders and edges to
match settings. DashStyle has been modified to return smart pointers
of textures that are loaded depending on the scale level. The cache
will make sure that we don't duplicate the textures and that they
get removed when not needed anymore. Also thanks to this the
SearchBarSpinner textures (and the other spinners as well) uses the
SVGs scaled at the proper size (I desgined a new SVG for the
magnifier, as we only had a PNG). (LP: #1283415) (LP: #1340394)
  * Hud: scale to match current DPI settings for monitor. (LP: #1340477)
  * PlacesOverlayVScrollBar and VScrollBarOverlayWindow: add support for
scaling. Add a new ScrollView class to create ScrollViews with an
OverlayScrollbar and with scaling support. Using them in dash Scopes and
Previews. (LP: #1340996)
  * LockScreenShield: Add GrabScreen function and retry to make sure we really
get the grab. It might happen that the grab is not possible because the
PluginAdapter::IsScreenGrabbed request has still not being fully processed,
and thus nux is not able to grab the pointer/keyboard. By doing this we
instead try to grab the screen, and if this is not happening, we wait a
little until we don't get the ungrab event. In this way, if we eventually
get the grab, all will work as expected. Otherwise, we cancel the lock
request (very unlikely to happen). (LP: #1349128)
  * PlacesOverlayVScrollBar: redirect the mouse wheel scroll events coming from
the thumb to the scrollview. This will make the scrollview to handle then 
and
perform the same scrol

[Desktop-packages] [Bug 1340996] Re: Overlay scrollbars doesn't scale to match the current DPI settings

2014-09-23 Thread Chris J Arges
** Also affects: unity (Ubuntu Trusty)
   Importance: Undecided
   Status: New

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https://bugs.launchpad.net/bugs/1340996

Title:
  Overlay scrollbars doesn't scale to match the current DPI settings

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  New

Bug description:
  [Impact]
  Dash scrollbars do not respect the configured monitor scaling

  [Test case]
  1. From Unity Control Center -> Displays -> Change the monitor scaling to 
somewhat
 different from 1.0 (might be both bigger and smaller, your choice).
  2. Open the dash, expand the results so that the scrollbars show
  3. Hover a scrollbar and the overlay scrollbar thumb should appear
  4. Both the scrollbar and the thumb should be scaled matching the current DPI 
settings
 for the monitor the dash is in

  The same should happen in previews.

  [Regression potential]
  Very low. A possibility might be missing scrollbars somewhere in the dash.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1340996/+subscriptions

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[Desktop-packages] [Bug 1340996] Re: Overlay scrollbars doesn't scale to match the current DPI settings

2014-08-05 Thread Launchpad Bug Tracker
This bug was fixed in the package unity -
7.3.0+14.10.20140731.1-0ubuntu1

---
unity (7.3.0+14.10.20140731.1-0ubuntu1) utopic; urgency=low

  [ Ubuntu daily release ]
  * New rebuild forced

  [ Brandon Schaefer ]
  * Fixes FTBFS caused by gcc 4.9. Mostly unused functions. (LP:
#1350052)

  [ Andrea Azzarone ]
  * == Problem == Lockscreen capslock detection doesn't work well with
remapped capslocks == Fix == Use gdk keymap to get the state of the
caps lock. (LP: #1347735)

  [ Marco Trevisan (Treviño) ]
  * PlacesOverlayVScrollBar and VScrollBarOverlayWindow: add support for
scaling Add a new ScrollView class to create ScrollViews with an
OverlayScrollbar and with scaling support. Using them in dash Scopes
and Previews. (LP: #1340996)
  * LockScreenShield: Add GrabScreen function and retry to make sure we
really get grab It might happen that the grab is not possible
because the PluginAdapter::IsScreenGrabbed request has still not
being fully processed, and thus nux is not able to grab the
pointer/keyboard. By doing this we instead try to grab the screen,
and if this is not happening, we wait a little until we don't get
the ungrab event. In this way, if we eventually get the grab, all
will work as expected. Otherwise, we cancel the lock request (very
unlikely to happen). (LP: #1349128)
  * PlacesOverlayVScrollBar: redirect the mouse wheel scroll events
coming from the thumb to the scrollview This will make the
scrollview to handle then and perform the same scrolling action it
would do otherwise. (LP: #1340992)
  * This has a "soft" dependency on lp:~3v1n0/nux/horizontal-scroll-
delta/+merge/227070, this means that this code would just work as it
used to do (except for the SwitcerView fix) if that nux branch is
not used, while it will support correctly horizontal scroll events
when both the branches are used. (LP: #1342208)
 -- Ubuntu daily releaseThu, 31 Jul 2014 
18:40:00 +

** Changed in: unity (Ubuntu)
   Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/1340996

Title:
  Overlay scrollbars doesn't scale to match the current DPI settings

Status in Unity:
  In Progress
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  Dash scrollbars should scale, matching the current DPI settings for
  the monitor they're in.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1340996/+subscriptions

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