Re: NetBeans GUI icons, who drew them?

2019-04-10 Thread Tim Boudreau
== Precompiling

>
> As Tim points out we don't want to waste CPU/GPU time rendering
> gradients for icons at runtime.
>
> We could define some "standard" sizes for icons and precompile them to
> these sizes. Very much like native mobile apps do for Android an iOS. In
> iOS, for example, they have @1x, @2x, @3x suffixes for different icons
> sizes.
>
> That, of course will require a project/repository of its own.
>

I don't think so, regarding a repo.  Either:
 - Compile them to images of several sizes when building the module jar
(from reading the comments in VectorIcon, it sounds like particularly on
Windows hidpi, this can vary wildly, so I'm not sure this is a perfect
solution), or
 - Compile them to a Java class that adds up to "painting instructions"
(much faster load time and no dep on batik) - it's not that hard to write a
Graphics2D implementation that outputs Java code for everything done to it,
so you could load an SVG image into Batik, and have it paint into that and
generate a class from the result); on first load, load it, paint it into a
BufferedImage and save that to the IDE's cache directory, subdirectory by
screen resolution, with the SHA-1 hash of the original SVG as the name.
   - Or, let the installer do this at the end of install - it actually
knows the screen resolution likely to be needed, so that is the perfect
time to do it, and let the IDE do the above for anything missing

I don't think a repository just for icons solves much of anything, and
probably creates some new problems.  If you have a checkout of the IDE,
`find . -name *.svg` does a fine job for locating everying; disconnect them
from the code that uses them, and you're guaranteed to wind up with a pile
of old icons used by nothing that nobody is sure if are unused or not.

-Tim

>
>
> == Standardizing
>
> If we're to precompile icons we may also want to standardize them
> somehow. We could separate icons by cluster (in the repository above),
> and create a cluster-specific module responsible for returning icons (of
> appropriate size depending on DPI) for all modules in that cluster.
>
> The objective being making all "folder" icons look similar. We now have
> blue folders and yellow folders all around.
>
> == Generating SVG from PNG
>
> See Tim's response in another thread [1]. I think Emilian set up a
> website in 2017 to do this [2].
>
> I don't think automatic conversion is worth the effort: we'll end up
> having to fine-tune the results by hand, as Emilian tried to do back in
> 2017.
>
> Also note that Adobe Illustrator seems to have a way to do this:
>
> https://www.lifewire.com/use-image-trace-in-adobe-illustrator-cc-2017-4125254
>
> Cheers,
> Antonio
>
> [1]
>
> http://mail-archives.apache.org/mod_mbox/netbeans-dev/201904.mbox/%3cCA+qecRNnE=L49v5t46q_LVc=rpTqJD3U7zt4-0DAroG=x6h...@mail.gmail.com%3e
>
> [2]
> https://jaxenter.com/netbeans/netbeans-retina
>
> El 06/04/2019 a las 19:50, Tim Boudreau escribió:
> > I did most of the icons in 1999 (a few of them still exist in core as
> tree
> > icons for nodes that are not typically shown anymore); in 2000 they were
> > taken over by Sun's Human Interface Engineering team, and everything was
> > converted to the (awful) "flush 3d" metal look and feel look. Circa 2004
> we
> > got out from under the tyrrany of metal look and feel, and they were
> > redesigned again by a guy whose name I can't remember, but could probably
> > dig up - that redesign established the shapes still in use for things
> like
> > classes, fields and methods. Since then there was one reworking of the
> > icons that made them more cartoonish (I remember Wade calling it
> "NetBeans
> > for babies").
> >
> > I think in the long run, switching to vector icons is smart. That said, I
> > would not run with SVG without precompiling it into code that drives a
> > Graphics2D and either renders and caches images, or deals with
> performance
> > and memory allocation issues around GradientPaint and friends in the JDK
> > (both allocate large rasters on every paint, and vertical and horizontal
> > and radial gradients can be cached and reused instead - AND the pixel
> > pushing approach of those has a serious impedance mismatch with modern
> > graphics pipelines - it happens that just this week I benchmarked cached
> > gradient BufferedImages vs GradientPaint and RadialGradientPaint with as
> > much raster caching as you could do there - the result was blitting
> > BufferedImages was 10x faster, and 40x faster if you ran a full GC
> between
> > benchmark loops, meaning that performance with Paint objects is also much
> > less predictable). One of the rationales for JavaFX's creation was to
> have
> > a graphics toolkit that operated with the grain of how modern graphics
> > cards work, rather than 1990s xterms did things.
> >
> > -Tim
> >
> > On Fri, Apr 5, 2019 at 7:09 PM Eirik Bakke  wrote:
> >
> >> There are over 3000 bitmap icon images in the NetBeans codebase.
> Probably
> >> at least several hundred 

Re: NetBeans GUI icons, who drew them?

2019-04-08 Thread Wade Chandler
On Mon, Apr 8, 2019, 01:58 Antonio  wrote:

>
>
> El 07/04/2019 a las 23:32, Wade Chandler escribió:
> >
> > I discourage such a merge where icons from various modules wind up
> inside a single module. The module code itself still has to reference these
> things, and as such now must touch more than one module just to add an
> image. Why would I want N graphic files if I am using the platform but not
> the modules which require the N graphics? I call that bloat. I think if we
> are having an issue finding icons, and need a solution, we should solve
> that versus a giant lump; it could be a module manifest marker or something
> similar.
> >
>
> Well, this can made optional.
>
> Many icons in NetBeans are retrieved using a simple String that is sent
> to ImageUtilities [1] in "openide.util.ui". This module in turn depends
> on "openide.util".
>
> We could define an "IconProvider" service interface API, responsible for
> finding icons by name.
>
> And then change ImageUtilities to lookup one (or more) IconProvider SPIs
> at runtime. When an icon is requested to ImageUtilities (by name) then
> let's send that request to all SPIs, and see if any returns a proper icon.
>
> So we end up with a set of pluggable "IconProvider"'s that people can
> extend to replace existing icons gradually, and modules won't have to be
> modified/refactored.
>

Yes, the SPI could also support a notion of "get all icons" or "get all
icon parent folders or packages" which could be used for development and
debugging purposes. Or just support a new module manifest entry(ies) to
support the same notion.

We are building a self hosting IDE, and can take advantage of this fact to
solve problems associated with modular development versus relying on common
operating system tools or less refined options like image extension
searches.

Wade


Re: NetBeans GUI icons, who drew them?

2019-04-08 Thread Neil C Smith
On Mon, 8 Apr 2019 at 06:58, Antonio  wrote:
> We could define an "IconProvider" service interface API, responsible for
> finding icons by name.

Exactly!  Been saying this for a long time.  And also linked this
before, and in conversations with Emi and others on Twitter, but it's
worth a look at the xdg spec, and in particular the use of hyphens to
have more/less specific icon resolution.

https://developer.gnome.org/icon-naming-spec/

I think we could use that as a useful starting point, given the amount
of work that's gone into it, or even move to adopt it and benefit from
lots of pre-existing icon themes?!

Obviously we'd need to fallback to existing files for now.

> So we end up with a set of pluggable "IconProvider"'s that people can
> extend to replace existing icons gradually, and modules won't have to be
> modified/refactored.

I also put forward a suggestion for this, and for pluggable text
providers, last year but it didn't much of a good response and at
least one -1.

I would definitely get involved with this effort, as it's very high on
my list of annoyances with the platform at the moment.  It should be
possible to plug in and override all areas of branding to allow
different resolution strategies.

Best wishes,

Neil

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Re: NetBeans GUI icons, who drew them?

2019-04-07 Thread Antonio




El 07/04/2019 a las 23:32, Wade Chandler escribió:


I discourage such a merge where icons from various modules wind up inside a 
single module. The module code itself still has to reference these things, and 
as such now must touch more than one module just to add an image. Why would I 
want N graphic files if I am using the platform but not the modules which 
require the N graphics? I call that bloat. I think if we are having an issue 
finding icons, and need a solution, we should solve that versus a giant lump; 
it could be a module manifest marker or something similar.



Well, this can made optional.

Many icons in NetBeans are retrieved using a simple String that is sent 
to ImageUtilities [1] in "openide.util.ui". This module in turn depends 
on "openide.util".


We could define an "IconProvider" service interface API, responsible for 
finding icons by name.


And then change ImageUtilities to lookup one (or more) IconProvider SPIs 
at runtime. When an icon is requested to ImageUtilities (by name) then 
let's send that request to all SPIs, and see if any returns a proper icon.


So we end up with a set of pluggable "IconProvider"'s that people can 
extend to replace existing icons gradually, and modules won't have to be 
modified/refactored.


Cheers,
Antonio


[1]
https://github.com/apache/incubator-netbeans/blob/master/platform/openide.util.ui/src/org/openide/util/ImageUtilities.java


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Re: NetBeans GUI icons, who drew them?

2019-04-07 Thread Wade Chandler


> On Apr 7, 2019, at 5:25 AM, Christian Lenz  wrote:
> 
> Hey guys,
> 
> I want to mention here the repo of IntelliJ the community edition. They do it 
> as a package inside of the platform called Icons: 
> https://github.com/JetBrains/intellij-community/tree/master/platform/icons as 
> you can see, everything (I don’t know whether it is 100% or less but most of 
> the Icons are inside of this package in subpackages. This is somehow 
> centralized and not packed with each module and we don’t need find any Icon 
> out. And as far as I can see, they use SVG Icons.
> 

I discourage such a merge where icons from various modules wind up inside a 
single module. The module code itself still has to reference these things, and 
as such now must touch more than one module just to add an image. Why would I 
want N graphic files if I am using the platform but not the modules which 
require the N graphics? I call that bloat. I think if we are having an issue 
finding icons, and need a solution, we should solve that versus a giant lump; 
it could be a module manifest marker or something similar.

> So all on all, I know that atm it is not possible to have it like this, but 
> this is, imho the future, that what we want and will be a lot of work. But 
> maybe we can start to move Icons one by one to such a public package. And 
> yes, I know that this will change the platform too(?).

I do think we could have a module which is used to convert graphics etc, and 
can then use an SPI. We can of course support SVG etc this way, but then too, 
could allow any other image type to be plugged in by a module author as needed. 
It would be super handy too to be able to support SVG clip paths for sprites or 
similar for pixel based images.

Wade
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Re: NetBeans GUI icons, who drew them?

2019-04-07 Thread Antonio

Great pieces of advice here (and in another threads).

A summary with some more ideas:

== Color Scheme:

If we're to redesign icons we may want to define a color scheme first.

As Glenn points out the color scheme should play nice with color blind 
users and also play nice with the different LaFs we use frequently 
(including dark ones such as Darcula).


== Precompiling

As Tim points out we don't want to waste CPU/GPU time rendering 
gradients for icons at runtime.


We could define some "standard" sizes for icons and precompile them to 
these sizes. Very much like native mobile apps do for Android an iOS. In 
iOS, for example, they have @1x, @2x, @3x suffixes for different icons 
sizes.


That, of course will require a project/repository of its own.

== Standardizing

If we're to precompile icons we may also want to standardize them 
somehow. We could separate icons by cluster (in the repository above), 
and create a cluster-specific module responsible for returning icons (of 
appropriate size depending on DPI) for all modules in that cluster.


The objective being making all "folder" icons look similar. We now have 
blue folders and yellow folders all around.


== Generating SVG from PNG

See Tim's response in another thread [1]. I think Emilian set up a 
website in 2017 to do this [2].


I don't think automatic conversion is worth the effort: we'll end up 
having to fine-tune the results by hand, as Emilian tried to do back in 
2017.


Also note that Adobe Illustrator seems to have a way to do this: 
https://www.lifewire.com/use-image-trace-in-adobe-illustrator-cc-2017-4125254


Cheers,
Antonio

[1]
http://mail-archives.apache.org/mod_mbox/netbeans-dev/201904.mbox/%3cCA+qecRNnE=L49v5t46q_LVc=rpTqJD3U7zt4-0DAroG=x6h...@mail.gmail.com%3e

[2]
https://jaxenter.com/netbeans/netbeans-retina

El 06/04/2019 a las 19:50, Tim Boudreau escribió:

I did most of the icons in 1999 (a few of them still exist in core as tree
icons for nodes that are not typically shown anymore); in 2000 they were
taken over by Sun's Human Interface Engineering team, and everything was
converted to the (awful) "flush 3d" metal look and feel look. Circa 2004 we
got out from under the tyrrany of metal look and feel, and they were
redesigned again by a guy whose name I can't remember, but could probably
dig up - that redesign established the shapes still in use for things like
classes, fields and methods. Since then there was one reworking of the
icons that made them more cartoonish (I remember Wade calling it "NetBeans
for babies").

I think in the long run, switching to vector icons is smart. That said, I
would not run with SVG without precompiling it into code that drives a
Graphics2D and either renders and caches images, or deals with performance
and memory allocation issues around GradientPaint and friends in the JDK
(both allocate large rasters on every paint, and vertical and horizontal
and radial gradients can be cached and reused instead - AND the pixel
pushing approach of those has a serious impedance mismatch with modern
graphics pipelines - it happens that just this week I benchmarked cached
gradient BufferedImages vs GradientPaint and RadialGradientPaint with as
much raster caching as you could do there - the result was blitting
BufferedImages was 10x faster, and 40x faster if you ran a full GC between
benchmark loops, meaning that performance with Paint objects is also much
less predictable). One of the rationales for JavaFX's creation was to have
a graphics toolkit that operated with the grain of how modern graphics
cards work, rather than 1990s xterms did things.

-Tim

On Fri, Apr 5, 2019 at 7:09 PM Eirik Bakke  wrote:


There are over 3000 bitmap icon images in the NetBeans codebase. Probably
at least several hundred of these are frequently seen by everyday NetBeans
users. The page below shows all the unique "gif" or "png" files that
existed in the NetBeans mercurial repo prior to the Apache transition:

htps://people.csail.mit.edu/ebakke/misc/icons.html

THE QUESTION: Does anyone know who actually designed and drew these icons?

I assume some were cobbled together from various sources, but on the other
hand, many of the frequently visible ones (e.g. the ones in the toolbars)
seem to follow a quite consistent visual style.

(This question relates to the effort of making NetBeans look better on
HiDPI/Retina screens; see separate email thread.)

-- Eirik

--

http://timboudreau.com



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Re: NetBeans GUI icons, who drew them?

2019-04-07 Thread Tim Boudreau
Actually, Leos did the "NetBeans for babies" revision of that earlier work.
It was someone else in California who did the rev that got us to the
current set of shapes. Had to be circa 2003-4 since I was still living in
Prague at the time. But Leos was easily the most artistically talented
graphic designer I've worked with.

-Tim

On Sat, Apr 6, 2019 at 3:09 PM Geertjan Wielenga
 wrote:

> On Sat, Apr 6, 2019 at 7:50 PM Tim Boudreau  wrote:
>
> > I did most of the icons in 1999 (a few of them still exist in core as
> tree
> > icons for nodes that are not typically shown anymore); in 2000 they were
> > taken over by Sun's Human Interface Engineering team, and everything was
> > converted to the (awful) "flush 3d" metal look and feel look. Circa 2004
> we
> > got out from under the tyrrany of metal look and feel, and they were
> > redesigned again by a guy whose name I can't remember,
>
>
> Leos Tronicek.
>
> Gj
>
>
> >
>
> but could probably
> > dig up - that redesign established the shapes still in use for things
> like
> > classes, fields and methods. Since then there was one reworking of the
> > icons that made them more cartoonish (I remember Wade calling it
> "NetBeans
> > for babies").
> >
> > I think in the long run, switching to vector icons is smart. That said, I
> > would not run with SVG without precompiling it into code that drives a
> > Graphics2D and either renders and caches images, or deals with
> performance
> > and memory allocation issues around GradientPaint and friends in the JDK
> > (both allocate large rasters on every paint, and vertical and horizontal
> > and radial gradients can be cached and reused instead - AND the pixel
> > pushing approach of those has a serious impedance mismatch with modern
> > graphics pipelines - it happens that just this week I benchmarked cached
> > gradient BufferedImages vs GradientPaint and RadialGradientPaint with as
> > much raster caching as you could do there - the result was blitting
> > BufferedImages was 10x faster, and 40x faster if you ran a full GC
> between
> > benchmark loops, meaning that performance with Paint objects is also much
> > less predictable). One of the rationales for JavaFX's creation was to
> have
> > a graphics toolkit that operated with the grain of how modern graphics
> > cards work, rather than 1990s xterms did things.
> >
> > -Tim
> >
> > On Fri, Apr 5, 2019 at 7:09 PM Eirik Bakke  wrote:
> >
> > > There are over 3000 bitmap icon images in the NetBeans codebase.
> Probably
> > > at least several hundred of these are frequently seen by everyday
> > NetBeans
> > > users. The page below shows all the unique "gif" or "png" files that
> > > existed in the NetBeans mercurial repo prior to the Apache transition:
> > >
> > > htps://people.csail.mit.edu/ebakke/misc/icons.html
> > >
> > > THE QUESTION: Does anyone know who actually designed and drew these
> > icons?
> > >
> > > I assume some were cobbled together from various sources, but on the
> > other
> > > hand, many of the frequently visible ones (e.g. the ones in the
> toolbars)
> > > seem to follow a quite consistent visual style.
> > >
> > > (This question relates to the effort of making NetBeans look better on
> > > HiDPI/Retina screens; see separate email thread.)
> > >
> > > -- Eirik
> > >
> > > --
> > http://timboudreau.com
> >
>
-- 
http://timboudreau.com


Re: NetBeans GUI icons, who drew them?

2019-04-06 Thread Geertjan Wielenga
On Sat, Apr 6, 2019 at 7:50 PM Tim Boudreau  wrote:

> I did most of the icons in 1999 (a few of them still exist in core as tree
> icons for nodes that are not typically shown anymore); in 2000 they were
> taken over by Sun's Human Interface Engineering team, and everything was
> converted to the (awful) "flush 3d" metal look and feel look. Circa 2004 we
> got out from under the tyrrany of metal look and feel, and they were
> redesigned again by a guy whose name I can't remember,


Leos Tronicek.

Gj


>

but could probably
> dig up - that redesign established the shapes still in use for things like
> classes, fields and methods. Since then there was one reworking of the
> icons that made them more cartoonish (I remember Wade calling it "NetBeans
> for babies").
>
> I think in the long run, switching to vector icons is smart. That said, I
> would not run with SVG without precompiling it into code that drives a
> Graphics2D and either renders and caches images, or deals with performance
> and memory allocation issues around GradientPaint and friends in the JDK
> (both allocate large rasters on every paint, and vertical and horizontal
> and radial gradients can be cached and reused instead - AND the pixel
> pushing approach of those has a serious impedance mismatch with modern
> graphics pipelines - it happens that just this week I benchmarked cached
> gradient BufferedImages vs GradientPaint and RadialGradientPaint with as
> much raster caching as you could do there - the result was blitting
> BufferedImages was 10x faster, and 40x faster if you ran a full GC between
> benchmark loops, meaning that performance with Paint objects is also much
> less predictable). One of the rationales for JavaFX's creation was to have
> a graphics toolkit that operated with the grain of how modern graphics
> cards work, rather than 1990s xterms did things.
>
> -Tim
>
> On Fri, Apr 5, 2019 at 7:09 PM Eirik Bakke  wrote:
>
> > There are over 3000 bitmap icon images in the NetBeans codebase. Probably
> > at least several hundred of these are frequently seen by everyday
> NetBeans
> > users. The page below shows all the unique "gif" or "png" files that
> > existed in the NetBeans mercurial repo prior to the Apache transition:
> >
> > htps://people.csail.mit.edu/ebakke/misc/icons.html
> >
> > THE QUESTION: Does anyone know who actually designed and drew these
> icons?
> >
> > I assume some were cobbled together from various sources, but on the
> other
> > hand, many of the frequently visible ones (e.g. the ones in the toolbars)
> > seem to follow a quite consistent visual style.
> >
> > (This question relates to the effort of making NetBeans look better on
> > HiDPI/Retina screens; see separate email thread.)
> >
> > -- Eirik
> >
> > --
> http://timboudreau.com
>


Re: NetBeans GUI icons, who drew them?

2019-04-06 Thread Tim Boudreau
I did most of the icons in 1999 (a few of them still exist in core as tree
icons for nodes that are not typically shown anymore); in 2000 they were
taken over by Sun's Human Interface Engineering team, and everything was
converted to the (awful) "flush 3d" metal look and feel look. Circa 2004 we
got out from under the tyrrany of metal look and feel, and they were
redesigned again by a guy whose name I can't remember, but could probably
dig up - that redesign established the shapes still in use for things like
classes, fields and methods. Since then there was one reworking of the
icons that made them more cartoonish (I remember Wade calling it "NetBeans
for babies").

I think in the long run, switching to vector icons is smart. That said, I
would not run with SVG without precompiling it into code that drives a
Graphics2D and either renders and caches images, or deals with performance
and memory allocation issues around GradientPaint and friends in the JDK
(both allocate large rasters on every paint, and vertical and horizontal
and radial gradients can be cached and reused instead - AND the pixel
pushing approach of those has a serious impedance mismatch with modern
graphics pipelines - it happens that just this week I benchmarked cached
gradient BufferedImages vs GradientPaint and RadialGradientPaint with as
much raster caching as you could do there - the result was blitting
BufferedImages was 10x faster, and 40x faster if you ran a full GC between
benchmark loops, meaning that performance with Paint objects is also much
less predictable). One of the rationales for JavaFX's creation was to have
a graphics toolkit that operated with the grain of how modern graphics
cards work, rather than 1990s xterms did things.

-Tim

On Fri, Apr 5, 2019 at 7:09 PM Eirik Bakke  wrote:

> There are over 3000 bitmap icon images in the NetBeans codebase. Probably
> at least several hundred of these are frequently seen by everyday NetBeans
> users. The page below shows all the unique "gif" or "png" files that
> existed in the NetBeans mercurial repo prior to the Apache transition:
>
> htps://people.csail.mit.edu/ebakke/misc/icons.html
>
> THE QUESTION: Does anyone know who actually designed and drew these icons?
>
> I assume some were cobbled together from various sources, but on the other
> hand, many of the frequently visible ones (e.g. the ones in the toolbars)
> seem to follow a quite consistent visual style.
>
> (This question relates to the effort of making NetBeans look better on
> HiDPI/Retina screens; see separate email thread.)
>
> -- Eirik
>
> --
http://timboudreau.com


Re: NetBeans GUI icons, who drew them?

2019-04-06 Thread Glenn Holmer
On 4/5/19 6:02 PM, Eirik Bakke wrote:
> There are over 3000 bitmap icon images in the NetBeans codebase.

> htps://people.csail.mit.edu/ebakke/misc/icons.html
> 
> THE QUESTION: Does anyone know who actually designed and drew these icons?

I remember a mailing list discussion back in "the old days" stating that
the color scheme had to do with the likelihood of color blindness (which
is higher than one might think, especially among males).

-- 
Glenn Holmer (Linux registered user #16682)
"After the vintage season came the aftermath -- and Cenbe."

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Re: NetBeans GUI icons, who drew them?

2019-04-05 Thread Wade Chandler
You're looking at nearly a couple decades of work. I doubt anyone could
track down all names etc or even every single source. The best info would
come from the hg logs is my guess.

Wade

On Fri, Apr 5, 2019, 19:09 Eirik Bakke  wrote:

> There are over 3000 bitmap icon images in the NetBeans codebase. Probably
> at least several hundred of these are frequently seen by everyday NetBeans
> users. The page below shows all the unique "gif" or "png" files that
> existed in the NetBeans mercurial repo prior to the Apache transition:
>
> htps://people.csail.mit.edu/ebakke/misc/icons.html
>
> THE QUESTION: Does anyone know who actually designed and drew these icons?
>
> I assume some were cobbled together from various sources, but on the other
> hand, many of the frequently visible ones (e.g. the ones in the toolbars)
> seem to follow a quite consistent visual style.
>
> (This question relates to the effort of making NetBeans look better on
> HiDPI/Retina screens; see separate email thread.)
>
> -- Eirik
>
>