Re: [Potlatch-dev] [OpenStreetMap] #3587: Tag keys/values should be restricted to 255 characters
Andy Allan wrote: Well, I don't have steps to reproduce I think I'm starting to. This is _really_ weird. Obviously this isn't the only way to trigger it, but try this: 1. Open a Potlatch 2 instance. Select a way. Select 'Advanced'. Delete some tags with the 'X' button. 2. In another tab - yes, really - open a page with another Flex SWF. I've found http://www.trynull.com/2010/02/11/programatically-select-a-datagrid-cell-in-flex/ works. 3. Go back to the P2 tab. Start selecting ways. It's stuck. The reason it's stuck is that (in TagGrid.mxml), somehow editedItemPosition has gained a value, despite no cell being edited. I put a trace(outerDocument.editedItemPosition) into line 53 of TagGrid.mxml. In normal operation, clicking 'X' would result in null in the Flash log; when it's stuck, it results in [Object object]. You can unstick it, very simply, by selecting a cell for editing. That sets editedItemPosition again properly and all is well with the world. So we're triggering a Flex bug of some sort. It may, perhaps, have something to do with bEditedItemPositionChanged not being set to true somewhere in DataGrid.as. I wonder if there's any event on DataGrid that we can listen for and then nullify editedItemPosition manually when it fires... cheers Richard -- View this message in context: http://gis.638310.n2.nabble.com/Potlatch-dev-OpenStreetMap-3587-potlatch2-advanced-tab-crash-tp6172959p6203607.html Sent from the Potlatch mailing list archive at Nabble.com. ___ Potlatch-dev mailing list Potlatch-dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/potlatch-dev
Re: [Potlatch-dev] Crash with custom vector.xml
NopMap wrote: It used to work with the style sheet simply in the same directory as p2. Indeed; we moved it because the p2 directory was getting horribly busy and disorganised. Does it need all stylesheets in a subdir? The main stylesheet is still working from the main dir. If you expressly specify a stylesheet URL, it can be anywhere, of course. But the hardcoded default stylesheets all now point to stylesheets/ (principally stylesheets/potlatch.css and stylesheets/gpx.css). Is there any way to find out about such changes in the structure before P2 crashes? P2 is advancing at quite a pace but right now we simply don't have enough developers to write extensive documentation for every change. We don't even have complete asdocs for the full code yet. Things like this will stabilise over time, and indeed are doing so, but the best advice for now is to watch the changelog and the relevant wiki pages, and above all, ask here if you're not sure. cheers Richard ___ Potlatch-dev mailing list Potlatch-dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/potlatch-dev
Re: [OSM-dev] Develop a Simple Mapping Tool for Mobile Phones
Hi Nic! No, I haven't looked at it. I have just checked it out. Doesn't seem much. It is a trivial web based app. They are using phonegap for interfacing platform API, therefore it is not a native Android application. phonegap has API for accessing camera, PGS sensor and compass, though, so the further development of this project could be considered. But in the short term there is no image processing necessary. Simply show the user a crosshair. He can then take multiple shots of an object to collect it's height and location. I trust you that for this particular application no image processing is required. I am not familiar that much with the triangulation process. Nevertheless it could be interesting to have a look into http://opencv.willowgarage.com/wiki/Android in order to support the long term ideas. This though is not a part of phonegap therefore requires a navtive app or the processing must take place on a server. You have offered help in triangulation in one of the prev emails. A couple links would be awesome for a quick initialization. Thanks in advance! Greets, Yarik On Wed, 2011-03-23 at 20:22 +0200, Nic Roets wrote: On Wed, Mar 23, 2011 at 5:30 PM, Yarik iaroslav.shepty...@hs-bremen.de wrote: Hi Nic! Great to hear! I has been thinking of building a tool like that for quite a long time already with slightly different functionality than you describe but still very similar. I wrote already that I worked on location based mobile games. In many games players are encouraged to take pictures of different objects. The challenge I always faced in data analyzes was to extract any useful information out of those pics about features (landmarks in particular). You offer an interesting approach. Do you know anything about the last year SoC project? Would it make sense to extend its achievements? No, I haven't looked at it. Since you say such apps are useful for community, I will develop the idea further. I will also try to apply to SoC this year. But even in case I fail I would be interested in the development. Are you going to apply for SoC too / mentoring? I'm not going to apply for SoC. I'd be happy to informally mentor anyone developing software to process sensor and GPS data. I built up a little bit of experience with my KeypadMapper project, as well as porting Gosmore to Android. In the long term (i.e. not this year) it would be nice to detect logos (trademarks), perhaps do OCR or even photosynth type survey. But in the short term there is no image processing necessary. Simply show the user a crosshair. He can then take multiple shots of an object to collect it's height and location. ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
[OSM-dev] [GSoC] Mentors requirements
Hi there, I added a few ideas and I'm intersted in working on a OSM4Games project. But I'm still not sure what kind of mentor would be ok. Does the one need to be member of OSM/OSMF or can it be a assistant on my local university, too? Need the person to be very skilled in OSM or would be general GIS context be ok? Does he need to cover all kind of knowledge to things involved (here: Games technologies)? thanks for the management! Matthias ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] Develop a Simple Mapping Tool for Mobile Phones
On Thu, Mar 24, 2011 at 12:08 PM, Yarik iaroslav.shepty...@hs-bremen.de wrote: You have offered help in triangulation in one of the prev emails. A couple links would be awesome for a quick initialization. Thanks in advance! Firstly, sensors give you magnetism and gravity as 3D vectors. For every picture, obtain magnetic East (in the horizontal plane) you take the cross product of the two vectors. Then you get magnetic North by taking the cross product of magnetic East and gravity. Then you project the camera vector onto the horizontal plane to get the azimuth angle. Then get elevation angle with the cosine rule. When the user selects multiple photos aimed at the same point, you can estimate that point using some least squares method. Preferably the photos should have a large angular separation (as seen from the point being observed), otherwise the results will be inaccurate (in GPS, it is called Dilution Of Precision). All these terms are described on Wikipedia, but they focus on linear variables. Angles are non-linear. So either one should look at books or papers describing theodolite computations, or just make your own approximations and simulations. For example it may be sufficient to assume the Earth is flat after applying the equirectangular projection. Greets, Yarik On Wed, 2011-03-23 at 20:22 +0200, Nic Roets wrote: On Wed, Mar 23, 2011 at 5:30 PM, Yarik iaroslav.shepty...@hs-bremen.de wrote: Hi Nic! Great to hear! I has been thinking of building a tool like that for quite a long time already with slightly different functionality than you describe but still very similar. I wrote already that I worked on location based mobile games. In many games players are encouraged to take pictures of different objects. The challenge I always faced in data analyzes was to extract any useful information out of those pics about features (landmarks in particular). You offer an interesting approach. Do you know anything about the last year SoC project? Would it make sense to extend its achievements? No, I haven't looked at it. Since you say such apps are useful for community, I will develop the idea further. I will also try to apply to SoC this year. But even in case I fail I would be interested in the development. Are you going to apply for SoC too / mentoring? I'm not going to apply for SoC. I'd be happy to informally mentor anyone developing software to process sensor and GPS data. I built up a little bit of experience with my KeypadMapper project, as well as porting Gosmore to Android. In the long term (i.e. not this year) it would be nice to detect logos (trademarks), perhaps do OCR or even photosynth type survey. But in the short term there is no image processing necessary. Simply show the user a crosshair. He can then take multiple shots of an object to collect it's height and location. ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] [GSoC] Mentors requirements
Hi, Matthias. If you’re not currently involved with an organization and want to be a mentor for the program, please contact that organization and speak to them about their mentor selection criteria. Helps? from: http://www.google-melange.com/document/show/gsoc_program/google/gsoc2011/faqs#work Yarik On Thu, 2011-03-24 at 12:21 +0100, Matthias Meißer wrote: Hi there, I added a few ideas and I'm intersted in working on a OSM4Games project. But I'm still not sure what kind of mentor would be ok. Does the one need to be member of OSM/OSMF or can it be a assistant on my local university, too? Need the person to be very skilled in OSM or would be general GIS context be ok? Does he need to cover all kind of knowledge to things involved (here: Games technologies)? thanks for the management! Matthias ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] Develop a Simple Mapping Tool for Mobile Phones
Thanks, Nic! I need time now to digest what you wrote. On Thu, 2011-03-24 at 14:00 +0200, Nic Roets wrote: On Thu, Mar 24, 2011 at 12:08 PM, Yarik iaroslav.shepty...@hs-bremen.de wrote: You have offered help in triangulation in one of the prev emails. A couple links would be awesome for a quick initialization. Thanks in advance! Firstly, sensors give you magnetism and gravity as 3D vectors. For every picture, obtain magnetic East (in the horizontal plane) you take the cross product of the two vectors. Then you get magnetic North by taking the cross product of magnetic East and gravity. Then you project the camera vector onto the horizontal plane to get the azimuth angle. Then get elevation angle with the cosine rule. When the user selects multiple photos aimed at the same point, you can estimate that point using some least squares method. Preferably the photos should have a large angular separation (as seen from the point being observed), otherwise the results will be inaccurate (in GPS, it is called Dilution Of Precision). All these terms are described on Wikipedia, but they focus on linear variables. Angles are non-linear. So either one should look at books or papers describing theodolite computations, or just make your own approximations and simulations. For example it may be sufficient to assume the Earth is flat after applying the equirectangular projection. Greets, Yarik On Wed, 2011-03-23 at 20:22 +0200, Nic Roets wrote: On Wed, Mar 23, 2011 at 5:30 PM, Yarik iaroslav.shepty...@hs-bremen.de wrote: Hi Nic! Great to hear! I has been thinking of building a tool like that for quite a long time already with slightly different functionality than you describe but still very similar. I wrote already that I worked on location based mobile games. In many games players are encouraged to take pictures of different objects. The challenge I always faced in data analyzes was to extract any useful information out of those pics about features (landmarks in particular). You offer an interesting approach. Do you know anything about the last year SoC project? Would it make sense to extend its achievements? No, I haven't looked at it. Since you say such apps are useful for community, I will develop the idea further. I will also try to apply to SoC this year. But even in case I fail I would be interested in the development. Are you going to apply for SoC too / mentoring? I'm not going to apply for SoC. I'd be happy to informally mentor anyone developing software to process sensor and GPS data. I built up a little bit of experience with my KeypadMapper project, as well as porting Gosmore to Android. In the long term (i.e. not this year) it would be nice to detect logos (trademarks), perhaps do OCR or even photosynth type survey. But in the short term there is no image processing necessary. Simply show the user a crosshair. He can then take multiple shots of an object to collect it's height and location. ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [Potlatch-dev] Crash with custom vector.xml
Richard Fairhurst wrote: It does, but you need to put it in the stylesheets/ directory. It used to work with the style sheet simply in the same directory as p2. Does it need all stylesheets in a subdir? The main stylesheet is still working from the main dir. Is there any way to find out about such changes in the structure before P2 crashes? bye Nop -- View this message in context: http://gis.638310.n2.nabble.com/Crash-with-custom-vector-xml-tp6201539p6203886.html Sent from the Potlatch mailing list archive at Nabble.com. ___ Potlatch-dev mailing list potlatch-...@openstreetmap.org http://lists.openstreetmap.org/listinfo/potlatch-dev
Re: [OSM-dev] [GSoC] Mentors requirements
Thanks Yarik, but I was looking for some oppinion of users that were already involved in GSoC :) But I guess I will just give it a try ;) Matthias ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] [GSoC] Mentors requirements
I am pondering that right now. On one hand I would prefer to see a mentor be someone that is familiar with the OSM project and can give advice and feedback about how to work with the OSM community and its tools, but on the other hand I am excited to see completely unrelated and new people contribute to OSM. Currently I'm leaning towards allowing external mentor/student pairs *as long as they participate with the GSoC process completely*. I would be much more inclined to accept a student or mentor with no previous work in the OSM community if they provided a thorough plan for how they would integrate their work into the existing OSM community and continue to participate in OSM after GSoC completed. 2011/3/24 Matthias Meißer dig...@arcor.de Hi there, I added a few ideas and I'm intersted in working on a OSM4Games project. But I'm still not sure what kind of mentor would be ok. Does the one need to be member of OSM/OSMF or can it be a assistant on my local university, too? Need the person to be very skilled in OSM or would be general GIS context be ok? Does he need to cover all kind of knowledge to things involved (here: Games technologies)? thanks for the management! Matthias ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] osm2psql windows binary
Christian H. Bruhn br...@arcor.de wrote: Could someone please update the Windows binary of osm2psql [1]. The file is almost 1 year old and doesn't support pbf. Well, PBF support has been added, but this is one of the reasons why it is not that easy anymore to build a full featured osm2psql, even on Linux. If somebody needs assistance with Debian stable (squeeze) I will be able to help. If somebody wants to set up some automatic build of a windows binary using mingw (prefered) or even cygwin, I will happily provide a shell account on one of our openstreetmap.de/FOSSGIS Servers to do this. I suppose for the Windows crowd this would be very useful. I will however not try to do this myself because I have zero interest in supporting operating systems which I do not even use. Sven P.S.: Thats just the way Open Source worked from the very beginning! You should not expect anybody to do something _for you_, just _do it yourself_. If you get into trouble doing it people will usually help. -- The only thing we have to fear is fear itself (Franklin D. Roosevelt) /me is giggls@ircnet, http://sven.gegg.us/ on the Web ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
[OSM-dev] osm2psql: minor hstore rework
4YI, i just commited a small change to the hstore functionality in osm2pqgsl. Until now any tag has been added to the hstore column regardless if this key had an exclusive column or not. This has been changed now. For people who really need all tags in the hstore column an additional commandline switch has been added to restore the original behaviour (do these people exist?). While doing this I also noticed that the special tag z_order has been added to the hstore column by mistake. It is now hardcoded to ignore z_order when adding tags to the hstore column. The rework should not change anything for people who exclusively use a hstore column (no other tag columns). Peter Körners hstore stuff should also be unaffected. Regards Sven -- Um Kontrolle Ihres Kontos wiederzugewinnen, klicken Sie bitte auf das Verbindungsgebrüll. (aus einer Ebay fishing Mail) /me is giggls@ircnet, http://sven.gegg.us/ on the Web ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
[OSM-dev] Version 0.2 of Open Source Routing Machine (OSRM) released
Hi Folks, version 0.2 of the Open Source Routing Machine (OSRM) has just been released. The major improvements since the first release are: * Improved overall memory consumption by at least 25% * Much faster I/O thanks to binary intermediate data files * Start and target can be on arbitrary points of any street segment * Support for PBF formatted and BZ2 compressed OSM files * Support for HTTP 1.1 gzip/deflate compression * Server can be bound to any IP/Port in the system * many, many bug fixes and many under-the-hood improvements You can grab the latest code from the website at or give it a test drive on the web [2] hosted by our friends at Geofabrik. There is a wiki, forum and bug-tracker available at the project's website in case you have any questions and/or bugs. Thanks to the fine people who contributed to this release. Best, Dennis [1] http://project-osrm.org/ [2] http://routingdemo.geofabrik.de/ ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
[osmosis-dev] Openstreetmap export equivalent osmosis command
The subject has the question: what is the openstreetmap export to osm equivalent command string with osmosis. Example: osmosis --rx file=thefile --boundig-box top=the same top at openstreet left= bottom= right= This command doesn't make the same results as the export tool from openstreetmap, based on a big map and boudingboxing an small sector, the small sector has less streets than the generated by the export tool. I have teste with completeWays=True and --used-node. ___ osmosis-dev mailing list osmosis-...@openstreetmap.org http://lists.openstreetmap.org/listinfo/osmosis-dev
[OSM-dev] Osmfilter32 and ghost nodes
Hi, I'm trying osmfilter to filter out way and relations with a particular tag. It works well, but there is a lot of 'ghost' nodes remaining after filtering. Any ideas from what it's from? zcat planet_updated.osm.gz | ./osmfilter32 --drop-nodes | gzip -1 wr.osm.gz zcat wr.osm.gz | ./osmfilter32 --drop-ways | gzip -1 r.osm.gz zcat lim.gz r.osm.gz wr.osm.gz lim.gz planet_updated.osm.gz | ./osmfilter32 -kpiste:type=nordic planet_osmfiltered.osm After that I have a ton of amenity=parking, restaurants, ... Yves ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
[OSM-dev] bug in the help system
I don't know where to report this, and if someone can do something about it, (couldn't find it in trac). Just wanted to let you know that there is a bug in the help system: you can not cancel your vote later than 1 day after you cast it. This timer should be reset when the answer is edited. cheers, Martin ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] bug in the help system
On 24/03/11 22:52, M∡rtin Koppenhoefer wrote: I don't know where to report this, and if someone can do something about it, (couldn't find it in trac). Just wanted to let you know that there is a bug in the help system: you can not cancel your vote later than 1 day after you cast it. This timer should be reset when the answer is edited. I would think that http://jira.osqa.net/ would be the place ;-) Tom -- Tom Hughes (t...@compton.nu) http://compton.nu/ ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [josm-dev] Google Summer of Code
until 2005-02-11 it is still time to offer a project for Google's summer of code. So if anyone has good ideas to offer and/or wants to do mentorship for a student in this program, please tell now, so we can do the necessary paperwork. See also http://www.google-melange.com/ The old Fuzzer Plugin got some freshup. It is called scanaerial now. It works fine, but it could work fantastic, if someone has fun to rewrite the aerea detection algorithm. The one we use is very slow and dumb. There are much better ones for this case. I think the size of that project is fine for a google summer code project. https://github.com/jonasstein/scanaerial Kind regards, -- Jonas Stein n...@jonasstein.de ___ josm-dev mailing list josm-dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/josm-dev