Re: [josm-dev] Latest josm seems to be crashing Xorg
On Tue, Feb 09, 2016 at 03:45:02PM +, ael wrote: > On Mon, Feb 08, 2016 at 11:20:06PM +0100, Richard wrote: > > On Mon, Feb 08, 2016 at 08:14:37PM +, ael wrote: > > > I am not sure what is happeing here, but downloading the latest > > > josm version a few minutes ago and attempting to run it crashes > > > Xorg with "Bus error at address 0x0". > > > > > > I am on debian testing, and using > > > > that is more a Debian problem but try running josm with > > strace -f java ... > trace.txt 2>&1 > > ltrace -f java ... > ltrace.txt 2>&1 > > > > and look what happened before the Xserver crashed. Might be something > > that is possible to workaround. > > I was going to try with gdb: I hope there are dbg (with gdb symbols) > versions of the packages around. Will try to find time to look further > maybe later today. As I said in my follow up message, I now don't think > it is likely to be a josm problem. gdb is surely the best thing to do, even without the debug packages. However sometimes strace/ltrace might also be very usefull. BTW I find it handy to attach strace, ltrace or gdb to running processes with "-p PID" > But I am surprised that no one else seems to have reported such a major > issue. I have sent a message to openjdk@list. it might be related to the particular video driver in the kernel. Did you look at kernel messages? Richard ___ josm-dev mailing list josm-dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/josm-dev
Re: [OSM-dev] changes in coastline are not rendered
On Tue, 9 Feb 2016 11:21:37 +0100 Oleksiy Muzalyevwrote: > On the other hand, I am in doubt, - perhaps, people invested a lot of > time and labor in clicking these hundreds and hundreds of nodes, to > make a nice looking map, and I am not sure if I am doing the right > thing with the tool SHIFT+Y (Simplify Way). Maybe this excessive > number of nodes is negligible for the database and rendering? I am not sure is there real benefit from way simplification - except extreme cases with distance between nodes that is below 1m. Note that it is not reducing size of the main OSM database - as anyway all old version are stored forever, so any edit will increase its size. ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev
Re: [josm-dev] Latest josm seems to be crashing Xorg
I have just tested with java-8 and there is no crash. ael ___ josm-dev mailing list josm-dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/josm-dev
Re: [OSM-dev] changes in coastline are not rendered
On Mon, 8 Feb 2016 20:20:39 +0100 Christoph Hormannwrote: > On Monday 08 February 2016, Gerd Petermann wrote: > > > > It was changed more than 3 days ago and the change is not rendered. > > > > I understand that coastline ways are special, but that seems too > > long for me. > > > > Any hints why this takes so long ? > > Coastline processing on openstreetmapdata.com is stuck for more than > a month now, mostly because a lot of back and forth with tagging of > large lakes as coastline. > > For information: to avoid major disruptions of map rendering due to > data errors the coastline is not updated if there are larger changes > in the geometry compared to the last time it was successfully > processed. Any addition or removal of a lake with coastline tag will > require manual intervention and we do not have the time to manually > check the data every day because some mapper somewhere wants to > scratch an itch and decides to tag a lake outline with > natural=coastline. > Thanks for the information! I added this data to http://wiki.openstreetmap.org/wiki/Coastline#Rendering_in_Standard_tile_layer ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] changes in coastline are not rendered
On 09.02.2016 11:21, Oleksiy Muzalyev wrote: On the other hand, I am in doubt, - perhaps, people invested a lot of time and labor in clicking these hundreds and hundreds of nodes, to make a nice looking map, and I am not sure if I am doing the right thing with the tool SHIFT+Y (Simplify Way). Maybe this excessive number of nodes is negligible for the database and rendering? This is the reason I suggest against using the simplify functionality. Just because some detail level is not to your liking you sort of "tell off" those mappers who invested a lot of time putting that details in the first place when deleting it. There are special situations where it can be useful, but in case of "hand-drawn" data mostly it is fine to go forward with a handful of additional nodes. And don't worry about the size of the data. Those few nodes don't do much harm (we have 4 billions already). Stephan ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev