[OSM-dev] Question: Symbols in JOSM

2008-08-09 Thread m*sh
I've just loaded an osm-File and every node was represented by a yellow
symbol that looked very much like a 'no parking sign'.
It confused me a bit.

A screenshot may be seen here:
http://xs.to/xs.php?h=xs330d=08326f=josm_shot_1473.jpg

What does this mean?

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Re: [OSM-dev] Question: Symbols in JOSM

2008-08-09 Thread m*sh

Am Sa, 9.08.2008, 16:34, schrieb Christoph Eckert:
 Hi,

 What does this mean?

 maybe you applied senseless tags to nodes.
What's senseless with this?
---
  node id=284158640 lat=47.9064667 lon=7.9493833 user=m*sh
visible=true timestamp=2008-08-06T08:20:51+01:00
tag k=ele v=1158/
tag k=source v=survey/
tag k=natural v=mountain/
tag k=tracktype v=grade2/
tag k=surface v=unpaved/
  /node
---

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Re: [OSM-dev] Question: Symbols in JOSM

2008-08-09 Thread m*sh

Am Sa, 9.08.2008, 17:12, schrieb 80n:
 On Sat, Aug 9, 2008 at 5:37 PM, m*sh [EMAIL PROTECTED] wrote:
 What's senseless with this?
 ---
  node id=284158640 lat=47.9064667 lon=7.9493833 user=m*sh
 visible=true timestamp=2008-08-06T08:20:51+01:00
tag k=ele v=1158/
tag k=source v=survey/
tag k=natural v=mountain/
tag k=tracktype v=grade2/
tag k=surface v=unpaved/
  /node
 ---


 tracktype=grade2 and surface=unpaved are more commonly associated with
 ways
 than with nodes.

Well, the dataformat I have developped for my mapper is unfortunately
completely different to the OSM-Format.

E.g. there is no such thing as a 'WAY'.

Instead each WP contains a list of node-ids that it is *connected to*.
(Which are usually two other nodes in case of a way or three or more in
case of a junction, or just one if it's a dead-end - or even zero for a
building or other POIs)

Thus the connections are used by my renderer to establish 'ways' just on
the screen (or used for routing purposes) - and thus I do not have tags to
export for ways in a specific manner.

But in order to get my Data into OSM without losing too many information
I've been asking around in the forums and other mailing lists where I have
been told to tag as much information as possible.
And very detailed information is available. I won't go through more than
130.000 nodes and re-edit them before uploading.

I've done a lot of work to 'convert' the properties of my system into tags
as it is described in

http://wiki.openstreetmap.org/index.php/Tags

I thought it doesn't matter what kind of tags you assign to anything.

Furthermore especially unpaved ways and tracks are changing every now and
then - which was the very reason why I do not have ways with their own
properties.

Sometimes it's cobblestones, threehundred meters onward it's just an
almost invisible mud-track, and finally turns to a paved way before you
arrive at a hut or something (back in civilization).

And this is the reason why in my system every node has these attributes -
because it's changing.
I am trying to put my data into OSM best as I can and in a manner that
will be useful for those interested in the specific areas, but I'd
actually be glad if this doesnt take as long as it took me to collect the
data (which is five and a half year now).

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Re: [OSM-dev] Question: Symbols in JOSM

2008-08-09 Thread m*sh

Am Sa, 9.08.2008, 17:55, schrieb Igor Brejc:
 80n wrote:

 tracktype=grade2 and surface=unpaved are more commonly associated with
 ways than with nodes.
 ... and what does natural=mountain designate?

It says that it is a mountain area - which from my point of view differs
much from a desert, a lagoon, or an industrial or housing area.

as stated in my other mail. I have a different system running and want to
contribute my work to OSM now...

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Re: [OSM-dev] Question: Symbols in JOSM

2008-08-09 Thread m*sh

Am Sa, 9.08.2008, 18:47, schrieb Igor Brejc:
 m*sh wrote:

 I would recommend the following approach:
 1. First do your conversion to OSM data locally only

That's in progress, but it will take some time to implement ways as they
are handled in OSM (and with relation it is a similar problem).

 2. Using some OSM renderer (Mapnik, Osmarender, Kosmos...) as a testbed
 try to improve your conversion algorithm as much as possible.

I try to - and as you can see I've found something stranged, asked a
question (here!) and so I am learning to make it better before I start
uploading the stuff. But unfortunately I don't get along very well with
the renderers you've mentioned ... (usability).

 I wouldn't recommend keeping the tags meant for ways (tracktype,
 surface, ...) on your nodes.
Yes sure, I haven't been aware that the column element in the tags-list
http://wiki.openstreetmap.org/index.php/Tags

[See my other mail to Frederik Ramm for a deeper explanation]

That's one important thing I have loearned now.

 Regards,

Thanks fou your acdvices.

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Re: [OSM-dev] Please publish the current db schema

2008-08-08 Thread m*sh
Am Fr, 8.08.2008, 16:23, schrieb Joachim Zobel:
 Or use Brett Henderson's ready made schema dump:
 http://gweb.bretth.com/osm_schema_latest.sql

 Unfortunately this is not really the latest. At least it does not have
 relations.

To me it looks like it has relations
--cut-

CREATE TABLE `current_relation_members` (...
...) ENGINE=InnoDB DEFAULT CHARSET=utf8;


CREATE TABLE `current_relation_tags` (...
...
...) ENGINE=MyISAM DEFAULT CHARSET=utf8;


CREATE TABLE `current_relations` (...

--cut


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[OSM-dev] Strange: nodes appearing at Lat 0 Lon 0

2008-08-06 Thread m*sh
Hi,
I've just noticed a strange thing:
When I delete a node it is obviously added to location
Lat 0.0 Lon 0.0

There are some 600 around there.

I could positively reproduce that:
+ Only 1 delete operation
results in a new node at Lat 0.0 Lon 0.0

Any ideas what's goin' wrong?

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Re: [OSM-dev] Strange: nodes appearing at Lat 0 Lon 0 - Additional Info

2008-08-06 Thread m*sh

Am Mi, 6.08.2008, 18:53, schrieb Tom Hughes:
 Is this the way OSM deletes nodes? Does it delete properties and put
 coords to Lat 0.0 Lon 0.0 (And clean it up at some other time)?

 No. Not if they are deleted properly. What client are you using?

I m sending this xml-structure as a stream
---cut-
?xml version=1.0 encoding=UTF-8?
osm version=0.5 generator=yMap
node id=278952579
/node
/osm
---cut--

Using this:

'http://api.openstreetmap.org/api/0.5/node/nn'

URL - where nn is the ID of the node

The HTTP-Request-Method is DELETE.

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Re: [OSM-dev] Strange: nodes appearing at Lat 0 Lon 0 - Additional Info

2008-08-06 Thread m*sh

Am Mi, 6.08.2008, 19:43, schrieb Tom Hughes:
 m*sh wrote:

 The HTTP-Request-Method is DELETE.

 No, the request method is PUT which is why they aren't being deleted.
excerpts wiki:
[http://wiki.openstreetmap.org/index.php/OSM_Protocol_Version_0.5]
Purpose HTTP Method and URL Payload
Request Response
CreationPUT /api/0.5/objtype/create   XML per DTD id
Retrieval   GET /api/0.5/objtype/id n/a XML per DTD
Update  PUT /api/0.5/objtype/id XML per DTD empty
DeletionDELETE /api/0.5/objtype/id  n/a n/a
---
So, is the wiki wrong?

Actually I am using a 'put' command but the Request method should be DELETE
---
I've changed it and got the same results :-(


 You should stop using yMap (whatever that is) until it is fixed...
It's my mapper I wrote some five years ago and since I heard from OSM in
June I am trying to make it work with OSM-Data as well.
(Just as a short explanation)

 Tom

 --
 Tom Hughes ([EMAIL PROTECTED])
 http://www.compton.nu/



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Re: [OSM-dev] Strange: nodes appearing at Lat 0 Lon 0 - Additional Info

2008-08-06 Thread m*sh

Am Mi, 6.08.2008, 19:59, schrieb Marc Schütz:
 Am Mittwoch, 6. August 2008 21:43 schrieb Tom Hughes:
  The HTTP-Request-Method is DELETE.

 No, the request method is PUT which is why they aren't being deleted.

 If I'm reading the API specs correctly, there shouldn't be a payload on
 DELETE.

I tried it without a payload but got an error without this.

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Re: [OSM-dev] Strange: nodes appearing at Lat 0 Lon 0 - Additional Info

2008-08-06 Thread m*sh

Am Mi, 6.08.2008, 20:29, schrieb Marc Schütz:

 Here is what JOSM does, maybe it helps:

 Client - Server:
 DELETE /api/0.5/node/285567671 HTTP/1.1

The Indy-components that I am using dont have a DELETE-Command - only
PUT  GET plus a *Request* modifier that is: GET DELETE OR PUT


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Re: [OSM-dev] Strange: nodes ...(solved?)

2008-08-06 Thread m*sh

Am Mi, 6.08.2008, 20:24, schrieb Tom Hughes:
 No, you misunderstood. You should be doing DELETE but when I looked at
 the logs for that node you gave the ID for I could see you were actually
 sending a PUT request.

 Actually I am using a 'put' command but the Request method should be
 DELETE
 ---
 I've changed it and got the same results :-(

 I very much doubt that. People delete nodes all the time without these
 problems. I think you must still be doing a PUT if you are seeing
 problems.

Sorry, you misunderstood, because my framework does not have a
DELETE-Command for HTTP-Communication. That's why I was using the DELETE
as Request - (with a put command).

And when you wrote
 No, the request method is PUT which is why they aren't being deleted.
I thought I should exchange the DELETE-Request for a PUT-Request.
Which actually resulted in the same unwanted behaviour.

Now I have echanged the HTTP-PUT-COMMAND into a GET which didn't require
the payload as well - and it seems to work. I'll do some testing and clean
up.

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[OSM-dev] Waypoint-Upload

2008-07-16 Thread m*sh
Hi, I am currently finalizing my efforts to make my GPS-Mapper (yMap) work
together with OSM.
Generally everything works - but it's awfully slow on Uploading and
deleting WayPoints.

As I understand the protocol one sends a new Waypoint to OSM and receives
the new ID in return. So you can additionally make up a way with the new
ids and upload the way as well.

But doing a send for each single WP takes awfully long (in my
implementation)  - and JOSM is quite a bit faster.

So my question is: What am I doing wrong?
Is there a way of sending multiple WPs and receiving mutliple node-ids?
Is there a way of deleting multiple WPs in one command (listing the ids in
question)? I am getting an error if I send more than one WP at a time.

Any help is appreciated - TNX
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Re: [OSM-dev] Waypoint-Upload

2008-07-16 Thread m*sh

Am Mi, 16.07.2008, 15:01, schrieb Frederik Ramm:
 JOSM does it just like that. Your problem might be authentication -
 do a tcpdump and check whether your HTTP library perhaps sends, for
 every single node, a request without auth first, then receives a
 forbidden answer and then re-tries with auth. Some libraries do
 this and it obviously increases processing time quite a bit.

Thanks for the hint - I'll have a look at it.


 I am getting an error if I send more than one WP at a time.

 Doesn't work yet, but is planned for 0.6

Sounds nice

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Re: [OSM-dev] [OSM-talk] When mental models go wrong: OpenStreetMap

2008-07-05 Thread m*sh
-BEGIN PGP SIGNED MESSAGE-
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Hi Dave,


 That's cool.
 There's no question we need better editors, and any improvements you
 can help with will really help.
 If you have any coding experience then check out the code in svn and
 see what you can do :-)

I'll try it the other way round. I already have written a GPS-Map-Editor
some 5 years ago. Currently I am changing it so it will be capable (and
aware) of OSM-style and OSM-tags and everything.

I got pretty far with that in the last 4 weeks. Currently I am in the
last testing and finetuning. I hope to be able to contribute a good and
sufficient editor for those who have difficulties to get along with
Potlatch or JOSM. I think it will be an alternative.
I'll inform you on this list when a beta is released and testers are needed.

- --

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Re: [OSM-dev] [OSM-talk] When mental models go wrong: OpenStreetMap

2008-07-04 Thread m*sh
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Lauri Hahne wrote:
 [...]
 
 1. Ways
 
 - There are one kind of ways in the database. Ways can have attributes
 (tags) but aren't required.
 - The tagging scheme suggest there are many kinds of ways (highway,
 cycleway, aeroway...)
 - Potlatch and JOSM's preset (and mappaint?) system allow you to pick
 a type for way.
 - We have questions such as how can I turn this way into a bridge or
 how can I create a bridge-way at #osm once in a while.
 
[...]

Ways are IMHO somewhat mis-designed; at that point I agree with you.
i must admit that I have not too much of a deep insight into some parts
of the data model - due to being involved since just 4 weeks now.

Moreover, IMHO ways are completely obsolete. Every kind of attribute you
need can be represented within a node. And it can be represented
_easier_ by just attributing the nodes.
Think of the third world, where roads are often not covered with tarmac
- - the surface changes every now and then. With OSM you have to split it
up in several ways, each attributed accordingly.

All you would need is an item or *tag* k='connect' v='node_id'
So you could connect nodes to a way, and you could easily turn two nodes
within a road into a bridge if it has not been set appropriately before.

Any renderer has to use the nodes anyway to make up a way so it has to
look at the nodes - WHY look at and interpret the ways additionally?

Admittedly any software would need a fix on that. But the major part
(dropping the ways and setting the connections) should be a matter of a
simple script.

Just my 2 cents on your thoughts


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Re: [OSM-dev] [OSM-talk] When mental models go wrong: OpenStreetMap

2008-07-04 Thread m*sh

Am Fr, 4.07.2008, 12:39, schrieb Erik Johansson:
 This has come up before, in different ways each time. I know started
 thinking that any editor would first let you choose the type, and then
 let you draw it, like in Google Map Maker. But since we had the
 segments untagged in the beginning I think the easiest path was to add
 tagging after you draw.

Why should there be any order at all? I do not understand that.
Except for the very basic fact that you usually have raw data from your
GPSr that you are editing. So first there is the Waypoint or Way and then
you edit its properties. And if you create an additional node manually you
may chose what to edit first - the North/West-Values or the tags...


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[OSM-dev] [OSM-talk] When mental models go wrong: OpenStreetMap]

2008-07-04 Thread m*sh
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Dave Stubbs wrote:

 Yeah, there's no really good reason why you need to edit in that
 order, other than it's easier to program, and probably more how most
 people think.
No it's not.

 Our dynamic ontology, and largely tag ambivalent editors are why it's
 that way round.
I can prove the opposite.

 That all changes if I have a SimCity like setup where I choose the
 road tool, then the rail tool, and then the water tool etc.. but that
 requires the editors to work with map features (presets) as the
 starting point rather than an afterthought.

No. That's only just because most of you seem to think of an map editor
in a similar way as gimp or photoshop, where you have to select a
tool and then aply something or other at you image/selection.

I am thinking of a map-editor in a way just like a text-editor. You can
chose a bold font first and the write some text, but you can as well do
it the other way round and write text first and highlight afterwards the
sequence of characters in question with the appropriate font/style. It
just doesn't matter.

As written before - I do not intend to overstress this topic but I want
to get a deeper insight in you schemes to contribute my work.



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Re: [OSM-dev] When mental models go wrong: OpenStreetMap]]

2008-07-04 Thread m*sh
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Dave Stubbs wrote:

 Yeah, there's no really good reason why you need to edit in that
 order, other than it's easier to program, and probably more how most
 people think.
No it's not.

 Our dynamic ontology, and largely tag ambivalent editors are why it's
 that way round.
I can prove the opposite.

 That all changes if I have a SimCity like setup where I choose the
 road tool, then the rail tool, and then the water tool etc.. but that
 requires the editors to work with map features (presets) as the
 starting point rather than an afterthought.

No. That's only just because most of you seem to think of an map editor
in a similar way as gimp or photoshop, where you have to select a
tool and then aply something or other at you image/selection.

I am thinking of a map-editor in a way just like a text-editor. You can
chose a bold font first and the write some text, but you can as well do
it the other way round and write text first and highlight afterwards the
sequence of characters in question with the appropriate font/style. It
just doesn't matter.

As written before - I do not intend to overstress this topic but I want
to get a deeper insight in you schemes to contribute my work.

- --

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Re: [OSM-dev] Tools like Osmosis {like any Windows based in existance yet?}

2008-06-19 Thread m*sh
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Fire Girl wrote:
 Hi, are there any new windows based projects that will extract OSM data,
 like Osmosis, but don't require .NET or Java5 installation? :)
I am working on something (shortly before finishing).
But it's not a Commandlinetool. It's a visaul map editor (that doesn't
need any installation).
If you want to beta test - just contact me.
I could give you something to test within two weeks or so
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