[Development] GridView

2014-04-29 Thread Joshua Kolden
I get strange scrolling behavior with QML's GridView on OSX with with a 
touchpad doing the typical two finger scrolling gesture.  Click drag seems to 
be doing what two finger click drag should be.  Is this a bug or am I missing a 
step?

Also I have a large data base (orm) of image assets that I display in the grid 
view and get periodic updates from the server with ‘windows’ of data about 1000 
items long.  Any tips on segmenting ListModels to allow for continuos scrolling 
of large datasets like this?  Is it safe to just let the y displacement 
accumulate to very large numbers?

Thanks,
j

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Re: [Development] QtQml value types

2014-04-25 Thread Joshua Kolden


On Apr 25, 2014, at 3:51 AM, Alberto Mardegan ma...@users.sourceforge.net 
wrote:

 On 04/24/2014 03:11 PM, Joshua Kolden wrote:
 [...]
 We have a solution that works very well for us using QVariantMaps and an
 MVC pattern / strong separation between data objects and view.  It
 appears to me that most people are having this issue because it’s not
 common to use MVC with QtWidgets.  But you can easily expose complex
 data structures to QtQuick without subclassing QObject via QVariantMaps. 
 [...]
 
 While your proposed approach is rather clean, it carries one drawback,
 which is the lack of type information, with all its consequences.
 
 For instance, I would like to have a GeoPoint type with latitude and
 longitude properties; if I exposed it as a QVariantMap, I wouldn't be
 able to prevent the QML code from doing stuff like:
 p.latitude = 60
 p.longitde = 10 // note the typo
 

Actually you can (at least at runtime), although we don’t.  In the application 
runtime we use explicit input validation for user input in the view as apposed 
to relying on compiler errors.  This gives us much finer grain control over 
what constitutes valid data, as apposed to only validating type and existence 
as compilers do.  Also our GUI development is in real time on top of the 
running application (do that with widgets), so variable typos are immediately 
obvious.

If as I’ve described these data types are QML properties then onChanged is 
signaled, so you can easily run any type of validator (in javascript or c++).  
This includes listing all keys in the QVarianMap for `eatra` values that 
shouldn't be there, missing values, type or range invalidations etc.  

Also once you grab your data back from the QVariantMap in C++ in the controller 
you must use an accessor like .toString() etc to cast the QVariant to a known 
type, and that brings back your type checking on the C++ side.  However, what 
you’ve described is a coding error, as apposed to a user input error, we don’t 
check this in application code at all nor do we rely on the compiler to catch 
everything as this is the domain of the test sweet. 

j

 Ciao,
  Alberto
 
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Re: [Development] QtQml value types

2014-04-25 Thread Joshua Kolden

On Apr 25, 2014, at 7:28 AM, Dominik Holland dominik.holl...@pelagicore.com 
wrote:

 
 Am 25.04.14 15:05, schrieb Joshua Kolden:
 
 On Apr 25, 2014, at 3:51 AM, Alberto Mardegan ma...@users.sourceforge.net 
 wrote:
 
 On 04/24/2014 03:11 PM, Joshua Kolden wrote:
 [...]
 We have a solution that works very well for us using QVariantMaps and an
 MVC pattern / strong separation between data objects and view.  It
 appears to me that most people are having this issue because it’s not
 common to use MVC with QtWidgets.  But you can easily expose complex
 data structures to QtQuick without subclassing QObject via QVariantMaps.
 [...]
 
 While your proposed approach is rather clean, it carries one drawback,
 which is the lack of type information, with all its consequences.
 
 For instance, I would like to have a GeoPoint type with latitude and
 longitude properties; if I exposed it as a QVariantMap, I wouldn't be
 able to prevent the QML code from doing stuff like:
 p.latitude = 60
 p.longitde = 10 // note the typo
 
 Actually you can (at least at runtime), although we don’t.  In the 
 application runtime we use explicit input validation for user input in the 
 view as apposed to relying on compiler errors.  This gives us much finer 
 grain control over what constitutes valid data, as apposed to only 
 validating type and existence as compilers do.  Also our GUI development is 
 in real time on top of the running application (do that with widgets), so 
 variable typos are immediately obvious.
 
 If as I’ve described these data types are QML properties then onChanged is 
 signaled, so you can easily run any type of validator (in javascript or 
 c++).  This includes listing all keys in the QVarianMap for `eatra` values 
 that shouldn't be there, missing values, type or range invalidations etc.
 
 Also once you grab your data back from the QVariantMap in C++ in the 
 controller you must use an accessor like .toString() etc to cast the 
 QVariant to a known type, and that brings back your type checking on the C++ 
 side.  However, what you’ve described is a coding error, as apposed to a 
 user input error, we don’t check this in application code at all nor do we 
 rely on the compiler to catch everything as this is the domain of the test 
 sweet.
 
 j
 
 We are also currently using QVariantMaps in a Project and beside having 
 more work to validate the Data which comes in the Controller classes 
 instead of validating the input in the QmlType classes itself it also 
 has some other problems at least for us.
 
 We are using QDoc to generate QML Documentation for our Interfaces and 
 instead of describing all the available properties in the QmlType you 
 need to document the properties of the QVariantMap in the function. Sure 
 i think there are ways to some kind of Fake QmlType page and document 
 the properties (which is a QVariantMap in the real world) but i don't 
 think it's a proper solution.
 

Ah yes we don’t use QDoc. I can see how auto documentation generation could be 
improved.
(Currently we use literate coffeescript for the views and are setting up 
something similar on the c++ side. Admittedly a fairly obscure approach for 
most.)

 A other problem i can see is the Code-Completion which you can't get for 
 QVariantMap because it's a variable type which can store anything in any 
 format. I think for Projects where the QML Developers know the C++ 
 Developers this works, but in larger Projects like having a API for 
 3rdParties i think QVariantMaps doesn't work and we need to invest some 
 time to make a proper solution.
 

I’m not sure what you mean, are you talking about a particular IDE?  I would 
think any custom data type weather it’s c++ or javascript would have a similar 
issue within an IDE.  Personally I use sublime text and from time to time I do 
create code completion snippets for custom objects, but no more so for 
javascript data types than c++ ones.  I don’t think I understand what you mean 
though.

Definitely, I’m not arguing against a better way / ‘proper solution’.  By all 
means lets work on that please.  I was only addressing the concern that you 
can’t use QML at all when working with large numbers of non QObject derived 
domain specific data objects.  In that respect I’d say we’re quite better of, 
at least in our project, for using QtQuick/QML over widgets.

j

 Dominik
 
 
 Ciao,
  Alberto
 
 -- 
 http://blog.mardy.it - geek in un lingua international!
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Re: [Development] QtQml value types

2014-04-24 Thread Joshua Kolden
I’m sorry I intended to respond to this in the other thread, but super busy.  
Nevertheless I think it’s important for people to know there are answers to 
this now without waiting for any new APIs so I stole the time to write our 
process out.

We have a solution that works very well for us using QVariantMaps and an MVC 
pattern / strong separation between data objects and view.  It appears to me 
that most people are having this issue because it’s not common to use MVC with 
QtWidgets.  But you can easily expose complex data structures to QtQuick 
without subclassing QObject via QVariantMaps. 

On the data side your `value classes` are best when optimized for the domain 
you use them in.  You rightly don’t want to contaminate them with view logic.  
Conversely you don’t want to contaminate your view with specific knowledge of 
internal data representations.  This is where the controller comes in to map 
the view concepts to the model data allowing either to change independently of 
each other.

Things like 
`dataModel-getAircraft().getCom1().getFrequency(chosenUnit).toQString();` are 
generally bad practice in OO design regardless of QML or Qt because it’s 
fragile, and requires knowledge of every step in the chain.  If however you can 
provide an interface that just returns frequencies say, then do whatever you 
want with your value classes behind that interface without worrying that it’ll 
break your UI.

We do this by creating controllers based on UI concepts. For us these include: 
“groups”, “assets”, “processes”, “accounts” etc.  For you it might be things 
like “communications”, “navigation”, “flight_controls”, “simulator_state”, or 
whatever works best for you conceptually.  We create QObject based controllers 
on the C++ side for each of these conceptual areas, and expose a select few 
signals as the interface to pass data back and forth to the view. We do this 
for widget apps, and web apps too, it’s not a workflow that is specific to QML.

It works a lot better than having a separate QObject for every value class 
since it lets you keep your data models focused on the problems they are 
designed to solve without regard to the display of the data.  Conversely in the 
GUI we just have the data we need we don’t need to care about how it is derived.

In QML QVariantMaps show up as javascript object/hashes/maps (whatever you like 
to call them).  They can have arbitrary nesting, and data types, so you can 
maintain or alter your data representation at your desecration.  The data can 
than be mapped to QML object properties in a declarative way, either once for 
the entire data representation or individually for each attribute.

 (With QML a better mental model might be ‘link’ to data as apposed to passing 
data ‘back and forth’ since we don’t do a lot of method calling. Properties 
work automatically via signals, so it’s a bit more like a patch panel, once the 
connections are made they just work moving the data back and forth as it 
changes on either side.)  

For example:

Rectangle {
 id: radioInterface
 property var comData: communications.com
function foo() {
frequencyDisplay.text = comData.com1.frequency;
...
}

or

Rectangle {
 id: radio Interface
 property var com1freq: communications.com.com1.frequency
 property var com1amp: communications.com.com2.amplitude
…
}

For the controller you’d have something like this:

class CommunicationsController : public QObject
{
Q_OBJECT
Q_PROPERTY(QVariantMap com READ com WRITE setCom NOTIFY comChanged)
…
public:
 
QVariantMap com() const;

public slots:

  void setCom(const QVariantMap com);

signals:

  void comChanged();
}

Later you expose this controller to QtQuick with something like.

CommunicationsController communications;
interface.addProperty(“communications, communications);

Now everything is connected.  On the QML side you can just directly access the 
values as above, or copy them to a javascript object (i.e. `var comData = 
communications.com`) etc.  On the c++ side you can set and read values in this 
structure with the QVarianMap accessors.

QVariantMap comData;
QVariantMap com1;
com1[“frequency”] = 
dataModel-getAircraft().getCom1().getFrequency(chosenUnit).toQString(); // if 
you must
comData[“com1”] = com1;
return comData;

and

dataModel-getAircraft().getCom1().setFrequency(com[“com1][“frequency”].toFloat());
 // or whatever type

The only thing that’s a consideration with QVariantMaps vs QObjects is that you 
can’t include methods.  But that’s where the OO design comes in which tells us 
we shouldn’t have too many operations happening on data in the views anyway.  
Nevertheless if you truly need to have operators such as convince helper 
methods in the view you can expose them with Q_INVOKABLE methods in the 
controller.

It’s important to note that this workflow is in production now with our 
software and works great, and is very maintainable.  The javascript data models 
are very easy to 

Re: [Development] Question about Qt's future

2014-04-21 Thread Joshua Kolden

On Apr 21, 2014, at 6:31 AM, Yves Bailly yves.bai...@laposte.net wrote:

 On 21/04/2014 04:53, Thiago Macieira wrote:
 Em dom 20 abr 2014, às 22:37:11, m...@rpzdesign.com escreveu:
 Isn't Qt Widgets so mature that they are stable?
 
 They are.
 
 But so much could still be done... as a basic example I stumbled upon
 very recently, why is it so hard to change the font of *one* item in
 a combo box??
 

Trivial in QML.  

 The design direction is because QML is easier to develop with,
 
 Not for heavy-weight applications, even less when part of the UI is
 dynamically build at runtime according to context, config files, etc.
 

I think you may have a miss perception about QML.  QML although young, is not a 
toy interface kit.  It may seem like it since it is so young, and because it’s 
light and easy to work with.  However it is actually a much better platform to 
do UI heavy lifting.  The unified scene graph of QtQuick gives substantial 
performance gains (at least as intended) over redraw and QML ease of use 
improves implementation time and maintainability for complex interfaces.

You could absolutely create QtCreator’s interface in QML.  We haven’t had the 
problems some have mentioned regarding a fuzzy line between view/controller 
javascript/c++,  so I’m not sure what the issue is there.  However we’ve seen 
significant development productivity gains by being able to implement and 
integrate UI with c++ backend in the running application in realtime.  Usually 
one developer can work entirely independently from the other.

Don’t be put off by the fact most QtQuick demos are on portable devices. Our 
project is a desktop app in the professional post production space.

Granted, we have some issues, there are still unimplemented features, bugs and 
performance issues that are being shaken out.  And as discussed elsewhere it 
may not be the perfect fit for legacy QtWidget apps (not that you couldn’t use 
both to some extent).  So while I am suspicious that there may be other 
concerns that I’m keeping an eye out for, “heavy-weight”, and dynamic UIs are 
QML’s sweet spot not weakness.  

You may also be interested in this video: 
https://www.youtube.com/watch?v=kvWeE3kurEQ


 more modern,
 and based on OpenGL. Widgets don't have that and will never be as efficient.
 Therefore, the effort is directed towards the technology that has the 
 potential
 to make interfaces for 2017-2020.
 
 Even in 2017-2020, we'll still have desktops. Phones or even tablets are just
 not suited for *real* work, and I don't see how they could be. A professional
 writer can type 100 words per minute on a keyboard, I doubt this will be
 even remotely possible on a tablet. Doing serious 3D modeling on a tablet
 is a joke. And think about the hundreds of mouse/keyboards shorcuts... if
 you remove them, as its the case on modern devices, you loose a lot in
 productivity.
 
 QtCreator is a complex application, though not as heavy-weight as some I
 work on. Could it be redone the right way, with *all* the UI in QML and
 the business logic in C++? would developing QtCreator this way be as 
 efficient
 as it is today? and finally, would a user be as efficient with it on a
 modern device as he can be on a good'old desktop? Same question for Calligra
 and others.
 
 QML has its merit, it's certainly perfect for some projects. But for all
 I've seen and tried until now, only for projects having a rather simple UI.
 For really complex UIs, QML seems not suitable - at least for now.
 
 Mind, what I (and others) is talking about, are applications where user's
 productivity matters more than the UI being nice - or even looking native.
 Take Blender: sure, the learning curve is steep. But once you know it, you
 can very very productive with it, *on any platform*, because it looks the
 same *on all platform*. Looking native might be a nice selling or demo
 thing, but it's just irrelevant (or even counter-productive) for a whole
 class of applications.
 
 So please, please... keep improving widgets! :-) some things are unnecessary
 difficult to do, some features would be so nice to have...
 
 -- 
 (o | Yves Bailly  | -o)
 //\ | Linux Dijon  : http://www.coagul.org | //\
 \_/ |  | \_/`
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Re: [Development] Question about Qt's future

2014-04-20 Thread Joshua Kolden
I’m curious why you are not interested in QML.  

I’m just finishing up a an initial production release of software oriented 
towards high-performance graphics.  We used QML for the interface, coffeescript 
for view logic, and Qt/c++ for processing and business logic.  It works 
astonishingly well sine we can design and build the UI separately from the 
business logic, and designers can work interactively without a compilation 
step, while the business logic can worry about threads and other performance 
processing complexity without regard to the event loop, just throwing things 
over the fence to the UI when ready.

I see no reason to stay with Qt Widgets at all other than legacy application 
support.  So what is your concern?  Is it just that you don’t what to go from 
being an expert in the tools you already know to an beginner at new tools, or 
are you up to speed on QML and you have some details on why this approach is a 
bad idea?  I haven’t found any major issues, other then a few bugs and missing 
features that will be fixed soon enough. 

Please don’t read this as me being facetious, I’m genuinely looking for any 
information that would indicate the we are on the wrong path with our 
application design.

Thanks,
j


On Apr 20, 2014, at 6:40 PM, Michael Knight jackdalton20...@gmail.com wrote:

 I feel like Qt is going in the direction of being Qml and Javascript only.I 
 fear that they may abandon Qt Widgets in the near future,I think they are 
 heavily promoting Qml.I don't want to use Qml,and before I start using Qt,I 
 want to be sure that they will not abandon C++ side of Qt and that they 
 continue to develop C++ side.It seems to me that they are developing Qml side 
 mostly. 
 
 What do you think about this?
 
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Re: [Development] Future of QtOpenCL

2014-03-29 Thread Joshua Kolden
Thanks for picking this up.  I'm in the process of integrating OpenCL with our 
qt/qml application. I will be happy to test, and contribute our work as 
applicable so as to encourage this development.

j

On Mar 29, 2014, at 2:31 PM, Liang Qi cavendish...@gmail.com wrote:

 Time is so fast.
 
 I got some free time this weekend, and did a bit work for building QtOpenCL 
 with Qt 5. My latest work in the dev branch of following repo:
 https://github.com/liangqi/qtopencl
 
 If someone could setup a labs project, qtopencl, in codereview, maybe we 
 could continue work on this topic there.
 
 Regards,
 Liang
 
 On 29 June 2013 19:00, Sebastian Lehmann q...@leemes.de wrote:
 Hello Qt developers,
 
 I'm sadly noting that the QtOpenCL project [1] is dead since end 2010,
 yet it's still
 usable. I want to bring this module back to life. Currently, the
 module has a couple of
 issues such as const-correctness and missing support for Qt5.
 
 I see two options with that: Either rewriting the whole module with a
 new design, or
 improving the existing code base.
 
 Also, I'd love to have some basic, generic and reusable algorithms
 implemented in OpenCL
 and available with an interface similar to QtConcurrent. This could be
 in a separate
 module. I have some nice ideas for the design of this.
 
 Some people say that there's no big advantage in having a QtOpenCL
 module, as everything
 can also be done with CL library function calls. But both the
 advantage of RAII as well
 as having a Qt'ish interface are a huge help when writing applications
 with a lot of
 GPGPU computations, as the raw CL functions are way too painful to
 write (and read).
 
 How's your opinion about bringing QtOpenCL back to life (especially in
 Qt5)? Any concrete
 ideas or suggestions?
 
 Anyone out there who wants to help? How is the typical workflow for
 new modules in Qt5?
 
 Cheers,
 
 Leemes
 
 
 PS: I already read through the Qt Contribution Guidelines.
 
 PPS: I'm currently writing an OpenCL powered application with the
 old QtOpenCL module
 within the context of a GPGPU computing course I'm taking. I have
 quite a good knowledge
 of GPGPU computing as well as the old QtOpenCL module and its flaws.
 But I think this
 won't be enough to rewrite a whole new Qt5 module from scratch. So I
 think this won't
 work unless some people from the community can be found willing to help.
 
 
   [1]: http://doc.qt.digia.com/opencl-snapshot/
 
 -- 
 http://www.qiliang.net
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[Development] QML testing

2014-03-03 Thread Joshua Kolden
I’ve done a buch of work with TDD and qml now, and built a very nice test 
framework in coffeescript with “before each” “after each”; nice spec style ‘it 
“has a feature”`, signal handling, color coded output the whole bit. 

There are, however, two remaining big frustrations that make continuous testing 
during development very challenging.  One is the tendency for the test runner 
to pull focus, for longer running tests it makes it nearly impossible to leave 
the test system running while coding.  Every time you save a watched file focus 
is pulled away from the text editor and may or may not ever come back. If one 
is working in full screen mode on a mac then the entire screen is shifted to a 
different desktop even if no actually GUI pops up.  Is there any way to keep 
this from happening? 

The second issue is the hard stop on test failure.  Actually there is even a 
hard stop if a SignalSpy.wait() doesn’t receive it’s signal.  It may not be an 
error for a signal not to fire, so I don’t agree with the behavior that 
SignalSpy.wait() fails hard.  However, even the test conditions shouldn’t stop 
code execution.  It makes it very hard to predictably reset the environment for 
the next test.  I can’t do things like after each test dump the LocalStorage, 
or prior to each test ask my web service if a test object still exists (wait 
for signal from XMLHttpRequest) and call the server’s delete api if it does, 
and move on to the test either way.  I’d love to be able to wait for either 
success or fail signals at the same time so I can jump right to debugging the 
issue instead of simply getting a uninformative failure because a success 
signal did not fire, but as it is I can only include SignalSpy.wait if it is 
exactly the only thing I expect to happen.  I can call wait() and then look at 
each spy’s count, but that makes the test very difficult to read, and starts 
spinning off into absurd complexity in every individual test to handle just a 
few conditional signals.

So I’d like to know if there is any way to alter these two behaviors as it 
stands now now.  I'm hard pressed to understand a reason to fail hard when a 
test condition fails, is this deliberate behavior?  Also, I’d like to ask 
whoever is working on the QML test case stuff if these are features that could 
be included in the near future (perhaps even as the default behavior).

Thanks,
j

P.S. I’ll probably open source the test framework in the near future if anyone 
is interested.
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Re: [Development] QML Image aliasing when animating

2014-01-22 Thread Joshua Kolden
Interesting.  I tried the layer.mipmap previously with no effect, I did’t catch 
that one needed to “enable” it too.  However, I just tried this, and although 
it created a different, marginally smoother result is is still very noticeably 
aliasing.  

Here is a move of that test:

http://c4.dev.s3.amazonaws.com/QMLImageRenderQuality2.mov

In fact this version is starting to look very similar to the results I was 
seeing with the font renders.

On Jan 21, 2014, at 11:50 PM, Gunnar Sletta gunnar.sle...@jolla.com wrote:

 This is the expceted result. smooth: true uses bilinear filtering which is 
 what is supported in hardware. When scaling down, this starts to degrade. The 
 effect is drastic for high-contrast content like the edges of a font. Once go 
 get below 0.5x scale factor the sampling starts to ignore pixels and aliasing 
 become very visible. 
 
 The preferred solution is to prepare raster content (images in your case) 
 close to the size you intend to show them. If you must scale them down, then 
 use mipmapping. With the image element, you can get this by doing:
 
 Image {
layer.enabled: true
layer.smooth: true
layer.mipmap: true
...
 }
 
 However, by enabling the layer you get an extra texture copy of your rather 
 large image, so it might be preferable to implement a custom QQuickItem which 
 returns a QSGSimpleTextureNode with a QSGTexture with mipmapping.
 
 cheers,
 Gunnar
 
 On 22 Jan 2014, at 04:03, Joshua Kolden jos...@crackcreative.com wrote:
 
 I’m getting boxed in with rendering bugs on two fronts.  Originally I tried 
 to work with fonts for the following animation, but have both render quality 
 and font ‘subfamily’ selection bugs to deal with there. So I took the effort 
 to switch a lot of stuff around and use images instead, however I’m getting 
 aliasing artifacts now.  I’m rather stuck at the moment for rendering a good 
 quality large font design.
 
 This video shows the aliasing I’m talking about.  There are 3 images here 
 one is 2048x512 and two are 512x512 for the Camera4 and C4 text logos.  The 
 movie is captured pixel for pixel, and the images at their largest (in this 
 example) are smaller then the source resolution.
 
 http://c4.dev.s3.amazonaws.com/QMLImageRenderQuality.mov
 
 Here is an example of one of the Image invocations:
 
 Image {
   id: c4CameraImage
   fillMode: Image.PreserveAspectFit
   source: “path/to/c4camera.png
   anchors.left: parent.left
   anchors.top: parent.top
   anchors.bottom: parent.bottom
   smooth : true
   opacity: 0.0
 }
 
 The animation is created with a number animation on the width and height of 
 the parent rectangles.
 
 I’ve asked on IRC, and in the [interest] list, but one said it should just 
 work and the other didn’t reply.
 
 Is this a known issue, a bug, or and I’m I doing it wrong?  
 
 Thanks,
 j
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Re: [Development] QML Image aliasing when animating

2014-01-22 Thread Joshua Kolden
Upon further experimentation I find that turning layer.mipmap on and off, has 
no effect.  While smooth on a layer vs. smooth on the image does effect the 
image differently.  This makes sense if one is being filtered against the 
original image size and the other against the Item’s layer texture size.  We 
should have a mipmap option on images themselves not just an Item layer since 
layer size != image size.  It appears to me mipmaping is not working at all and 
I’d hesitate to go to any trouble with QSGTexture as that may be where it’s 
broken if thats the base for Image.

Enabling bilinear filtering without enabling mipmaping is not an intuitive 
choice.  In effect it means images can only be displayed properly at their 
original size or larger then their original size.  I would not consider this 
expected behavior.  You do not have this problem in web page rendering for 
example.  Given the wide verity of devices and resolutions QML is targeted for 
I would expect mipmaping to be default behavior, as well as exposing the filter 
setting or simply hardcoding `anisotropic` when smooth is enabled..

I just tested and indeed, it appears that even static images are not being 
rendered properly when they are displayed at a resolution lower then their 
original resolution, and 

layer.enabled: true
layer.smooth: true
layer.mipmap: true

has no effect on images that are displayed larger their there original 
resolution.

Thanks,
j

On Jan 22, 2014, at 12:04 AM, Joshua Kolden jos...@crackcreative.com wrote:

 Interesting.  I tried the layer.mipmap previously with no effect, I did’t 
 catch that one needed to “enable” it too.  However, I just tried this, and 
 although it created a different, marginally smoother result is is still very 
 noticeably aliasing.  
 
 Here is a move of that test:
 
 http://c4.dev.s3.amazonaws.com/QMLImageRenderQuality2.mov
 
 In fact this version is starting to look very similar to the results I was 
 seeing with the font renders.
 
 On Jan 21, 2014, at 11:50 PM, Gunnar Sletta gunnar.sle...@jolla.com wrote:
 
 This is the expceted result. smooth: true uses bilinear filtering which is 
 what is supported in hardware. When scaling down, this starts to degrade. 
 The effect is drastic for high-contrast content like the edges of a font. 
 Once go get below 0.5x scale factor the sampling starts to ignore pixels and 
 aliasing become very visible. 
 
 The preferred solution is to prepare raster content (images in your case) 
 close to the size you intend to show them. If you must scale them down, then 
 use mipmapping. With the image element, you can get this by doing:
 
 Image {
   layer.enabled: true
   layer.smooth: true
   layer.mipmap: true
   ...
 }
 
 However, by enabling the layer you get an extra texture copy of your rather 
 large image, so it might be preferable to implement a custom QQuickItem 
 which returns a QSGSimpleTextureNode with a QSGTexture with mipmapping.
 
 cheers,
 Gunnar
 
 On 22 Jan 2014, at 04:03, Joshua Kolden jos...@crackcreative.com wrote:
 
 I’m getting boxed in with rendering bugs on two fronts.  Originally I tried 
 to work with fonts for the following animation, but have both render 
 quality and font ‘subfamily’ selection bugs to deal with there. So I took 
 the effort to switch a lot of stuff around and use images instead, however 
 I’m getting aliasing artifacts now.  I’m rather stuck at the moment for 
 rendering a good quality large font design.
 
 This video shows the aliasing I’m talking about.  There are 3 images here 
 one is 2048x512 and two are 512x512 for the Camera4 and C4 text logos.  The 
 movie is captured pixel for pixel, and the images at their largest (in this 
 example) are smaller then the source resolution.
 
 http://c4.dev.s3.amazonaws.com/QMLImageRenderQuality.mov
 
 Here is an example of one of the Image invocations:
 
 Image {
  id: c4CameraImage
  fillMode: Image.PreserveAspectFit
  source: “path/to/c4camera.png
  anchors.left: parent.left
  anchors.top: parent.top
  anchors.bottom: parent.bottom
  smooth : true
  opacity: 0.0
 }
 
 The animation is created with a number animation on the width and height of 
 the parent rectangles.
 
 I’ve asked on IRC, and in the [interest] list, but one said it should just 
 work and the other didn’t reply.
 
 Is this a known issue, a bug, or and I’m I doing it wrong?  
 
 Thanks,
 j
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[Development] QML Image aliasing when animating

2014-01-21 Thread Joshua Kolden
I’m getting boxed in with rendering bugs on two fronts.  Originally I tried to 
work with fonts for the following animation, but have both render quality and 
font ‘subfamily’ selection bugs to deal with there. So I took the effort to 
switch a lot of stuff around and use images instead, however I’m getting 
aliasing artifacts now.  I’m rather stuck at the moment for rendering a good 
quality large font design.

This video shows the aliasing I’m talking about.  There are 3 images here one 
is 2048x512 and two are 512x512 for the Camera4 and C4 text logos.  The movie 
is captured pixel for pixel, and the images at their largest (in this example) 
are smaller then the source resolution.

http://c4.dev.s3.amazonaws.com/QMLImageRenderQuality.mov

Here is an example of one of the Image invocations:

 Image {
id: c4CameraImage
fillMode: Image.PreserveAspectFit
source: “path/to/c4camera.png
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
smooth : true
opacity: 0.0
  }

The animation is created with a number animation on the width and height of the 
parent rectangles.

I’ve asked on IRC, and in the [interest] list, but one said it should just work 
and the other didn’t reply.

Is this a known issue, a bug, or and I’m I doing it wrong?  

Thanks,
j
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Re: [Development] QML Image aliasing when animating

2014-01-21 Thread Joshua Kolden
Yes, it also has no effect.


On Jan 21, 2014, at 11:21 PM, Rutledge Shawn shawn.rutle...@digia.com wrote:

 
 On 22 Jan 2014, at 4:03 AM, Joshua Kolden wrote:
 
 Image {
   id: c4CameraImage
   fillMode: Image.PreserveAspectFit
   source: “path/to/c4camera.png
   anchors.left: parent.left
   anchors.top: parent.top
   anchors.bottom: parent.bottom
   smooth : true
 
 Did you try antialiasing: true?  

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Re: [Development] Consoles

2014-01-17 Thread Joshua Kolden
I’d like to add my vote and reiterate this as a valid target for Qt.  Consoles 
are becoming media centers, and a new discreet type of ‘device’ just like a 
tablet or phone.  Although the scope of functionality of these devices is still 
being worked out I think we can expect a pretty clear set of non game uses.  In 
addition to non game functions like media playing we already see, I’m sure we 
can expect features like Home  Office control, info displays for system 
monitoring, interactive advertising, and other applications that require fewer 
interaction points and a more ‘lean back’ experience in the near future.  

I'm working on a large Qt project for working with images and video that is 
being developed for the desktops and devices that Qt supports now.  Opening up 
consoles would be a fantastic next step despite the fact we don’t use CG.

Also I think it is a 'public good' to provide open source competition for 
system frameworks that may otherwise be proprietary and an attempt to control 
mind share, like Qt has already done for the XCode and Visual Studio ecosystems.

j



On Jan 17, 2014, at 3:29 AM, Kevin Krammer kevin.kram...@kdab.com wrote:

 On Friday, 2014-01-17, 11:15:24, Laszlo Papp wrote:
 On Fri, Jan 17, 2014 at 11:06 AM, Kevin Krammer kevin.kram...@kdab.com 
 wrote:
 On Friday, 2014-01-17, 10:52:29, Laszlo Papp wrote:
 Wouldn't it be useful to get a proper 3D module in place first?
 Although, there are still some nice 2D indie games with full of shader
 all around. :-)
 
 A console target does not necessarily imply games.
 
 A lot of consoles run apps these days, because they are the platforms that
 are in the living rooms, permanently connected to all kinds of
 enterainment infrastructure and usually only on stand-by and not switched
 off (no booting).
 Hmm, Interesting... I have not been aware of that the main purpose of
 the consoles changed these days. I have not played for a while. :)
 
 Games are almost certainly still their main purpose but the usage as a media 
 consumtion device is already close up.
 They act as Bluray players, can be used as clients for a home streaming 
 server 
 and all console vendors have (at least in some countries), online streaming 
 libraries/stores.
 
 Anyway, I was mostly addressing this from the perspective of Qt as an app 
 development framework, just like on mobile devices.
 
 For app developers, especially for those who's actual product is a service, 
 consoles would be just another platform frequently used by people, with app 
 stores, limited variation in devices, capabilities and APIs.
 
 PS.: Well, I am not sure console as a generic platform makes much
 sense though when you can use a raspberry pi or more powerful embedded
 board to connect all kinds of entertainment structure together with
 more open platforms. Perhaps, that is somewhat the answer why not many
 people are interested in a specific proprietary platform (which was
 originally meant for powerful games).
 
 I don't think that is comparable. Generic platforms like the Pi are for 
 people 
 who build their own systems, consoles are for pure consumers.
 
 Cheers,
 Kevin
 
 -- 
 Kevin Krammer | kevin.kram...@kdab.com | Software Engineer
 Klarälvdalens Datakonsult AB, a KDAB Group company
 Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
 KDAB - Qt Experts - Platform-independent software solutions
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Re: [Development] qtest-qml osx

2014-01-07 Thread Joshua Kolden
Thanks, I’ll check that out.

The crashing bug as been logged: QTBUG-35984

j

On Jan 6, 2014, at 11:32 PM, Chao Caroline caroline.c...@digia.com wrote:

 Hi,
 
 Have you checked the qt auto tests? You could have a look into 
 qtdeclarative/tests/auto (quick) and/or qtquickcontrols/tests/auto folder. 
 There are plenty of tests there and you can probably find some that are 
 relevant to you.
 
 Regards,
 Caroline
 
 
 From: Joshua Kolden [jos...@crackcreative.com]
 Sent: Monday, January 06, 2014 5:15 PM
 To: Chao Caroline
 Cc: Alan Alpert; development@qt-project.org
 Subject: Re: [Development] qtest-qml osx
 
 Thanks, that’s helpful.  I didn’t think to just use an import in the qml test 
 file itself.  I’ll test today, but it doesn’t seem like that would work with 
 nested objects.  If it does then great, but rather non-intuitive magic.
 
 Also, currently I’m just stubbing out qml objects to represent c++ objects 
 that would be available to the QML object being tested in the production 
 application.  This is appropriate for unit testing, but if I could include 
 the c++ classes in my test runner then I could do integration tests too which 
 would be lovely.  Any chance you have an example of that?
 
 Thanks,
 j
 
 On Jan 6, 2014, at 4:40 AM, Chao Caroline caroline.c...@digia.com wrote:
 
 Hi,
 
 The TestCase doc should refer to QtQuickTest and not QtTest indeed, please 
 log a documentation bug for it.
 
 Also I have attached a small example to get you started, with a source 
 component to test under src/qml and the test file under specs/qml. It should 
 work with both qmltestrunner or a QUICK_TEST_MAIN.
 
 You don't need IMPORTPATH here. It is used when you want to load a module 
 (only qml files or a cpp plugin), which is defined by a qmldir file (in the 
 attached example it can be for example src/qml/qmldir containing
 module qml
 MyRectangle 1.0 MyRectangle.qml)
 
 Regards,
 Caroline
 
 
 
 
 
 From: Joshua Kolden [jos...@crackcreative.com]
 Sent: Monday, January 06, 2014 12:40 AM
 To: Alan Alpert
 Cc: Chao Caroline; development@qt-project.org
 Subject: Re: [Development] qtest-qml osx
 
 On Dec 16, 2013, at 10:44 AM, Alan Alpert 4163654...@gmail.com wrote:
 
 On Mon, Dec 16, 2013 at 3:47 AM, Chao Caroline caroline.c...@digia.com 
 wrote:
 
 
 
 Thanks I didn’t realize any of this since the TestCase docs[0] don’t refer 
 to the “Qt Quick Test Reference” docs[1]. Which I would suggest is probably 
 a documentation bug?
 
 I’ve been able to get the simplest case of this working (despite the docs 
 being very abstract), but I think I’m seeing a bug when used in my project.  
 Can someone please confirm it isn't user error before I log the bug?
 
 In my environment I have source and tests separated into `src/qml`, and  
 `specs/qml` respectively.
 
 Regardless if I use the qmltestrunner or a QUICK_TEST_MAIN macro I’m unable 
 to include components from the src/qml path, so unless the tst_*.qml file is 
 actually present in that path no components are loaded. This is true whether 
 I invoke the item with a bare reference, or with `Qt.createComponent()`.
 
 I’ve tried using the -import command line option as documented, with all 
 variations on absolute and relative paths to the `src/qml` path.  I’ve also 
 tried `IMPORTPATH`, `INCLUDEPATH`, and `QUICK_TEST_SOURCE_DIR` in the test 
 .pro file.
 
 Production qml files are simply not accessible by tests unless I contaminate 
 the src folder with all the tst_*.qml files (which is a non-starter on this 
 large of a project).
 
 Thanks,
 j
 
 
 [0] - http://qt-project.org/doc/qt-5/qml-qttest-testcase.html
 [1] - http://qt-project.org/doc/qt-5/qtquick-qtquicktest.html
 
 
 
 On Dec 16, 2013, at 10:44 AM, Alan Alpert 4163654...@gmail.com wrote:
 
 On Mon, Dec 16, 2013 at 3:47 AM, Chao Caroline caroline.c...@digia.com 
 wrote:
 Hi,
 
 Qt Quick Test is part of Qt (in the qtdeclarative repo). I think the 
 problem
 here is that you are trying to run a test using qmlscene directly.
 
 QML TestCases should be launched via a C++ harness:
 http://qt-project.org/doc/qt-5/qtquick-qtquicktest.html
 
 
 The other alternative is the qmltestrunner utility.
 
 qmlscene is not expected to work, nor planned to, but ideally support
 will be added to the new qml utility (such support is not currently in
 place but wouldn't be too hard to add).
 
 --
 Alan Alpert
 
 
 
 
 From: development-bounces+caroline.chao=digia@qt-project.org
 [development-bounces+caroline.chao=digia@qt-project.org] on behalf of
 Joshua Kolden [jos...@studiopyxis.com]
 Sent: Sunday, December 15, 2013 11:18 PM
 To: development@qt-project.org
 Subject: [Development] qtest-qml osx
 
 We have a fairly large qml project, and with 5.2 we are trying to switch to
 TDD for all components (c++, js (coffescript), QML).  Qt Creator and
 qmlscene in 5.2 both seem to have the same issue that files

Re: [Development] qtest-qml osx

2014-01-06 Thread Joshua Kolden
Thanks, that’s helpful.  I didn’t think to just use an import in the qml test 
file itself.  I’ll test today, but it doesn’t seem like that would work with 
nested objects.  If it does then great, but rather non-intuitive magic.

Also, currently I’m just stubbing out qml objects to represent c++ objects that 
would be available to the QML object being tested in the production 
application.  This is appropriate for unit testing, but if I could include the 
c++ classes in my test runner then I could do integration tests too which would 
be lovely.  Any chance you have an example of that?

Thanks,
j

On Jan 6, 2014, at 4:40 AM, Chao Caroline caroline.c...@digia.com wrote:

 Hi,
 
 The TestCase doc should refer to QtQuickTest and not QtTest indeed, please 
 log a documentation bug for it.
 
 Also I have attached a small example to get you started, with a source 
 component to test under src/qml and the test file under specs/qml. It should 
 work with both qmltestrunner or a QUICK_TEST_MAIN.
 
 You don't need IMPORTPATH here. It is used when you want to load a module 
 (only qml files or a cpp plugin), which is defined by a qmldir file (in the 
 attached example it can be for example src/qml/qmldir containing 
 module qml
 MyRectangle 1.0 MyRectangle.qml)
 
 Regards,
 Caroline
 
 
 
 
 
 From: Joshua Kolden [jos...@crackcreative.com]
 Sent: Monday, January 06, 2014 12:40 AM
 To: Alan Alpert
 Cc: Chao Caroline; development@qt-project.org
 Subject: Re: [Development] qtest-qml osx
 
 On Dec 16, 2013, at 10:44 AM, Alan Alpert 4163654...@gmail.com wrote:
 
 On Mon, Dec 16, 2013 at 3:47 AM, Chao Caroline caroline.c...@digia.com 
 wrote:
 
 
 
 Thanks I didn’t realize any of this since the TestCase docs[0] don’t refer to 
 the “Qt Quick Test Reference” docs[1]. Which I would suggest is probably a 
 documentation bug?
 
 I’ve been able to get the simplest case of this working (despite the docs 
 being very abstract), but I think I’m seeing a bug when used in my project.  
 Can someone please confirm it isn't user error before I log the bug?
 
 In my environment I have source and tests separated into `src/qml`, and  
 `specs/qml` respectively.
 
 Regardless if I use the qmltestrunner or a QUICK_TEST_MAIN macro I’m unable 
 to include components from the src/qml path, so unless the tst_*.qml file is 
 actually present in that path no components are loaded. This is true whether 
 I invoke the item with a bare reference, or with `Qt.createComponent()`.
 
 I’ve tried using the -import command line option as documented, with all 
 variations on absolute and relative paths to the `src/qml` path.  I’ve also 
 tried `IMPORTPATH`, `INCLUDEPATH`, and `QUICK_TEST_SOURCE_DIR` in the test 
 .pro file.
 
 Production qml files are simply not accessible by tests unless I contaminate 
 the src folder with all the tst_*.qml files (which is a non-starter on this 
 large of a project).
 
 Thanks,
 j
 
 
 [0] - http://qt-project.org/doc/qt-5/qml-qttest-testcase.html
 [1] - http://qt-project.org/doc/qt-5/qtquick-qtquicktest.html
 
 
 
 On Dec 16, 2013, at 10:44 AM, Alan Alpert 4163654...@gmail.com wrote:
 
 On Mon, Dec 16, 2013 at 3:47 AM, Chao Caroline caroline.c...@digia.com 
 wrote:
 Hi,
 
 Qt Quick Test is part of Qt (in the qtdeclarative repo). I think the problem
 here is that you are trying to run a test using qmlscene directly.
 
 QML TestCases should be launched via a C++ harness:
 http://qt-project.org/doc/qt-5/qtquick-qtquicktest.html
 
 
 The other alternative is the qmltestrunner utility.
 
 qmlscene is not expected to work, nor planned to, but ideally support
 will be added to the new qml utility (such support is not currently in
 place but wouldn't be too hard to add).
 
 --
 Alan Alpert
 
 
 
 
 From: development-bounces+caroline.chao=digia@qt-project.org
 [development-bounces+caroline.chao=digia@qt-project.org] on behalf of
 Joshua Kolden [jos...@studiopyxis.com]
 Sent: Sunday, December 15, 2013 11:18 PM
 To: development@qt-project.org
 Subject: [Development] qtest-qml osx
 
 We have a fairly large qml project, and with 5.2 we are trying to switch to
 TDD for all components (c++, js (coffescript), QML).  Qt Creator and
 qmlscene in 5.2 both seem to have the same issue that files are missing:
 
 qmlscene test1.qml
 file:///x/d/qt/testDrivenQML/test1.qml:25 Type TestCase unavailable
 file:///Users/joshua/Qt5.2.0/5.2.0/clang_64/qml/QtTest/TestCase.qml:45
 module Qt.test.qtestroot is not installed
 
 
 qt-labs/qtest-qml has a merge request under ‘review’ from 2 years ago!!  It
 refers to a problem with OSX installation (OSX is our primary development
 environment).  I have not been able to test this issue on other platforms,
 but noticing that both the merge request and the README install directions
 for qtest-qml are both very dated I thought it might be better just to ask
 here if this is dead, or is it supposed to work in 5.2 / OSX?  Docs

Re: [Development] qtest-qml osx

2014-01-05 Thread Joshua Kolden
On Dec 16, 2013, at 10:44 AM, Alan Alpert 4163654...@gmail.com wrote:

 On Mon, Dec 16, 2013 at 3:47 AM, Chao Caroline caroline.c...@digia.com 
 wrote:
 


Thanks I didn’t realize any of this since the TestCase docs[0] don’t refer to 
the “Qt Quick Test Reference” docs[1]. Which I would suggest is probably a 
documentation bug?

I’ve been able to get the simplest case of this working (despite the docs being 
very abstract), but I think I’m seeing a bug when used in my project.  Can 
someone please confirm it isn't user error before I log the bug?

In my environment I have source and tests separated into `src/qml`, and  
`specs/qml` respectively.

Regardless if I use the qmltestrunner or a QUICK_TEST_MAIN macro I’m unable to 
include components from the src/qml path, so unless the tst_*.qml file is 
actually present in that path no components are loaded. This is true whether I 
invoke the item with a bare reference, or with `Qt.createComponent()`.

I’ve tried using the -import command line option as documented, with all 
variations on absolute and relative paths to the `src/qml` path.  I’ve also 
tried `IMPORTPATH`, `INCLUDEPATH`, and `QUICK_TEST_SOURCE_DIR` in the test .pro 
file.

Production qml files are simply not accessible by tests unless I contaminate 
the src folder with all the tst_*.qml files (which is a non-starter on this 
large of a project).

Thanks,
j


[0] - http://qt-project.org/doc/qt-5/qml-qttest-testcase.html
[1] - http://qt-project.org/doc/qt-5/qtquick-qtquicktest.html



On Dec 16, 2013, at 10:44 AM, Alan Alpert 4163654...@gmail.com wrote:

 On Mon, Dec 16, 2013 at 3:47 AM, Chao Caroline caroline.c...@digia.com 
 wrote:
 Hi,
 
 Qt Quick Test is part of Qt (in the qtdeclarative repo). I think the problem
 here is that you are trying to run a test using qmlscene directly.
 
 QML TestCases should be launched via a C++ harness:
 http://qt-project.org/doc/qt-5/qtquick-qtquicktest.html
 
 
 The other alternative is the qmltestrunner utility.
 
 qmlscene is not expected to work, nor planned to, but ideally support
 will be added to the new qml utility (such support is not currently in
 place but wouldn't be too hard to add).
 
 --
 Alan Alpert
 
 
 
 
 From: development-bounces+caroline.chao=digia@qt-project.org
 [development-bounces+caroline.chao=digia@qt-project.org] on behalf of
 Joshua Kolden [jos...@studiopyxis.com]
 Sent: Sunday, December 15, 2013 11:18 PM
 To: development@qt-project.org
 Subject: [Development] qtest-qml osx
 
 We have a fairly large qml project, and with 5.2 we are trying to switch to
 TDD for all components (c++, js (coffescript), QML).  Qt Creator and
 qmlscene in 5.2 both seem to have the same issue that files are missing:
 
 qmlscene test1.qml
 file:///x/d/qt/testDrivenQML/test1.qml:25 Type TestCase unavailable
 file:///Users/joshua/Qt5.2.0/5.2.0/clang_64/qml/QtTest/TestCase.qml:45
 module Qt.test.qtestroot is not installed
 
 
 qt-labs/qtest-qml has a merge request under ‘review’ from 2 years ago!!  It
 refers to a problem with OSX installation (OSX is our primary development
 environment).  I have not been able to test this issue on other platforms,
 but noticing that both the merge request and the README install directions
 for qtest-qml are both very dated I thought it might be better just to ask
 here if this is dead, or is it supposed to work in 5.2 / OSX?  Docs for
 TestCase in 5.2 imply that it’ll work the same as any QML Type.
 
 Also in a separate note, the new Qt Creator crashes consistently when trying
 to create a new qt quick project through the interface.
 
 Thanks for the hard work!
 
 Best,
 j
 
 
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[Development] qtest-qml osx

2013-12-16 Thread Joshua Kolden
We have a fairly large qml project, and with 5.2 we are trying to switch to TDD 
for all components (c++, js (coffescript), QML).  Qt Creator and qmlscene in 
5.2 both seem to have the same issue that files are missing:

qmlscene test1.qml 
file:///x/d/qt/testDrivenQML/test1.qml:25 Type TestCase unavailable
file:///Users/joshua/Qt5.2.0/5.2.0/clang_64/qml/QtTest/TestCase.qml:45 module 
Qt.test.qtestroot is not installed


qt-labs/qtest-qml has a merge request under ‘review’ from 2 years ago!!  It 
refers to a problem with OSX installation (OSX is our primary development 
environment).  I have not been able to test this issue on other platforms, but 
noticing that both the merge request and the README install directions for 
qtest-qml are both very dated I thought it might be better just to ask here if 
this is dead, or is it supposed to work in 5.2 / OSX?  Docs for TestCase in 5.2 
imply that it’ll work the same as any QML Type.

Also in a separate note, the new Qt Creator crashes consistently when trying to 
create a new qt quick project through the interface.

Thanks for the hard work!

Best,
j



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