Re: [Development] Configuring qtbase with --opengl es2 on arm* devices

2017-09-08 Thread Lisandro Damián Nicanor Pérez Meyer
On 8 September 2017 at 12:03, Sean Harmer  wrote:
> Hi,
[snip]
>> Any kind of extra info on the subject will be higly appreciated.
>>
>> Thanks in advance, Lisandro.
>
> I don't know what you should do but for some data points there are also boards
> that offer OpenGL ES 3/3.1/3.2 and the recent Tegra boards even offer
> "desktop" OpenGL 4. ES2 is likely a sane default minimum. If users want to use
> the sw renderer or ES3/desktop GL they would need to build themselves.

Now that's quite interesting, thanks a lot!

-- 
Lisandro Damián Nicanor Pérez Meyer
http://perezmeyer.com.ar/
http://perezmeyer.blogspot.com/
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Re: [Development] Configuring qtbase with --opengl es2 on arm* devices

2017-09-08 Thread Sean Harmer
Hi,

On Friday, 8 September 2017 15:54:23 BST Lisandro Damián Nicanor Pérez Meyer 
wrote:
> To the best of my knowledge there are almost no arm board with opengl
> desktop support, but there are boards with es2 support.
> 
> Now the question is: is it worth to enable es2 support if there are no
> specific hardware specified? (ie, like vivante or bcrm2) Or maybe
> there are board with benefit by just using -opengl es2?
> 
> I came to this by reading
> https://wiki.qt.io/I.MX-6#i.MX6_support_in_Qt_5.2_and_up
> 
> 
> My main gripe is to understand if distros like Debian should or not
> enable opengl es2 when they don't know in advance on which specific
> boards they will run.
> 
> Any kind of extra info on the subject will be higly appreciated.
> 
> Thanks in advance, Lisandro.

I don't know what you should do but for some data points there are also boards 
that offer OpenGL ES 3/3.1/3.2 and the recent Tegra boards even offer 
"desktop" OpenGL 4. ES2 is likely a sane default minimum. If users want to use 
the sw renderer or ES3/desktop GL they would need to build themselves.

Cheers,

Sean
-- 
Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
KDAB (UK) Ltd, a KDAB Group company
Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090
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[Development] Configuring qtbase with --opengl es2 on arm* devices

2017-09-08 Thread Lisandro Damián Nicanor Pérez Meyer
To the best of my knowledge there are almost no arm board with opengl
desktop support, but there are boards with es2 support.

Now the question is: is it worth to enable es2 support if there are no
specific hardware specified? (ie, like vivante or bcrm2) Or maybe
there are board with benefit by just using -opengl es2?

I came to this by reading
https://wiki.qt.io/I.MX-6#i.MX6_support_in_Qt_5.2_and_up


My main gripe is to understand if distros like Debian should or not
enable opengl es2 when they don't know in advance on which specific
boards they will run.

Any kind of extra info on the subject will be higly appreciated.

Thanks in advance, Lisandro.


-- 
Lisandro Damián Nicanor Pérez Meyer
http://perezmeyer.com.ar/
http://perezmeyer.blogspot.com/
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