Re: [Development] Configuring qtbase with --opengl es2 on arm* devices
On 8 September 2017 at 12:03, Sean Harmer wrote: > Hi, [snip] >> Any kind of extra info on the subject will be higly appreciated. >> >> Thanks in advance, Lisandro. > > I don't know what you should do but for some data points there are also boards > that offer OpenGL ES 3/3.1/3.2 and the recent Tegra boards even offer > "desktop" OpenGL 4. ES2 is likely a sane default minimum. If users want to use > the sw renderer or ES3/desktop GL they would need to build themselves. Now that's quite interesting, thanks a lot! -- Lisandro Damián Nicanor Pérez Meyer http://perezmeyer.com.ar/ http://perezmeyer.blogspot.com/ ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development
Re: [Development] Configuring qtbase with --opengl es2 on arm* devices
Hi, On Friday, 8 September 2017 15:54:23 BST Lisandro Damián Nicanor Pérez Meyer wrote: > To the best of my knowledge there are almost no arm board with opengl > desktop support, but there are boards with es2 support. > > Now the question is: is it worth to enable es2 support if there are no > specific hardware specified? (ie, like vivante or bcrm2) Or maybe > there are board with benefit by just using -opengl es2? > > I came to this by reading > https://wiki.qt.io/I.MX-6#i.MX6_support_in_Qt_5.2_and_up > > > My main gripe is to understand if distros like Debian should or not > enable opengl es2 when they don't know in advance on which specific > boards they will run. > > Any kind of extra info on the subject will be higly appreciated. > > Thanks in advance, Lisandro. I don't know what you should do but for some data points there are also boards that offer OpenGL ES 3/3.1/3.2 and the recent Tegra boards even offer "desktop" OpenGL 4. ES2 is likely a sane default minimum. If users want to use the sw renderer or ES3/desktop GL they would need to build themselves. Cheers, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK KDAB (UK) Ltd, a KDAB Group company Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 Mobile: +44 (0)7545 140604 KDAB - Qt Experts ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development
[Development] Configuring qtbase with --opengl es2 on arm* devices
To the best of my knowledge there are almost no arm board with opengl desktop support, but there are boards with es2 support. Now the question is: is it worth to enable es2 support if there are no specific hardware specified? (ie, like vivante or bcrm2) Or maybe there are board with benefit by just using -opengl es2? I came to this by reading https://wiki.qt.io/I.MX-6#i.MX6_support_in_Qt_5.2_and_up My main gripe is to understand if distros like Debian should or not enable opengl es2 when they don't know in advance on which specific boards they will run. Any kind of extra info on the subject will be higly appreciated. Thanks in advance, Lisandro. -- Lisandro Damián Nicanor Pérez Meyer http://perezmeyer.com.ar/ http://perezmeyer.blogspot.com/ ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development