Re: Increasing D's visibility

2014-10-31 Thread thedeemon via Digitalmars-d

On Thursday, 30 October 2014 at 13:04:26 UTC, First Try wrote:

1.) ADD Windows import of the C headers.
2.) ADD libraries such as Database and Gui
3.) Get a Scanner/Parser Generator going such as Antlr or Coco/r


Actually, with DFL and Pegged I'm easily building Windows GUI 
apps now that use some parsing inside, no major problems there.





Re: Increasing D's visibility

2014-10-31 Thread Gary Willoughby via Digitalmars-d

On Thursday, 30 October 2014 at 17:11:40 UTC, First Try wrote:

If it wouldn't be impolite, i'd say that you are full of shit.
You are betraying people into believing that crap and because 
of people like you, they will waste a lot of time.
All to be found is half-baked stuff - most of it abandoned and 
as for the windows header files of D, they are utterly 
incomplete and not usable for 64 bit (Dsource).


You ought to be ashamed of yourself.


Dsource is woefully out of date and deprecated. Everything you 
listed have many libraries available, they work well and fully 
maintained.


If only you had politely asked instead of shooting your mouth 
off, maybe somebody would of shown you where they are.


Re: Increasing D's visibility

2014-10-31 Thread qznc via Digitalmars-d

On Thursday, 30 October 2014 at 17:11:40 UTC, First Try wrote:
On Thursday, 30 October 2014 at 16:48:23 UTC, Gary Willoughby 
wrote:

On Thursday, 30 October 2014 at 13:04:26 UTC, First Try wrote:

1.) ADD Windows import of the C headers.
2.) ADD libraries such as Database and Gui
3.) Get a Scanner/Parser Generator going such as Antlr or 
Coco/r


For now I had to deinstall 'D' again and i guess a lot of 
other

people will do the same.


These are all already available.


If it wouldn't be impolite, i'd say that you are full of shit.
You are betraying people into believing that crap and because 
of people like you, they will waste a lot of time.
All to be found is half-baked stuff - most of it abandoned and 
as for the windows header files of D, they are utterly 
incomplete and not usable for 64 bit (Dsource).


Ignore Dsource. Look at http://code.dlang.org/

http://code.dlang.org/search?q=windows
http://code.dlang.org/search?q=gui (does not match GtkD, though)
http://code.dlang.org/search?q=database
http://code.dlang.org/search?q=parsing

If not found there, ask in the D.learn forum.



Re: Increasing D's visibility

2014-10-30 Thread qznc via Digitalmars-d
On Wednesday, 17 September 2014 at 15:41:02 UTC, Peter Alexander 
wrote:
On Wednesday, 17 September 2014 at 14:59:48 UTC, Andrei 
Alexandrescu wrote:
Awesome. Suggestion in order to leverage crowdsourcing: first 
focus on setting up the test bed such that adding benchmarks 
is easy. Then you and others can add a bunch of benchmarks.


Yep, sounds like a plan.


Anything up already? A Github repo or something?


Re: Increasing D's visibility

2014-10-30 Thread eles via Digitalmars-d

On Thursday, 18 September 2014 at 03:25:19 UTC, deadalnix wrote:
On Thursday, 18 September 2014 at 02:54:33 UTC, Isaac Gouy 
wrote:
On Thursday, 18 September 2014 at 00:59:41 UTC, Vladimir 
Panteleev wrote:



Rule 34


Rule #34 There is porn of it. No exceptions.

They refer to checked or unchecked exceptions?


Re: Increasing D's visibility

2014-10-30 Thread Meta via Digitalmars-d

On Thursday, 30 October 2014 at 10:24:56 UTC, eles wrote:

On Thursday, 18 September 2014 at 03:25:19 UTC, deadalnix wrote:
On Thursday, 18 September 2014 at 02:54:33 UTC, Isaac Gouy 
wrote:
On Thursday, 18 September 2014 at 00:59:41 UTC, Vladimir 
Panteleev wrote:



Rule 34


Rule #34 There is porn of it. No exceptions.

They refer to checked or unchecked exceptions?


One *may* find checked exceptions exciting if one is a masochist.


Re: Increasing D's visibility

2014-10-30 Thread First Try via Digitalmars-d

1.) ADD Windows import of the C headers.
2.) ADD libraries such as Database and Gui
3.) Get a Scanner/Parser Generator going such as Antlr or Coco/r

For now I had to deinstall 'D' again and i guess a lot of other
people will do the same.


Re: Increasing D's visibility

2014-10-30 Thread Gary Willoughby via Digitalmars-d

On Thursday, 30 October 2014 at 13:04:26 UTC, First Try wrote:

1.) ADD Windows import of the C headers.
2.) ADD libraries such as Database and Gui
3.) Get a Scanner/Parser Generator going such as Antlr or Coco/r

For now I had to deinstall 'D' again and i guess a lot of other
people will do the same.


These are all already available.


Re: Increasing D's visibility

2014-10-30 Thread First Try via Digitalmars-d
On Thursday, 30 October 2014 at 16:48:23 UTC, Gary Willoughby 
wrote:

On Thursday, 30 October 2014 at 13:04:26 UTC, First Try wrote:

1.) ADD Windows import of the C headers.
2.) ADD libraries such as Database and Gui
3.) Get a Scanner/Parser Generator going such as Antlr or 
Coco/r


For now I had to deinstall 'D' again and i guess a lot of other
people will do the same.


These are all already available.


If it wouldn't be impolite, i'd say that you are full of shit.
You are betraying people into believing that crap and because of 
people like you, they will waste a lot of time.
All to be found is half-baked stuff - most of it abandoned and as 
for the windows header files of D, they are utterly incomplete 
and not usable for 64 bit (Dsource).


You ought to be ashamed of yourself.


Re: Increasing D's visibility

2014-10-30 Thread eles via Digitalmars-d

On Thursday, 30 October 2014 at 17:11:40 UTC, First Try wrote:
On Thursday, 30 October 2014 at 16:48:23 UTC, Gary Willoughby 
wrote:

On Thursday, 30 October 2014 at 13:04:26 UTC, First Try wrote:



You ought to be ashamed of yourself.


Hey,

What about describing a bit more in detail the problems that you 
did encounter and see what can be done about it?


Maybe we'll succeed in providing a wiki guide, too.


Re: Increasing D's visibility

2014-10-30 Thread ketmar via Digitalmars-d
On Thu, 30 Oct 2014 17:11:39 +
First Try via Digitalmars-d digitalmars-d@puremagic.com wrote:

 If it wouldn't be impolite, i'd say that you are full of shit.
 You are betraying people into believing that crap and because of 
 people like you, they will waste a lot of time.
 All to be found is half-baked stuff - most of it abandoned and as 
 for the windows header files of D, they are utterly incomplete 
 and not usable for 64 bit (Dsource).
 
 You ought to be ashamed of yourself.
another drama queen...


signature.asc
Description: PGP signature


Re: D (and Groovy) in the Benchmarks Game [was Increasing D's visibility]

2014-09-17 Thread Russel Winder via Digitalmars-d
On Tue, 2014-09-16 at 21:04 +, Peter Alexander via Digitalmars-d
wrote:
[…]
 I'll take a stab at it. Will give me something to do on my 
 commute :-)  (assuming his scripts work, or can be made to work 
 on OS X).

I started doing something similar for Groovy a while back (with
@CompileStatic, Groovy should now be as fast as Java for all the
benchmarks) but ran out of cycles and had to put it on the back burner.
If I could track and chip in with a D variant, mayhap this will help get
the Groovy/Java version back on track.

I would run the codes on my ancient dual Xeon workstation, so slow for
sequential but excellent for dealing with scaling issues. I could easily
run D codes as well as the C, C++, Fortran, Java and Groovy ones.

For D I would suggest C, C++ and Fortran as the comparison languages.
Using the codes Isaac uses would seem entirely appropriate for this,
then D is the only variable (other than the machine used for the tests).
For the Groovy version my intention had been to use Isaac's C++ and Java
as the comparison languages.

I had always been intending to publish the results via my own server by
adding an extra virtual address to my Apache instance, however if there
is a possibility of joining forces with a D activity in the Cloud, I'd
be happy to do that.

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder


signature.asc
Description: This is a digitally signed message part


Re: Increasing D's visibility

2014-09-17 Thread bearophile via Digitalmars-d

Andrei Alexandrescu:


https://issues.dlang.org/show_bug.cgi?id=13487


If the upload conditions and site are sufficiently good I am 
willing to offer some implementations in D and to keep them 
updated. I suggest to add two D versions for some benchmarks, one 
that shows short high level code, and one that shows longer 
hairier fast code.


In some cases I'd even like to show a third safe version (that 
tries to be more correct), but most Shootout/ComputerGame 
benchmarks are not very fit for this (you can see some examples 
of this on Rosettacode).


Bye,
bearophile


Re: Increasing D's visibility

2014-09-17 Thread Peter Alexander via Digitalmars-d

On Wednesday, 17 September 2014 at 06:59:40 UTC, bearophile wrote:

Andrei Alexandrescu:


https://issues.dlang.org/show_bug.cgi?id=13487


If the upload conditions and site are sufficiently good I am 
willing to offer some implementations in D and to keep them 
updated. I suggest to add two D versions for some benchmarks, 
one that shows short high level code, and one that shows longer 
hairier fast code.


In some cases I'd even like to show a third safe version 
(that tries to be more correct), but most Shootout/ComputerGame 
benchmarks are not very fit for this (you can see some examples 
of this on Rosettacode).


This is what I intend to do (time permitting)

* Direct translation from the C++ version.
* High-level version using standard library, particularly ranges
(this should be @safe!)
* Low-level hand optimized using core.simd (when applicable).
* CTFE version! (I imagine this will choke on most benchmarks
though...)

Of course, I'll test across dmd, gdc, and ldc2.

Aside from being PR to show the speed of D, hopefully these
benchmarks will serve as test beds for potential optimizations.

If anyone already has translations of the benchmark programs then
please send them to me (or just reply to the bug with an
attachment).


Re: Increasing D's visibility

2014-09-17 Thread ketmar via Digitalmars-d
On Wed, 17 Sep 2014 09:57:02 +
Peter Alexander via Digitalmars-d digitalmars-d@puremagic.com wrote:

 * CTFE version! (I imagine this will choke on most benchmarks
 though...)
nope. it's not compile time that measured, it's execution time. so D
will tear apart any other language in this benchmarks. what can be
faster that just printing the result and exiting, without any
calculation?

i'm sure that other languages just can't beat D speed, so they tries to
avoid such competition. ;-)


signature.asc
Description: PGP signature


Re: Increasing D's visibility

2014-09-17 Thread bearophile via Digitalmars-d

Peter Alexander:


* Direct translation from the C++ version.
* High-level version using standard library, particularly ranges
(this should be @safe!)
* Low-level hand optimized using core.simd (when applicable).
* CTFE version! (I imagine this will choke on most benchmarks
though...)


The safety-conscious version is missing in this list. Just using 
ranges doesn't suffice.



If anyone already has translations of the benchmark programs 
then

please send them to me (or just reply to the bug with an
attachment).


I have plenty of D implementations, but keep in mind that D 
changes, so the various programs will need updates.


Bye,
bearophile


Re: Increasing D's visibility

2014-09-17 Thread Andrei Alexandrescu via Digitalmars-d

On 9/16/14, 11:59 PM, bearophile wrote:

Andrei Alexandrescu:


https://issues.dlang.org/show_bug.cgi?id=13487


If the upload conditions and site are sufficiently good I am willing to
offer some implementations in D and to keep them updated. I suggest to
add two D versions for some benchmarks, one that shows short high level
code, and one that shows longer hairier fast code.

In some cases I'd even like to show a third safe version (that tries
to be more correct), but most Shootout/ComputerGame benchmarks are not
very fit for this (you can see some examples of this on Rosettacode).


I'm glad folks like Alexander, Russel, and yourself are interested in 
chipping in. Thanks!


Let's do it all on the github repo. Add a directory e.g. 
tools/benchmarks/ and organize things in there.



Thanks,

Andrei




Re: Increasing D's visibility

2014-09-17 Thread H. S. Teoh via Digitalmars-d
On Wed, Sep 17, 2014 at 07:46:00AM -0700, Andrei Alexandrescu via Digitalmars-d 
wrote:
 On 9/16/14, 11:59 PM, bearophile wrote:
 Andrei Alexandrescu:
 
 https://issues.dlang.org/show_bug.cgi?id=13487
 
 If the upload conditions and site are sufficiently good I am willing
 to offer some implementations in D and to keep them updated. I
 suggest to add two D versions for some benchmarks, one that shows
 short high level code, and one that shows longer hairier fast code.
 
 In some cases I'd even like to show a third safe version (that
 tries to be more correct), but most Shootout/ComputerGame benchmarks
 are not very fit for this (you can see some examples of this on
 Rosettacode).
 
 I'm glad folks like Alexander, Russel, and yourself are interested in
 chipping in. Thanks!
 
 Let's do it all on the github repo. Add a directory e.g.
 tools/benchmarks/ and organize things in there.
[...]

Excellent move. If it's in github, then more people can contribute. I
might contribute as well, if I find the time to do it.


T

-- 
Ignorance is bliss... until you suffer the consequences!


Re: Increasing D's visibility

2014-09-17 Thread Andrei Alexandrescu via Digitalmars-d

On 9/17/14, 2:57 AM, Peter Alexander wrote:

This is what I intend to do (time permitting)

* Direct translation from the C++ version.
* High-level version using standard library, particularly ranges
(this should be @safe!)
* Low-level hand optimized using core.simd (when applicable).
* CTFE version! (I imagine this will choke on most benchmarks
though...)

Of course, I'll test across dmd, gdc, and ldc2.

Aside from being PR to show the speed of D, hopefully these
benchmarks will serve as test beds for potential optimizations.

If anyone already has translations of the benchmark programs then
please send them to me (or just reply to the bug with an
attachment).


Awesome. Suggestion in order to leverage crowdsourcing: first focus on 
setting up the test bed such that adding benchmarks is easy. Then you 
and others can add a bunch of benchmarks.


Andrei



Re: Increasing D's visibility

2014-09-17 Thread Peter Alexander via Digitalmars-d
On Wednesday, 17 September 2014 at 14:59:48 UTC, Andrei 
Alexandrescu wrote:
Awesome. Suggestion in order to leverage crowdsourcing: first 
focus on setting up the test bed such that adding benchmarks is 
easy. Then you and others can add a bunch of benchmarks.


Yep, sounds like a plan.


Re: Increasing D's visibility

2014-09-17 Thread Russel Winder via Digitalmars-d
On Wed, 2014-09-17 at 07:46 -0700, Andrei Alexandrescu via Digitalmars-d
wrote:
[…]
 Let's do it all on the github repo. Add a directory e.g. 
 tools/benchmarks/ and organize things in there.

A DVCS repository is clearly the correct infrastructure for this, but
perhaps it should be a separate standalone one?

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder


signature.asc
Description: This is a digitally signed message part


Re: Increasing D's visibility

2014-09-17 Thread Andrei Alexandrescu via Digitalmars-d

On 9/17/14, 8:59 AM, Russel Winder via Digitalmars-d wrote:

On Wed, 2014-09-17 at 07:46 -0700, Andrei Alexandrescu via Digitalmars-d
wrote:
[…]

Let's do it all on the github repo. Add a directory e.g.
tools/benchmarks/ and organize things in there.


A DVCS repository is clearly the correct infrastructure for this, but
perhaps it should be a separate standalone one?


Nothing wrong with starting small and moving later to a larger pond when 
the need arises. Let's just get this started without worrying too much 
about minutia. -- Andrei





Re: Increasing D's visibility

2014-09-17 Thread Russel Winder via Digitalmars-d
On Wed, 2014-09-17 at 09:30 -0700, Andrei Alexandrescu via Digitalmars-d
wrote:
[…]
 Nothing wrong with starting small and moving later to a larger pond when 
 the need arises. Let's just get this started without worrying too much 
 about minutia. -- Andrei

OK so to the minutiae :-) which repository is this directory in?

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder


signature.asc
Description: This is a digitally signed message part


Re: Increasing D's visibility

2014-09-17 Thread bachmeier via Digitalmars-d

On Wednesday, 17 September 2014 at 14:45:59 UTC, Andrei
Alexandrescu wrote:

On 9/16/14, 11:59 PM, bearophile wrote:

Andrei Alexandrescu:


https://issues.dlang.org/show_bug.cgi?id=13487


If the upload conditions and site are sufficiently good I am 
willing to
offer some implementations in D and to keep them updated. I 
suggest to
add two D versions for some benchmarks, one that shows short 
high level

code, and one that shows longer hairier fast code.

In some cases I'd even like to show a third safe version 
(that tries
to be more correct), but most Shootout/ComputerGame benchmarks 
are not
very fit for this (you can see some examples of this on 
Rosettacode).


I'm glad folks like Alexander, Russel, and yourself are 
interested in chipping in. Thanks!


Let's do it all on the github repo. Add a directory e.g. 
tools/benchmarks/ and organize things in there.



Thanks,

Andrei


Would this be limited to the Computer Language Benchmarks Game?
This paper has gotten a lot of attention among economists:

http://www.econ.upenn.edu/~jesusfv/comparison_languages.pdf

They mention D, but only to say D, which generates code usually
roughly of the same speed as C++, is less popular. Demonstrating
that you can write code that is competitive with C++ but in an
elegant language would be powerful.

Another site is

http://quant-econ.net/

which has gotten a lot of attention. It uses Python. I'd like to
write D versions of the programs to demonstrate that you can have
a language that's both nicer than Python and much, much faster.


Re: Increasing D's visibility

2014-09-17 Thread H. S. Teoh via Digitalmars-d
On Wed, Sep 17, 2014 at 06:45:21PM +0100, Russel Winder via Digitalmars-d wrote:
 On Wed, 2014-09-17 at 09:30 -0700, Andrei Alexandrescu via Digitalmars-d
 wrote:
 […]
  Nothing wrong with starting small and moving later to a larger pond
  when the need arises. Let's just get this started without worrying
  too much about minutia. -- Andrei
 
 OK so to the minutiae :-) which repository is this directory in?
[...]

I believe Andrei was referring to:

https://github.com/D-Programming-Language/tools


T

-- 
Too many people have open minds but closed eyes.


Re: Increasing D's visibility

2014-09-17 Thread David Nadlinger via Digitalmars-d
On Wednesday, 17 September 2014 at 14:59:48 UTC, Andrei 
Alexandrescu wrote:
Awesome. Suggestion in order to leverage crowdsourcing: first 
focus on setting up the test bed such that adding benchmarks is 
easy. Then you and others can add a bunch of benchmarks.


On a somewhat related note, I've been working on a CI system to 
keep tabs on the compile-time/run-time performance, memory usage 
and file size for our compilers. It's strictly geared towards 
executing the same test case on different compiler 
configurations, though, so it doesn't really overlap with what is 
proposed here.


Right now, its continually building DMD/GDC/LDC from Git and 
measuring some 40 mostly small benchmarks, but I need to improve 
the web UI a lot before it is ready for public consumption. Just 
thought I would mention it here to avoid scope creep in what 
Peter Alexander (and others) might be working on.


Cheers,
David


Re: Increasing D's visibility

2014-09-17 Thread Peter Alexander via Digitalmars-d
On Wednesday, 17 September 2014 at 18:30:37 UTC, David Nadlinger 
wrote:
On Wednesday, 17 September 2014 at 14:59:48 UTC, Andrei 
Alexandrescu wrote:
Awesome. Suggestion in order to leverage crowdsourcing: first 
focus on setting up the test bed such that adding benchmarks 
is easy. Then you and others can add a bunch of benchmarks.


On a somewhat related note, I've been working on a CI system to 
keep tabs on the compile-time/run-time performance, memory 
usage and file size for our compilers. It's strictly geared 
towards executing the same test case on different compiler 
configurations, though, so it doesn't really overlap with what 
is proposed here.


Right now, its continually building DMD/GDC/LDC from Git and 
measuring some 40 mostly small benchmarks, but I need to 
improve the web UI a lot before it is ready for public 
consumption. Just thought I would mention it here to avoid 
scope creep in what Peter Alexander (and others) might be 
working on.


That sounds great. I'm not planning anything grand with this. I'm 
just going to get the already exiting benchmark framework working 
with dmd, ldc, and gdc; and put it on github so people can 
contribute implementations.


I imagine what you have could probably be extended to do 
comparisons with other languages, but I think there's still value 
in getting these benchmarks working because they are so well 
known and respected.


Re: Increasing D's visibility

2014-09-17 Thread Russel Winder via Digitalmars-d
On Wed, 2014-09-17 at 17:50 +, bachmeier via Digitalmars-d wrote:
[…]

 which has gotten a lot of attention. It uses Python. I'd like to
 write D versions of the programs to demonstrate that you can have
 a language that's both nicer than Python and much, much faster.

You can no longer bet on that and expect to win. Python + Numba is
likely as fast as C/C++/D/….

OK so quants are currently using Python + NumPy which C/C++/D can
generally comfortably beat. But you need to get you returns in quick
before I and others get the quants using Python + Numba.

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder


signature.asc
Description: This is a digitally signed message part


Re: Increasing D's visibility

2014-09-17 Thread David Nadlinger via Digitalmars-d
On Wednesday, 17 September 2014 at 18:58:20 UTC, Peter Alexander 
wrote:
I imagine what you have could probably be extended to do 
comparisons with other languages,


Not really. Well, I could always add some sort of reference 
functionality to compare the results to equivalent C++/… 
implementations, but my focus definitely is on tracking compiler 
development over time.


but I think there's still value in getting these benchmarks 
working because they are so well known and respected.


Definitely! I'll be adding them to my test suite as well, but my 
audience is a different one.


David


Re: Increasing D's visibility

2014-09-17 Thread Isaac Gouy via Digitalmars-d
On Wednesday, 17 September 2014 at 18:30:37 UTC, David Nadlinger 
wrote:

-snip-
On a somewhat related note, I've been working on a CI system to 
keep tabs on the compile-time/run-time performance, memory 
usage and file size for our compilers.



Maybe you've seen Emery Berger's work on Stabilizer?

http://plasma.cs.umass.edu/emery/stabilizer

I'm not smart enough to understand how that could be applied to D 
compilers ;)


Re: Increasing D's visibility

2014-09-17 Thread Andrei Alexandrescu via Digitalmars-d

On 9/17/14, 10:45 AM, Russel Winder via Digitalmars-d wrote:

On Wed, 2014-09-17 at 09:30 -0700, Andrei Alexandrescu via Digitalmars-d
wrote:
[…]

Nothing wrong with starting small and moving later to a larger pond when
the need arises. Let's just get this started without worrying too much
about minutia. -- Andrei


OK so to the minutiae :-) which repository is this directory in?



Just put it in tools/benchmarks/ for now and stop worrying about it. We 
can move it later. -- Andrei




Re: Increasing D's visibility

2014-09-17 Thread Vladimir Panteleev via Digitalmars-d

On Tuesday, 16 September 2014 at 05:27:15 UTC, Isaac Gouy wrote:

On Tuesday, 16 September 2014 at 02:20:18 UTC, Freddy wrote:


What The D community do wrong in the first place?


Nothing. There are just too many language implementations. It 
takes more time than I choose to donate. Been there; done that.


Hi Isaac,

Off-topic question: I've been wondering, how do you magically 
appear here every time the Shootout is mentioned? Someone 
contacted you, or HTTP referrer logs?


Re: Increasing D's visibility

2014-09-17 Thread Isaac Gouy via Digitalmars-d
On Thursday, 18 September 2014 at 00:59:41 UTC, Vladimir 
Panteleev wrote:

-snip-
Off-topic question: I've been wondering, how do you magically 
appear here every time the Shootout is mentioned?


Google magic.

The project was renamed 6 years ago, it's the benchmarks game.

Google shootout and you'll find porn and gun fights.




Re: Increasing D's visibility

2014-09-17 Thread deadalnix via Digitalmars-d

On Thursday, 18 September 2014 at 02:54:33 UTC, Isaac Gouy wrote:
On Thursday, 18 September 2014 at 00:59:41 UTC, Vladimir 
Panteleev wrote:

-snip-
Off-topic question: I've been wondering, how do you magically 
appear here every time the Shootout is mentioned?


Google magic.

The project was renamed 6 years ago, it's the benchmarks game.

Google shootout and you'll find porn and gun fights.


Rule 34


Re: Increasing D's visibility

2014-09-16 Thread anonymous via Digitalmars-d

On Monday, 15 September 2014 at 20:09:31 UTC, Martin Nowak wrote:

http://learnxinyminutes.com/


On Monday, 18 November 2013 at 12:38:31 UTC, anonymous wrote:
I had a go at it a while ago, but I lost interest. Here's what 
I came up with: https://gist.github.com/anonymous/7527033. If 
anyone wants to get this done, take what you want from my draft.


http://forum.dlang.org/thread/l6baie$vci$1...@digitalmars.com


Re: Increasing D's visibility

2014-09-16 Thread ketmar via Digitalmars-d
On Mon, 15 Sep 2014 20:37:50 -0700
Andrei Alexandrescu via Digitalmars-d digitalmars-d@puremagic.com
wrote:

 Isaac removed D for ease of maintenance reasons and a few in the 
 community rushed to accuse him of bias.
but he IS biased. why D? there are alot of other languages, so unless
there are concrete evidences that he decided which language to remove
by fair dice roll, it's safe to assume that he is biased. D is less
known that XYZ so drop D is biased POV, for example.


signature.asc
Description: PGP signature


Re: Increasing D's visibility

2014-09-16 Thread bachmeier via Digitalmars-d
On Tuesday, 16 September 2014 at 13:39:07 UTC, ketmar via 
Digitalmars-d wrote:

On Mon, 15 Sep 2014 20:37:50 -0700
Andrei Alexandrescu via Digitalmars-d 
digitalmars-d@puremagic.com

wrote:

Isaac removed D for ease of maintenance reasons and a few in 
the community rushed to accuse him of bias.
but he IS biased. why D? there are alot of other languages, so 
unless
there are concrete evidences that he decided which language to 
remove
by fair dice roll, it's safe to assume that he is biased. D is 
less

known that XYZ so drop D is biased POV, for example.


Why does it matter why D was dropped? If he did it because of 
racism there might be a reason to talk about it, but my 
understanding is that it's a volunteer site he runs just for the 
heck of it, so it's okay even if he dropped D only because he 
doesn't like it. There's nothing to be gained by pushing the 
issue.


Re: Increasing D's visibility

2014-09-16 Thread ketmar via Digitalmars-d
On Tue, 16 Sep 2014 13:51:14 +
bachmeier via Digitalmars-d digitalmars-d@puremagic.com wrote:

 Why does it matter why D was dropped?
it's not about D, it's about biasing. note that i'm not saying that
there were some bad intentions, i'm just saying that Isaac was biased,
in one way or another. 'cause he is human, and most of human actions
are somehow biased.

i'm not trying to make any ethical assessment, just pointed at the fact.


signature.asc
Description: PGP signature


Re: Increasing D's visibility

2014-09-16 Thread Andrei Alexandrescu via Digitalmars-d

On 9/16/14, 7:04 AM, ketmar via Digitalmars-d wrote:

On Tue, 16 Sep 2014 13:51:14 +
bachmeier via Digitalmars-d digitalmars-d@puremagic.com wrote:


Why does it matter why D was dropped?

it's not about D, it's about biasing. note that i'm not saying that
there were some bad intentions, i'm just saying that Isaac was biased,
in one way or another. 'cause he is human, and most of human actions
are somehow biased.

i'm not trying to make any ethical assessment, just pointed at the fact.


The important question at this point is - do we have a volunteer for 
dlang.org/shootout.html?


Andrei




Re: Increasing D's visibility

2014-09-16 Thread Kagamin via Digitalmars-d
I'd say, run the damned benchmark for C and D. C would setup 
performance scale. What would be interesting is to see, how 
compiler switches affect performance, especially assert vs 
release mode and bounds checking on/off.


Re: Increasing D's visibility

2014-09-16 Thread Kagamin via Digitalmars-d
Also: 
http://forum.dlang.org/post/op.xl87ulu4eav7ka@stevens-macbook-pro-2.local


Re: Increasing D's visibility

2014-09-16 Thread Andrei Alexandrescu via Digitalmars-d

On 9/16/14, 9:44 AM, Kagamin wrote:

I'd say, run the damned benchmark for C and D. C would setup performance
scale. What would be interesting is to see, how compiler switches affect
performance, especially assert vs release mode and bounds checking on/off.


I agree that C and D should be enough. Perhaps C++ and one more near the 
top (Ada, Fortran) would be good for context.


Who wants to do this? Isaac made his setup publicly available.


Andrei


Re: Increasing D's visibility

2014-09-16 Thread Anonymous via Digitalmars-d

Dlang on 4chan

http://boards.4chan.org/g/thread/44196390/dlang


Re: Increasing D's visibility

2014-09-16 Thread Martin Nowak via Digitalmars-d

On 09/16/2014 07:32 PM, Andrei Alexandrescu wrote:


I agree that C and D should be enough. Perhaps C++ and one more near the
top (Ada, Fortran) would be good for context.

Who wants to do this? Isaac made his setup publicly available.


There was actually someone working on this a year ago or so, but I can't 
find the github project and don't remember who it was.


Re: Increasing D's visibility

2014-09-16 Thread Peter Alexander via Digitalmars-d
On Tuesday, 16 September 2014 at 17:32:39 UTC, Andrei 
Alexandrescu wrote:

On 9/16/14, 9:44 AM, Kagamin wrote:
I'd say, run the damned benchmark for C and D. C would setup 
performance
scale. What would be interesting is to see, how compiler 
switches affect
performance, especially assert vs release mode and bounds 
checking on/off.


I agree that C and D should be enough. Perhaps C++ and one more 
near the top (Ada, Fortran) would be good for context.


Who wants to do this? Isaac made his setup publicly available.


I'll take a stab at it. Will give me something to do on my 
commute :-)  (assuming his scripts work, or can be made to work 
on OS X).


Re: Increasing D's visibility

2014-09-16 Thread Martin Drasar via Digitalmars-d
On 16.9.2014 20:07, Anonymous via Digitalmars-d wrote:
 Dlang on 4chan
 
 http://boards.4chan.org/g/thread/44196390/dlang

Yeah, and the discussion is just in line with typical 4chan discussions :-)

A1) Andrei is fucking hot and he's not russian

A2) @A1: Andrei will never be your husbando
Why bother living?


Re: Increasing D's visibility

2014-09-16 Thread Cliff via Digitalmars-d

On Tuesday, 16 September 2014 at 21:21:08 UTC, Martin Drasar via
Digitalmars-d wrote:

On 16.9.2014 20:07, Anonymous via Digitalmars-d wrote:

Dlang on 4chan

http://boards.4chan.org/g/thread/44196390/dlang


Yeah, and the discussion is just in line with typical 4chan 
discussions :-)


A1) Andrei is fucking hot and he's not russian

A2) @A1: Andrei will never be your husbando
Why bother living?


Also:

A) GC bad!  I can manage memory myself, and multithreading is
child's-play - people who use D must be slow and stupid...

*snort*  Ok, you and your delusions of competence are excused
from the conversation now...


Re: Increasing D's visibility

2014-09-16 Thread Meta via Digitalmars-d
On Tuesday, 16 September 2014 at 21:21:08 UTC, Martin Drasar via 
Digitalmars-d wrote:

On 16.9.2014 20:07, Anonymous via Digitalmars-d wrote:

Dlang on 4chan

http://boards.4chan.org/g/thread/44196390/dlang


Yeah, and the discussion is just in line with typical 4chan 
discussions :-)


A1) Andrei is fucking hot and he's not russian

A2) @A1: Andrei will never be your husbando
Why bother living?


Those ones gave me a laugh.


Re: Increasing D's visibility

2014-09-16 Thread Isaac Gouy via Digitalmars-d
On Tuesday, 16 September 2014 at 21:04:59 UTC, Peter Alexander 
wrote:

-snip-
I'll take a stab at it. Will give me something to do on my 
commute :-)  (assuming his scripts work, or can be made to work 
on OS X).


It'll be interesting to see which linux stuff is missing:

-- without libgtop2 you could still get cpu and elapsed times 
(but not resident memory or CPU load)


-- without highlight you could still get gzip source code size 
(but the source would include comments and whitespace)



When you have questions, please ask in the benchmarks game 
discussion forum -- 
http://benchmarksgame.alioth.debian.org/play.html#misc


Re: Increasing D's visibility

2014-09-16 Thread Peter Alexander via Digitalmars-d

On Tuesday, 16 September 2014 at 22:26:48 UTC, Isaac Gouy wrote:
On Tuesday, 16 September 2014 at 21:04:59 UTC, Peter Alexander 
wrote:

-snip-
I'll take a stab at it. Will give me something to do on my 
commute :-)  (assuming his scripts work, or can be made to 
work on OS X).


It'll be interesting to see which linux stuff is missing:

-- without libgtop2 you could still get cpu and elapsed times 
(but not resident memory or CPU load)


-- without highlight you could still get gzip source code size 
(but the source would include comments and whitespace)



When you have questions, please ask in the benchmarks game 
discussion forum -- 
http://benchmarksgame.alioth.debian.org/play.html#misc


Thanks Isaac.

I think we can live without the resident memory, CPU load, and 
source size for now. I'll focus on getting some CPU time 
benchmarks first.


Re: Increasing D's visibility

2014-09-16 Thread Andrei Alexandrescu via Digitalmars-d

On 9/16/14, 2:04 PM, Peter Alexander wrote:

On Tuesday, 16 September 2014 at 17:32:39 UTC, Andrei Alexandrescu wrote:

On 9/16/14, 9:44 AM, Kagamin wrote:

I'd say, run the damned benchmark for C and D. C would setup performance
scale. What would be interesting is to see, how compiler switches affect
performance, especially assert vs release mode and bounds checking
on/off.


I agree that C and D should be enough. Perhaps C++ and one more near
the top (Ada, Fortran) would be good for context.

Who wants to do this? Isaac made his setup publicly available.


I'll take a stab at it. Will give me something to do on my commute :-)
(assuming his scripts work, or can be made to work on OS X).


Fantastic. Thanks! Created this just for you:

https://issues.dlang.org/show_bug.cgi?id=13487


Andrei



Increasing D's visibility

2014-09-15 Thread Martin Nowak via Digitalmars-d

Whenever I stumble about a list of programming languages, D is missing.
Not that most of those lists matter, but raising our presence would help 
us to get more people and more contributions to the language and it's 
ecosystem.


#
http://learnxinyminutes.com/

# unbelievable we're still missing in the programming language shootout
http://benchmarksgame.alioth.debian.org/

# list of client libraries, it's a really simple HTTP API
http://influxdb.com/docs/v0.8/introduction/getting_started.html

Sometimes it's a bigger effort, like writing a library or a tutorial, 
but often it's really simple, like adding a link or pointing someone to 
an existing D library. For example I added D to a wiki page just recently.

http://en.wikipedia.org/wiki/Glob_(programming)#Implementations

Spread the word
-Martin


Re: Increasing D's visibility

2014-09-15 Thread ixid via Digitalmars-d
The benchmarks guy seems to have some kind of issue with D. He 
claims it's too much effort or some nonsense.


On Monday, 15 September 2014 at 20:09:31 UTC, Martin Nowak wrote:
Whenever I stumble about a list of programming languages, D is 
missing.
Not that most of those lists matter, but raising our presence 
would help us to get more people and more contributions to the 
language and it's ecosystem.


#
http://learnxinyminutes.com/

# unbelievable we're still missing in the programming language 
shootout

http://benchmarksgame.alioth.debian.org/

# list of client libraries, it's a really simple HTTP API
http://influxdb.com/docs/v0.8/introduction/getting_started.html

Sometimes it's a bigger effort, like writing a library or a 
tutorial, but often it's really simple, like adding a link or 
pointing someone to an existing D library. For example I added 
D to a wiki page just recently.

http://en.wikipedia.org/wiki/Glob_(programming)#Implementations

Spread the word
-Martin




Re: Increasing D's visibility

2014-09-15 Thread Isaac Gouy via Digitalmars-d

On Monday, 15 September 2014 at 20:09:31 UTC, Martin Nowak wrote:

# unbelievable we're still missing in the programming language 
shootout

http://benchmarksgame.alioth.debian.org/



D is one of the 30 or so language implementations not measured on 
Q6600 that were measured on Pentium 4 before September 2008.


http://benchmarksgame.alioth.debian.org/dont-jump-to-conclusions.html#multicore


Why don't you include language X?

http://benchmarksgame.alioth.debian.org/play.html#languagex





Re: Increasing D's visibility

2014-09-15 Thread bearophile via Digitalmars-d

Isaac Gouy:


Why don't you include language X?

http://benchmarksgame.alioth.debian.org/play.html#languagex


From that page:

By now - if they had actually made measurements, and published 
and promoted them - their website would be highly ranked.


This is probably false, for two or more reasons.

Bye,
bearophile


Re: Increasing D's visibility

2014-09-15 Thread H. S. Teoh via Digitalmars-d
On Mon, Sep 15, 2014 at 11:56:21PM +, bearophile via Digitalmars-d wrote:
 Isaac Gouy:
 
 Why don't you include language X?
 
 http://benchmarksgame.alioth.debian.org/play.html#languagex
 
 From that page:
 
 By now - if they had actually made measurements, and published and
 promoted them - their website would be highly ranked.
 
 This is probably false, for two or more reasons.
[...]

It's usually a waste of time trying to work with people like that who
have already made up their minds about something, and obviously isn't
going to budge no matter what.

I'd say we should start our own webpage and post results of our own
performance tests. In this day and age of social networks, all it takes
is a little promotion and the news will get around. As long as our
benchmarks are objective and we don't try to deliberately skew results
in D's favor, it should eventually get noticed (and linked to) by
reasonable people, and it will become known.


T

-- 
INTEL = Only half of intelligence.


Re: Increasing D's visibility

2014-09-15 Thread Isaac Gouy via Digitalmars-d

On Monday, 15 September 2014 at 23:56:23 UTC, bearophile wrote:
-snip-
By now - if they had actually made measurements, and published 
and promoted them - their website would be highly ranked.


This is probably false, for two or more reasons.



It's so much less-effort to assume failure than to do the work 
required to make a success ;-)


Re: Increasing D's visibility

2014-09-15 Thread Andrei Alexandrescu via Digitalmars-d

On 9/15/14, 5:11 PM, H. S. Teoh via Digitalmars-d wrote:

On Mon, Sep 15, 2014 at 11:56:21PM +, bearophile via Digitalmars-d wrote:

Isaac Gouy:


Why don't you include language X?

http://benchmarksgame.alioth.debian.org/play.html#languagex


 From that page:


By now - if they had actually made measurements, and published and
promoted them - their website would be highly ranked.


This is probably false, for two or more reasons.

[...]

It's usually a waste of time trying to work with people like that who
have already made up their minds about something, and obviously isn't
going to budge no matter what.


My understanding of this situation is different. We've wronged the man 
in the past and a sign of good will from us would go a long way. 
Continuing to assume he's at fault and there's nothing we can do just 
prolongs the stalemate.



I'd say we should start our own webpage and post results of our own
performance tests. In this day and age of social networks, all it takes
is a little promotion and the news will get around. As long as our
benchmarks are objective and we don't try to deliberately skew results
in D's favor, it should eventually get noticed (and linked to) by
reasonable people, and it will become known.


That would be exactly what's needed. Who's volunteering?


Andrei



Re: Increasing D's visibility

2014-09-15 Thread Freddy via Digitalmars-d

On Tuesday, 16 September 2014 at 01:43:15 UTC, Andrei
Alexandrescu wrote:
My understanding of this situation is different. We've wronged 
the man in the past and a sign of good will from us would go a 
long way. Andrei


What The D community do wrong in the first place?


Re: Increasing D's visibility

2014-09-15 Thread Andrei Alexandrescu via Digitalmars-d

On 9/15/14, 7:20 PM, Freddy wrote:

On Tuesday, 16 September 2014 at 01:43:15 UTC, Andrei
Alexandrescu wrote:

My understanding of this situation is different. We've wronged the man
in the past and a sign of good will from us would go a long way. Andrei


What The D community do wrong in the first place?


http://forum.dlang.org/thread/hfubfc$jrr$2...@digitalmars.com

Isaac removed D for ease of maintenance reasons and a few in the 
community rushed to accuse him of bias.



Andrei



Re: Increasing D's visibility

2014-09-15 Thread Thomas Mader via Digitalmars-d
On Tuesday, 16 September 2014 at 01:43:15 UTC, Andrei 
Alexandrescu wrote:

That would be exactly what's needed. Who's volunteering?


I guess I already somehow did.
I am in the progress of building a benchmarking suite: 
https://github.com/ThomasMader/benchmark


Currently it is possible to benchmark some of the benchmarks from 
benchmarksgame.alioth.debian.org.
For the moment I start with Java and port the benchmarks directly 
to D and benchmark dmd, gdc and ldc versions. I also benchmark 
the compilation because I find it important for a language 
comparison. I plan to include other languages which make sense 
(like C++) to compare them against D but not the full set from 
the benchmarksgame.


I would like to make it platform dependent. (Win, Linux, Mac)
In the moment it's Linux only though and measures everything 
exactly the same as on 
http://benchmarksgame.alioth.debian.org/play.html with the 
exception of code-used.
I tried to keep out external dependencies so I am not using 
libGTop for the measurement but implemented it myself.
I am not sure if the code-used measurement is meaningful or not 
so if anybody has some arguments please elaborate.


Everything is printed to stdout only for now because 
serialisation is missing. I have not yet decided which format I 
use but I don't want to implement something. It needs to be in 
phobos. I thought about JSON or XML but AFAIK the phobos 
implementations will be replaced in the future. It should be 
widely accepted and should have less overhead. (Don't like XML 
for that matter)


If anybody has some remarks regarding any matter don't hesitate 
to put them here.


This is a fun project for me to get to write and learn D and 
maybe help D to get some more attention.

But don't expect fast progress. ;-)

Thomas


Re: Increasing D's visibility

2014-09-15 Thread Isaac Gouy via Digitalmars-d

On Tuesday, 16 September 2014 at 02:20:18 UTC, Freddy wrote:


What The D community do wrong in the first place?


Nothing. There are just too many language implementations. It 
takes more time than I choose to donate. Been there; done that.




Re: Increasing D's visibility

2014-09-15 Thread Isaac Gouy via Digitalmars-d

On Tuesday, 16 September 2014 at 03:53:10 UTC, Thomas Mader wrote:


I am in the progress of building a benchmarking suite
…
But don't expect fast progress. ;-)


Well, for faster progress, someone could just take the Python 
scripts from the benchmarks game, measure programs and figure out 
how they were going to publish the measurements (and keep them 
up-to-date, and whether they'd accept contributed programs, and 
how to manage that, and … ).


And once that was working, write a benchmarking suite :-)