Re: What are the real GUI toolkits for D?

2016-01-29 Thread thedeemon via Digitalmars-d

On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote:
where can one find a working DFL version - compilable with the 
last compiler?


The last compiler is just 1 day old, don't expect all libs 
updated this soon. ;)


Usually I took DFL here:
https://github.com/Rayerd/dfl/

There are many forks and branches now:
https://github.com/Rayerd/dfl/network

sorry forgot  -  and running for win64, since nobody i know 
still uses/creates x32.


This rep seems quite active, includes 64-bit versions too:
https://github.com/qchikara/dfl/branches

The last version I personally used (32-bit) :
https://github.com/thedeemon/dfl
(includes some my own fixes)


Re: What are the real GUI toolkits for D?

2016-01-29 Thread MGW via Digitalmars-d
I think what to make "pure" GUI for D there is a waste of time 
and forces. More effectively and faster  to develop "wrapper" for 
Qt.


For myself  I have made library QtE which possibilities suffice 
me much. The main feature that addition of a new method or 
property from Qt in QtE occupies only five minutes. By the 
current moment in QtE  is 340 of functions Qt 4.8  "are wrapped 
up".


For beginning studying of programming language D, library QtE is 
the best decision.


QtE is checked up in Windows 32/64 and Linux 32/64 and depends 
from Qt 4.8.x. In the near future I plan to transfer it on MAC OS 
X 10.9 (64).


https://github.com/MGWL/QtE-Qt_for_Dlang_and_Forth

Some screenshots

Screen Windows
http://qte.ucoz.ru/QtE_win_2.png

Screen Linux
http://qte.ucoz.ru/QtE_linux_2.png

simple example:
Hello.d

import qte;
import core.runtime;// parametr start
int main(string[] args) {
bool fDebug;	foreach (arg; args) if (arg=="--debug") fDebug = 
true;

int rez = LoadQt( dll.Core | dll.Gui | dll.QtE, fDebug);
if (rez==1) return 1;  // Error load QtE
QApplication	app = new QApplication(&Runtime.cArgs.argc, 
Runtime.cArgs.argv, 1);

QLabel  label = new QLabel(null);
label.setText(“ --- Hello from QtE ---”);
label.setAlignment(QtE.AlignmentFlag.AlignCenter);
label.resize(300, 130);
label.show();
return app.exec();
}


Compile and execute:
rdmd Hello qte




Re: What are the real GUI toolkits for D?

2016-01-29 Thread interessted via Digitalmars-d

On Friday, 29 January 2016 at 12:12:40 UTC, interessted wrote:

On Friday, 29 January 2016 at 11:30:41 UTC, Suliman wrote:

On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote:

On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote:
On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon 
wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported 
by a really nice GUI toolkit.


For Windows DFL is quite nice and working well (I've used 
it in several projects).



where can one find a working DFL version - compilable with 
the last compiler?


sorry forgot  -  and running for win64, since nobody i know 
still uses/creates x32.


http://code.dlang.org/packages/dformlib


thank you.
but trying to compile i get - ex.:



fixing some imports etc this remains:
SeverityCodeDescription Project FileLineSuppression 
State
Error		Error: static assert  (136LU == 152LU) is 
false		C:\xxx\D\dfl\src\dfl\filedialog.d	409	





Re: What are the real GUI toolkits for D?

2016-01-29 Thread interessted via Digitalmars-d

On Friday, 29 January 2016 at 11:30:41 UTC, Suliman wrote:

On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote:

On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote:

On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by 
a really nice GUI toolkit.


For Windows DFL is quite nice and working well (I've used it 
in several projects).



where can one find a working DFL version - compilable with 
the last compiler?


sorry forgot  -  and running for win64, since nobody i know 
still uses/creates x32.


http://code.dlang.org/packages/dformlib


thank you.
but trying to compile i get - ex.:

Error		Error: function dfl.control.ControlSuperClass.wndProc does 
not override any 
function		C:\proggies\D\dfl\src\dfl\control.d	6510	


or

SeverityCodeDescription Project FileLineSuppression 
State
Error		Error: overlapping default initialization for field 
droptarget and ldlgcode		C:\proggies\D\dfl\src\dfl\control.d	603	


anything i do wrong?


Re: What are the real GUI toolkits for D?

2016-01-29 Thread Suliman via Digitalmars-d

On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote:

On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote:

On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by 
a really nice GUI toolkit.


For Windows DFL is quite nice and working well (I've used it 
in several projects).



where can one find a working DFL version - compilable with the 
last compiler?


sorry forgot  -  and running for win64, since nobody i know 
still uses/creates x32.


http://code.dlang.org/packages/dformlib


Re: What are the real GUI toolkits for D?

2016-01-29 Thread Luis via Digitalmars-d

On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit.


For Windows DFL is quite nice and working well (I've used it in 
several projects).





Some one should update the DFL web page and forums. There is a 
few post asking if DFL is dead, when there is at least 3 forks or 
updates to D2 on http://code.dlang.org/search?q=dfl


Re: What are the real GUI toolkits for D?

2016-01-29 Thread interessted via Digitalmars-d

On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote:

On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit.


For Windows DFL is quite nice and working well (I've used it 
in several projects).



where can one find a working DFL version - compilable with the 
last compiler?


sorry forgot  -  and running for win64, since nobody i know still 
uses/creates x32.





Re: What are the real GUI toolkits for D?

2016-01-29 Thread interessted via Digitalmars-d

On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit.


For Windows DFL is quite nice and working well (I've used it in 
several projects).



where can one find a working DFL version - compilable with the 
last compiler?




Re: What are the real GUI toolkits for D?

2016-01-28 Thread thedeemon via Digitalmars-d

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit.


For Windows DFL is quite nice and working well (I've used it in 
several projects).


For multiple platforms DLangUI is very cool, I don't see why 
people continue starting their own reimplementations of the same 
stuff DLangUI already has.


Next month my company is releasing a commercial product based on 
DLangUI.



Are there any plans to really support the development of 
standard GUI toolkit?


This question is raised here quite often. The usual answer is 
there is GtkD already, and no other project can really became a 
standard for two basic reasons:

1) it will be too fat to be included in Phobos,
2) there will never be consensus about GUI toolkit, how it should 
look and behave. All of them have some quirks and usually no 
crossplatform toolkits look native enough. Heck, on 90% of 
desktops there is no notion of "native" anymore, native GUI look 
changed so many times in Windows.





Re: What are the real GUI toolkits for D?

2016-01-28 Thread Vadim Lopatin via Digitalmars-d

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming language 
nowadays should have a lot more support in that area. I have 
not tried GtkD yet, but it seems the most promising. Many 
projects have started to create a GUI toolkit (or wrapper), but 
now they are abandoned. Are there any plans to really support 
the development of standard GUI toolkit?


What kind of GUI app are you going to make?

For some cases, DlangUI could be good choice 
https://github.com/buggins/dlangui


* Native D implementation (not a wrapper)
* Cross platform Windows/Linux/OSX
* Customizable look&feel using themes
* OpenGL accelerated drawing (optional)
* If necessary, custom OpenGL drawing may be mixed with widgets

Sample big project which utilizes DlangUI is DlangIDE - D 
language IDE written in D.

https://github.com/buggins/dlangide

Some screenshots (outdated):
http://buggins.github.io/dlangui/screenshots.html



Re: What are the real GUI toolkits for D?

2016-01-28 Thread Satoshi via Digitalmars-d

On Tuesday, 26 January 2016 at 11:57:29 UTC, Daniel Kozak wrote:

On Monday, 25 January 2016 at 08:31:34 UTC, Satoshi wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming 
language nowadays should have a lot more support in that 
area. I have not tried GtkD yet, but it seems the most 
promising. Many projects have started to create a GUI toolkit 
(or wrapper), but now they are abandoned. Are there any plans 
to really support the development of standard GUI toolkit?


Yop, we started dev of MVC/GUI Framework in pure D called 
Rikarin. Main concept is based on API from Cocoa framework, 
like MVC, Delegation, Action/Targer, Responder chain, etc.


In 6 months, there should be a first release.


(our web designer is currently working on website 
http://www.rikarin.org/)


Can you post some more info? Which platform this toolkit will 
support? What license? Can somebody help and how?


It will be multiplatform, primary for windows and linux.
As a main rendering tech. is used OpenGL with the custom drawing 
library for drawing simple shapes, bezier curves, etc. We are 
implementing material design, you can design template for your 
app first, then just design windows/views in IDE.

= fully customizable design of apps in IDE.

We adopt storyboard creation style from Cocoa where you can make 
whole GUI in IDE then bind controllers onto it.


We dont have a licence yet. But it will be something like free 
for non-commercial use and companies under 5 people and less than 
$20k profit per year.


Project is not opensource so only thing how somebody can help us 
is just by reporting bugs. But we discussing about opensource 
release of Rikarin Framework.


Re: What are the real GUI toolkits for D?

2016-01-26 Thread Daniel Kozak via Digitalmars-d

On Monday, 25 January 2016 at 08:31:34 UTC, Satoshi wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming 
language nowadays should have a lot more support in that area. 
I have not tried GtkD yet, but it seems the most promising. 
Many projects have started to create a GUI toolkit (or 
wrapper), but now they are abandoned. Are there any plans to 
really support the development of standard GUI toolkit?


Yop, we started dev of MVC/GUI Framework in pure D called 
Rikarin. Main concept is based on API from Cocoa framework, 
like MVC, Delegation, Action/Targer, Responder chain, etc.


In 6 months, there should be a first release.


(our web designer is currently working on website 
http://www.rikarin.org/)


Can you post some more info? Which platform this toolkit will 
support? What license? Can somebody help and how?


Re: What are the real GUI toolkits for D?

2016-01-26 Thread nbro via Digitalmars-d

On Monday, 25 January 2016 at 08:31:34 UTC, Satoshi wrote:

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming 
language nowadays should have a lot more support in that area. 
I have not tried GtkD yet, but it seems the most promising. 
Many projects have started to create a GUI toolkit (or 
wrapper), but now they are abandoned. Are there any plans to 
really support the development of standard GUI toolkit?


Yop, we started dev of MVC/GUI Framework in pure D called 
Rikarin. Main concept is based on API from Cocoa framework, 
like MVC, Delegation, Action/Targer, Responder chain, etc.


In 6 months, there should be a first release.


(our web designer is currently working on website 
http://www.rikarin.org/)


How much is it going to be serious? I mean, starting such a 
project requires great care and experience. I hope it's not 
another (and maybe even incomplete) GUI toolkit, otherwise it 
wouldn't be useful.





Re: What are the real GUI toolkits for D?

2016-01-25 Thread Satoshi via Digitalmars-d

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming language 
nowadays should have a lot more support in that area. I have 
not tried GtkD yet, but it seems the most promising. Many 
projects have started to create a GUI toolkit (or wrapper), but 
now they are abandoned. Are there any plans to really support 
the development of standard GUI toolkit?


Yop, we started dev of MVC/GUI Framework in pure D called 
Rikarin. Main concept is based on API from Cocoa framework, like 
MVC, Delegation, Action/Targer, Responder chain, etc.


In 6 months, there should be a first release.


(our web designer is currently working on website 
http://www.rikarin.org/)


Re: What are the real GUI toolkits for D?

2016-01-24 Thread Luis via Digitalmars-d

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming language 
nowadays should have a lot more support in that area. I have 
not tried GtkD yet, but it seems the most promising. Many 
projects have started to create a GUI toolkit (or wrapper), but 
now they are abandoned. Are there any plans to really support 
the development of standard GUI toolkit?


My recommendation is that you try to use GtkD or TkD as they just 
work.
Also, there is minigui that uses Win32 NATIVE GUI and something 
similar on Linux. I don't try it, but looks more promising like 
others because  is NATIVE and not need to use a 2d game graphics 
library to work -> 
https://github.com/adamdruppe/arsd/blob/master/minigui.d


Re: What are the real GUI toolkits for D?

2016-01-24 Thread karabuta via Digitalmars-d

On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote:
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming language 
nowadays should have a lot more support in that area. I have 
not tried GtkD yet, but it seems the most promising. Many 
projects have started to create a GUI toolkit (or wrapper), but 
now they are abandoned. Are there any plans to really support 
the development of standard GUI toolkit?



Not only that, there are also;
DQML(if you want Qt's QML) https://github.com/filcuc/dqml

DlangUI(written in D for Windows, mac, Linux) 
https://github.com/buggins/dlangui


tkd(Tkinter) https://github.com/nomad-software/tkd

Awesomium (Webview) https://github.com/k3kaimu/awebview

Dude, there are no other cross platform GUIs aside these and 
(GtkD & DWT), and that is the case in every programming language 
there is today(that I know of and is matured enough). Currently 
Qt is the only one I know that works but it is written in C++ 
plus others high level stuff with binding in python.


So you either go with Windows Form for windows only, or Mac GUI 
toolkit only or GtkD which at least works with Mac and De facto 
for Linux distros. Else haha!!


If you want all D, the DlangUI is your solution at the moment. 
Check DlangIDE written with DlangUI from 
https://github.com/buggins/dlangide


What are the real GUI toolkits for D?

2016-01-24 Thread nbro via Digitalmars-d
Except for GtkD and DWT, D does not seem to be supported by a 
really nice GUI toolkit. Anyway, a serious programming language 
nowadays should have a lot more support in that area. I have not 
tried GtkD yet, but it seems the most promising. Many projects 
have started to create a GUI toolkit (or wrapper), but now they 
are abandoned. Are there any plans to really support the 
development of standard GUI toolkit?