Re: What are the real GUI toolkits for D?
On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote: where can one find a working DFL version - compilable with the last compiler? The last compiler is just 1 day old, don't expect all libs updated this soon. ;) Usually I took DFL here: https://github.com/Rayerd/dfl/ There are many forks and branches now: https://github.com/Rayerd/dfl/network sorry forgot - and running for win64, since nobody i know still uses/creates x32. This rep seems quite active, includes 64-bit versions too: https://github.com/qchikara/dfl/branches The last version I personally used (32-bit) : https://github.com/thedeemon/dfl (includes some my own fixes)
Re: What are the real GUI toolkits for D?
I think what to make "pure" GUI for D there is a waste of time and forces. More effectively and faster to develop "wrapper" for Qt. For myself I have made library QtE which possibilities suffice me much. The main feature that addition of a new method or property from Qt in QtE occupies only five minutes. By the current moment in QtE is 340 of functions Qt 4.8 "are wrapped up". For beginning studying of programming language D, library QtE is the best decision. QtE is checked up in Windows 32/64 and Linux 32/64 and depends from Qt 4.8.x. In the near future I plan to transfer it on MAC OS X 10.9 (64). https://github.com/MGWL/QtE-Qt_for_Dlang_and_Forth Some screenshots Screen Windows http://qte.ucoz.ru/QtE_win_2.png Screen Linux http://qte.ucoz.ru/QtE_linux_2.png simple example: Hello.d import qte; import core.runtime;// parametr start int main(string[] args) { bool fDebug; foreach (arg; args) if (arg=="--debug") fDebug = true; int rez = LoadQt( dll.Core | dll.Gui | dll.QtE, fDebug); if (rez==1) return 1; // Error load QtE QApplication app = new QApplication(&Runtime.cArgs.argc, Runtime.cArgs.argv, 1); QLabel label = new QLabel(null); label.setText(“ --- Hello from QtE ---”); label.setAlignment(QtE.AlignmentFlag.AlignCenter); label.resize(300, 130); label.show(); return app.exec(); } Compile and execute: rdmd Hello qte
Re: What are the real GUI toolkits for D?
On Friday, 29 January 2016 at 12:12:40 UTC, interessted wrote: On Friday, 29 January 2016 at 11:30:41 UTC, Suliman wrote: On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote: On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote: On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. For Windows DFL is quite nice and working well (I've used it in several projects). where can one find a working DFL version - compilable with the last compiler? sorry forgot - and running for win64, since nobody i know still uses/creates x32. http://code.dlang.org/packages/dformlib thank you. but trying to compile i get - ex.: fixing some imports etc this remains: SeverityCodeDescription Project FileLineSuppression State Error Error: static assert (136LU == 152LU) is false C:\xxx\D\dfl\src\dfl\filedialog.d 409
Re: What are the real GUI toolkits for D?
On Friday, 29 January 2016 at 11:30:41 UTC, Suliman wrote: On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote: On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote: On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. For Windows DFL is quite nice and working well (I've used it in several projects). where can one find a working DFL version - compilable with the last compiler? sorry forgot - and running for win64, since nobody i know still uses/creates x32. http://code.dlang.org/packages/dformlib thank you. but trying to compile i get - ex.: Error Error: function dfl.control.ControlSuperClass.wndProc does not override any function C:\proggies\D\dfl\src\dfl\control.d 6510 or SeverityCodeDescription Project FileLineSuppression State Error Error: overlapping default initialization for field droptarget and ldlgcode C:\proggies\D\dfl\src\dfl\control.d 603 anything i do wrong?
Re: What are the real GUI toolkits for D?
On Friday, 29 January 2016 at 10:41:03 UTC, interessted wrote: On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote: On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. For Windows DFL is quite nice and working well (I've used it in several projects). where can one find a working DFL version - compilable with the last compiler? sorry forgot - and running for win64, since nobody i know still uses/creates x32. http://code.dlang.org/packages/dformlib
Re: What are the real GUI toolkits for D?
On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. For Windows DFL is quite nice and working well (I've used it in several projects). Some one should update the DFL web page and forums. There is a few post asking if DFL is dead, when there is at least 3 forks or updates to D2 on http://code.dlang.org/search?q=dfl
Re: What are the real GUI toolkits for D?
On Friday, 29 January 2016 at 10:18:31 UTC, interessted wrote: On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. For Windows DFL is quite nice and working well (I've used it in several projects). where can one find a working DFL version - compilable with the last compiler? sorry forgot - and running for win64, since nobody i know still uses/creates x32.
Re: What are the real GUI toolkits for D?
On Thursday, 28 January 2016 at 16:57:04 UTC, thedeemon wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. For Windows DFL is quite nice and working well (I've used it in several projects). where can one find a working DFL version - compilable with the last compiler?
Re: What are the real GUI toolkits for D?
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. For Windows DFL is quite nice and working well (I've used it in several projects). For multiple platforms DLangUI is very cool, I don't see why people continue starting their own reimplementations of the same stuff DLangUI already has. Next month my company is releasing a commercial product based on DLangUI. Are there any plans to really support the development of standard GUI toolkit? This question is raised here quite often. The usual answer is there is GtkD already, and no other project can really became a standard for two basic reasons: 1) it will be too fat to be included in Phobos, 2) there will never be consensus about GUI toolkit, how it should look and behave. All of them have some quirks and usually no crossplatform toolkits look native enough. Heck, on 90% of desktops there is no notion of "native" anymore, native GUI look changed so many times in Windows.
Re: What are the real GUI toolkits for D?
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit? What kind of GUI app are you going to make? For some cases, DlangUI could be good choice https://github.com/buggins/dlangui * Native D implementation (not a wrapper) * Cross platform Windows/Linux/OSX * Customizable look&feel using themes * OpenGL accelerated drawing (optional) * If necessary, custom OpenGL drawing may be mixed with widgets Sample big project which utilizes DlangUI is DlangIDE - D language IDE written in D. https://github.com/buggins/dlangide Some screenshots (outdated): http://buggins.github.io/dlangui/screenshots.html
Re: What are the real GUI toolkits for D?
On Tuesday, 26 January 2016 at 11:57:29 UTC, Daniel Kozak wrote: On Monday, 25 January 2016 at 08:31:34 UTC, Satoshi wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit? Yop, we started dev of MVC/GUI Framework in pure D called Rikarin. Main concept is based on API from Cocoa framework, like MVC, Delegation, Action/Targer, Responder chain, etc. In 6 months, there should be a first release. (our web designer is currently working on website http://www.rikarin.org/) Can you post some more info? Which platform this toolkit will support? What license? Can somebody help and how? It will be multiplatform, primary for windows and linux. As a main rendering tech. is used OpenGL with the custom drawing library for drawing simple shapes, bezier curves, etc. We are implementing material design, you can design template for your app first, then just design windows/views in IDE. = fully customizable design of apps in IDE. We adopt storyboard creation style from Cocoa where you can make whole GUI in IDE then bind controllers onto it. We dont have a licence yet. But it will be something like free for non-commercial use and companies under 5 people and less than $20k profit per year. Project is not opensource so only thing how somebody can help us is just by reporting bugs. But we discussing about opensource release of Rikarin Framework.
Re: What are the real GUI toolkits for D?
On Monday, 25 January 2016 at 08:31:34 UTC, Satoshi wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit? Yop, we started dev of MVC/GUI Framework in pure D called Rikarin. Main concept is based on API from Cocoa framework, like MVC, Delegation, Action/Targer, Responder chain, etc. In 6 months, there should be a first release. (our web designer is currently working on website http://www.rikarin.org/) Can you post some more info? Which platform this toolkit will support? What license? Can somebody help and how?
Re: What are the real GUI toolkits for D?
On Monday, 25 January 2016 at 08:31:34 UTC, Satoshi wrote: On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit? Yop, we started dev of MVC/GUI Framework in pure D called Rikarin. Main concept is based on API from Cocoa framework, like MVC, Delegation, Action/Targer, Responder chain, etc. In 6 months, there should be a first release. (our web designer is currently working on website http://www.rikarin.org/) How much is it going to be serious? I mean, starting such a project requires great care and experience. I hope it's not another (and maybe even incomplete) GUI toolkit, otherwise it wouldn't be useful.
Re: What are the real GUI toolkits for D?
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit? Yop, we started dev of MVC/GUI Framework in pure D called Rikarin. Main concept is based on API from Cocoa framework, like MVC, Delegation, Action/Targer, Responder chain, etc. In 6 months, there should be a first release. (our web designer is currently working on website http://www.rikarin.org/)
Re: What are the real GUI toolkits for D?
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit? My recommendation is that you try to use GtkD or TkD as they just work. Also, there is minigui that uses Win32 NATIVE GUI and something similar on Linux. I don't try it, but looks more promising like others because is NATIVE and not need to use a 2d game graphics library to work -> https://github.com/adamdruppe/arsd/blob/master/minigui.d
Re: What are the real GUI toolkits for D?
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit? Not only that, there are also; DQML(if you want Qt's QML) https://github.com/filcuc/dqml DlangUI(written in D for Windows, mac, Linux) https://github.com/buggins/dlangui tkd(Tkinter) https://github.com/nomad-software/tkd Awesomium (Webview) https://github.com/k3kaimu/awebview Dude, there are no other cross platform GUIs aside these and (GtkD & DWT), and that is the case in every programming language there is today(that I know of and is matured enough). Currently Qt is the only one I know that works but it is written in C++ plus others high level stuff with binding in python. So you either go with Windows Form for windows only, or Mac GUI toolkit only or GtkD which at least works with Mac and De facto for Linux distros. Else haha!! If you want all D, the DlangUI is your solution at the moment. Check DlangIDE written with DlangUI from https://github.com/buggins/dlangide
What are the real GUI toolkits for D?
Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most promising. Many projects have started to create a GUI toolkit (or wrapper), but now they are abandoned. Are there any plans to really support the development of standard GUI toolkit?