Re: Basic D Game For New D Gamedevs (glfw 3.3 + openal soft 1.1 + opengl 4.1 )

2022-08-27 Thread jordan4ibanez via Digitalmars-d-announce

On Saturday, 27 August 2022 at 03:14:57 UTC, jordan4ibanez wrote:
Well that was quick, the ~mysterious~ thing was experimenting 
with a more explicit manor of telling OpenGL to delete the 
whole Mesh because it can cause driver issues, aka, a GPU 
memory leak. Here is the new branch: 
https://github.com/jordan4ibanez/d_glfw_test/releases/tag/v1.0.2


I think I'm done with it now, that should be a good baseline.


I was very wrong, I found a HUGE oversight in the Z_NEAR and 
Z_FAR for the camera.

This is https://github.com/jordan4ibanez/d_glfw_test/tree/v1.0.3

The Z_NEAR was way too small.
The Z_FAR was way too big.

This was a side effect of prototyping. Causes: GL float 
calculation errors! Z fighting literally everywhere. It is fixed 
in 1.0.3.


I suppose I'll keep updating this if I find anything else, but 
now it seems to be functioning as expected. It would be much 
easier if I could edit the main forum post as I would not be 
bumping this back to the top of the forum.


Re: Announcing audio-formats v1.0.0

2022-08-27 Thread Ozan Süel via Digitalmars-d-announce

On Friday, 26 August 2022 at 15:17:51 UTC, Guillaume Piolat wrote:

https://forum.dlang.org/post/xziwukcfzhsgahpjo...@forum.dlang.org

On Friday, 18 June 2021 at 09:29:35 UTC, Guillaume Piolat wrote:


Update in v1.3.0:
- MOD decoding
- XM decoding


Update in v2.0.0
- no more dependencies


:-o
Great


Re: Beerconf August 2022

2022-08-27 Thread rikki cattermole via Digitalmars-d-announce

Its live!

https://meet.jit.si/Dlang2022AugustBeerConf