Re: Inochi2D - Realtime 2D Animation written in D
On Sunday, 11 September 2022 at 23:00:24 UTC, Luna wrote: Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called [Inochi2D](https://github.com/Inochi2D/inochi2d) and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon. Congrats, I was impressed by the number of contributors and members in the Inochi2D community! Seems like it fits a need, and with our fav language.
Beerconf September 2022
# BEERCONF! This month, beerconf is going to be happening without me, unfortunately. But it is still happening! The dates are Sept 24-25, 2 weeks from yesterday. Nothing really special to report, just a regular-old beerconf. Oh, and October 9th would be the deadline for submitting a proposal for the online dconf this year, so if you want to bounce ideas off of a really smart crowd, this would be the place. Want a stylish beerconf t-shirt? Look here: https://www.zazzle.com/store/dlang_swag/products?cg=196874696466206954 ## What is beerconf? Check out the [wiki article](https://wiki.dlang.org/Beerconf). ## Presentations? As usual, anyone who wants to reserve some time to talk about something, let me know. I'll make sure to announce here, and hopefully another host will be able to organize! Cheers! -Steve
Re: Inochi2D - Realtime 2D Animation written in D
On Sunday, 11 September 2022 at 23:00:24 UTC, Luna wrote: Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called [Inochi2D](https://github.com/Inochi2D/inochi2d) and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon. The library and tooling is mostly implemented in D, with the only exception being SDL2, OpenGL and Dear Imgui being used in the tooling for the UI. The project allows you to create and rig segmented 2D art (akin to Live2D inc.'s Cubism product) for animation. Allowing you to animate the model in real-time either using face tracking [eg. with the Inochi Session tool](https://github.com/Inochi2D/inochi-session) or more traditional animation methods. This kind of tooling is often used in games as well as for [VTubing](https://en.wikipedia.org/wiki/VTuber), a kind of entertainment art form where people use real-time 2D animated puppets as their avatars for livestreaming. I'm planning to release an update for [Inochi Creator](https://github.com/Inochi2D/inochi-creator), the tool used to rig and animate Inochi2D puppets, on October 10th. You can also find Inochi Creator and Inochi Session on itch.io: * [Inochi Creator](https://lunafoxgirlvt.itch.io/inochi-creator) * [Inochi Session](https://lunafoxgirlvt.itch.io/inochi-session) (Will eventually come to Steam too!) this is an awesome project! I hope to see more people start on projects like these or help contribute to them. I definitely think projects like these are the kind of thing that D really needs. I love having some graphic thing with concrete use-case and target audience, actually writing a real app and helping users do what they want to do. I like Inochi2D in particular because it's a highly creative thing to do VTubing, all the way from drawing characters and rigging them to giving them life in motion and personality by the person playing the character. It's things like this that inspire people to dig deeper, improve technology and make improvements to all layers of an application. (users here are potentially improving D, improving Inochi, improving the general state of the art in VTubing technology) I wish you a lot of luck with getting your project to new heights and the next big update. It's a very cool project. I saw you had a GitHub sponsors page as well as Patreon, for anyone else in this thread I think it's definitely worth checking these out ^^
Inochi2D - Realtime 2D Animation written in D
Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called [Inochi2D](https://github.com/Inochi2D/inochi2d) and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon. The library and tooling is mostly implemented in D, with the only exception being SDL2, OpenGL and Dear Imgui being used in the tooling for the UI. The project allows you to create and rig segmented 2D art (akin to Live2D inc.'s Cubism product) for animation. Allowing you to animate the model in real-time either using face tracking [eg. with the Inochi Session tool](https://github.com/Inochi2D/inochi-session) or more traditional animation methods. This kind of tooling is often used in games as well as for [VTubing](https://en.wikipedia.org/wiki/VTuber), a kind of entertainment art form where people use real-time 2D animated puppets as their avatars for livestreaming. I'm planning to release an update for [Inochi Creator](https://github.com/Inochi2D/inochi-creator), the tool used to rig and animate Inochi2D puppets, on October 10th. You can also find Inochi Creator and Inochi Session on itch.io: * [Inochi Creator](https://lunafoxgirlvt.itch.io/inochi-creator) * [Inochi Session](https://lunafoxgirlvt.itch.io/inochi-session) (Will eventually come to Steam too!)
Re: Initial release of newxml done!
On Sunday, 11 September 2022 at 07:13:18 UTC, WebFreak001 wrote: awesome! got some documentation or examples anywhere? Can't really seem to find how to use it really, but will definitely be useful when I do stuff with xml. Documentation is a work in progress. I'll try to make some examples with it (especially since I was also in need of an XML library), until then the best I can say is that if you only need DOM, then just use the example in the readme file to generate the document, and rely on the official DOM documentations since it's pretty much the same thing. I'll be slowly going through the code to improve readability and stuff, which will also mean I'm going to add range capabilities and such where it doesn't exist.
Release D 2.100.2
Glad to announce D 2.100.2, ♥ to the 18 contributors. http://dlang.org/download.html This point release fixes a few issues over 2.100.2, see the changelog for more details. http://dlang.org/changelog/2.100.2.html -Martin
Re: Initial release of newxml done!
On Friday, 9 September 2022 at 22:00:42 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/newxml/releases/tag/v0.2.0 It's a heavily modified `std.experimental.xml` with the following changes: [...] awesome! got some documentation or examples anywhere? Can't really seem to find how to use it really, but will definitely be useful when I do stuff with xml.