Re: LDC 1.31.0-beta1
On Friday, 27 January 2023 at 20:35:01 UTC, kinke wrote: Glad to announce the first beta for LDC 1.31. Major changes: * Based on D 2.101.2. * ImportC: The C preprocessor isn't invoked yet. * mac/iOS arm64: Linking with `-g` is working again without unaligned pointer warnings/errors. * *Preliminary* support for LLVM 15. Thanks @jamesragray for helping out! * Initial ABI support for 64-bit RISC-V. Thanks @Ast-x64! Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.31.0-beta1 Please help test, and thanks to all contributors & sponsors! The LLVM version 14.0.3, any change to upgrade to 14.0.6 or LLVM 15.0.7 in release version ?
Re: LDC 1.31.0-beta1
On Friday, 27 January 2023 at 20:35:01 UTC, kinke wrote: Glad to announce the first beta for LDC 1.31. Major changes: * Based on D 2.101.2. * ImportC: The C preprocessor isn't invoked yet. * mac/iOS arm64: Linking with `-g` is working again without unaligned pointer warnings/errors. * *Preliminary* support for LLVM 15. Thanks @jamesragray for helping out! * Initial ABI support for 64-bit RISC-V. Thanks @Ast-x64! Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.31.0-beta1 Please help test, and thanks to all contributors & sponsors! Thanks for the hard work. The best of product from D.
LDC 1.31.0-beta1
Glad to announce the first beta for LDC 1.31. Major changes: * Based on D 2.101.2. * ImportC: The C preprocessor isn't invoked yet. * mac/iOS arm64: Linking with `-g` is working again without unaligned pointer warnings/errors. * *Preliminary* support for LLVM 15. Thanks @jamesragray for helping out! * Initial ABI support for 64-bit RISC-V. Thanks @Ast-x64! Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.31.0-beta1 Please help test, and thanks to all contributors & sponsors!
Re: Qonquest 2 - A simple strategy game written in D
On Thursday, 26 January 2023 at 23:25:45 UTC, Sergey wrote: On Thursday, 26 January 2023 at 23:10:39 UTC, TheZipCreator wrote: On Thursday, 26 January 2023 at 01:29:09 UTC, TheZipCreator wrote: also at some point I'm thinking of making a "how to play" button. I probably should've done that before the announcement. (By the way, have you tried increasing the numbers next to the "move" and "deploy" counters before clicking the button? The game worked for my windows tester, sorry for the lack of any tutorial whatsoever) The newest version (2.2.0) now has a How to Play button! Hopefully the game will be easier to figure out now [link](https://github.com/TheZipCreator/qonquest2/releases/tag/2.2.0) Do you have plans add macOS support? No, since setting up a working cross-compiler for mac seems like a pain. For now, just run the windows one via WINE and it should work.
Re: WildCAD - a simple 2D drawing application
On Thursday, 26 January 2023 at 13:23:46 UTC, Dadoum wrote: Just a small tip: add screenshots in your readmes. Good idea. I'll do that.
Re: WildCAD - a simple 2D drawing application
On Thursday, 26 January 2023 at 14:31:55 UTC, Adam D Ruppe wrote: I briefly played around with it, not bad at all. I did see the menus popped up in the wrong place though, something to note is that ConfigureNotify is a bit complicated in how it works. Let me copy/paste a comment from my simpledisplay.d: True, although here it works. But X11 is a beast and sometimes I loose the fight. You can also request the window position with XTranslateCoordinates: I'll try that, thanks. And since some of these X things are a bit obscure no one ever spoke a truer word :-))