Re: LDC 1.31.0-beta1

2023-01-27 Thread newbie via Digitalmars-d-announce

On Friday, 27 January 2023 at 20:35:01 UTC, kinke wrote:

Glad to announce the first beta for LDC 1.31. Major changes:

* Based on D 2.101.2.
  * ImportC: The C preprocessor isn't invoked yet.
* mac/iOS arm64: Linking with `-g` is working again without 
unaligned pointer warnings/errors.
* *Preliminary* support for LLVM 15. Thanks @jamesragray for 
helping out!

* Initial ABI support for 64-bit RISC-V. Thanks @Ast-x64!

Full release log and downloads: 
https://github.com/ldc-developers/ldc/releases/tag/v1.31.0-beta1


Please help test, and thanks to all contributors & sponsors!


The LLVM version 14.0.3, any change to upgrade to 14.0.6 or LLVM 
15.0.7 in release version ?


Re: LDC 1.31.0-beta1

2023-01-27 Thread newbie via Digitalmars-d-announce

On Friday, 27 January 2023 at 20:35:01 UTC, kinke wrote:

Glad to announce the first beta for LDC 1.31. Major changes:

* Based on D 2.101.2.
  * ImportC: The C preprocessor isn't invoked yet.
* mac/iOS arm64: Linking with `-g` is working again without 
unaligned pointer warnings/errors.
* *Preliminary* support for LLVM 15. Thanks @jamesragray for 
helping out!

* Initial ABI support for 64-bit RISC-V. Thanks @Ast-x64!

Full release log and downloads: 
https://github.com/ldc-developers/ldc/releases/tag/v1.31.0-beta1


Please help test, and thanks to all contributors & sponsors!


Thanks for the hard work.   The best of product from D.


LDC 1.31.0-beta1

2023-01-27 Thread kinke via Digitalmars-d-announce

Glad to announce the first beta for LDC 1.31. Major changes:

* Based on D 2.101.2.
  * ImportC: The C preprocessor isn't invoked yet.
* mac/iOS arm64: Linking with `-g` is working again without 
unaligned pointer warnings/errors.
* *Preliminary* support for LLVM 15. Thanks @jamesragray for 
helping out!

* Initial ABI support for 64-bit RISC-V. Thanks @Ast-x64!

Full release log and downloads: 
https://github.com/ldc-developers/ldc/releases/tag/v1.31.0-beta1


Please help test, and thanks to all contributors & sponsors!


Re: Qonquest 2 - A simple strategy game written in D

2023-01-27 Thread TheZipCreator via Digitalmars-d-announce

On Thursday, 26 January 2023 at 23:25:45 UTC, Sergey wrote:
On Thursday, 26 January 2023 at 23:10:39 UTC, TheZipCreator 
wrote:
On Thursday, 26 January 2023 at 01:29:09 UTC, TheZipCreator 
wrote:
also at some point I'm thinking of making a "how to play" 
button. I probably should've done that before the 
announcement. (By the way, have you tried increasing the 
numbers next to the "move" and "deploy" counters before 
clicking the button? The game worked for my windows tester, 
sorry for the lack of any tutorial whatsoever)


The newest version (2.2.0) now has a How to Play button! 
Hopefully the game will be easier to figure out now


[link](https://github.com/TheZipCreator/qonquest2/releases/tag/2.2.0)


Do you have plans add macOS support?


No, since setting up a working cross-compiler for mac seems like 
a pain. For now, just run the windows one via WINE and it should 
work.


Re: WildCAD - a simple 2D drawing application

2023-01-27 Thread Johann Lermer via Digitalmars-d-announce

On Thursday, 26 January 2023 at 13:23:46 UTC, Dadoum wrote:


Just a small tip: add screenshots in your readmes.


Good idea. I'll do that.



Re: WildCAD - a simple 2D drawing application

2023-01-27 Thread Johann Lermer via Digitalmars-d-announce

On Thursday, 26 January 2023 at 14:31:55 UTC, Adam D Ruppe wrote:

I briefly played around with it, not bad at all. I did see the 
menus popped up in the wrong place though, something to note is 
that ConfigureNotify is a bit complicated in how it works. Let 
me copy/paste a comment from my simpledisplay.d:


True, although here it works. But X11 is a beast and sometimes I 
loose the fight.


You can also request the window position with 
XTranslateCoordinates:


I'll try that, thanks.


And since some of these X things are a bit obscure


no one ever spoke a truer word :-))