Re: D on devdocs

2017-09-11 Thread Adil Baig via Digitalmars-d-announce
Bravo.

I don't know how many people actually use the service, but lots of
web/backend devs use devdocs. This puts D on their map and, hopefully, we
get attention from a much larger audience.

On Mon, Sep 11, 2017 at 7:23 AM, ANtlord via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> Hello. I'm not sure that you know, but documentation of D language has
> become to devdocs.io. It is web service provides offline documentation.
> We've got a useful tool for documentation viewing and reading. The next
> step is an implementation of version support.
>
> Don't compare anything to D. Use D.
>
> http://devdocs.io/d/
>


Re: Silicon Valley D Meetup - January 26, 2017 - "High Performance Tools in D" by Jon Degenhardt

2017-01-26 Thread Adil Baig via Digitalmars-d-announce
Can't wait! Please ask Jon to write something up on it. For posterity

On Thu, Jan 26, 2017 at 1:23 PM, Ali Çehreli via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> Our long time member and friend Jon Degenhardt has graciously accepted to
> present on very short notice.
>
> He will give a preview of some performance benchmarks that he has been
> running of tools in C, Rust, and Go that overlap with what Jon writes in D
> at eBay. Jon has been observing that D versions are faster in nearly all
> cases, and not by a small margin. In a total surprise, Jon's version of
> ‘cut’ is faster than GNU cut on large files: On a 4.8GB, 7M lines test
> file, GNU cut takes 12.4 sec, while Jon's version takes 4.2 sec. (GNU cut
> is faster on small files.)
>
> The big take-away is that this was achieved without a lot of low-level
> coding, using mostly high level D primitives and the standard library.
> There was some tuning and lessons learned, but nothing extensive.
>
>
> https://www.meetup.com/D-Lang-Silicon-Valley/events/23642147
> 2/?eventId=236421472
>
> I may post a link to Google Hangouts here at the time of the event (7pm
> Pacific time). Hopefully, the mic will not be muted. (True story! :p)
>
> Ali
>


Re: Terminix 1.4.0 Released

2016-12-22 Thread Adil Baig via Digitalmars-d-announce
Just wanted to say this is a truly awesome project!

Also, it's the highest starred D project I've seen, but somehow isn't on
this list :
https://github.com/search?l==desc=language%3AD=advsearch=stars=Repositories=%E2%9C%93


On Thu, Dec 22, 2016 at 7:36 PM, Gerald via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> Terminix 1.4.0, a tiling terminal emulator for Linux written in D, is now
> available.
>
> This new release introduces a number of new features plus squashes some
> significant bugs. Additionally, this release introduces an awesome new
> Terminix website (https://gnunn1.github.io/terminix-web) thanks to the
> efforts of bil-elmoussaoui (https://github.com/bil-elmoussaoui) with
> assistance from ayoisaiah (https://github.com/ayoisaiah) on the mobile
> side.
>
> The following changes have been made in this release:
>
> - Merged the preferences and profiles dialogs together based on a design
> from Allan Day for a much more user friendly experience
> - Fixed a leak that was causing VTE file descriptors to be leaked as well
> as memory
> - Fixed problems with the Preference dialog not being freed correctly
> - Added additional options to Quake mode including horizontal alignment
> and hiding the headerbar
> - Added an option to zoom the terminal with the mouse scroll wheel
> - Re-worked the close dialog so it shows the user all of the processes
> running within the context of what is being closed. So - if you close the
> application, you will get warned about the processes across all Terminix
> windows, etc.
> - Fixed synchronized input so IME input works as expected
> - Added preference for the Window title, also title can be clicked and
> edited directly in the Headerbar
>
> I'm always looking for contributors, if anyone is interested in doing some
> D GUI coding this is a great project to work on. And honestly, I'm not
> biased at all :)
>


Re: Announcing TinyRedis v2.1.0

2016-06-13 Thread Adil Baig via Digitalmars-d-announce
On Mon, Jun 13, 2016 at 2:50 PM, Martin Tschierschke via
Digitalmars-d-announce  wrote:

> On Saturday, 11 June 2016 at 18:44:43 UTC, Adil wrote:
>
>> It's been a while since i announced a TinyRedis release. So here goes.
>>
>> TinyRedis is a fast and simple Redis(http://redis.io) driver for D. It
>> has no dependencies and makes working with Redis trivial.
>>
> [...]
>
>> Download : https://github.com/adilbaig/Tiny-Redis/releases
>> GitHub : https://github.com/adilbaig/Tiny-Redis
>> Docs : http://adilbaig.github.io/Tiny-Redis/
>>
> Just a newbee question, is the Redis support included in Vibe.d a
> completely different thing or is there a cross-fertilisation of ideas?
>
>
They're both independent codebases.


Re: Berlin D Meetup June 2016

2016-06-10 Thread Adil Baig via Digitalmars-d-announce
Thank you!

On Fri, Jun 10, 2016 at 11:53 PM, Mike Parker via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> On Friday, 10 June 2016 at 16:39:41 UTC, Adil Baig wrote:
>
>> PS : When are the DConf 2016 videos coming to youtube?
>>
>
> http://forum.dlang.org/post/cmowazdybxcseeyax...@forum.dlang.org
>


Re: Berlin D Meetup June 2016

2016-06-10 Thread Adil Baig via Digitalmars-d-announce
PS : When are the DConf 2016 videos coming to youtube?

On Fri, Jun 10, 2016 at 8:21 PM, Stefan Koch via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> On Friday, 10 June 2016 at 14:40:41 UTC, Ali Çehreli wrote:
>
>> On 06/10/2016 05:11 AM, Stefan Koch wrote:
>>
>>> On Wednesday, 8 June 2016 at 16:31:47 UTC, Ben Palmer wrote:
>>>
>>
>> Danny Arends will be giving a more detailed version of his lightning
 talk he gave at the D conference on his web server, "DaNode".

>>>
>> What presentation will there be  ?
>>>
>>
>> I think it's Danny Arends, giving a more detailed version of his
>> lightning talk he gave at the D conference on his web server, "DaNode". :p
>>
>> Ali
>>
>
> Oh Boy I overlooked it in the post.
> Shame on me :)
>


Re: DDT 1.0.0 released.

2016-05-18 Thread Adil Baig via Digitalmars-d-announce
Congratulations on the milestone!

I've been an admirer (and regular user!) of your work. +1 I hope we get to
version 2.

A

On Tue, May 17, 2016 at 7:34 PM, Bruno Medeiros via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> New DDT release out: dfmt support, performance improvements to semantic
> operations, more build command customization, fixes. Please see changelog
> for full list:
>
> https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0
>
> Since DDT has generally been quite stable, and since the current release
> is very close to the end-game vision I had for a D IDE - at least as far as
> my free time would allow to create - I've decided to version this as 1.0.
> I've been working for nearly 8 years on this project after all (with some
> intermission periods), so I guess 1.0 was a bit due... O.o'
>
> I expect it will mainly be small updates from now on, not any major new
> features (other than perhaps DCD support).
>
> --
> Bruno Medeiros
> https://twitter.com/brunodomedeiros
>


Re: Ddb needs a maintainer

2016-02-13 Thread Adil Baig via Digitalmars-d-announce
Hey Eugene,

Caraus seems like an interesting project. How do you plan to build it out
and differentiate it from vibe.d?


On Sat, Feb 13, 2016 at 5:11 PM, Eugene Wissner via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> On Saturday, 13 February 2016 at 12:57:50 UTC, Sönke Ludwig wrote:
>
>> Am 13.02.2016 um 11:03 schrieb Eugene Wissner:
>>
>>> On Saturday, 13 February 2016 at 05:02:07 UTC, Piotr Szturmaj wrote:
>>>
 Ddb is a relational database client for D [1]. Currently it only
 supports PostgreSQL but is not limited to it. It could be extended to
 support other backends.

 Built-in postgres client is a native implementation, that is it does
 not depend on libpq. Instead it communicates directly with the server
 avoiding text serialization and parsing overhead (PostgreSQL protocol
 is stable and well documented).

 I don't use it and I don't work on it anymore. Simply because I'm busy
 with other things and that things don't involve any RDBMS support.

 It has some user base, few contributors and 22 forks on github.
 Unfortunately, I could not handle pull requests and issues in a
 reasonable time and that's why I'm posting this here. I hope someone
 could take over this project and improve it.

 If you are interested, please either respond here or email me.

 [1] https://github.com/pszturmaj/ddb

>>>
>>> Hey. I'm interested. I'm a web developer and PostgreSQL is my database
>>> of choice. I also like the idea of a native implementation.
>>> The only problem is that I'm currently a beginner in D programming (but
>>> not a beginner in PostgreSQL).
>>> But since I'll need some kind of D <-> PostgreSQL bindings for my new
>>> project, I would be glad if I could help.
>>>
>>
>> BTW, I'd recommend to start a new organization on GitHub for this, which
>> makes it much easier to manage ownership changes later on, if necessary. It
>> also gives the main repository a more official appearance.
>>
>
> Indeed. I have a fresh organization where I maintain D code:
> https://github.com/caraus-ecms. I could move it there and add pszturmaj
> to the organization.
>


Re: https everywhere update - dlang.org gets an "A" now!

2015-12-06 Thread Adil Baig via Digitalmars-d-announce
+1 Same error. This part may help :

This server could not prove that it is *www.dlang.org
*; its security certificate is from*dlang.org
*

You will need a wild-card certificate (cheaper) or a certificate that
allows multiple domain names (more expensive, and probably not required)
for the cert to work.

Adil

On Sun, Dec 6, 2015 at 10:42 AM, mattcoder via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> On Wednesday, 2 December 2015 at 22:17:20 UTC, Walter Bright wrote:
>
>> Dlang.org gets an "A" now! Thanks to Jan Knepper's efforts.
>>
>
> This is what I get when I try: https://www.dlang.org/
>
> "Your connection is not private
>
> Attackers might be trying to steal your information from www.dlang.org
> (for example, passwords, messages, or credit cards).
> NET::ERR_CERT_COMMON_NAME_INVALID"
>
> Matheus.
>


Re: Please vote for the DConf logo

2015-11-04 Thread Adil Baig via Digitalmars-d-announce
None! Sorry to be the negative punt. The current one (on dlang.org) is
better. Maybe a play on a flattened version of that would suffice.

On Wed, Nov 4, 2015 at 8:21 PM, yawniek via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote:
>
>> Reply to this with 1.1, 1.2, 2, or 3:
>>
>> 1) by ponce:
>>
>> Variant 1:
>> https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png
>> Variant 2:
>> https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb01d6472ec13a7be4e7c/2016/images/logo2-sample.png
>>
>> 2) by Jonas Drewsen:
>>
>> https://dl.dropboxusercontent.com/u/188292/g4421.png
>>
>> 3) by anonymous:
>>
>> PNG: http://imgur.com/GX0HUFI
>> SVG: https://gist.github.com/anonymous/4ef7282dfec9ab327084
>>
>>
>> Thanks,
>>
>> Andrei
>>
>
> 3
>


Re: Travis-CI support for D

2014-12-10 Thread Adil Baig via Digitalmars-d-announce
This is excellent! Well done guys!

On Thu, Dec 11, 2014 at 10:20 AM, Martin Nowak via Digitalmars-d-announce 
digitalmars-d-announce@puremagic.com wrote:

 Glad to announce that D support on Travis-CI was launched today.

 http://blog.travis-ci.com/2014-12-10-community-driven-
 language-support-comes-to-travis-ci/

 You can now get out-of-the-box continuous integration for your D projects
 on github. If you are already using dub, using Travis-CI is as simple as
 adding a 2 line .travis.yml file to your repo and toggling a switch on
 travis-ci.org.

 language:d
 sudo: false

 You can also chose a specific compiler by adding a d: tag.

 d: ldc-0.14.0

 Build matrices are supported as well, so you can test your project against
 multiple compilers. Please only test as many compilers as you actually need!

 d:
   - dmd-2.066.1
   - gdc-4.9.0
   - ldc-0.14.0

 The following compilers were successfully tested.

 dmd-2.064
 dmd-2.065.0
 dmd-2.066.1
 gdc-4.8.2
 gdc-4.9.0
 ldc-0.13.0
 ldc-0.14.0

 Read the docs for more details http://docs.travis-ci.com/user/languages/d/
 .

 And you can also have a look at these 2 libraries.

 https://travis-ci.org/MartinNowak/hyphenate
 https://travis-ci.com/MartinNowak/bloom

 Happy testing
 -Martin



Re: FoundationDB D Bindings

2014-09-22 Thread Adil Baig via Digitalmars-d-announce
Good stuff! But why the derelict namespace? Looks like your bindings are to
the C FoundationDB drivers. In which case i suggest splitting that up and
submitting it to the Deimos project (https://github.com/D-Programming-Deimos
).

The higher level stuff, like class DerelictFDBLoader, can be a layer on
top of these bindings.

On Mon, Sep 22, 2014 at 11:22 PM, Rishub Nagpal via Digitalmars-d-announce 
digitalmars-d-announce@puremagic.com wrote:

 FoundationDB is a modern NoSQL database which utilizes a key value store
 model and purely ACID transactions.
 https://foundationdb.com/

 I've made D bindings available here: https://github.com/shrub77/
 DerelictFDB





Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Adil Baig via Digitalmars-d-announce
On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via
Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote:

 On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:

 On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
 digitalmars-d-announce@puremagic.com wrote:

 On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:


 On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
 digitalmars-d-announce@puremagic.com wrote:


 On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:



 I tried to gather support for a community game project (FeedBack).
 Lots of interest, but nobody actually joined the party when I kicked
 it off.


 Yeah I was one of those people who wanted to work on it. Unfortunately
 that
 was while I was working on DOOGLE and pre aurora commencing. That to me
 really killed my enthusiasm.

 Personally I'm waiting for aurora before starting up on the GUI front.



 What's doogle and aurora? And why did that kill enthusiasm?


 DOOGLE[0] was my attempt at a gui toolkit. And aurora is this[1].
 I would have replied earlier but it appears that there has been enough
 changes with dub and dmd that it just won't. But I managed to grab an old
 build and here is its output [2].
 Not really that nice but hey, was my go at it.

 I was building it as pretty much the all in one toolbox for D and OpenGL
 and
 with Aurora getting more support, the issues I was having continuing just
 kinda was the last straw.
 And anyways I'm better at web development then game dev. Never really
 understood the 3d pipeline.


 Those aurora repos appear to be empty :/
 Is aurora intended to be a GUI toolkit?

 Only DirectX has code so far from what I've heard and seen.

  I still think there's huge need for a realtime gfx environment GUI
 toolkit.

 I'm completely on board with that, but I really don't have the skills for
 it. But hey we also need a web service framework aimed at enterprise in D
 and that's my target work now days.


Interesting. What are you working on? Is it on github?


  But if I were you, I wouldn't be marrying it to any particular gfx
 API. Just make sure to structure the API to allow backends (like
 OpenGL) to be plugged in.

 It was designed to be completely independent of any 3d api. In theory you
 could have a different implementation of controls to a window.
 But I never bothered going there considering.
 In fact I had plans to make it like GWT does as another backend and
 hooking it up to Vibe.

  [0] https://github.com/rikkimax/DOOGLE
 [1] https://github.com/auroragraphics
 [2]
 https://drive.google.com/file/d/0B-EiBquZktsLcGtMSmtMS1ZoZHM/
 edit?usp=sharing