Re: Announcing audio-formats v1.0.0

2022-08-27 Thread Ozan Süel via Digitalmars-d-announce

On Friday, 26 August 2022 at 15:17:51 UTC, Guillaume Piolat wrote:

https://forum.dlang.org/post/xziwukcfzhsgahpjo...@forum.dlang.org

On Friday, 18 June 2021 at 09:29:35 UTC, Guillaume Piolat wrote:


Update in v1.3.0:
- MOD decoding
- XM decoding


Update in v2.0.0
- no more dependencies


:-o
Great


Announcing audio-formats v1.0.0

2022-08-26 Thread Guillaume Piolat via Digitalmars-d-announce

https://forum.dlang.org/post/xziwukcfzhsgahpjo...@forum.dlang.org

On Friday, 18 June 2021 at 09:29:35 UTC, Guillaume Piolat wrote:


Update in v1.3.0:
- MOD decoding
- XM decoding


Update in v2.0.0
- no more dependencies


Re: Announcing audio-formats v1.0.0

2021-06-18 Thread Guillaume Piolat via Digitalmars-d-announce

On Tuesday, 7 April 2020 at 13:02:03 UTC, Guillaume Piolat wrote:
On Wednesday, 18 March 2020 at 18:41:11 UTC, Guillaume Piolat 
wrote:

# Features

- decode #WAV / #FLAC / #MP3 (LGPL in that case)



Update in v1.1.0:

- MP3 decoding is now Boost-compatible (with a new minimp3 
translation)

- OPUS decoding added (LGPL in that case)
- OGG not working yet but will probably happen


Update in v1.3.0:
- MOD decoding
- XM decoding


Re: Announcing audio-formats v1.0.0

2020-04-07 Thread Guillaume Piolat via Digitalmars-d-announce
On Wednesday, 18 March 2020 at 18:41:11 UTC, Guillaume Piolat 
wrote:

# Features

- decode #WAV / #FLAC / #MP3 (LGPL in that case)



Update in v1.1.0:

- MP3 decoding is now Boost-compatible (with a new minimp3 
translation)

- OPUS decoding added (LGPL in that case)
- OGG not working yet but will probably happen



Re: Announcing audio-formats v1.0.0

2020-03-18 Thread Adam D. Ruppe via Digitalmars-d-announce

On Wednesday, 18 March 2020 at 21:24:55 UTC, ketmar wrote:

tbh, i didn't really tested stb much (if at all).


I stole your code in my repo and use it with simpleaudio... i 
haven't used it super extensively (nor is it in my dub file btw) 
but what I have done with it works beautifully fine.


Re: Announcing audio-formats v1.0.0

2020-03-18 Thread ketmar via Digitalmars-d-announce

Guillaume Piolat wrote:

Any input concerning stb_vorbis vs Tremor? Tremor is twice the code size 
and I'm not sure the one to be favoured.


tbh, i didn't really tested stb much (if at all). it *should* work, but... 
my audio player was based on tremor, so it is better tested. maybe just 
make `version`, and let the user decide? ;-)


Re: Announcing audio-formats v1.0.0

2020-03-18 Thread Guillaume Piolat via Digitalmars-d-announce

On Wednesday, 18 March 2020 at 20:25:45 UTC, ketmar wrote:

Guillaume Piolat wrote:


On Wednesday, 18 March 2020 at 18:49:23 UTC, ketmar wrote:


glad you found it useful! but why only that? there is GPL 
Opus decoder too, and two decoders for Ogg/Vorbis: stb and 
complete port of the official Xyph tremor library. also, you 
can find a resampler there, taken from Speex. are you 
planning to use those too in the future?


It's a triple "yes". I haven't yet found the time to do it but 
figured it could be useful already :) Hope you are well ketmar.


yeah. and thank you for your work! that code was simply rotting 
there, but now people may find some use for it. i am very bad 
at making my code useful for others, so i really appreciate 
your efforts! thanks again!


My pleasure!

Any input concerning stb_vorbis vs Tremor? Tremor is twice the 
code size and I'm not sure the one to be favoured.


Re: Announcing audio-formats v1.0.0

2020-03-18 Thread ketmar via Digitalmars-d-announce

Guillaume Piolat wrote:


On Wednesday, 18 March 2020 at 18:49:23 UTC, ketmar wrote:


glad you found it useful! but why only that? there is GPL Opus decoder 
too, and two decoders for Ogg/Vorbis: stb and complete port of the 
official Xyph tremor library. also, you can find a resampler there, 
taken from Speex. are you planning to use those too in the future?


It's a triple "yes". I haven't yet found the time to do it but figured it 
could be useful already :) Hope you are well ketmar.


yeah. and thank you for your work! that code was simply rotting there, but 
now people may find some use for it. i am very bad at making my code useful 
for others, so i really appreciate your efforts! thanks again!


Re: Announcing audio-formats v1.0.0

2020-03-18 Thread Guillaume Piolat via Digitalmars-d-announce

On Wednesday, 18 March 2020 at 18:49:23 UTC, ketmar wrote:


glad you found it useful! but why only that? there is GPL Opus 
decoder too, and two decoders for Ogg/Vorbis: stb and complete 
port of the official Xyph tremor library. also, you can find a 
resampler there, taken from Speex. are you planning to use 
those too in the future?


It's a triple "yes". I haven't yet found the time to do it but 
figured it could be useful already :) Hope you are well ketmar.


Re: Announcing audio-formats v1.0.0

2020-03-18 Thread ketmar via Digitalmars-d-announce

Guillaume Piolat wrote:


On Wednesday, 18 March 2020 at 18:41:11 UTC, Guillaume Piolat wrote:


audio-formats is a new pure D #DUB package that allows to decode and 
encode audio files.


Also: it's just a custom repackaging of the huge work of Ketmar.
https://repo.or.cz/iv.d.git


glad you found it useful! but why only that? there is GPL Opus decoder too, 
and two decoders for Ogg/Vorbis: stb and complete port of the official Xyph 
tremor library. also, you can find a resampler there, taken from Speex. are 
you planning to use those too in the future?


Re: Announcing audio-formats v1.0.0

2020-03-18 Thread Guillaume Piolat via Digitalmars-d-announce
On Wednesday, 18 March 2020 at 18:41:11 UTC, Guillaume Piolat 
wrote:


audio-formats is a new pure D #DUB package that allows to 
decode and encode audio files.


Also: it's just a custom repackaging of the huge work of Ketmar.
https://repo.or.cz/iv.d.git




Announcing audio-formats v1.0.0

2020-03-18 Thread Guillaume Piolat via Digitalmars-d-announce

Hi,


audio-formats is a new pure D #DUB package that allows to decode 
and encode audio files.




# Features

- decode #WAV / #FLAC / #MP3 (LGPL in that case)
- encode #WAV
- support for chunked load and writes (32-bit float as 
interchange)

- support for nothrow @nogc
- support for FILE* or memory buffers
- single-threaded
- designed to deprecate the `wave-d` package
- interleaved input and output


# Limitations

Note that this cannot _play_ sound, or resample sound, and that 
you would need a lockfree queue to exchange with an audio-thread. 
So for now it is merely for offline processes. SDL_mixer is 
recommended if you want a complete solution.



# To go further

* DUB: https://code.dlang.org/packages/audio-formats
* GitHub: https://github.com/AuburnSounds/audio-formats
* Public API: https://audio-formats.dpldocs.info/
* Example code: 
https://github.com/AuburnSounds/audio-formats/blob/master/examples/transcode/source/main.d



Stay @safe!