Re: Cross-compiler targeting macOS

2021-04-11 Thread Jacob Carlborg via Digitalmars-d-announce

On 2021-04-10 15:50, kinke wrote:
Thanks Jacob, I'm sure this was quite a bit of work, and opening up 
proprietary SDKs for non-native systems is always welcome. Thumbs up!


Thanks.

--
/Jacob Carlborg


Re: Cross-compiler targeting macOS

2021-04-10 Thread kinke via Digitalmars-d-announce
Thanks Jacob, I'm sure this was quite a bit of work, and opening 
up proprietary SDKs for non-native systems is always welcome. 
Thumbs up!


Re: Cross-compiler targeting macOS

2021-04-09 Thread Jacob Carlborg via Digitalmars-d-announce

On 2021-04-08 18:36, H. S. Teoh wrote:


Thanks for this, it is very helpful.


You're welcome. I'm glad that it's useful to someone.

I just created a tag [1] (no changes yet), if I would like to make some 
changes in the future.


[1] https://github.com/d-cross-compiler/docker-ldc-darwin/tree/v0.0.1

--
/Jacob Carlborg


Re: Cross-compiler targeting macOS

2021-04-08 Thread H. S. Teoh via Digitalmars-d-announce
On Thu, Apr 08, 2021 at 10:23:27AM +0200, Jacob Carlborg via 
Digitalmars-d-announce wrote:
> On 2021-04-07 17:27, Guillaume Piolat wrote:
> 
> > Dumb question maybe but: in what use cases should this be used?
> 
> I don't know, ask H. S. Teoh :D.
> 
> I know some people have asked for it. I did it mostly because I knew
> how to do it and do it properly. I general I don't see the point to
> cross-compile (unless it's required, like mobile an embedded), because
> it seems like people want to use cross-compiling because they don't
> have the target system. But eventually you need to test the result and
> then you do need the target system to be able to run it.

That's the main reason for me, anyway, can't speak for others.  And yes,
ideally you'd want to own the target system as well so that you can test
it, but sometimes you just want to share a personal project with someone
running on say MacOS, and it doesn't seem to make sense to buy a Mac
just to be able to share that one program.  So cross-compiling would
be a much better solution.


> But perhaps if you target Windows you can then use Wine to run the
> executable.  Seem to be something similar for macOS [1]. But if you
> can run the result using Wine you should be able to run the compiler
> using Wine as well. Perhaps it's less of a hassle to cross-compile, I
> don't know.

IME, test results from Wine are not reliable. It's a good first pass to
make sure you didn't do anything obviously broken, but just because
something runs well in Wine does not guarantee it will run well on an
actual Windows box.

But still, even then I'd rather cross-compile, because then I can just
do everything on a single development machine instead of having to
install and maintain multiple development toolchains across different
machines. Otherwise it's just a lot of unnecessary hassle having to
sync source code between different development environments and switch
between computers just to build a set of release binaries, say.  On a
single development environment with cross-compilation, I can just setup
the build script to build all binaries for all platforms at once,
without any of these hassles.


> If you're targeting Linux on non-native architectures you can use
> qemu.  Seems pretty easy if you have a statically linked binary and
> use qemu user emulation.

For testing, yeah I'd do that. For builds, I'd rather centralize
everything on a single development environment.


> There's also free public CI services that target macOS, no need to
> cross-compile and it can run the code as well.

That's good to know.  Still, I'd rather keep things independent of a
network connection in case I ever find myself in a place without one.


> I did have a use case at my previous job. The production systems were
> running Linux but all developers were using macOS. We created a custom
> tool for the developers, which then needed to target macOS. It was a
> GUI application so Docker wasn't an option. We only had access to
> Linux CI runners so I used cross-compiling. It couldn't test the
> result, but at least it could build it and publish it. That's when I
> setup the first incarnation of this project [2]. In this new
> incarnation, I've fixed the main problem of the first incarnation:
> reproducibility.
> 
> [1] https://www.darlinghq.org
> [2] https://github.com/jacob-carlborg/docker-ldc-darwin
[...]

Thanks for this, it is very helpful.


T

-- 
Change is inevitable, except from a vending machine.


Re: Cross-compiler targeting macOS

2021-04-07 Thread Guillaume Piolat via Digitalmars-d-announce

On Wednesday, 7 April 2021 at 12:24:40 UTC, Jacob Carlborg wrote:

# Docker LDC Darwin

I would like to announce a new project I'm working on: 
docker-ldc-darwin [1]. The project consists of a Dockerfile for 
building a Docker image which has all the necessary tools to 
cross-compile D applications targeting macOS x86-64.




Dumb question maybe but: in what use cases should this be used?


Re: Cross-compiler targeting macOS

2021-04-07 Thread H. S. Teoh via Digitalmars-d-announce
On Wed, Apr 07, 2021 at 12:24:40PM +, Jacob Carlborg via 
Digitalmars-d-announce wrote:
> # Docker LDC Darwin
> 
> I would like to announce a new project I'm working on:
> docker-ldc-darwin [1]. The project consists of a Dockerfile for
> building a Docker image which has all the necessary tools to
> cross-compile D applications targeting macOS x86-64.
[...]

Thanks!!! This is what I've been looking for, for a long time!


T

-- 
Holding a grudge is like drinking poison and hoping the other person dies. -- 
seen on the 'Net


Cross-compiler targeting macOS

2021-04-07 Thread Jacob Carlborg via Digitalmars-d-announce

# Docker LDC Darwin

I would like to announce a new project I'm working on: 
docker-ldc-darwin [1]. The project consists of a Dockerfile for 
building a Docker image which has all the necessary tools to 
cross-compile D applications targeting macOS x86-64.


## Features

* Uses Apple's ld64 linker so all features that are being used 
when linking on macOS should work. No reliance on custom linkers 
that need to be kept up to date with the system linker

* Ships with the full macOS SDK (for macOS version 10.15.4)
* No reliance on hacks like allowing undefined symbols when 
linking like Zig and Rust does
* Minimal Docker image. Only the exact files that are required to 
run the compiler and linker are included. Not even a shell is 
included
* The Docker image, all tools and resources are fully 
reproducible and automated. No manual steps involved of uploading 
to random cloud storage accounts


The following tools are included:

* dub
* ldc2
* ldmd2
* rdmd
* ld64 (linker)
* clang (C compiler, used for linking)

## Building

### Prerequisites

* [git](https://git-scm.com)
* [Docker](https://www.docker.com)

### Building the Docker Image

Follow the steps below to build the Docker images by running the 
commands in

the terminal:

1. Clone the git repository:
```
git clone 
https://github.com/d-cross-compiler/docker-ldc-darwin && cd 
docker-ldc-darwin

```
1. Build the Docker image:
```
docker build -t ldc-x86_64-apple-macos .
```

## Usage

By default, the `ldc2` compiler will be invoked.

### Compiling Hello World

Compile Hello World:

```
$ uname
Darwin
$ cat < main.d
import std;

void main()
{
writeln("Hello World");
}
EOF
$ docker run --rm -v "$(pwd):/work" ldc-x86_64-apple-macos main.d
$ ./main
Hello World
```

For more information and examples, see the readme [1].

[1] https://github.com/d-cross-compiler/docker-ldc-darwin

--
/Jacob Carlborg