Re: Goldie Parsing System v0.4 Released - Now for D2
Nick Sabalausky Wrote: In other words, we basically have a form of this: A ::= B | C B ::= X C ::= X Can't be done. No way to tell if X is B or C. A hairy grammar can be used here, anyway goldie's output needs postprocessing, right?
Re: Goldie Parsing System v0.4 Released - Now for D2
Nick Sabalausky a@a.a wrote in message news:ioanmi$82c$1...@digitalmars.com... Andrej Mitrovic Wrote: What I meant was that code like this will throw if MyType isn't defined anywhere: int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(3:12): Unexpected Id: 'var' It looks like valid C /syntax/, except that MyType isn't defined. But this will work: struct MyType { int field; }; int main(int x) { struct MyType var; } So either Goldie or ParseAnything needs to have all types defined. Maybe this is obvious, but I wouldn't know since I've never used a parser before. :p Oddly enough, this one will throw: typedef struct { int field; } MyType; int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(7:12): Unexpected Id: 'var' This one will throw as well: struct SomeStruct { int field; }; typedef struct SomeStruct MyType; int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(13:12): Unexpected Id: 'myvar' Isn't typedef a part of ANSI C? I'm not at my computer right now, so I can't check, but it sounds like the grammar follows the really old C-style of requiring structs to be declared with struct StructName varName. Apperently it doesn't take into account the possibility of typedefs being used to eliminate that. When I get home, I'll check, I think it may be an easy change to the grammar. Yea, turns out that grammar just doesn't support using user-defined types without preceding them with struct, union, or enum. You can see that here: Var Decl ::= Mod Type Var Var List ';' | Type Var Var List ';' | ModVar Var List ';' Mod ::= extern | static | register | auto | volatile | const Type ::= Base Pointers Base ::= Sign Scalar ! Ie, the built-ins like char, signed int, etc... | struct Id | struct '{' Struct Def '}' | union Id | union '{' Struct Def '}' | enum Id So when you use MyType instead of struct MyType: It sees MyType, assumes it's a variable since it doesn't match any of the Type forms above, and then barfs on var because variable1 variable2 isn't valid C code. Normally, you'd just add another form to Base (Ie, add a line after | enum Id that says | Id ). Except, the problem is... C is notorious for types and variables being ambiguous with each other. So the distinction pretty much has to be done in the semantic phase (ie, outside of the formal grammar). But this grammar seems to be trying to make that distinction anyway. So trying to fix it by just simply adding a Base ::= Id leads to ambiguity problems with types versus variables/expressions. That's probably why they didn't enhance the grammar that far - their separation of type and variable approach doesn't really work for C. I'll have to think a bit on how best to adjust it. You can also check the GOLD mailing lists here to see if anyone has another C grammar: http://www.devincook.com/goldparser/contact.htm
Re: Goldie Parsing System v0.4 Released - Now for D2
Nick Sabalausky Wrote: Yea, turns out that grammar just doesn't support using user-defined types without preceding them with struct, union, or enum. You can see that here: Var Decl ::= Mod Type Var Var List ';' | Type Var Var List ';' | ModVar Var List ';' Mod ::= extern | static | register | auto | volatile | const Type ::= Base Pointers Base ::= Sign Scalar ! Ie, the built-ins like char, signed int, etc... | struct Id | struct '{' Struct Def '}' | union Id | union '{' Struct Def '}' | enum Id So when you use MyType instead of struct MyType: It sees MyType, assumes it's a variable since it doesn't match any of the Type forms above, and then barfs on var because variable1 variable2 isn't valid C code. Normally, you'd just add another form to Base (Ie, add a line after | enum Id that says | Id ). Except, the problem is... C is notorious for types and variables being ambiguous with each other. As I understand, Type is a type, Var is a variable. There should be no problem here.
Re: Goldie Parsing System v0.4 Released - Now for D2
Kagamin s...@here.lot wrote in message news:iod552$rbe$1...@digitalmars.com... Nick Sabalausky Wrote: Yea, turns out that grammar just doesn't support using user-defined types without preceding them with struct, union, or enum. You can see that here: Var Decl ::= Mod Type Var Var List ';' | Type Var Var List ';' | ModVar Var List ';' Mod ::= extern | static | register | auto | volatile | const Type ::= Base Pointers Base ::= Sign Scalar ! Ie, the built-ins like char, signed int, etc... | struct Id | struct '{' Struct Def '}' | union Id | union '{' Struct Def '}' | enum Id So when you use MyType instead of struct MyType: It sees MyType, assumes it's a variable since it doesn't match any of the Type forms above, and then barfs on var because variable1 variable2 isn't valid C code. Normally, you'd just add another form to Base (Ie, add a line after | enum Id that says | Id ). Except, the problem is... C is notorious for types and variables being ambiguous with each other. As I understand, Type is a type, Var is a variable. There should be no problem here. First of all, the name Var up there is misleading. That only refers the the name of the variable in the variable's declaration. When actually *using* a variable, that's a Value, which is defined like this: Value ::= OctLiteral | HexLiteral | DecLiteral | StringLiteral | CharLiteral | FloatLiteral | Id '(' Expr ')' ! Function call | Id '(' ')' ! Function call | Id ! Use a variable | '(' Expr ')' So we have a situation like this: Type ::= Base Base ::= Id Value ::= Id So when the parser encounters an Id, how does it know whether to reduce it to a Base or a Value? Since they can both appear in the same place (Ex: Immediately after a left curly-brace, such as at the start of a function body), there's no way to tell. Worse, suppose it comes across this: x*y If x is a variable, then that's a multiplication. If x is a type then it's a pointer declaration. Is it supposed to be multiplication or a declaration? Could be either. They're both permitted in the same place.
Re: Goldie Parsing System v0.4 Released - Now for D2
Nick Sabalausky a@a.a wrote in message news:iod6fn$tch$1...@digitalmars.com... Kagamin s...@here.lot wrote in message news:iod552$rbe$1...@digitalmars.com... As I understand, Type is a type, Var is a variable. There should be no problem here. First of all, the name Var up there is misleading. That only refers the the name of the variable in the variable's declaration. When actually *using* a variable, that's a Value, which is defined like this: Value ::= OctLiteral | HexLiteral | DecLiteral | StringLiteral | CharLiteral | FloatLiteral | Id '(' Expr ')' ! Function call | Id '(' ')' ! Function call | Id ! Use a variable | '(' Expr ')' So we have a situation like this: Type ::= Base Base ::= Id Value ::= Id So when the parser encounters an Id, how does it know whether to reduce it to a Base or a Value? Since they can both appear in the same place (Ex: Immediately after a left curly-brace, such as at the start of a function body), there's no way to tell. Worse, suppose it comes across this: x*y If x is a variable, then that's a multiplication. If x is a type then it's a pointer declaration. Is it supposed to be multiplication or a declaration? Could be either. They're both permitted in the same place. In other words, we basically have a form of this: A ::= B | C B ::= X C ::= X Can't be done. No way to tell if X is B or C.
Re: Goldie Parsing System v0.4 Released - Now for D2
Nick Sabalausky a@a.a wrote in message news:iobh9o$1d04$1...@digitalmars.com... Nick Sabalausky a@a.a wrote in message news:ioanmi$82c$1...@digitalmars.com... Andrej Mitrovic Wrote: What I meant was that code like this will throw if MyType isn't defined anywhere: int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(3:12): Unexpected Id: 'var' It looks like valid C /syntax/, except that MyType isn't defined. But this will work: struct MyType { int field; }; int main(int x) { struct MyType var; } So either Goldie or ParseAnything needs to have all types defined. Maybe this is obvious, but I wouldn't know since I've never used a parser before. :p Oddly enough, this one will throw: typedef struct { int field; } MyType; int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(7:12): Unexpected Id: 'var' This one will throw as well: struct SomeStruct { int field; }; typedef struct SomeStruct MyType; int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(13:12): Unexpected Id: 'myvar' Isn't typedef a part of ANSI C? I'm not at my computer right now, so I can't check, but it sounds like the grammar follows the really old C-style of requiring structs to be declared with struct StructName varName. Apperently it doesn't take into account the possibility of typedefs being used to eliminate that. When I get home, I'll check, I think it may be an easy change to the grammar. Yea, turns out that grammar just doesn't support using user-defined types without preceding them with struct, union, or enum. You can see that here: Var Decl ::= Mod Type Var Var List ';' | Type Var Var List ';' | ModVar Var List ';' Mod ::= extern | static | register | auto | volatile | const Type ::= Base Pointers Base ::= Sign Scalar ! Ie, the built-ins like char, signed int, etc... | struct Id | struct '{' Struct Def '}' | union Id | union '{' Struct Def '}' | enum Id So when you use MyType instead of struct MyType: It sees MyType, assumes it's a variable since it doesn't match any of the Type forms above, and then barfs on var because variable1 variable2 isn't valid C code. Normally, you'd just add another form to Base (Ie, add a line after | enum Id that says | Id ). Except, the problem is... C is notorious for types and variables being ambiguous with each other. So the distinction pretty much has to be done in the semantic phase (ie, outside of the formal grammar). But this grammar seems to be trying to make that distinction anyway. So trying to fix it by just simply adding a Base ::= Id leads to ambiguity problems with types versus variables/expressions. That's probably why they didn't enhance the grammar that far - their separation of type and variable approach doesn't really work for C. I'll have to think a bit on how best to adjust it. You can also check the GOLD mailing lists here to see if anyone has another C grammar: http://www.devincook.com/goldparser/contact.htm Unfortunately, I think this may require LALR(k). Goldie and GOLD are only LALR(1) right now. I had been under the impression that LALR(1) was sufficient because according to the oh-so-useful-in-the-real-world formal literature, any LR(k) can *technically* be converted into a *cough* equivalent LR(1). But not only is algorithm to do this hidden behind the academic ivory wall, but word on the street is that the resulting grammar is gigantic and bears little or no resemblance to the original structure (and is therefore essentially useless in the real world). Seems I'm gonna have to add some backtracking or stack-cloning to Goldie, probably along with some sort of cycle-detection. (I think I'm starting to understand why Walter said he doesn't like to bother with parser generators, unngh...)
Re: Goldie Parsing System v0.4 Released - Now for D2
Am 15.04.2011 09:50, schrieb Nick Sabalausky: Since you're talking about C, you'll probably want to run your original C code through the preprocess-only option of a real C compiler. (I *think* DMC will do that.) Then parse the resulting preprocessed C files with Goldie. (Although if your goal is an HTOD-like tool, maybe you would need to deal with the original un-preprocessed source directly. Why? Just call the preprocessor from your tool or from a wrapping script and go on with the preprocessed C code. Should be much easier and more compatible because C compilers ought to know how to preprocess correctly. For GCC the option you're looking for is -E, btw. If Golde's grammar langauge doesn't seem quite up to the task, it probably wouldn't bee too hard to just manually make a basic C preprocessor.) Cheers, - Daniel
Re: Goldie Parsing System v0.4 Released - Now for D2
Daniel Gibson metalcae...@gmail.com wrote in message news:io8u12$132q$1...@digitalmars.com... Am 15.04.2011 09:50, schrieb Nick Sabalausky: Since you're talking about C, you'll probably want to run your original C code through the preprocess-only option of a real C compiler. (I *think* DMC will do that.) Then parse the resulting preprocessed C files with Goldie. (Although if your goal is an HTOD-like tool, maybe you would need to deal with the original un-preprocessed source directly. Why? Just call the preprocessor from your tool or from a wrapping script and go on with the preprocessed C code. Should be much easier and more compatible because C compilers ought to know how to preprocess correctly. For GCC the option you're looking for is -E, btw. If by your tool mean a program that uses Goldie to process C code, then yea, that's what I meant. If you meant that Goldie should invoke a C preprocessor directly, that's a bit tricky: Goldie is a generalized parsing tool (sort of like ANTLR or Spirit), so it doesn't really know Ok, this is supposed to be C. It just parses according to whatever grammar it's given. Of course, it's not entirely out of the question to have some sort of system for specifying that a source should have XYZ tool (such as C preprocessor) invoked on it first, etc, but it's probably easiest if programs using Goldie just invoke whatever other tools they need by themselves. (Sorry if I've stil misunderstood - it's late over here ;) )
Re: Goldie Parsing System v0.4 Released - Now for D2
Am 15.04.2011 10:13, schrieb Nick Sabalausky: Daniel Gibson metalcae...@gmail.com wrote in message news:io8u12$132q$1...@digitalmars.com... Am 15.04.2011 09:50, schrieb Nick Sabalausky: Since you're talking about C, you'll probably want to run your original C code through the preprocess-only option of a real C compiler. (I *think* DMC will do that.) Then parse the resulting preprocessed C files with Goldie. (Although if your goal is an HTOD-like tool, maybe you would need to deal with the original un-preprocessed source directly. Why? Just call the preprocessor from your tool or from a wrapping script and go on with the preprocessed C code. Should be much easier and more compatible because C compilers ought to know how to preprocess correctly. For GCC the option you're looking for is -E, btw. If by your tool mean a program that uses Goldie to process C code, then yea, that's what I meant. I meant Andrej's hypothetical tool using Goldie to process C code :-)
Re: Goldie Parsing System v0.4 Released - Now for D2
I've used your tool yesterday. I used it on a simple C file with the ANSI C grammar from the gold website. It does seem to work fine, but yeah I have to preprocess a C file first (I've spent so much time with D that I almost completely forgot about the C preprocessor in the first place). I've tried a file with your ParseAnything sample. It works ok as long as all the types are defined. If not I usually get a Token exception of some sort. Is this considered the semantic pass stage? Btw, is there a grammar file for C99? What about C++, I haven't seen a grammar on the Gold website? (well, C++ is a monster, I know..). I'm also trying to figure out whether to go with the static or dynamic approach (I've looked at your docs). The static examples seem quite complex, but perhaps they're more reliable. I think I'll do a few tryouts with dynamic style since it looks much easier to do. If I get anything done you'll know about it. :)
Re: Goldie Parsing System v0.4 Released - Now for D2
Andrej Mitrovic andrej.mitrov...@gmail.com wrote in message news:mailman.3531.1302884207.4748.digitalmars-d-annou...@puremagic.com... I've used your tool yesterday. I used it on a simple C file with the ANSI C grammar from the gold website. It does seem to work fine, but yeah I have to preprocess a C file first (I've spent so much time with D that I almost completely forgot about the C preprocessor in the first place). I've tried a file with your ParseAnything sample. It works ok as long as all the types are defined. If not I usually get a Token exception of some sort. Is this considered the semantic pass stage? Like any generalized parsing tool (AFAIK), Goldie doesn't really have a semantic stage (because language semantics isn't something that's easily formalized). Probably the C grammar just considers something in your source to be either a syntax or grammatical error. (This could be a bug or limitation in the C grammar.) Goldie currently handles syntax/grammatical errors by throwing a ParseException when it detects all the errors it can find. The message of the exception is the filename(line:col): Error: Description of error message that you'd normally expect a compiler to output. Most of the apps in Goldie catch this exception and just output the message, but I guess I didn't do that in ParseAnything. Of course, it could also be a bug in either ParseAnything or Goldie. Can you send one of the C files that's getting an error? I'll take a look and see what's going on. You may want to try goldie-parse instead of goldie-parseAnything (I really should rename one of them, it's probably confusing). goldie-parseAnything is mainly intended as an example of how to use Goldie (like the Calculator examples). goldie-parse is the one that outputs JSON. Btw, is there a grammar file for C99? What about C++, I haven't seen a grammar on the Gold website? (well, C++ is a monster, I know..). Not that I'm aware of. But if you know the differences between ANSI C and C99 you should be able to modify the ANSI C grammar and turn it into a C99. The grammar description language should be very easy to understand if you're familiar with BNF and regex (In fact, the grammar definition langauge doesn't even use the barely-readable Perl regex syntax - it uses a far more readable equivalent instead). BTW, Tip on the grammar language: Everything enclosed in angle brackets is a nonterminal. And yea, C++ is a beast. And one of C++'s biggest issues is that, not only does it have the preprocessor, but what's worse: the parsing is dependent on the semantics pass. I'd say that any generalized parsing tool that can do C++ properly is doing an *incredibly* damn good job. I'm also trying to figure out whether to go with the static or dynamic approach (I've looked at your docs). The static examples seem quite complex, but perhaps they're more reliable. I think I'll do a few tryouts with dynamic style since it looks much easier to do. The general recommendation is to use static whenever you just have one specific grammar you're trying to deal with (because it provides better protection against mistakes). But you're right, the dynamic style may be an easier way to learn Goldie. If you haven't already, you may wat to look at the source for the calculator examples. They're both the exact same program, but one does it the static way, and the other does it the dynamic way. If I get anything done you'll know about it. :) Cool, appreciated :)
Re: Goldie Parsing System v0.4 Released - Now for D2
Andrej Mitrovic Wrote: What I meant was that code like this will throw if MyType isn't defined anywhere: int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(3:12): Unexpected Id: 'var' It looks like valid C /syntax/, except that MyType isn't defined. But this will work: struct MyType { int field; }; int main(int x) { struct MyType var; } So either Goldie or ParseAnything needs to have all types defined. Maybe this is obvious, but I wouldn't know since I've never used a parser before. :p Oddly enough, this one will throw: typedef struct { int field; } MyType; int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(7:12): Unexpected Id: 'var' This one will throw as well: struct SomeStruct { int field; }; typedef struct SomeStruct MyType; int main(int x) { MyType var; } goldie.exception.UnexpectedTokenException@src\goldie\exception.d(35): test.c(13:12): Unexpected Id: 'myvar' Isn't typedef a part of ANSI C? I'm not at my computer right now, so I can't check, but it sounds like the grammar follows the really old C-style of requiring structs to be declared with struct StructName varName. Apperently it doesn't take into account the possibility of typedefs being used to eliminate that. When I get home, I'll check, I think it may be an easy change to the grammar.
Re: Goldie Parsing System v0.4 Released - Now for D2
So could your library be used to implement an alternative for HTOD? Or more simply put, could I use this to do (simple) transformations of C code?
Goldie Parsing System v0.4 Released - Now for D2
Goldie is a series of flexible open-source parsing tools, including a D2 library called GoldieLib. It's compatible with GOLD Parser Builder and can be used together with it, but does not require it. In fact, Goldie can be used as a cross-platform, shell-scripting-compatible alternative to GOLD Parser Builder. == Links: == Main homepage and documentation: http://www.semitwist.com/goldie/ Prepackaged downloads: http://www.dsource.org/projects/goldie/browser/downloads The related GOLD Parser Builder: http://www.devincook.com/goldparser/ == New in v0.4: == - Switched from D1/Tango to D2/Phobos. - New tool: GRMC: Grammar Compiler. Because of this, Goldie no longer requires GOLD Parser Builder. - Grammars can be compiled not only from GRMC: Grammar Compiler, but also through the D API, GoldieLib. - No longer requires xfBuild or Rebuild. - Executable filenames are now prefixed with 'goldie-' to minimize chance of collisions on the PATH. - Many misc changes/improvements to tools, API and documentation. - Includes a lexing-only D2 grammar: http://www.dsource.org/projects/goldie/browser/trunk/lang/dlex.grm This D2 grammar does have a few small limitations ATM though, which I've already described here: http://www.mail-archive.com/digitalmars-d-learn@puremagic.com/msg11491.html http://www.mail-archive.com/digitalmars-d-learn@puremagic.com/msg11493.html == Some of Goldie's benefits: (most are thanks to Goldie's compatibility with GOLD Parser Builder) == - Grammars are fully-reusable: No need to create a new grammar for every use and every host language. Many grammars are already available. - Grammar-agnostic engine: One lexer/parser engine can be used for all grammars. - Engines for nearly any language or platform: A cross-platform D v2.x engine is included via GoldieLib. Engines for many other platforms are also available. New engines are easy to write. - Dynamic-Style: Dynamic-style lets you write programs that support user-created grammars. - Static-Style: Static-style provides compile-time checks and extra type-safety. - Lexing and parsing: Lexing and parsing are defined in the same file and handled by one unified tool. - Many tools available. Goldie is fully-usable and has been tested on both Windows and Linux (it should also work on OSX and any other platform supported by DMD, but has not been tested), although GoldieLib's API is still subject to change. Goldie is licensed under The zlib/libpng License.
Re: Goldie Parsing System v0.4 Released - Now for D2
I try use the gold from trunk, not the release version . It seems very slow for parse css . please see this http://www.dsource.org/projects/goldie/ticket/18 . Is all lalr slow like this , or it is a gold problem . On Sun, Mar 27, 2011 at 4:11 PM, Nick Sabalausky a@a.a wrote: Goldie is a series of flexible open-source parsing tools, including a D2 library called GoldieLib. It's compatible with GOLD Parser Builder and can be used together with it, but does not require it. In fact, Goldie can be used as a cross-platform, shell-scripting-compatible alternative to GOLD Parser Builder. == Links: == Main homepage and documentation: http://www.semitwist.com/goldie/ Prepackaged downloads: http://www.dsource.org/projects/goldie/browser/downloads The related GOLD Parser Builder: http://www.devincook.com/goldparser/ == New in v0.4: == - Switched from D1/Tango to D2/Phobos. - New tool: GRMC: Grammar Compiler. Because of this, Goldie no longer requires GOLD Parser Builder. - Grammars can be compiled not only from GRMC: Grammar Compiler, but also through the D API, GoldieLib. - No longer requires xfBuild or Rebuild. - Executable filenames are now prefixed with 'goldie-' to minimize chance of collisions on the PATH. - Many misc changes/improvements to tools, API and documentation. - Includes a lexing-only D2 grammar: http://www.dsource.org/projects/goldie/browser/trunk/lang/dlex.grm This D2 grammar does have a few small limitations ATM though, which I've already described here: http://www.mail-archive.com/digitalmars-d-learn@puremagic.com/msg11491.html http://www.mail-archive.com/digitalmars-d-learn@puremagic.com/msg11493.html == Some of Goldie's benefits: (most are thanks to Goldie's compatibility with GOLD Parser Builder) == - Grammars are fully-reusable: No need to create a new grammar for every use and every host language. Many grammars are already available. - Grammar-agnostic engine: One lexer/parser engine can be used for all grammars. - Engines for nearly any language or platform: A cross-platform D v2.x engine is included via GoldieLib. Engines for many other platforms are also available. New engines are easy to write. - Dynamic-Style: Dynamic-style lets you write programs that support user-created grammars. - Static-Style: Static-style provides compile-time checks and extra type-safety. - Lexing and parsing: Lexing and parsing are defined in the same file and handled by one unified tool. - Many tools available. Goldie is fully-usable and has been tested on both Windows and Linux (it should also work on OSX and any other platform supported by DMD, but has not been tested), although GoldieLib's API is still subject to change. Goldie is licensed under The zlib/libpng License. -- .
Re: Goldie Parsing System v0.4 Released - Now for D2
just read you replay, very look forward to the Character Set Optimization. and thank you to done such a useful project . On 3/27/11, Long Chang changl...@jkys.info wrote: I try use the gold from trunk, not the release version . It seems very slow for parse css . please see this http://www.dsource.org/projects/goldie/ticket/18 . Is all lalr slow like this , or it is a gold problem . On Sun, Mar 27, 2011 at 4:11 PM, Nick Sabalausky a@a.a wrote: Goldie is a series of flexible open-source parsing tools, including a D2 library called GoldieLib. It's compatible with GOLD Parser Builder and can be used together with it, but does not require it. In fact, Goldie can be used as a cross-platform, shell-scripting-compatible alternative to GOLD Parser Builder. == Links: == Main homepage and documentation: http://www.semitwist.com/goldie/ Prepackaged downloads: http://www.dsource.org/projects/goldie/browser/downloads The related GOLD Parser Builder: http://www.devincook.com/goldparser/ == New in v0.4: == - Switched from D1/Tango to D2/Phobos. - New tool: GRMC: Grammar Compiler. Because of this, Goldie no longer requires GOLD Parser Builder. - Grammars can be compiled not only from GRMC: Grammar Compiler, but also through the D API, GoldieLib. - No longer requires xfBuild or Rebuild. - Executable filenames are now prefixed with 'goldie-' to minimize chance of collisions on the PATH. - Many misc changes/improvements to tools, API and documentation. - Includes a lexing-only D2 grammar: http://www.dsource.org/projects/goldie/browser/trunk/lang/dlex.grm This D2 grammar does have a few small limitations ATM though, which I've already described here: http://www.mail-archive.com/digitalmars-d-learn@puremagic.com/msg11491.html http://www.mail-archive.com/digitalmars-d-learn@puremagic.com/msg11493.html == Some of Goldie's benefits: (most are thanks to Goldie's compatibility with GOLD Parser Builder) == - Grammars are fully-reusable: No need to create a new grammar for every use and every host language. Many grammars are already available. - Grammar-agnostic engine: One lexer/parser engine can be used for all grammars. - Engines for nearly any language or platform: A cross-platform D v2.x engine is included via GoldieLib. Engines for many other platforms are also available. New engines are easy to write. - Dynamic-Style: Dynamic-style lets you write programs that support user-created grammars. - Static-Style: Static-style provides compile-time checks and extra type-safety. - Lexing and parsing: Lexing and parsing are defined in the same file and handled by one unified tool. - Many tools available. Goldie is fully-usable and has been tested on both Windows and Linux (it should also work on OSX and any other platform supported by DMD, but has not been tested), although GoldieLib's API is still subject to change. Goldie is licensed under The zlib/libpng License. -- . -- .
Re: Goldie Parsing System v0.4 Released - Now for D2
Long Chang changl...@jkys.info wrote in message news:mailman.2806.1301240916.4748.digitalmars-d-annou...@puremagic.com... just read you replay, very look forward to the Character Set Optimization. and thank you to done such a useful project . Thanks for your interest :)
Re: Goldie Parsing System v0.4 Released - Now for D2
Long Chang changl...@jkys.info wrote in message news:mailman.2805.1301240416.4748.digitalmars-d-annou...@puremagic.com... I try use the gold from trunk, not the release version . It seems very slow for parse css . please see this http://www.dsource.org/projects/goldie/ticket/18 . Is all lalr slow like this , or it is a gold problem . For other people who haven't read my reply to that ticket, this is the top priority for Goldie now. I've profiled, and the biggest bottleneck by far is the (rather stupid and half-assed) way that I'm handling character sets in the lexer. (To directly answer the quesion, it's neither an LALR thing nor a GOLD thing, it's just a temporary Goldie thing.) Additionally, my plain is to switch from large infrequent releases to smaller more frequent releases, so it shouldn't be another 6+ month wait for v0.5 with a speed boost. This v0.4 version has a lot of big stuff in it (the change from D1-D2 and the grammar compiler), so that's why it took so long.