Re: Release of iota 0.3.0-alpha done

2022-11-17 Thread solidstate1991 via Digitalmars-d-announce

On Monday, 14 November 2022 at 22:55:56 UTC, ikelaiah wrote:


Thanks and congrats for the latest alpha release.
How can I donate to this project?

-Ikel


Monetary (recurring): https://www.patreon.com/ShapeshiftingLizard

Monetary (one time): https://ko-fi.com/shapeshiftinglizard

Alternatively, you can donate your own work, either working on 
implementing features, or even by reporting bugs.


Re: Release of iota 0.3.0-alpha done

2022-11-14 Thread ikelaiah via Digitalmars-d-announce
On Saturday, 12 November 2022 at 22:07:56 UTC, solidstate1991 
wrote:

https://github.com/ZILtoid1991/iota/releases/tag/v0.3.0-alpha

Intended as a D language native replacement for SDL/SFML/GLFW, 
now is starting to become a minimum viable alternative.




Thanks and congrats for the latest alpha release.
How can I donate to this project?

-Ikel



Release of iota 0.3.0-alpha done

2022-11-12 Thread solidstate1991 via Digitalmars-d-announce

https://github.com/ZILtoid1991/iota/releases/tag/v0.3.0-alpha

Intended as a D language native replacement for SDL/SFML/GLFW, 
now is starting to become a minimum viable alternative.


Now it can support input polling and some windowing under 
Windows. OpenGL framebuffer support started but not yet completed 
(only applicable if your application don't already has one), and 
Linux support for these haven't yet started.


Also I would appreciate some help, especially with Mac (and maybe 
mobile) support.