[Issue 15473] C++ mangling problem

2018-10-22 Thread d-bugmail--- via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

Mathias LANG  changed:

   What|Removed |Added

 CC||pro.mathias.l...@gmail.com

--- Comment #7 from Mathias LANG  ---
Do you still see this ? Without a proper way to reproduce, I don't know what we
can do about this bug.

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[Issue 15473] C++ mangling problem

2018-03-22 Thread d-bugmail--- via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

Manu  changed:

   What|Removed |Added

   Keywords||industry

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[Issue 15473] C++ mangling problem

2017-10-26 Thread d-bugmail--- via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

Walter Bright  changed:

   What|Removed |Added

   Keywords||C++, mangling

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[Issue 15473] C++ mangling problem

2016-01-25 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

--- Comment #6 from Walter Bright  ---
The mangler:

https://github.com/D-Programming-Language/dmd/blob/master/src/cppmangle.d

is useful for figuring out what the various things, like Q vs U, mean.

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[Issue 15473] C++ mangling problem

2016-01-25 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

Walter Bright  changed:

   What|Removed |Added

 OS|Linux   |Windows

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[Issue 15473] C++ mangling problem

2016-01-25 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

--- Comment #5 from Manu  ---
*sigh*, like everything, this only appears when the case becomes sufficient
complex, and reduction takes ages.

I was hoping you'd able to look at the difference in the mangled names, and
infer what the problem is by the difference in attributes.
Assuming you understand the mangled names, it should be pretty revealing.

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[Issue 15473] C++ mangling problem

2016-01-25 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

Walter Bright  changed:

   What|Removed |Added

 CC||bugzi...@digitalmars.com

--- Comment #4 from Walter Bright  ---
Need complete examples, not undefined names.

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[Issue 15473] C++ mangling problem

2016-01-02 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

--- Comment #3 from Manu  ---
Here's another case:

C++:
 
?CreateImplInternal@Component@ep@@IEAAPEAXU?$BaseString@D@2@U?$SharedMap@U?$AVLTree@UVariant@ep@@U12@U?$Compare@UVariant@ep@@@2@@ep@@@2@@Z

D:
 
?CreateImplInternal@Component@ep@@IEAAPEAXU?$BaseString@D@2@U?$SharedMap@U?$AVLTree@UVariant@ep@@0U?$Compare@UVariant@ep@@@2@@ep@@@2@@Z

The difference being that same little '0U' which is meant to be 'U12@U' again.


C++ declaration:

namespace ep {
  class Component : public RefCounted, public IComponent
  {
void* CreateImplInternal(String ComponentType, Variant::VarMap initParams);
  };
}

D declaration:

extern (C++, ep) class Component : RefCounted, IComponent
{
  void* CreateImplInternal(String componentType, Variant.VarMap initParams);
}


In both cases, the function involves, Variant::VarMap, which expands to:

  C++: ep::SharedMap>>
  D: SharedMap!(AVLTree!(Variant, Variant, Compare!Variant))

That's the same type as the return value in the first issue, with the same
problem in the symbol name.
This is a pretty long symbol name, but the missing 'U12@' seems deterministic.

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[Issue 15473] C++ mangling problem

2015-12-24 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

Jacob Carlborg  changed:

   What|Removed |Added

 CC||d...@me.com

--- Comment #2 from Jacob Carlborg  ---
A(In reply to Manu from comment #1)
> On a tangent, I'm having a lot of trouble with the fact that MSVC mangles
> classes differently than struct's... I feel like I need a way to control
> which to choose on the D side. UDA perhaps?

An ugly workaround would be to specify the fully mangled name using
pragma(mangle).

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[Issue 15473] C++ mangling problem

2015-12-24 Thread via Digitalmars-d-bugs
https://issues.dlang.org/show_bug.cgi?id=15473

--- Comment #1 from Manu  ---
On a tangent, I'm having a lot of trouble with the fact that MSVC mangles
classes differently than struct's... I feel like I need a way to control which
to choose on the D side. UDA perhaps?

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