Get template parameter value
Having a template: struct SomeStruct(int size) { } Is there any language trait returning the value of size template parameter for the template instantiation SomeStruct!10? In fact, I'm interested in an eponymous template to test if some type is a template inttantation for SomeStruct(int size). template isSomeStruct(T) { enum isSomeStruct = ? } template getStructSize(T) if (isSomeStruct!T) { enum getStructSize = ? } I know that I can do something like this: struct SomeStruct(int size) { enum internalSize = size; } template isSomeStruct(T) { enum isSomeStruct = is (typeof(T.internalSize): int); } template getStructSize(T) if (isSomeStruct!T) { enum getStructSize = T.internalSize; } but I wonder that if it's not another simple and safe way. This approach is not safe because there is a risk to have SomeOtherStruct(int size) defined with similar semantics. Thanks.
Re: enum to flags
On Tuesday, 29 September 2015 at 06:08:03 UTC, Cauterite wrote: On Tuesday, 29 September 2015 at 03:31:44 UTC, Nicholas Wilson wrote: so I have a bunch of enums (0 .. n) that i also want to represent as flags ( 1 << n foreach n ). Is there anyway to do this other than a string mixin? You could cheat with operator overloading: enum blah { foo, bar, baz, }; struct EnumToFlags(alias E) { template opDispatch(string Name) { enum opDispatch = 1 << __traits(getMember, E, Name); }; }; alias blahFlags = EnumToFlags!blah; static assert(blahFlags.foo == (1 << blah.foo)); static assert(blahFlags.bar == (1 << blah.bar)); static assert(blahFlags.baz == (1 << blah.baz)); Cheating is always good. I'l probably add some template constraints. Thanks Nic
Re: enum to flags
On Tuesday, 29 September 2015 at 03:31:44 UTC, Nicholas Wilson wrote: so I have a bunch of enums (0 .. n) that i also want to represent as flags ( 1 << n foreach n ). Is there anyway to do this other than a string mixin? You could cheat with operator overloading: enum blah { foo, bar, baz, }; struct EnumToFlags(alias E) { template opDispatch(string Name) { enum opDispatch = 1 << __traits(getMember, E, Name); }; }; alias blahFlags = EnumToFlags!blah; static assert(blahFlags.foo == (1 << blah.foo)); static assert(blahFlags.bar == (1 << blah.bar)); static assert(blahFlags.baz == (1 << blah.baz));
Re: enum to flags
On Tuesday, 29 September 2015 at 03:31:44 UTC, Nicholas Wilson wrote: so I have a bunch of enums (0 .. n) that i also want to represent as flags ( 1 << n foreach n ). Is there anyway to do this other than a string mixin? use like: enum blah { foo, bar, baz, } alias blahFlags = EnumToFlags!blah; static assert(blahFlags.baz == 1 << blah.baz) Take a look at the BitFlags template as well. It won't create such an enum for you, but will provide a convenient wrapper for using it afterword: http://dlang.org/phobos/std_typecons.html#.BitFlags
Re: enum to flags
On Tuesday, 29 September 2015 at 09:18:52 UTC, John Colvin wrote: On Tuesday, 29 September 2015 at 03:31:44 UTC, Nicholas Wilson wrote: so I have a bunch of enums (0 .. n) that i also want to represent as flags ( 1 << n foreach n ). Is there anyway to do this other than a string mixin? use like: enum blah { foo, bar, baz, } alias blahFlags = EnumToFlags!blah; static assert(blahFlags.baz == 1 << blah.baz) Answering a slightly different question, I just wanted to be sure you're aware of this old idiom: enum blah { foo = 0b1; bar = 0b10; baz = 0b100; //and so on... } auto fdsa = blah.foo | blah.baz; assert(fdsa & blah.foo); assert(fdsa & blah.baz); assert(!(fdsa & blah.bar)); I am. The reason I wanted was so i could easily reorder them (logical groupings etc. ) . Nic
Re: Do users need to install VS runtime redistributable if linking with Microsoft linker?
On Tuesday, 29 September 2015 at 09:15:29 UTC, ponce wrote: On Monday, 28 September 2015 at 16:01:54 UTC, Sebastiaan Koppe wrote: I could not find out which redistributable I had to install (what version of VS did you have installed / on what version of windows are you?). I decided to install them all, but couldn't install the one for 2015 (due to Windows6.1-KB2999226-x64.msu). After trying some workarounds I gave up. You need the VC++ 2015 64-bit redistributable. Can you either link statically or try an older version of VC, one that is more likely to be found in the wild? (or does ldc require 2015?) I really want to try your game :)
Re: Get template parameter value
On Tuesday, 29 September 2015 at 09:53:39 UTC, Kagamin wrote: On Tuesday, 29 September 2015 at 09:11:15 UTC, John Colvin wrote: Welcome to the weird and wonderful work of http://dlang.org/expression.html#IsExpression No, use template pattern matching instead: struct A(int s){} template B(T:A!s, int s){ enum B=s; } static assert(B!(A!4)==4); For some reason I never think of template pattern matching. Not my favourite feature, although it's probably just the ':' that bothers me, I always think of implicit convertibility like in is(T : Q). Anyway, you're right, it makes for shorter, neater code in simple cases (the static if version is equivalent if you just add a template constraint to it).
Re: Get template parameter value
On Tuesday, 29 September 2015 at 07:50:42 UTC, rumbu wrote: Having a template: struct SomeStruct(int size) { } Is there any language trait returning the value of size template parameter for the template instantiation SomeStruct!10? Something like this is ok? struct SomeStruct(int size) { enum structSize = size; } template isSomeStruct(alias S) { void check(alias T)(SomeStruct!T val) { } enum isSomeStruct = __traits(compiles, check(S)); } template getStructSize(alias S) if (isSomeStruct!S) { enum getStructSize = S.structSize; } void main() { import std.stdio; SomeStruct!10 test; writeln(isSomeStruct!test); writeln(getStructSize!test); }
Re: enum to flags
On Tuesday, 29 September 2015 at 03:31:44 UTC, Nicholas Wilson wrote: so I have a bunch of enums (0 .. n) that i also want to represent as flags ( 1 << n foreach n ). Is there anyway to do this other than a string mixin? use like: enum blah { foo, bar, baz, } alias blahFlags = EnumToFlags!blah; static assert(blahFlags.baz == 1 << blah.baz) Answering a slightly different question, I just wanted to be sure you're aware of this old idiom: enum blah { foo = 0b1; bar = 0b10; baz = 0b100; //and so on... } auto fdsa = blah.foo | blah.baz; assert(fdsa & blah.foo); assert(fdsa & blah.baz); assert(!(fdsa & blah.bar));
Re: Do users need to install VS runtime redistributable if linking with Microsoft linker?
On Monday, 28 September 2015 at 16:01:54 UTC, Sebastiaan Koppe wrote: I could not find out which redistributable I had to install (what version of VS did you have installed / on what version of windows are you?). I decided to install them all, but couldn't install the one for 2015 (due to Windows6.1-KB2999226-x64.msu). After trying some workarounds I gave up. You need the VC++ 2015 64-bit redistributable.
Re: Do users need to install VS runtime redistributable if linking with Microsoft linker?
On Monday, 28 September 2015 at 16:36:47 UTC, ponce wrote: OK, but why does that need to happen? I don't get why does linking with MS linker implies a runtime dependency. I thought we would be left out of these sort of problems when using D :( About universal CRT: http://blogs.msdn.com/b/vcblog/archive/2015/03/03/introducing-the-universal-crt.aspx https://support.microsoft.com/en-us/kb/2999226
Re: Get template parameter value
On Tuesday, 29 September 2015 at 08:44:03 UTC, Andrea Fontana wrote: On Tuesday, 29 September 2015 at 07:50:42 UTC, rumbu wrote: Having a template: struct SomeStruct(int size) { } Is there any language trait returning the value of size template parameter for the template instantiation SomeStruct!10? Something like this is ok? struct SomeStruct(int size) { enum structSize = size; } template isSomeStruct(alias S) { void check(alias T)(SomeStruct!T val) { } enum isSomeStruct = __traits(compiles, check(S)); } template getStructSize(alias S) if (isSomeStruct!S) { enum getStructSize = S.structSize; } void main() { import std.stdio; SomeStruct!10 test; writeln(isSomeStruct!test); writeln(getStructSize!test); } You can also write void check(alias T) as void check(int T), of course.
Re: Get template parameter value
On Tuesday, 29 September 2015 at 09:53:39 UTC, Kagamin wrote: On Tuesday, 29 September 2015 at 09:11:15 UTC, John Colvin wrote: Welcome to the weird and wonderful work of http://dlang.org/expression.html#IsExpression No, use template pattern matching instead: struct A(int s){} template B(T:A!s, int s){ enum B=s; } static assert(B!(A!4)==4); Thank you, this is perfect.
Re: Get template parameter value
On Tuesday, 29 September 2015 at 07:50:42 UTC, rumbu wrote: Having a template: struct SomeStruct(int size) { } Is there any language trait returning the value of size template parameter for the template instantiation SomeStruct!10? This should do it (untested): template SomeStructSize(T) { static if(is(T == SomeStruct!n, n)) enum SomeStructSize = n; else static assert(false, T.stringof ~ " is not an instance of SomeStruct"); } Welcome to the weird and wonderful work of http://dlang.org/expression.html#IsExpression
Re: Threading Questions
On Tue, 2015-09-29 at 03:05 +, bitwise via Digitalmars-d-learn wrote: > On Monday, 28 September 2015 at 11:47:38 UTC, Russel Winder wrote: > > I hadn't answered as I do not have answers to the questions you > > ask. My reason: people should not be doing their codes using > > these low-level shared memory techniques. Data parallel things > > should be using the std.parallelism module. Dataflow-style > > things should be using spawn and channels – akin to the way you > > do things in Go. > > > > So to give you an answer I would go back a stage, forget > > threads, mutexes, synchronized, etc. and ask what do you want > > you workers to do? If they are to do something and return a > > result then spawn and channel is exactly the right abstraction > > to use. Think "farmer–worker", the farmer spawns the workers > > and then collects their results. No shared memory anywyere – at > > least not mutable. > > https://www.youtube.com/watch?v=S7pGs7JU7eM > > Bit What's the tl;dr as text, I very, very rarely watch videos. -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: Do users need to install VS runtime redistributable if linking with Microsoft linker?
On Tuesday, 29 September 2015 at 09:44:58 UTC, Sebastiaan Koppe wrote: On Tuesday, 29 September 2015 at 09:15:29 UTC, ponce wrote: On Monday, 28 September 2015 at 16:01:54 UTC, Sebastiaan Koppe wrote: I could not find out which redistributable I had to install (what version of VS did you have installed / on what version of windows are you?). I decided to install them all, but couldn't install the one for 2015 (due to Windows6.1-KB2999226-x64.msu). After trying some workarounds I gave up. You need the VC++ 2015 64-bit redistributable. Can you either link statically or try an older version of VC, one that is more likely to be found in the wild? (or does ldc require 2015?) No, not without rebuilding Phobos/druntime as it stands. https://github.com/ldc-developers/ldc/issues/1133 I really want to try your game :) Version 1.7 is still available and is compiled with DMD for 32-bit Windows. You can also clone the repo and type "dub": https://github.com/p0nce/Vibrant Given the general speed up with LDC, it would need more profiling/optimizing to get back to DMD. Maybe next release.
Re: Why getting private member fails using getMember trait in a template?
On Saturday, 26 September 2015 at 10:10:39 UTC, Alexandru Ermicioi wrote: Suppose we have, two modules: module testOne; [...] So, is this behavior correct? If yes, then why?
Re: Get template parameter value
On Tuesday, 29 September 2015 at 09:11:15 UTC, John Colvin wrote: Welcome to the weird and wonderful work of http://dlang.org/expression.html#IsExpression No, use template pattern matching instead: struct A(int s){} template B(T:A!s, int s){ enum B=s; } static assert(B!(A!4)==4);
Move Semantics
Another question on move semantics from the cheap seats... See my code here: http://dpaste.dzfl.pl/995c5af59dd6 There are indeed three questions, all marked in the code, so the rest of the text here is maybe redundant... but just in case and for summary: I try to model a inner class of some outer one. Then, as I learned from the docu, there is a implicit pointer to the outer class from the inner one by ".outer" key word. So far so good. My outer class has an associative array of the inner objects. Now, I try to apply a move action to the inner objects between two outer objects. The first (minor) question is: I have to initialize some dummy inner objects, before I can apply the move action. Is this really necessary? It won't be that problem I think, if it is so, but it would be nicer, if I could just perform the move operation. The second question is: Following my code, the inner object I moved does not disappear from the array in the source outer object. Why? I tried it without, with an empty and with a non empty destructor, the result was the same. And the third, main, question is: After I moved the inner object to the new outer object, the pointer to the outer object remains in the old state, to the source outer object. This is not what I expected! Well, yes this is some subjective expectation, but shouldn't an implicit pointer update itself to not break the logic of what it points to? The third question has some more meaning in my case: I would like to compose some immutable classes, which are inner classes. The only mutable value therein should be the pointer to the outer class. I know, I could manage this by some map (+ an array, optionally) construct, and I'm on my way to implement this approach. But then, I noticed the nested class section and the implicit pointers, which are not present in C++, for example, and I wanted to try this solution. Is there maybe an error somewhere in my code?
Re: Get template parameter value
On 09/29/15 12:13, rumbu via Digitalmars-d-learn wrote: > On Tuesday, 29 September 2015 at 09:53:39 UTC, Kagamin wrote: >> On Tuesday, 29 September 2015 at 09:11:15 UTC, John Colvin wrote: >>> Welcome to the weird and wonderful work of >>> http://dlang.org/expression.html#IsExpression >> >> No, use template pattern matching instead: >> >> struct A(int s){} >> template B(T:A!s, int s){ enum B=s; } >> static assert(B!(A!4)==4); > > Thank you, this is perfect. There's always room for improvement... ;) enum B(T:A!s, int s) = s; artur
Re: Interval Arithmetic
On Tuesday, 29 September 2015 at 21:04:06 UTC, Wulfrick wrote: Is there an interval arithmetic library in D? I couldn’t find one. None I am aware of. In case I had to write my own, I understand that the IEEE standard floating point arithmetic provides operations for rounding up or down certain operations like summing, subtracting, etc. (thus overriding the default behavior of rounding to nearest representable). How do I access this functionality in D? At first I thought that std.math.nextDown and nextUp is what I needed, but not so. Apparently these functions return the previous or next representable *after* the calculation has been done. For example, I would like the value of x+y rounded in the arithmetic towards -\infty, which may or may not be nextDown(x+y). Any luck? Thanks for reading! fencv.h [1] + a few extern(C) declarations could work - changes the rounding mode. Maybe there is an inline ASM solution, too. I have never tried to use that from D. The FENV_ACCESS pragma could cause problems - don't know how to pass that info to a D compiler (never tried to figure it out). It may be easier to generate an binding for an existing C/C++ lib, e.g. [2] (page is in German, but the downloadable tar.gz ("komprimierte (gzipped) tar-Datei") contains an English readme. Boost also contains an interval arithmetic lib [3], but the use of C++ templates will most likely force you to write some glue code in C++... [1] http://www.cplusplus.com/reference/cfenv/ [2] http://www.ti3.tuhh.de/keil/profil/ (GPL) [3] http://www.boost.org/doc/libs/1_58_0/libs/numeric/interval/doc/interval.htm
Re: Threading Questions
On 9/29/15 4:38 PM, Johannes Pfau wrote: Am Tue, 29 Sep 2015 15:10:58 -0400 schrieb Steven Schveighoffer: 3) Why do I have to pass a "Mutex" to "Condition"? Why can't I just pass an "Object"? An object that implements the Monitor interface may not actually be a mutex. For example, a pthread_cond_t requires a pthread_mutex_t to operate properly. If you passed it anything that can act like a lock, it won't work. So the Condition needs to know that it has an actual Mutex, not just any lock-like object. I think I advocated in the past to Sean that Condition should provide a default ctor that just constructs a mutex, but it doesn't look like that was done. But you'll need access to the Mutex in user code as well. synchronized(condition.mutex) And often you use multiple Conditions with one Mutex so a Condition doesn't really own the Mutex. It's just a different option. Often times, you have a condition variable, and a mutex variable. It's not super-important, you can always do: new Condition(new Mutex); 4) Will D's Condition ever experience spurious wakeups? What do you mean by "spurious"? If you notify a condition, anything that is waiting on it can be woken up. Since the condition itself is user defined, there is no way for the actual Condition to verify you will only be woken up when it is satisfied. In terms of whether a condition could be woken when notify *isn't* called, I suppose it's possible (perhaps interrupted by a signal?). But I don't know why it would matter -- per above you should already be checking the condition while within the lock. Spurious wakeup is a common term when talking about posix conditions and it does indeed mean a wait() call can return without ever calling notify(): https://en.wikipedia.org/wiki/Spurious_wakeup http://stackoverflow.com/questions/8594591/why-does-pthread-cond-wait-have-spurious-wakeups OK thanks. 5) Why doesn't D's Condition.wait take a predicate? I assume this is because the answer to (4) is no. The actual "condition" that you are waiting on is up to you to check/define. He probably means that you could pass an expression to wait and wait would do the looping / check internally. That's probably a nicer API but not implemented. yeah, that could probably be done. One thing to note is that these classes are from ages ago (probably close to 10 years). New API suggestions may be allowed. I just wanted to stress that there isn't some sort of built-in condition predicate (like a boolean). -Steve
Re: Move Semantics
Thank you very much for the comments. It is much clearer now. The .outer link is just a shortcut, which does not mean I don't have to reset it, where I have to. So... essentially, my expectation WAS to subjective and I have to separate better, what is the part of the model in my head and what is expected from the language/compiler.
Re: Threading Questions
Am Tue, 29 Sep 2015 15:10:58 -0400 schrieb Steven Schveighoffer: > > > 3) Why do I have to pass a "Mutex" to "Condition"? Why can't I just > > pass an "Object"? > > An object that implements the Monitor interface may not actually be a > mutex. For example, a pthread_cond_t requires a pthread_mutex_t to > operate properly. If you passed it anything that can act like a lock, > it won't work. So the Condition needs to know that it has an actual > Mutex, not just any lock-like object. > > I think I advocated in the past to Sean that Condition should provide > a default ctor that just constructs a mutex, but it doesn't look like > that was done. > But you'll need access to the Mutex in user code as well. And often you use multiple Conditions with one Mutex so a Condition doesn't really own the Mutex. > > > > 4) Will D's Condition ever experience spurious wakeups? > > What do you mean by "spurious"? If you notify a condition, anything > that is waiting on it can be woken up. Since the condition itself is > user defined, there is no way for the actual Condition to verify you > will only be woken up when it is satisfied. > > In terms of whether a condition could be woken when notify *isn't* > called, I suppose it's possible (perhaps interrupted by a signal?). > But I don't know why it would matter -- per above you should already > be checking the condition while within the lock. Spurious wakeup is a common term when talking about posix conditions and it does indeed mean a wait() call can return without ever calling notify(): https://en.wikipedia.org/wiki/Spurious_wakeup http://stackoverflow.com/questions/8594591/why-does-pthread-cond-wait-have-spurious-wakeups And yes, this does happen for core.sync.condition as well. As a result you'll always have to check in a loop: synchronized(mutex) { while(some_flag_or_expression) { cond.wait(); } } - synchronized(mutex) { some_flag_or_expression = true; cond.notify(); } > > I think there are cases with multiple threads where you can > potentially wake up the thread waiting on a condition AFTER the > condition was already reset by another. > > > 5) Why doesn't D's Condition.wait take a predicate? I assume this is > > because the answer to (4) is no. > > The actual "condition" that you are waiting on is up to you to > check/define. > He probably means that you could pass an expression to wait and wait would do the looping / check internally. That's probably a nicer API but not implemented. > > 6) Does 'shared' actually have any effect on non-global variables > > beside the syntactic regulations? > > I believe shared doesn't alter code generation at all. It only > prevents certain things and affects the type. > It shouldn't. I think in GDC it does generate different code, but that's an implementation detail that needs to be fixed.
Interval Arithmetic
Is there an interval arithmetic library in D? I couldn’t find one. In case I had to write my own, I understand that the IEEE standard floating point arithmetic provides operations for rounding up or down certain operations like summing, subtracting, etc. (thus overriding the default behavior of rounding to nearest representable). How do I access this functionality in D? At first I thought that std.math.nextDown and nextUp is what I needed, but not so. Apparently these functions return the previous or next representable *after* the calculation has been done. For example, I would like the value of x+y rounded in the arithmetic towards -\infty, which may or may not be nextDown(x+y). Any luck? Thanks for reading!
Re: Move Semantics
On Tuesday 29 September 2015 16:38, Alex wrote: > Another question on move semantics from the cheap seats... > > See my code here: http://dpaste.dzfl.pl/995c5af59dd6 [...] > The first (minor) question is: > I have to initialize some dummy inner objects, before I can apply > the move action. Is this really necessary? It won't be that > problem I think, if it is so, but it would be nicer, if I could > just perform the move operation. Accessing an non-existing element of an associative array doesn't initialize it. You have to assign to it. I've been slightly annoyed by this, too. I'm not sure what the reasons for the current behavior are. I guess it would slow down accesses (a bit? a lot?). > The second question is: > Following my code, the inner object I moved does not disappear > from the array in the source outer object. Why? I tried it > without, with an empty and with a non empty destructor, the > result was the same. `move` doesn't know what greater structure you're moving from. It just takes two locations. There's no way for it to figure out that the source location is an element of an associative array or whatever. > And the third, main, question is: > After I moved the inner object to the new outer object, the > pointer to the outer object remains in the old state, to the > source outer object. This is not what I expected! Well, yes this > is some subjective expectation, but shouldn't an implicit pointer > update itself to not break the logic of what it points to? Your view on the relations of the objects is that the Inner objects in an Outer's _innerarr field are owned by that Outer object. The compiler and `move` have no such notion. Objects of nested classes are not restricted to exist in fields of their .outer objects. All in all, I think you expected more from nested classes and `move` than they provide. An object of a (non-static) nested class just has a pointer to an object of the outer class. All this allows is some shorter syntax. The bond between the two objects isn't any tighter than other pointers. `move` does little more than copying. It avoids postblits and destroys the source if necessary (i.e. reset to .init). It doesn't have any notion of ownership transfer.
Re: Move Semantics
On 09/29/2015 07:38 AM, Alex wrote: > See my code here: http://dpaste.dzfl.pl/995c5af59dd6 > Following my code, the inner object I moved does not disappear from the > array in the source outer object. Why? > After I moved the inner object to the new outer object, the pointer to > the outer object remains in the old state, to the source outer object. The output of the program is too complicated for me to understand what the expected behavior should be. Going with the text... :) Some notes: - Unlike C++, as classes have reference semantics, normally there should be no need to move class objects around. * Even so, your expectation of the 'outer' pointer being updated is not something move() can decide on its own. Moving an object's parts elsewhere not necessarily require changing the context it operates in. move() cannot know that being a part of a member associative array (AA) constitues changing the 'outer' pointer. move() doesn't even know that the destination location is a part of a memory that is being used by an AA. - When it is needed to transfer an object from one Outer object to another, setting the .outer property seems to work: import std.stdio; class Outer { int i; this (int i) { writefln("Constructing an Outer at %s.", cast(void*)this); this.i = i; } class Inner { void workWith(Outer newOuter) { this.outer = newOuter; } void report() { writefln("I am working with %s. Its i is %s.", cast(void*)this.outer, this.outer.i); } } } void main() { auto o1 = new Outer(1); auto o2 = new Outer(2); auto inner = o1.new Outer.Inner(); inner.report(); inner.workWith(o2); inner.report(); } (Casting a class variable to void* provides the location of the class object.) Prints: Constructing an Outer at 7F136FB81060. Constructing an Outer at 7F136FB81080. I am working with 7F136FB81060. Its i is 1. I am working with 7F136FB81080. Its i is 2. - Unrelated note: Unless there is a convincing reason, I recommend that constructors simply construct objects. Side-effects like objects' registering themselves should not take place in a constructor. I have been bitten by that myself and I have heard the same suggestion from others several times before. Ali
Re: Threading Questions
On 9/25/15 11:19 AM, bitwise wrote: Hey, I've got a few questions if anybody's got a minute. I'm trying to wrap my head around the threading situation in D. So far, things seem to be working as expected, but I want to verify my solutions. 1) Are the following two snippets exactly equivalent(not just in observable behaviour)? a) Mutex mut; mut.lock(); scope(exit) mut.unlock(); b) Mutex mut; synchronized(mut) { } Will 'synchronized' call 'lock' on the Mutex, or do something else(possibly related to the interface Object.Monitor)? Yes. A mutex object has it's internal lock as its monitor. 2) Phobos has 'Condition' which takes a Mutex in the constructor. The documentation doesn't exactly specify this, but should I assume it works the same as std::condition_variable in C++? I am not sure about std::condition_variable. core.sync.condition works like a standard condition (https://en.wikipedia.org/wiki/Monitor_%28synchronization%29) For example, is this correct? Mutex mut; Condition cond = new Condition(mut); // mut must be locked before calling Condition.wait synchronized(mut) // depends on answer to (1) { // wait() unlocks the mutex and enters wait state // wait() must re-acquire the mutex before returning when cond is signalled cond.wait(); } Yes, I believe it is. 3) Why do I have to pass a "Mutex" to "Condition"? Why can't I just pass an "Object"? An object that implements the Monitor interface may not actually be a mutex. For example, a pthread_cond_t requires a pthread_mutex_t to operate properly. If you passed it anything that can act like a lock, it won't work. So the Condition needs to know that it has an actual Mutex, not just any lock-like object. I think I advocated in the past to Sean that Condition should provide a default ctor that just constructs a mutex, but it doesn't look like that was done. 4) Will D's Condition ever experience spurious wakeups? What do you mean by "spurious"? If you notify a condition, anything that is waiting on it can be woken up. Since the condition itself is user defined, there is no way for the actual Condition to verify you will only be woken up when it is satisfied. In terms of whether a condition could be woken when notify *isn't* called, I suppose it's possible (perhaps interrupted by a signal?). But I don't know why it would matter -- per above you should already be checking the condition while within the lock. I think there are cases with multiple threads where you can potentially wake up the thread waiting on a condition AFTER the condition was already reset by another. 5) Why doesn't D's Condition.wait take a predicate? I assume this is because the answer to (4) is no. The actual "condition" that you are waiting on is up to you to check/define. 6) Does 'shared' actually have any effect on non-global variables beside the syntactic regulations? I believe shared doesn't alter code generation at all. It only prevents certain things and affects the type. I know that all global variables are TLS unless explicitly marked as 'shared', but someone once told me something about 'shared' affecting member variables in that accessing them from a separate thread would return T.init instead of the actual value... or something like that. This seems to be wrong(thankfully). No, this isn't true. For example, I have created this simple Worker class which seems to work fine without a 'shared' keyword in sight(thankfully). I'm wondering though, if there would be any unexpected consequences of doing things this way. http://dpaste.com/2ZG2QZV Some errors: 1. When calling notifyAll, you should ALWAYS have the mutex locked. 2. Since the mutex is protecting _run, it should only be checked/modified with the lock held. 3. After you have been woken up, you should check that the condition is satisfied. 4. Technically, you shouldn't access member variables that are GC allocated from a dtor. I know it's a struct, but structs can be GC allocated as well. I would replace your if(tasks.empty) with while(tasks.empty && _run) to fix issue 3. -Steve