Re: Removing elements from dynamic arrays?
On Tuesday, 5 April 2022 at 14:10:44 UTC, Steven Schveighoffer wrote: [...] I'd implement it probably like this (for D2): ```d auto drop(T)(ref T[] arr, T which) { import std.algorithm, std.range; auto f = arr.find(which); debug if(f.empty) throw ...; auto result = arr.front; arr = arr.remove([0] - [0]); // god I hate this return result; } ``` First, you're neglecting the loop. Second, the returned value is the first element of the array. It should be as follows: ```d auto drop2(T)(ref T[] arr, T which) { //auto f = arr.find(which); auto f = arr.find!(a => a == which); //debug if(f.empty) throw ...; auto result = f.front; // arr.front; //arr = arr.remove([0] - [0]); arr = remove!(a => a == which)(arr); return result; } ``` We do not know the wishes of the programmer who made the development. But it is certain that he scanned until the end of the array. So it doesn't make sense for the resulting output to be equal to the ```which```. In summary, one line is enough: ```d return remove!(a => a == which)(arr); ``` SDB@
Re: Removing elements from dynamic arrays?
On 4/5/22 11:43 AM, Paul Backus wrote: On Tuesday, 5 April 2022 at 14:10:44 UTC, Steven Schveighoffer wrote: I'd implement it probably like this (for D2): ```d auto drop(T)(ref T[] arr, T which) { import std.algorithm, std.range; auto f = arr.find(which); debug if(f.empty) throw ...; auto result = arr.front; arr = arr.remove([0] - [0]); // god I hate this return result; } ``` I think you can get rid of the ugly pointer arithmetic using `countUntil`: ```d auto drop(T)(ref T[] arr, T which) { import std.algorithm, std.range, std.exception; auto i = arr.countUntil(which); debug enforce(i < arr.length, "Not found"); auto result = arr[i]; arr = arr.remove(i); return result; } ``` Yeah, or use enumerate. But it's painful: ```d auto f = arr.enumerate.find!((v, w) => v[1] == w)(which); auto result = f.front[1]; arr = arr.remove(result[0]); return result; ``` I have a lib somewhere which isn't complete that allows remembering indexes for elements so you can tease out the original index, but it breaks when you use it on strings (of course). -Steve
Re: Removing elements from dynamic arrays?
On Tuesday, 5 April 2022 at 14:10:44 UTC, Steven Schveighoffer wrote: I'd implement it probably like this (for D2): ```d auto drop(T)(ref T[] arr, T which) { import std.algorithm, std.range; auto f = arr.find(which); debug if(f.empty) throw ...; auto result = arr.front; arr = arr.remove([0] - [0]); // god I hate this return result; } ``` I think you can get rid of the ugly pointer arithmetic using `countUntil`: ```d auto drop(T)(ref T[] arr, T which) { import std.algorithm, std.range, std.exception; auto i = arr.countUntil(which); debug enforce(i < arr.length, "Not found"); auto result = arr[i]; arr = arr.remove(i); return result; } ```
Re: Removing elements from dynamic arrays?
On 4/4/22 7:15 PM, Enjoys Math wrote: https://forum.dlang.org/post/eih04u$1463$1...@digitaldaemon.com A version of the code that takes `T which` as a parameter instead of `int index`. ``` // remove an item from an array template drop(T) { T drop( inout T[] arr, T which ) Note to reader: this is D1 code, so `inout` was equivalent to `ref`. { int i; T result; for (i=0; i < arr.length; i++) { if (arr[i] == which) { result = arr[i]; break; } } debug if ( which >= arr.length) I think this is a bug, it should be `i` you are testing. throw new Exception(str.format("Attempt to drop the %s of value %s from an array, but it was not found.", typeid(T), which)); } this looks like a stray brace? for (; i < arr.length; i++) { arr[i] = arr[i + 1]; } arr.length = arr.length - 1; > return result; } } ``` It has worse case complexity O(2n) = O(n) whereas the other one can run in half as long minimally and sometimes just as long (but still O(n)), but usually one needs to linear search for the entry first. No, it's O(n) straight up, you are only iterating the entire array once. As others mentioned, std.algorithm.remove can do this now. I'm not entirely sure of the benefit of returning the thing you tried to remove, though I suppose if the parameter defines equality with some extra data that isn't considered, maybe that does help you see what was removed? I'd implement it probably like this (for D2): ```d auto drop(T)(ref T[] arr, T which) { import std.algorithm, std.range; auto f = arr.find(which); debug if(f.empty) throw ...; auto result = arr.front; arr = arr.remove([0] - [0]); // god I hate this return result; } ``` Still O(n). -Steve
Re: Check if Key exists in Associative Array using D language.
On Tuesday, 5 April 2022 at 11:53:19 UTC, Dennis wrote: On Tuesday, 5 April 2022 at 11:26:27 UTC, BoQsc wrote: I'd like to know if there is similar function: that can check if a **key** inside a [Associative Array][2] can be found. You can use the `in` operator for that: https://dlang.org/spec/hash-map.html#testing_membership This is brilliant, thank you.
Re: Check if Key exists in Associative Array using D language.
On Tuesday, 5 April 2022 at 11:26:27 UTC, BoQsc wrote: I'd like to know if there is similar function: that can check if a **key** inside a [Associative Array][2] can be found. You can use the `in` operator for that: https://dlang.org/spec/hash-map.html#testing_membership
Check if Key exists in Associative Array using D language.
I've found [std.algorithm: canFind][1] to be useful on a **regular arrays**. I'd like to know if there is similar function: that can check if a **key** inside a [Associative Array][2] can be found. [1]:https://dlang.org/phobos/std_algorithm_searching.html#.canFind [2]:https://dlang.org/spec/hash-map.html
Re: How to use an existing D package in Visual D?
On Tuesday, 5 April 2022 at 09:57:29 UTC, Mike Parker wrote: On Tuesday, 5 April 2022 at 09:26:54 UTC, realhet wrote: You should compile the existing package as a library, then add the library file to the linker settings in VisualD. Thank You for the fast help! Currently I have my own build system which works similar to Delphi(native target): You specify the main module and the package paths. Press F9. And the it AUTOMATICALLY discovers all the referenced module hierarchy and compiles it then finally producing an .exe. It also does compiled .obj file caching, so only the modules I changed and the modules that using the changed modules will be recompiled. I can do this module caching for myself, since the LDC compiler has the -allinstances flag. I switched from LDC 1.20 to 1.28 and I love the new internal linker. It will eliminate a lot of MS linker specific hacking from my build tool. I can just give LDC a bunch of sources, objects, and libs. And it does all the job intelligently. I'm talking about this if you want to peek: https://github.com/realhet/hetlib/blob/master/het/HLDC/BuildSys.d It basically launches an LDC2 instance for each of the changed modules and calls the linker when all finished. A debug compile takes 15 sec for a 40KLOC project(hierarchically including a few packages too) if I only change the main D file. Is this fast and light weight approach exists at all in VisualStudio? I heard something about "incremental build" in VisualStudio, but I think even if it is working with D, it can't step over the static library boundaries that you mentioned I have top use for the packages.
Re: How to use an existing D package in Visual D?
On Tuesday, 5 April 2022 at 09:26:54 UTC, realhet wrote: Hello, I have all my D packages in the c:\D\libs\ directory. I added this path to the PropertyPages/Compiler/Additional Import Paths field. In the project source file I imported a module from my package using "import het.utils;" Also used a function from it. The syntax highlighter worked good, and the compiler was able to build main.obj file. But I can't find the het.utils.obj file nowhere. Also the linker is unable to link the things in it. My question is that how can I add an external package the right way to my project in Visual D? I'm planning to use that package from other projects too, so I want to keep it in one place on my HDD. Thank You in advance! Importing modules is only for showing the compiler which symbols are available for you to use. By default, it does not cause them to be compiled or linked. You should compile the existing package as a library, then add the library file to the linker settings in VisualD.
How to use an existing D package in Visual D?
Hello, I have all my D packages in the c:\D\libs\ directory. I added this path to the PropertyPages/Compiler/Additional Import Paths field. In the project source file I imported a module from my package using "import het.utils;" Also used a function from it. The syntax highlighter worked good, and the compiler was able to build main.obj file. But I can't find the het.utils.obj file nowhere. Also the linker is unable to link the things in it. My question is that how can I add an external package the right way to my project in Visual D? I'm planning to use that package from other projects too, so I want to keep it in one place on my HDD. Thank You in advance!