Re: [DerelictSDL] SDL_RenderCopy does not accept optional arguements when written in a file aside from main
On Thursday, 24 December 2015 at 12:42:11 UTC, Lucien wrote: On Thursday, 24 December 2015 at 11:32:24 UTC, Jack wrote: On Thursday, 24 December 2015 at 10:42:57 UTC, Lucien wrote: [...] I actually have a pointer in the original project but I seem to forgot it when I'm typing this example. Sorry bout the misunderstanding, but yeah problem still stands. I can't help you without your original code. I think I fixed it. I was initializing SDL_Rects to nulls inside some of the arguments. It was a slight case of Spaghetti Code. Oh well, thank you for your time.
Re: [DerelictSDL] SDL_RenderCopy does not accept optional arguements when written in a file aside from main
On Thursday, 24 December 2015 at 11:32:24 UTC, Jack wrote: On Thursday, 24 December 2015 at 10:42:57 UTC, Lucien wrote: On Thursday, 24 December 2015 at 09:41:39 UTC, Jack wrote: [...] You need a pointer to renderTarget. #other_file.d - module my.sdl.project; import derelict.sdl2.sdl; import derelict.sdl2.image; void renderSprite(SDL_Renderer* _renderTarget) { SDL_Texture* texture = SDL_CreateTextureFromSurface(_renderTarget, IMG_Load("image.png")); SDL_RenderCopy(_renderTarget,texture, null,null); } --- #main.d --- import my.sdl.project; //... --- I actually have a pointer in the original project but I seem to forgot it when I'm typing this example. Sorry bout the misunderstanding, but yeah problem still stands. I can't help you without your original code.
Re: [DerelictSDL] SDL_RenderCopy does not accept optional arguements when written in a file aside from main
On Thursday, 24 December 2015 at 10:42:57 UTC, Lucien wrote: On Thursday, 24 December 2015 at 09:41:39 UTC, Jack wrote: [...] You need a pointer to renderTarget. #other_file.d - module my.sdl.project; import derelict.sdl2.sdl; import derelict.sdl2.image; void renderSprite(SDL_Renderer* _renderTarget) { SDL_Texture* texture = SDL_CreateTextureFromSurface(_renderTarget, IMG_Load("image.png")); SDL_RenderCopy(_renderTarget,texture, null,null); } --- #main.d --- import my.sdl.project; //... --- I actually have a pointer in the original project but I seem to forgot it when I'm typing this example. Sorry bout the misunderstanding, but yeah problem still stands.
Re: [DerelictSDL] SDL_RenderCopy does not accept optional arguements when written in a file aside from main
On Thursday, 24 December 2015 at 09:41:39 UTC, Jack wrote: So I have separated my texture rendering methods in another file and have run into a problem hence the title name. #main.d -- void render() { SDL_RenderClear(renderTarget); renderSprite(renderTarget); SDL_RenderPresent(renderTarget); } -- #other_file.d --- void renderSprite(SDL_Renderer _renderTarget) { SDL_Texture texture = SDL_CreateTextureFromSurface(_renderTarget, IMG_Load("image.png")); SDL_RenderCopy(_renderTarget,texture, null,null); } -- Error: cannot implicitly convert expression (null) of type typeof(null) to SDL_Rect Error: cannot implicitly convert expression (null) of type typeof(null) to SDL_Rect = But when I do this: #main.d --- void render() { SDL_RenderClear(renderTarget); SDL_RenderCopy(renderTarget,texture,null,null); SDL_RenderPresent(renderTarget); } It works with no problem. I've DerelictSDL2.load and SDL_Init already. So is this a bug or am I doing something wrong here? You need a pointer to renderTarget. #other_file.d - module my.sdl.project; import derelict.sdl2.sdl; import derelict.sdl2.image; void renderSprite(SDL_Renderer* _renderTarget) { SDL_Texture* texture = SDL_CreateTextureFromSurface(_renderTarget, IMG_Load("image.png")); SDL_RenderCopy(_renderTarget,texture, null,null); } --- #main.d --- import my.sdl.project; //... ---
[DerelictSDL] SDL_RenderCopy does not accept optional arguements when written in a file aside from main
So I have separated my texture rendering methods in another file and have run into a problem hence the title name. #main.d -- void render() { SDL_RenderClear(renderTarget); renderSprite(renderTarget); SDL_RenderPresent(renderTarget); } -- #other_file.d --- void renderSprite(SDL_Renderer _renderTarget) { SDL_Texture texture = SDL_CreateTextureFromSurface(_renderTarget, IMG_Load("image.png")); SDL_RenderCopy(_renderTarget,texture, null,null); } -- Error: cannot implicitly convert expression (null) of type typeof(null) to SDL_Rect Error: cannot implicitly convert expression (null) of type typeof(null) to SDL_Rect = But when I do this: #main.d --- void render() { SDL_RenderClear(renderTarget); SDL_RenderCopy(renderTarget,texture,null,null); SDL_RenderPresent(renderTarget); } It works with no problem. I've DerelictSDL2.load and SDL_Init already. So is this a bug or am I doing something wrong here?