COn Friday, 7 November 2014 at 02:58:15 UTC, Daren Scot Wilson
wrote:
What's the current recommended way to read and write audio
files?
I don't need to play it on the speakers or deal with anything
real time - just read a file's data into an array, fiddle with
it, and write it out to a file.
I found some other threads about audio files, but none recent,
mentioning SDL and OpenAL. Are these still the way to go?
I'm thinking I should avoid SDL since it does far more than
audio, none of which I care about. OpenAL also does way more
than I care about, but at least is just audio.
SDL vanilla and OpenAL won't help with reading and writing audio
files.
For my application, I need to read a few of the common formats,
such as .wav, .au, .mp3, .ogg and whatever else is popular. I
only need to write .wav but other audio tinkerers may want to
write other formats.
wave-d: read/write .WAV file, all at once
https://github.com/d-gamedev-team/wave-d
Pretty sure libsndfile can read .wav, .au, .ogg but not mp3
No commercial usage unless you pay a licence.
https://github.com/p0nce/DerelictSndFile.git
BASS can do it all:
No commercial usage unless you pay a licence.
https://github.com/p0nce/DerelictBASS
SDL_mixer can read .wav .au .ogg and .mp3
https://github.com/DerelictOrg/DerelictSDL2