Re: Audio file read/write?

2014-11-08 Thread Jeremy DeHaan via Digitalmars-d-learn

On Friday, 7 November 2014 at 11:55:16 UTC, ponce wrote:

Pretty sure libsndfile can read .wav, .au, .ogg but not mp3
No commercial usage unless you pay a licence.
https://github.com/p0nce/DerelictSndFile.git



Not sure about the others, but you can use sndfile in a 
commercial project for free as long as you follow the correct 
steps for linking/including the licenses.


http://www.mega-nerd.com/libsndfile/FAQ.html#Q021



Re: Audio file read/write?

2014-11-07 Thread ponce via Digitalmars-d-learn
COn Friday, 7 November 2014 at 02:58:15 UTC, Daren Scot Wilson 
wrote:
What's the current recommended way to read and write audio 
files?


I don't need to play it on the speakers or deal with anything 
real time - just read a file's data into an array, fiddle with 
it, and write it out to a file.


I found some other threads about audio files, but none recent, 
mentioning SDL and OpenAL.  Are these still the way to go?
I'm thinking I should avoid SDL since it does far more than 
audio, none of which I care about.  OpenAL also does way more 
than I care about, but at least is just audio.


SDL vanilla and OpenAL won't help with reading and writing audio 
files.




For my application, I need to read a few of the common formats, 
such as .wav, .au, .mp3, .ogg and whatever else is popular.  I 
only need to write .wav but other audio tinkerers may want to 
write other formats.


wave-d: read/write .WAV file, all at once
https://github.com/d-gamedev-team/wave-d

Pretty sure libsndfile can read .wav, .au, .ogg but not mp3
No commercial usage unless you pay a licence.
https://github.com/p0nce/DerelictSndFile.git

BASS can do it all:
No commercial usage unless you pay a licence.
https://github.com/p0nce/DerelictBASS

SDL_mixer can read .wav .au .ogg and .mp3
https://github.com/DerelictOrg/DerelictSDL2


Audio file read/write?

2014-11-06 Thread Daren Scot Wilson via Digitalmars-d-learn

What's the current recommended way to read and write audio files?

I don't need to play it on the speakers or deal with anything 
real time - just read a file's data into an array, fiddle with 
it, and write it out to a file.


I found some other threads about audio files, but none recent, 
mentioning SDL and OpenAL.  Are these still the way to go?I'm 
thinking I should avoid SDL since it does far more than audio, 
none of which I care about.  OpenAL also does way more than I 
care about, but at least is just audio.


For my application, I need to read a few of the common formats, 
such as .wav, .au, .mp3, .ogg and whatever else is popular.  I 
only need to write .wav but other audio tinkerers may want to 
write other formats.