Re: Avoid compile time evaluation

2012-04-13 Thread Andrea Fontana

That's strange, so why writeln make it compile faster? :)
I can't post the code, i'll try to reproduce it...

On Friday, 13 April 2012 at 13:01:03 UTC, Simen Kjaeraas wrote:
On Fri, 13 Apr 2012 14:52:05 +0200, Andrea Fontana 
 wrote:



If I have something like:

static int var = myFunction();

dmd will evaluate myFunction() at compile time. If it can't, 
it gives me a compile error, doesn't it? If I'm not wrong, 
static force this.


Indeed.


If i don't use static, dmd will try to evaluate myfunction() 
at compile time, and if it can't, myfunction() will be 
executed at runtime, right?


No. static or enum forces evaluation at compiletime, otherwise 
it's runtime.
Conceivably, the compiler could try running every function at 
compile-time
as an optimization, but that would completely destroy the nice 
compilation
times we like to brag about, and likely also break a lot of 
code.




So I have a code like this:

...
// Here some code to debug/fix...
// Here some code to debug/fix...
// Here some code to debug/fix...
// Here some code to debug/fix...
...
static int var = myVeryVeryComplexFunction();

If i have to work to some code before my complex function, 
every time I have to re-compile code, it takes a lot because 
dmd evalute at compile time myVeryVeryComplexFunction() also 
if i don't use static. Does a keyword to force runtime 
evaluation exists? I can't find any documentation (neither on 
static used in this way, any link?)...


See above. Runtime evaluation is the default, and compile-time 
needs to be

forced.





Re: Avoid compile time evaluation

2012-04-13 Thread Simen Kjaeraas
On Fri, 13 Apr 2012 14:52:05 +0200, Andrea Fontana   
wrote:



If I have something like:

static int var = myFunction();

dmd will evaluate myFunction() at compile time. If it can't, it gives me  
a compile error, doesn't it? If I'm not wrong, static force this.


Indeed.


If i don't use static, dmd will try to evaluate myfunction() at compile  
time, and if it can't, myfunction() will be executed at runtime, right?


No. static or enum forces evaluation at compiletime, otherwise it's  
runtime.

Conceivably, the compiler could try running every function at compile-time
as an optimization, but that would completely destroy the nice compilation
times we like to brag about, and likely also break a lot of code.



So I have a code like this:

...
// Here some code to debug/fix...
// Here some code to debug/fix...
// Here some code to debug/fix...
// Here some code to debug/fix...
...
static int var = myVeryVeryComplexFunction();

If i have to work to some code before my complex function, every time I  
have to re-compile code, it takes a lot because dmd evalute at compile  
time myVeryVeryComplexFunction() also if i don't use static. Does a  
keyword to force runtime evaluation exists? I can't find any  
documentation (neither on static used in this way, any link?)...


See above. Runtime evaluation is the default, and compile-time needs to be
forced.


Avoid compile time evaluation

2012-04-13 Thread Andrea Fontana

If I have something like:

static int var = myFunction();

dmd will evaluate myFunction() at compile time. If it can't, it 
gives me a compile error, doesn't it? If I'm not wrong, static 
force this.


If i don't use static, dmd will try to evaluate myfunction() at 
compile time, and if it can't, myfunction() will be executed at 
runtime, right?


So I have a code like this:

...
// Here some code to debug/fix...
// Here some code to debug/fix...
// Here some code to debug/fix...
// Here some code to debug/fix...
...
static int var = myVeryVeryComplexFunction();

If i have to work to some code before my complex function, every 
time I have to re-compile code, it takes a lot because dmd 
evalute at compile time myVeryVeryComplexFunction() also if i 
don't use static. Does a keyword to force runtime evaluation 
exists? I can't find any documentation (neither on static used in 
this way, any link?)...


My dirty way to do this is to edit myVeryVeryComplexFunction() 
adding a writeln() (or something similar) to function body.