Re: Can i using D & LLVM & SDL2 for Android?

2017-03-14 Thread Joakim via Digitalmars-d-learn

On Tuesday, 14 March 2017 at 01:57:56 UTC, rikki cattermole wrote:

On 14/03/2017 6:08 AM, Joakim wrote:
On Monday, 13 March 2017 at 09:33:39 UTC, rikki cattermole 
wrote:

On 13/03/2017 7:48 PM, Joakim wrote:

[...]


Why exactly doesn't the Android port support dlopen, dlsym 
and dlclose?

It is provided by the NDK libc.

At least according to this[0].

[0] https://developer.android.com/ndk/guides/stable_apis.html


I was more talking about D shared libraries, which I'm assuming
DerelictSDL2 qualifies as and would require Phobos built as a 
shared

library.  That hasn't been tried yet on Android.


DerelictSDL2 would be statically linked, it would dynamically 
bind via dlopen, dlsym and dlclose to SDL itself which would be 
compiled as a shared library.


This is how Derelict based libraries work.


Ah, I have either misunderstood or forgotten how Derelict works.  
If the D code is all statically linked and only non-D, C/C++ 
shared libraries are loaded in addition to the single D shared 
library, there should be no problem using all Derelict modules on 
Android.


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-13 Thread rikki cattermole via Digitalmars-d-learn

On 14/03/2017 6:08 AM, Joakim wrote:

On Monday, 13 March 2017 at 09:33:39 UTC, rikki cattermole wrote:

On 13/03/2017 7:48 PM, Joakim wrote:

[...]


Why exactly doesn't the Android port support dlopen, dlsym and dlclose?
It is provided by the NDK libc.

At least according to this[0].

[0] https://developer.android.com/ndk/guides/stable_apis.html


I was more talking about D shared libraries, which I'm assuming
DerelictSDL2 qualifies as and would require Phobos built as a shared
library.  That hasn't been tried yet on Android.


DerelictSDL2 would be statically linked, it would dynamically bind via 
dlopen, dlsym and dlclose to SDL itself which would be compiled as a 
shared library.


This is how Derelict based libraries work.



Re: Can i using D & LLVM & SDL2 for Android?

2017-03-13 Thread Joakim via Digitalmars-d-learn

On Monday, 13 March 2017 at 09:33:39 UTC, rikki cattermole wrote:

On 13/03/2017 7:48 PM, Joakim wrote:

[...]


Why exactly doesn't the Android port support dlopen, dlsym and 
dlclose?

It is provided by the NDK libc.

At least according to this[0].

[0] https://developer.android.com/ndk/guides/stable_apis.html


I was more talking about D shared libraries, which I'm assuming 
DerelictSDL2 qualifies as and would require Phobos built as a 
shared library.  That hasn't been tried yet on Android.


On Monday, 13 March 2017 at 10:11:35 UTC, Mike Parker wrote:

On Monday, 13 March 2017 at 06:48:01 UTC, Joakim wrote:


[...]


The alpha release of DerelictSDL2 3.0 supports static linking.

When compiling manually, it requires 
-version=DerelictSDL_static on the command line and all files 
matching "derelict/sdl2/internal/*_dyn*.d" should be excluded 
from the build.


When building DerelictSDL2 with DUB, specifying 
-cderelict-sdl2-static gets the job done, or the same can be 
added as a subConfiguration value in a project's dub.json/sdl 
file.


Thanks for the update, didn't know that.


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-13 Thread dummy via Digitalmars-d-learn

On Monday, 13 March 2017 at 10:11:35 UTC, Mike Parker wrote:

On Monday, 13 March 2017 at 06:48:01 UTC, Joakim wrote:


[...]


The alpha release of DerelictSDL2 3.0 supports static linking.

When compiling manually, it requires 
-version=DerelictSDL_static on the command line and all files 
matching "derelict/sdl2/internal/*_dyn*.d" should be excluded 
from the build.


When building DerelictSDL2 with DUB, specifying 
-cderelict-sdl2-static gets the job done, or the same can be 
added as a subConfiguration value in a project's dub.json/sdl 
file.


thanks for advices!! :-)


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-13 Thread dummy via Digitalmars-d-learn

On Monday, 13 March 2017 at 06:48:01 UTC, Joakim wrote:

On Thursday, 9 March 2017 at 10:35:18 UTC, dummy wrote:

[...]


Regarding the link to that forum post, that bug has since been 
found and fixed.


If you're planning on using Derelict, there is an issue where 
all Derelict libraries are loaded as shared libraries, whereas 
the Android port currently doesn't support loading shared 
libraries.  If DLangUI is using SDL2, maybe he has a header 
file that allows him to statically link against SDL2, which you 
could reuse.


Otherwise, you may need to generate one using DStep:

https://github.com/jacob-carlborg/dstep

or modify the DerelictSDL2 files to allow you to link 
statically.


thx! i will try it. :-D


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-13 Thread Mike Parker via Digitalmars-d-learn

On Monday, 13 March 2017 at 06:48:01 UTC, Joakim wrote:

If you're planning on using Derelict, there is an issue where 
all Derelict libraries are loaded as shared libraries, whereas 
the Android port currently doesn't support loading shared 
libraries.  If DLangUI is using SDL2, maybe he has a header 
file that allows him to statically link against SDL2, which you 
could reuse.


Otherwise, you may need to generate one using DStep:

https://github.com/jacob-carlborg/dstep

or modify the DerelictSDL2 files to allow you to link 
statically.


The alpha release of DerelictSDL2 3.0 supports static linking.

When compiling manually, it requires -version=DerelictSDL_static 
on the command line and all files matching 
"derelict/sdl2/internal/*_dyn*.d" should be excluded from the 
build.


When building DerelictSDL2 with DUB, specifying 
-cderelict-sdl2-static gets the job done, or the same can be 
added as a subConfiguration value in a project's dub.json/sdl 
file.


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-13 Thread rikki cattermole via Digitalmars-d-learn

On 13/03/2017 7:48 PM, Joakim wrote:

On Thursday, 9 March 2017 at 10:35:18 UTC, dummy wrote:

On Wednesday, 8 March 2017 at 10:24:24 UTC, Joakim wrote:

On Tuesday, 7 March 2017 at 12:06:48 UTC, dummy wrote:

Just thought. I do want to know. :-)

As far as I know is,
  * LDC2 woring on NDK(yah!)
  * Native OpenGLES:
http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D

  * Dlangui working on Android that based on SDL2:
https://github.com/buggins/dlangui /
https://dlang.org/blog/2016/10/07/project-highlight-dlangui/

regards,


Yes, though I have not tried SDL2 myself.


https://forum.dlang.org/post/hbumubsbrzffvgria...@forum.dlang.org

Ah, you're right.
I will trying DerelictSDL2.

Thx :-)


Regarding the link to that forum post, that bug has since been found and
fixed.

If you're planning on using Derelict, there is an issue where all
Derelict libraries are loaded as shared libraries, whereas the Android
port currently doesn't support loading shared libraries.  If DLangUI is
using SDL2, maybe he has a header file that allows him to statically
link against SDL2, which you could reuse.

Otherwise, you may need to generate one using DStep:

https://github.com/jacob-carlborg/dstep

or modify the DerelictSDL2 files to allow you to link statically.


Why exactly doesn't the Android port support dlopen, dlsym and dlclose?
It is provided by the NDK libc.

At least according to this[0].

[0] https://developer.android.com/ndk/guides/stable_apis.html


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-13 Thread Joakim via Digitalmars-d-learn

On Thursday, 9 March 2017 at 10:35:18 UTC, dummy wrote:

On Wednesday, 8 March 2017 at 10:24:24 UTC, Joakim wrote:

On Tuesday, 7 March 2017 at 12:06:48 UTC, dummy wrote:

Just thought. I do want to know. :-)

As far as I know is,
  * LDC2 woring on NDK(yah!)
  * Native OpenGLES: 
http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D
  * Dlangui working on Android that based on SDL2: 
https://github.com/buggins/dlangui / 
https://dlang.org/blog/2016/10/07/project-highlight-dlangui/


regards,


Yes, though I have not tried SDL2 myself.


https://forum.dlang.org/post/hbumubsbrzffvgria...@forum.dlang.org

Ah, you're right.
I will trying DerelictSDL2.

Thx :-)


Regarding the link to that forum post, that bug has since been 
found and fixed.


If you're planning on using Derelict, there is an issue where all 
Derelict libraries are loaded as shared libraries, whereas the 
Android port currently doesn't support loading shared libraries.  
If DLangUI is using SDL2, maybe he has a header file that allows 
him to statically link against SDL2, which you could reuse.


Otherwise, you may need to generate one using DStep:

https://github.com/jacob-carlborg/dstep

or modify the DerelictSDL2 files to allow you to link statically.


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-09 Thread dummy via Digitalmars-d-learn

On Wednesday, 8 March 2017 at 10:24:24 UTC, Joakim wrote:

On Tuesday, 7 March 2017 at 12:06:48 UTC, dummy wrote:

Just thought. I do want to know. :-)

As far as I know is,
  * LDC2 woring on NDK(yah!)
  * Native OpenGLES: 
http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D
  * Dlangui working on Android that based on SDL2: 
https://github.com/buggins/dlangui / 
https://dlang.org/blog/2016/10/07/project-highlight-dlangui/


regards,


Yes, though I have not tried SDL2 myself.


https://forum.dlang.org/post/hbumubsbrzffvgria...@forum.dlang.org

Ah, you're right.
I will trying DerelictSDL2.

Thx :-)


Re: Can i using D & LLVM & SDL2 for Android?

2017-03-08 Thread Joakim via Digitalmars-d-learn

On Tuesday, 7 March 2017 at 12:06:48 UTC, dummy wrote:

Just thought. I do want to know. :-)

As far as I know is,
  * LDC2 woring on NDK(yah!)
  * Native OpenGLES: 
http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D
  * Dlangui working on Android that based on SDL2: 
https://github.com/buggins/dlangui / 
https://dlang.org/blog/2016/10/07/project-highlight-dlangui/


regards,


Yes, though I have not tried SDL2 myself.


Can i using D & LLVM & SDL2 for Android?

2017-03-07 Thread dummy via Digitalmars-d-learn

Just thought. I do want to know. :-)

As far as I know is,
  * LDC2 woring on NDK(yah!)
  * Native OpenGLES: 
http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D
  * Dlangui working on Android that based on SDL2: 
https://github.com/buggins/dlangui / 
https://dlang.org/blog/2016/10/07/project-highlight-dlangui/


regards,