Re: Classes as enums in D?

2015-11-30 Thread Andrew LaChance via Digitalmars-d-learn

On Monday, 30 November 2015 at 08:08:20 UTC, Meta wrote:
This doesn't quite work in D; you'd have to make each WhiteKey 
const (which is probably not a bad idea anyway if you're using 
it like an enum). However, it's better to just do this with 
plain old value-type structs. It's exactly the same as my 
previous code defining a WhiteKey class with an embedded enum, 
but using a struct instead of a class.


Thanks for the responses, everyone!  Meta's is closest to one of 
the solutions I was thinking about and I'll probably end up going 
that way.  It's not quite as pretty (as I would need to 
explicitly add the enum "id" to the struct and switch on that 
value instead of just the enum variable and I'll need to make 
sure no ids overlap), but it should work.  I take it that not 
many others would be interested in the syntactic sugar of these 
like I am? :)


Re: Classes as enums in D?

2015-11-30 Thread Meta via Digitalmars-d-learn

On Monday, 30 November 2015 at 10:22:54 UTC, Marc Schütz wrote:

You're misinterpreting this:

enum X {
A = new Object,
B = new Object,
}

void main() {
import std.stdio;
writeln(cast(void*) X.A);
writeln(cast(void*) X.A);
}

# output:
470910
470910

You're print the address of `f` and `n` on the stack, not the 
reference they're pointing to.


But it's true that enums of mutable _arrays_ do create a new 
instance every time they're used:


enum X {
A = [1,2,3],
B = [4,5,6],
}

void main() {
import std.stdio;
writeln(X.A.ptr);
writeln(X.A.ptr);
}

# output:
7FD887F0E000
7FD887F0E010


Whoops, you're right. I forgot you have to cast to a pointer for 
classes.


Re: Classes as enums in D?

2015-11-30 Thread Marc Schütz via Digitalmars-d-learn

On Monday, 30 November 2015 at 08:08:20 UTC, Meta wrote:

class WhiteKey
{
private immutable int halfStepsToNext;
private immutable int halfStepsToPrevious;

enum
{
A = new WhiteKey(2, 2),
B = new WhiteKey(2, 1),
C = new WhiteKey(1, 2),
D = new WhiteKey(2, 2),
E = new WhiteKey(2, 1),
F = new WhiteKey(1, 2),
G = new WhiteKey(2, 2),
}

private this(int halfStepsToPrevious, int halfStepsToNext)
{
this.halfStepsToPrevious = halfStepsToPrevious;
this.halfStepsToNext = halfStepsToNext;
}
}

However, you do NOT want to do this, as everywhere you use 
WhiteKey's members, a new object will be created. For example:


auto f = WhiteKey.A;
auto n = WhiteKey.A;

import std.stdio;
writeln(&f, " ", &n);



You're misinterpreting this:

enum X {
A = new Object,
B = new Object,
}

void main() {
import std.stdio;
writeln(cast(void*) X.A);
writeln(cast(void*) X.A);
}

# output:
470910
470910

You're print the address of `f` and `n` on the stack, not the 
reference they're pointing to.


But it's true that enums of mutable _arrays_ do create a new 
instance every time they're used:


enum X {
A = [1,2,3],
B = [4,5,6],
}

void main() {
import std.stdio;
writeln(X.A.ptr);
writeln(X.A.ptr);
}

# output:
7FD887F0E000
7FD887F0E010


Re: Classes as enums in D?

2015-11-30 Thread Meta via Digitalmars-d-learn
On Monday, 30 November 2015 at 07:48:37 UTC, Andrew LaChance 
wrote:

Hello,
D has intrigued me for a while, and I thought I would finally 
read up on it!  I've been reading "Programming in D" by Ali 
Çehreli and I've been thinking about how I can use the language 
in a side project I'm working on, porting it from java to D.  
One of the uncommonly-used features of java that I like is how 
enums can be full classes (though I don't like that there's no 
option to use enums as e.g. regular ints).  This allows several 
benefits, such as the ability to use them in switch statements 
like regular enums, the full set of objects is known at compile 
time, all objects are immutable, it's impossible to 
accidentally or purposefully create new objects of that type, 
etc...


For example (in java), if I wanted to have an enum that 
describes all the white keys on a piano keyboard and have 
members that describe the number of half-steps to the next 
white key and to the previous white key, I can define an enum 
(the "id" or enum value is implicitly defined so it doesn't 
have to be explicitly written in the definition):


enum WhiteKey
{
A(2,2),
B(2,1),
C(1,2),
D(2,2),
E(2,1),
F(1,2),
G(2,2);

private final int halfStepsToNext;
private final int halfStepsToPrevious;

WhiteKey(int halfStepsPrevious, int halfStepsNext)
{
this.halfStepsToPrevious = halfStepsPrevious;
this.halfStepsToNext = halfStepsNext;
}
}

From what I've read and seen, in D all enums have forced to 
integral types.  Is it possible to do the above in D and I have 
just missed it?  I can think of a few ways around it (such as 
statically create and define a bunch of WhiteKey structs, ...), 
but none are as clean as the above.  If this isn't something 
supported, is it on a roadmap of wanted features?


Thanks!  I'm looking forward to really getting to know the 
language.


Yes and no. You can use arbitrary types for enums in D but a lot 
of the time you shouldn't when it involves types that are not 
Plain Old Data. A naive translation would be like this:


class WhiteKey
{
private immutable int halfStepsToNext;
private immutable int halfStepsToPrevious;

enum
{
A = new WhiteKey(2, 2),
B = new WhiteKey(2, 1),
C = new WhiteKey(1, 2),
D = new WhiteKey(2, 2),
E = new WhiteKey(2, 1),
F = new WhiteKey(1, 2),
G = new WhiteKey(2, 2),
}

private this(int halfStepsToPrevious, int halfStepsToNext)
{
this.halfStepsToPrevious = halfStepsToPrevious;
this.halfStepsToNext = halfStepsToNext;
}
}

However, you do NOT want to do this, as everywhere you use 
WhiteKey's members, a new object will be created. For example:


auto f = WhiteKey.A;
auto n = WhiteKey.A;

import std.stdio;
writeln(&f, " ", &n);

This will two different addresses, because a new object is being 
created each time. It's basically taking the expression `new 
Key(2, 2)` and copy-pasting it wherever you use WhiteKey.A. 
Java's enums are basically syntax sugar for this:


class WhiteKey
{
private immutable int halfStepsToNext;
private immutable int halfStepsToPrevious;

public static WhiteKey A = new WhiteKey(2, 2);
public static WhiteKey B = new WhiteKey(2, 1);
public static WhiteKey C = new WhiteKey(1, 2);
public static WhiteKey D = new WhiteKey(2, 2);
public static WhiteKey E = new WhiteKey(2, 1);
public static WhiteKey F = new WhiteKey(1, 2);
public static WhiteKey G = new WhiteKey(2, 2);

private this(int halfStepsToPrevious, int halfStepsToNext)
{
this.halfStepsToPrevious = halfStepsToPrevious;
this.halfStepsToNext = halfStepsToNext;
}
}

This doesn't quite work in D; you'd have to make each WhiteKey 
const (which is probably not a bad idea anyway if you're using it 
like an enum). However, it's better to just do this with plain 
old value-type structs. It's exactly the same as my previous code 
defining a WhiteKey class with an embedded enum, but using a 
struct instead of a class.




Re: Classes as enums in D?

2015-11-30 Thread Rikki Cattermole via Digitalmars-d-learn

On 30/11/15 8:58 PM, Andrew LaChance wrote:

On Monday, 30 November 2015 at 07:54:49 UTC, Rikki Cattermole wrote:

enums don't have to be integral, but for performance reasons it is for
the best.

enum Foo : string {
A = "a",
B = "b",
C = "d",
ERROR = "What are you talking about?"
}

void main() {
import std.stdio : writeln;
Foo foo = Foo.ERROR;
writeln(foo, " is: ", cast(string)foo);
}

Also you are welcome in #d on Freenode (IRC) if you are interesting in
talking with the rest of us!
Btw you probably want tuples (std.typecons : tuple) to emulate those
values.


Oh interesting.  So you are saying I could have a struct WhiteKey {...}
and then an enum that extends WhiteKey?  You also mention Tuples, are
you recommending the Tuple's type be (WhiteKey, int)?  Thanks!


An enum does not extend other types.
It specifies what the type of the value will be.
It is a little like a map in that way.

I would recommend that the tuple to be the value type of the enum.
You could alias TypeTuple and use it directly and name the fields.
All it is, is a struct.


Re: Classes as enums in D?

2015-11-30 Thread Mike Parker via Digitalmars-d-learn
On Monday, 30 November 2015 at 07:58:43 UTC, Andrew LaChance 
wrote:




Oh interesting.  So you are saying I could have a struct 
WhiteKey {...} and then an enum that extends WhiteKey?


enums can't *extend* anything. You can do this:

struct WhiteKeyS {
immutable int halfStepsToPrevious;
immutable int halfStepsToNext;
}

enum WhiteKey {
A = WhiteKeyS(2, 2),
B = WhiteKeyS(2, 1),
C = WhiteKeyS(1, 2)
}

void main() {
import std.stdio;
writeln(WhiteKey.A.halfStepsToPrevious);
}


Re: Classes as enums in D?

2015-11-30 Thread Andrew LaChance via Digitalmars-d-learn
On Monday, 30 November 2015 at 07:54:49 UTC, Rikki Cattermole 
wrote:
enums don't have to be integral, but for performance reasons it 
is for the best.


enum Foo : string {
A = "a",
B = "b",
C = "d",
ERROR = "What are you talking about?"
}

void main() {
import std.stdio : writeln;
Foo foo = Foo.ERROR;
writeln(foo, " is: ", cast(string)foo);
}

Also you are welcome in #d on Freenode (IRC) if you are 
interesting in talking with the rest of us!
Btw you probably want tuples (std.typecons : tuple) to emulate 
those values.


Oh interesting.  So you are saying I could have a struct WhiteKey 
{...} and then an enum that extends WhiteKey?  You also mention 
Tuples, are you recommending the Tuple's type be (WhiteKey, int)? 
 Thanks!


Re: Classes as enums in D?

2015-11-29 Thread Rikki Cattermole via Digitalmars-d-learn

On 30/11/15 8:48 PM, Andrew LaChance wrote:

Hello,
D has intrigued me for a while, and I thought I would finally read up on
it!  I've been reading "Programming in D" by Ali Çehreli and I've been
thinking about how I can use the language in a side project I'm working
on, porting it from java to D.  One of the uncommonly-used features of
java that I like is how enums can be full classes (though I don't like
that there's no option to use enums as e.g. regular ints).  This allows
several benefits, such as the ability to use them in switch statements
like regular enums, the full set of objects is known at compile time,
all objects are immutable, it's impossible to accidentally or
purposefully create new objects of that type, etc...

For example (in java), if I wanted to have an enum that describes all
the white keys on a piano keyboard and have members that describe the
number of half-steps to the next white key and to the previous white
key, I can define an enum (the "id" or enum value is implicitly defined
so it doesn't have to be explicitly written in the definition):

enum WhiteKey
{
 A(2,2),
 B(2,1),
 C(1,2),
 D(2,2),
 E(2,1),
 F(1,2),
 G(2,2);

 private final int halfStepsToNext;
 private final int halfStepsToPrevious;

 WhiteKey(int halfStepsPrevious, int halfStepsNext)
 {
 this.halfStepsToPrevious = halfStepsPrevious;
 this.halfStepsToNext = halfStepsNext;
 }
}

 From what I've read and seen, in D all enums have forced to integral
types.  Is it possible to do the above in D and I have just missed it?
I can think of a few ways around it (such as statically create and
define a bunch of WhiteKey structs, ...), but none are as clean as the
above.  If this isn't something supported, is it on a roadmap of wanted
features?

Thanks!  I'm looking forward to really getting to know the language.


enums don't have to be integral, but for performance reasons it is for 
the best.


enum Foo : string {
A = "a",
B = "b",
C = "d",
ERROR = "What are you talking about?"
}

void main() {
import std.stdio : writeln;
Foo foo = Foo.ERROR;
writeln(foo, " is: ", cast(string)foo);
}

Also you are welcome in #d on Freenode (IRC) if you are interesting in 
talking with the rest of us!

Btw you probably want tuples (std.typecons : tuple) to emulate those values.


Classes as enums in D?

2015-11-29 Thread Andrew LaChance via Digitalmars-d-learn

Hello,
D has intrigued me for a while, and I thought I would finally 
read up on it!  I've been reading "Programming in D" by Ali 
Çehreli and I've been thinking about how I can use the language 
in a side project I'm working on, porting it from java to D.  One 
of the uncommonly-used features of java that I like is how enums 
can be full classes (though I don't like that there's no option 
to use enums as e.g. regular ints).  This allows several 
benefits, such as the ability to use them in switch statements 
like regular enums, the full set of objects is known at compile 
time, all objects are immutable, it's impossible to accidentally 
or purposefully create new objects of that type, etc...


For example (in java), if I wanted to have an enum that describes 
all the white keys on a piano keyboard and have members that 
describe the number of half-steps to the next white key and to 
the previous white key, I can define an enum (the "id" or enum 
value is implicitly defined so it doesn't have to be explicitly 
written in the definition):


enum WhiteKey
{
A(2,2),
B(2,1),
C(1,2),
D(2,2),
E(2,1),
F(1,2),
G(2,2);

private final int halfStepsToNext;
private final int halfStepsToPrevious;

WhiteKey(int halfStepsPrevious, int halfStepsNext)
{
this.halfStepsToPrevious = halfStepsPrevious;
this.halfStepsToNext = halfStepsNext;
}
}

From what I've read and seen, in D all enums have forced to 
integral types.  Is it possible to do the above in D and I have 
just missed it?  I can think of a few ways around it (such as 
statically create and define a bunch of WhiteKey structs, ...), 
but none are as clean as the above.  If this isn't something 
supported, is it on a roadmap of wanted features?


Thanks!  I'm looking forward to really getting to know the 
language.